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- using System;
- using System.Collections.Generic;
- namespace MaidStatus
- {
- public static class Title
- {
- public static string Get(Status status)
- {
- Title.CreateData();
- int num = Title.checkAchivementList.Count - 1;
- while (0 <= num)
- {
- if (Title.checkAchivementList[num].Value.GreaterThanOrEqualToStatus(status))
- {
- return Title.checkAchivementList[num].Key;
- }
- num--;
- }
- return string.Empty;
- }
- public static void CreateData()
- {
- if (Title.checkAchivementList != null)
- {
- return;
- }
- Title.checkAchivementList = new List<KeyValuePair<string, ParametersPack>>();
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen("maid_status_title_list.nei"))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, "maid_status_title_list.nei\nopen failed.");
- for (int i = 1; i < csvParser.max_cell_y; i++)
- {
- int cell_x = 0;
- if (!csvParser.IsCellToExistData(cell_x, i))
- {
- break;
- }
- string cellAsString = csvParser.GetCellAsString(cell_x++, i);
- ParametersPack parametersPack = new ParametersPack();
- while (csvParser.IsCellToExistData(cell_x, i))
- {
- string cellAsString2 = csvParser.GetCellAsString(cell_x++, i);
- int cellAsInteger = csvParser.GetCellAsInteger(cell_x++, i);
- parametersPack.Add(ParametersPack.NameToStatusType(cellAsString2), cellAsInteger);
- }
- Title.checkAchivementList.Add(new KeyValuePair<string, ParametersPack>(cellAsString, parametersPack));
- }
- }
- }
- }
- private static List<KeyValuePair<string, ParametersPack>> checkAchivementList;
- }
- }
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