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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using wf;
- namespace Kasizuki
- {
- public class KasizukiManSelectCtrl : MonoBehaviour
- {
- public Action<int> OnClickManTypeButton { get; set; }
- public ManDataType nowSelectManType { get; set; }
- private void Awake()
- {
- uGUIListViewer component = this.m_WindowManList.GetComponent<uGUIListViewer>();
- this.m_ButtonSelectedColor = (this.m_ButtonDefaultColor = component.tempItem.GetComponent<UIWidget>().color);
- this.m_ButtonSelectedColor.a = 1f;
- this.SetUpManList();
- this.SetUpManProfile();
- this.SetUpManInfo();
- this.m_WindowManInfo.SetActive(false);
- }
- private void SetUpManList()
- {
- KasizukiManSelectCtrl.<SetUpManList>c__AnonStorey0 <SetUpManList>c__AnonStorey = new KasizukiManSelectCtrl.<SetUpManList>c__AnonStorey0();
- <SetUpManList>c__AnonStorey.$this = this;
- this.m_ManListCache = new ObjectCacheDic();
- <SetUpManList>c__AnonStorey.dataArray = ManData.GetAllDatas(true, true);
- uGUIListViewer component = this.m_WindowManList.GetComponent<uGUIListViewer>();
- component.Show<UIButton>(<SetUpManList>c__AnonStorey.dataArray.Count, delegate(int index, UIButton button)
- {
- UILabel componentInChildren2 = button.GetComponentInChildren<UILabel>();
- componentInChildren2.text = <SetUpManList>c__AnonStorey.dataArray[index].drawName;
- Utility.SetLocalizeTerm(componentInChildren2, <SetUpManList>c__AnonStorey.dataArray[index].drawNameTerm, false);
- EventDelegate.Add(button.onClick, delegate()
- {
- <SetUpManList>c__AnonStorey.OnClickManListButton(<SetUpManList>c__AnonStorey.dataArray[index].ID);
- });
- <SetUpManList>c__AnonStorey.$this.m_ManListCache.AddCache<UIButton>(<SetUpManList>c__AnonStorey.dataArray[index].ID.ToString(), button);
- });
- UIGrid component2 = component.parentItemArea.GetComponent<UIGrid>();
- if (component2)
- {
- component2.Reposition();
- }
- UIScrollView componentInChildren = component.GetComponentInChildren<UIScrollView>();
- if (componentInChildren)
- {
- componentInChildren.UpdatePosition();
- }
- componentInChildren.ResetPosition();
- }
- private void SetUpManProfile()
- {
- this.m_ManProfileCache = new ObjectCacheDic();
- this.m_ManProfileCache.CacheChildObject<UILabel>(this.m_WindowManProfile, "Text Free Comment", "フリーコメント");
- this.m_ManProfileCache.CacheChildObject<UILabel>(this.m_WindowManProfile, "Favorite/Value", "好きなプレイ");
- }
- private void SetUpManInfo()
- {
- this.m_ManInfoCache = new ObjectCacheDic();
- this.m_ManInfoCache.CacheChildObject<UILabel>(this.m_WindowManInfo, "PlayCount/Value", "プレイ回数");
- List<ItemData.Data> allDatas = ItemData.GetAllDatas(true);
- uGUIListViewer component = this.m_WindowManInfo.GetComponent<uGUIListViewer>();
- component.Show<UISprite>(allDatas.Count, delegate(int index, UISprite sprite)
- {
- UILabel componentInChildren2 = sprite.GetComponentInChildren<UILabel>();
- componentInChildren2.text = "未実装";
- this.ChangeButtonColor(sprite.gameObject, false);
- });
- UITable component2 = component.parentItemArea.GetComponent<UITable>();
- if (component2)
- {
- component2.Reposition();
- }
- UIScrollView componentInChildren = component.GetComponentInChildren<UIScrollView>();
- if (componentInChildren)
- {
- componentInChildren.UpdatePosition();
- }
- componentInChildren.ResetPosition();
- }
- public void OnClickManListButton(int selectedManID)
- {
- UIButton cache = this.m_ManListCache.GetCache<UIButton>(selectedManID.ToString());
- uGUIListViewer component = this.m_WindowManList.GetComponent<uGUIListViewer>();
- this.ChangeButtonArrayColor(component.ItemArray, cache.gameObject);
- this.nowSelectManType = ManData.GetData(selectedManID).manType;
- this.UpdateManProfile(selectedManID);
- this.UpdateManInfo();
- if (this.OnClickManTypeButton != null)
- {
- this.OnClickManTypeButton(selectedManID);
- }
- }
- private void UpdateManProfile(int manID)
- {
- ManData.Data data = ManData.GetData(manID);
- UILabel cache = this.m_ManProfileCache.GetCache<UILabel>("フリーコメント");
- cache.text = data.profileText;
- Utility.SetLocalizeTerm(cache, data.profileTextTerm, false);
- cache = this.m_ManProfileCache.GetCache<UILabel>("好きなプレイ");
- cache.text = data.favoritePlayText;
- Utility.SetLocalizeTerm(cache, data.favoritePlayTextTerm, false);
- }
- private void UpdateManInfo()
- {
- UILabel cache = this.m_ManInfoCache.GetCache<UILabel>("プレイ回数");
- cache.text = "未実装";
- }
- private void ChangeButtonArrayColor(GameObject[] buttonArray, GameObject target)
- {
- foreach (GameObject gameObject in buttonArray)
- {
- this.ChangeButtonColor(gameObject, gameObject == target);
- }
- }
- private void ChangeButtonColor(GameObject buttonObj, bool isHighLightColor)
- {
- if (buttonObj == null)
- {
- return;
- }
- UIButton component = buttonObj.GetComponent<UIButton>();
- if (component)
- {
- component.defaultColor = ((!isHighLightColor) ? this.m_ButtonDefaultColor : this.m_ButtonSelectedColor);
- return;
- }
- UIWidget component2 = buttonObj.GetComponent<UIWidget>();
- if (component2)
- {
- component2.color = ((!isHighLightColor) ? this.m_ButtonDefaultColor : this.m_ButtonSelectedColor);
- return;
- }
- }
- [SerializeField]
- private GameObject m_WindowManList;
- [SerializeField]
- private GameObject m_WindowManProfile;
- [SerializeField]
- private GameObject m_WindowManInfo;
- private ObjectCacheDic m_ManListCache;
- private ObjectCacheDic m_ManProfileCache;
- private ObjectCacheDic m_ManInfoCache;
- private Color m_ButtonDefaultColor;
- private Color m_ButtonSelectedColor;
- }
- }
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