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- using System;
- using UnityEngine;
- [RequireComponent(typeof(AudioSource))]
- public class OVRLipSyncContextCanned : OVRLipSyncContextBase
- {
- private void Update()
- {
- if (this.audioSource.isPlaying && this.currentSequence != null)
- {
- OVRLipSync.Frame frameAtTime = this.currentSequence.GetFrameAtTime(this.audioSource.time);
- base.Frame.CopyInput(frameAtTime);
- }
- }
- public OVRLipSyncSequence currentSequence;
- }
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