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- using System;
- using UnityEngine;
- using UnityEngine.UI;
- namespace Leap.Unity
- {
- public class TemporalWarpingStatus : MonoBehaviour
- {
- private void Start()
- {
- this.textField = base.GetComponent<Text>();
- if (this.textField == null)
- {
- base.gameObject.SetActive(false);
- }
- this._imageLatency.delay = 0.1f;
- this._frameDelta.delay = 0.1f;
- }
- private void Update()
- {
- }
- public LeapVRTemporalWarping cameraAlignment;
- protected Text textField;
- protected SmoothedFloat _imageLatency = new SmoothedFloat();
- protected SmoothedFloat _frameDelta = new SmoothedFloat();
- [SerializeField]
- private LeapProvider Provider;
- }
- }
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