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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using RootMotion.FinalIK;
- using UnityEngine;
- using wf;
- public class IKManager : MonoBehaviour
- {
- public static Dictionary<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>> CreateBoneDic(Maid maid)
- {
- if (maid == null)
- {
- return null;
- }
- NDebug.Assert(maid.body0 != null, "[body0] it does not end load.");
- string text = (!maid.boMAN) ? "Bip01" : "ManBip";
- Dictionary<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>> dictionary = new Dictionary<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>>();
- dictionary.Add(IKManager.BoneType.TopFixed, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text).parent.gameObject));
- dictionary.Add(IKManager.BoneType.Root, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text).gameObject));
- dictionary.Add(IKManager.BoneType.Head, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " Head").gameObject));
- dictionary.Add(IKManager.BoneType.Neck, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " Neck").gameObject));
- dictionary.Add(IKManager.BoneType.Pelvis, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " Pelvis").gameObject));
- dictionary.Add(IKManager.BoneType.Spine0, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " Spine").gameObject));
- if (!maid.boMAN)
- {
- dictionary.Add(IKManager.BoneType.Spine1, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " Spine0a").gameObject));
- dictionary.Add(IKManager.BoneType.Spine2, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " Spine1").gameObject));
- dictionary.Add(IKManager.BoneType.Spine3, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " Spine1a").gameObject));
- }
- else
- {
- dictionary.Add(IKManager.BoneType.Spine1, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " Spine1").gameObject));
- dictionary.Add(IKManager.BoneType.Spine2, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " Spine2").gameObject));
- }
- dictionary.Add(IKManager.BoneType.Mouth, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone("Mouth").gameObject));
- if (!maid.boMAN)
- {
- dictionary.Add(IKManager.BoneType.Bust_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone("Mune_R").gameObject));
- dictionary.Add(IKManager.BoneType.Bust_R_Sub, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone("Mune_R_sub").gameObject));
- dictionary.Add(IKManager.BoneType.Nipple_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone("Nipple_R").gameObject));
- }
- dictionary.Add(IKManager.BoneType.Clavicle_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " R Clavicle").gameObject));
- dictionary.Add(IKManager.BoneType.UpperArm_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " R UpperArm").gameObject));
- dictionary.Add(IKManager.BoneType.Forearm_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " R Forearm").gameObject));
- dictionary.Add(IKManager.BoneType.Hand_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " R Hand").gameObject));
- if (!maid.boMAN)
- {
- dictionary.Add(IKManager.BoneType.Bust_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone("Mune_L").gameObject));
- dictionary.Add(IKManager.BoneType.Bust_L_Sub, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone("Mune_L_sub").gameObject));
- dictionary.Add(IKManager.BoneType.Nipple_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone("Nipple_L").gameObject));
- }
- dictionary.Add(IKManager.BoneType.Clavicle_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " L Clavicle").gameObject));
- dictionary.Add(IKManager.BoneType.UpperArm_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " L UpperArm").gameObject));
- dictionary.Add(IKManager.BoneType.Forearm_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " L Forearm").gameObject));
- dictionary.Add(IKManager.BoneType.Hand_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " L Hand").gameObject));
- if (!maid.boMAN)
- {
- dictionary.Add(IKManager.BoneType.Hip_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone("Hip_R").gameObject));
- }
- dictionary.Add(IKManager.BoneType.Thigh_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " R Thigh").gameObject));
- dictionary.Add(IKManager.BoneType.Calf_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " R Calf").gameObject));
- dictionary.Add(IKManager.BoneType.Foot_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " R Foot").gameObject));
- if (!maid.boMAN)
- {
- dictionary.Add(IKManager.BoneType.Hip_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone("Hip_L").gameObject));
- }
- dictionary.Add(IKManager.BoneType.Thigh_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " L Thigh").gameObject));
- dictionary.Add(IKManager.BoneType.Calf_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " L Calf").gameObject));
- dictionary.Add(IKManager.BoneType.Foot_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.Body, maid.body0.GetBone(text + " L Foot").gameObject));
- dictionary.Add(IKManager.BoneType.Finger0_Root_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger0").gameObject));
- dictionary.Add(IKManager.BoneType.Finger0_0_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger01").gameObject));
- dictionary.Add(IKManager.BoneType.Finger0_1_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger02").gameObject));
- dictionary.Add(IKManager.BoneType.Finger1_Root_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger1").gameObject));
- dictionary.Add(IKManager.BoneType.Finger1_0_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger11").gameObject));
- dictionary.Add(IKManager.BoneType.Finger1_1_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger12").gameObject));
- dictionary.Add(IKManager.BoneType.Finger2_Root_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger2").gameObject));
- dictionary.Add(IKManager.BoneType.Finger2_0_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger21").gameObject));
- dictionary.Add(IKManager.BoneType.Finger2_1_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger22").gameObject));
- dictionary.Add(IKManager.BoneType.Finger3_Root_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger3").gameObject));
- dictionary.Add(IKManager.BoneType.Finger3_0_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger31").gameObject));
- dictionary.Add(IKManager.BoneType.Finger3_1_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger32").gameObject));
- dictionary.Add(IKManager.BoneType.Finger4_Root_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger4").gameObject));
- dictionary.Add(IKManager.BoneType.Finger4_0_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger41").gameObject));
- dictionary.Add(IKManager.BoneType.Finger4_1_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightArmFinger, maid.body0.GetBone(text + " R Finger42").gameObject));
- dictionary.Add(IKManager.BoneType.Finger0_Root_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger0").gameObject));
- dictionary.Add(IKManager.BoneType.Finger0_0_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger01").gameObject));
- dictionary.Add(IKManager.BoneType.Finger0_1_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger02").gameObject));
- dictionary.Add(IKManager.BoneType.Finger1_Root_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger1").gameObject));
- dictionary.Add(IKManager.BoneType.Finger1_0_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger11").gameObject));
- dictionary.Add(IKManager.BoneType.Finger1_1_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger12").gameObject));
- dictionary.Add(IKManager.BoneType.Finger2_Root_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger2").gameObject));
- dictionary.Add(IKManager.BoneType.Finger2_0_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger21").gameObject));
- dictionary.Add(IKManager.BoneType.Finger2_1_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger22").gameObject));
- dictionary.Add(IKManager.BoneType.Finger3_Root_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger3").gameObject));
- dictionary.Add(IKManager.BoneType.Finger3_0_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger31").gameObject));
- dictionary.Add(IKManager.BoneType.Finger3_1_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger32").gameObject));
- dictionary.Add(IKManager.BoneType.Finger4_Root_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger4").gameObject));
- dictionary.Add(IKManager.BoneType.Finger4_0_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger41").gameObject));
- dictionary.Add(IKManager.BoneType.Finger4_1_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftArmFinger, maid.body0.GetBone(text + " L Finger42").gameObject));
- if (!maid.boMAN)
- {
- dictionary.Add(IKManager.BoneType.Toe0_Root_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightLegFinger, maid.body0.GetBone(text + " R Toe2").gameObject));
- dictionary.Add(IKManager.BoneType.Toe0_0_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightLegFinger, maid.body0.GetBone(text + " R Toe21").gameObject));
- }
- dictionary.Add(IKManager.BoneType.Toe1_Root_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightLegFinger, maid.body0.GetBone(text + " R Toe1").gameObject));
- if (!maid.boMAN)
- {
- dictionary.Add(IKManager.BoneType.Toe1_0_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightLegFinger, maid.body0.GetBone(text + " R Toe11").gameObject));
- }
- dictionary.Add(IKManager.BoneType.Toe2_Root_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightLegFinger, maid.body0.GetBone(text + " R Toe0").gameObject));
- if (!maid.boMAN)
- {
- dictionary.Add(IKManager.BoneType.Toe2_0_R, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightLegFinger, maid.body0.GetBone(text + " R Toe01").gameObject));
- }
- if (!maid.boMAN)
- {
- dictionary.Add(IKManager.BoneType.Toe0_Root_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.RightLegFinger, maid.body0.GetBone(text + " L Toe2").gameObject));
- dictionary.Add(IKManager.BoneType.Toe0_0_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftLegFinger, maid.body0.GetBone(text + " L Toe21").gameObject));
- }
- dictionary.Add(IKManager.BoneType.Toe1_Root_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftLegFinger, maid.body0.GetBone(text + " L Toe1").gameObject));
- if (!maid.boMAN)
- {
- dictionary.Add(IKManager.BoneType.Toe1_0_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftLegFinger, maid.body0.GetBone(text + " L Toe11").gameObject));
- }
- dictionary.Add(IKManager.BoneType.Toe2_Root_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftLegFinger, maid.body0.GetBone(text + " L Toe0").gameObject));
- if (!maid.boMAN)
- {
- dictionary.Add(IKManager.BoneType.Toe2_0_L, new KeyValuePair<IKManager.BoneSetType, GameObject>(IKManager.BoneSetType.LeftLegFinger, maid.body0.GetBone(text + " L Toe01").gameObject));
- }
- return dictionary;
- }
- public void Awake()
- {
- }
- public void SetMaid(Maid target_maid)
- {
- if (this.bone_dic_.Count != 0)
- {
- return;
- }
- StopWatch stopWatch = new StopWatch();
- this.maid = target_maid;
- if (this.maid == null)
- {
- return;
- }
- NDebug.Assert(this.maid.body0 != null, "[body0] it does not end load.");
- this.cache_bone_data_ = this.maid.gameObject.GetComponent<CacheBoneDataArray>();
- if (this.cache_bone_data_ == null)
- {
- this.cache_bone_data_ = this.maid.gameObject.AddComponent<CacheBoneDataArray>();
- this.cache_bone_data_.CreateCache(this.maid.body0.GetBone("Bip01"));
- }
- this.bone_dic_ = IKManager.CreateBoneDic(this.maid);
- List<KeyValuePair<int, IKManager.BoneType>> list = new List<KeyValuePair<int, IKManager.BoneType>>();
- Transform transform = this.bone_dic_[IKManager.BoneType.TopFixed].Value.transform;
- foreach (KeyValuePair<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>> keyValuePair in this.bone_dic_)
- {
- Transform transform2 = keyValuePair.Value.Value.transform;
- int num = 0;
- while (!(transform2 == transform))
- {
- transform2 = transform2.parent;
- num++;
- }
- list.Add(new KeyValuePair<int, IKManager.BoneType>(num, keyValuePair.Key));
- }
- list.Sort((KeyValuePair<int, IKManager.BoneType> a, KeyValuePair<int, IKManager.BoneType> b) => a.Key - b.Key);
- this.sort_bone_list_ = new List<KeyValuePair<IKManager.BoneType, GameObject>>();
- foreach (KeyValuePair<int, IKManager.BoneType> keyValuePair2 in list)
- {
- this.sort_bone_list_.Add(new KeyValuePair<IKManager.BoneType, GameObject>(keyValuePair2.Value, this.bone_dic_[keyValuePair2.Value].Value));
- }
- this.limb_control_list_ = new List<LimbControl>();
- IEnumerator enumerator3 = Enum.GetValues(typeof(LimbControl.Type)).GetEnumerator();
- try
- {
- while (enumerator3.MoveNext())
- {
- object obj = enumerator3.Current;
- LimbControl.Type type = (LimbControl.Type)obj;
- LimbControl limbControl = base.gameObject.AddComponent<LimbControl>();
- limbControl.Initialize(this, type);
- this.limb_control_list_.Add(limbControl);
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator3 as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- this.root_drag_point_ = IKManager.CreateIKDragPoint(this.GetBone(IKManager.BoneType.Root), this.maid);
- this.root_drag_point_.PositonCorrectionEnabled = false;
- this.root_drag_point_.cur_drag_event = delegate()
- {
- this.root_drag_point_.target_ik_point_trans.position = this.root_drag_point_.transform.position;
- };
- this.root_drag_point_.drag_end_event = delegate()
- {
- this.HistoryPush();
- };
- this.AddLimitComponen();
- this.gizmo_render_list_ = new List<GizmoRenderTarget>();
- this.gizmo_render_dic_ = new Dictionary<IKManager.BoneType, GizmoRenderTarget>();
- foreach (KeyValuePair<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>> keyValuePair3 in this.bone_dic_)
- {
- GameObject gameObject = new GameObject();
- gameObject.transform.SetParent(base.transform, false);
- gameObject.name = keyValuePair3.Value.ToString();
- GizmoRenderTarget gizmoRenderTarget = gameObject.AddComponent<GizmoRenderTarget>();
- gizmoRenderTarget.ik_mgr = this;
- this.gizmo_render_list_.Add(gizmoRenderTarget);
- this.gizmo_render_dic_.Add(keyValuePair3.Key, gizmoRenderTarget);
- gizmoRenderTarget.target_trans = keyValuePair3.Value.Value.transform;
- gizmoRenderTarget.offsetScale = 0.2f;
- gizmoRenderTarget.lineRSelectedThick = 0.2f;
- RotationLimitHinge component = keyValuePair3.Value.Value.GetComponent<RotationLimitHinge>();
- if (component != null)
- {
- Vector3 axis = component.axis;
- if (axis.x != 0f && axis.y == 0f && axis.z == 0f)
- {
- gizmoRenderTarget.VisibleRotateY = (gizmoRenderTarget.VisibleRotateZ = false);
- }
- else if (axis.x == 0f && axis.y != 0f && axis.z == 0f)
- {
- gizmoRenderTarget.VisibleRotateX = (gizmoRenderTarget.VisibleRotateZ = false);
- }
- else if (axis.x == 0f && axis.y == 0f && axis.z != 0f)
- {
- gizmoRenderTarget.VisibleRotateX = (gizmoRenderTarget.VisibleRotateY = false);
- }
- }
- }
- this.finger_blend_ = base.gameObject.AddComponent<FingerBlend>();
- this.finger_blend_.SetIKManager(this);
- FingerBlend.BaseFinger right_arm_finger = this.finger_blend_.right_arm_finger;
- bool enabled = false;
- this.finger_blend_.left_arm_finger.enabled = enabled;
- right_arm_finger.enabled = enabled;
- FingerBlend.BaseFinger right_leg_finger = this.finger_blend_.right_leg_finger;
- enabled = false;
- this.finger_blend_.left_leg_finger.enabled = enabled;
- right_leg_finger.enabled = enabled;
- }
- public void Flip()
- {
- if (IKManager.notFlipTypes == null || IKManager.notFlipTypes.Count <= 0)
- {
- IKManager.notFlipTypes.Add(IKManager.BoneType.TopFixed);
- IKManager.notFlipTypes.Add(IKManager.BoneType.Head);
- IKManager.notFlipTypes.Add(IKManager.BoneType.Bust_R);
- IKManager.notFlipTypes.Add(IKManager.BoneType.Bust_L);
- for (int i = 27; i <= 68; i++)
- {
- IKManager.notFlipTypes.Add((IKManager.BoneType)i);
- }
- for (int j = 69; j <= 73; j++)
- {
- IKManager.notFlipTypes.Add((IKManager.BoneType)j);
- }
- }
- if (IKManager.swapFlipDic == null || IKManager.swapFlipDic.Count <= 0)
- {
- IKManager.swapFlipDic.Add(IKManager.BoneType.Clavicle_R, IKManager.BoneType.Clavicle_L);
- IKManager.swapFlipDic.Add(IKManager.BoneType.UpperArm_R, IKManager.BoneType.UpperArm_L);
- IKManager.swapFlipDic.Add(IKManager.BoneType.Forearm_R, IKManager.BoneType.Forearm_L);
- IKManager.swapFlipDic.Add(IKManager.BoneType.Thigh_R, IKManager.BoneType.Thigh_L);
- IKManager.swapFlipDic.Add(IKManager.BoneType.Calf_R, IKManager.BoneType.Calf_L);
- IKManager.swapFlipDic.Add(IKManager.BoneType.Hand_R, IKManager.BoneType.Hand_L);
- IKManager.swapFlipDic.Add(IKManager.BoneType.Foot_R, IKManager.BoneType.Foot_L);
- List<KeyValuePair<IKManager.BoneType, IKManager.BoneType>> list = new List<KeyValuePair<IKManager.BoneType, IKManager.BoneType>>();
- foreach (KeyValuePair<IKManager.BoneType, IKManager.BoneType> keyValuePair in IKManager.swapFlipDic)
- {
- list.Add(new KeyValuePair<IKManager.BoneType, IKManager.BoneType>(keyValuePair.Value, keyValuePair.Key));
- }
- foreach (KeyValuePair<IKManager.BoneType, IKManager.BoneType> keyValuePair2 in list)
- {
- IKManager.swapFlipDic.Add(keyValuePair2.Key, keyValuePair2.Value);
- }
- }
- Dictionary<IKManager.BoneType, Vector3> dictionary = new Dictionary<IKManager.BoneType, Vector3>();
- for (int k = 0; k <= 68; k++)
- {
- IKManager.BoneType boneType = (IKManager.BoneType)k;
- if (!IKManager.notFlipTypes.Contains(boneType))
- {
- Transform transform = this.bone_dic_[boneType].Value.transform;
- dictionary.Add(boneType, transform.rotation.eulerAngles);
- }
- }
- Quaternion rotation = Quaternion.identity;
- Vector3 vector = Vector3.zero;
- for (int l = 0; l < this.sort_bone_list_.Count; l++)
- {
- IKManager.BoneType key = this.sort_bone_list_[l].Key;
- if (!IKManager.notFlipTypes.Contains(key))
- {
- if (dictionary.ContainsKey(key))
- {
- vector = dictionary[key];
- if (key == IKManager.BoneType.Root)
- {
- rotation = Quaternion.Euler(360f - (vector.x + 270f) - 270f, 360f - (vector.y + 90f) - 90f, 360f - vector.z);
- }
- else
- {
- if (IKManager.swapFlipDic.ContainsKey(key))
- {
- vector = dictionary[IKManager.swapFlipDic[key]];
- }
- rotation = Quaternion.Euler(360f - vector.x, 360f - (vector.y + 90f) - 90f, vector.z);
- }
- this.bone_dic_[key].Value.transform.rotation = rotation;
- }
- }
- }
- byte[] binary = this.finger_blend_.right_arm_finger.GetBinary();
- byte[] binary2 = this.finger_blend_.left_arm_finger.GetBinary();
- this.finger_blend_.right_arm_finger.SetBinary(binary2, true);
- this.finger_blend_.left_arm_finger.SetBinary(binary, true);
- binary = this.finger_blend_.right_leg_finger.GetBinary();
- binary2 = this.finger_blend_.left_leg_finger.GetBinary();
- this.finger_blend_.right_leg_finger.SetBinary(binary2, true);
- this.finger_blend_.left_leg_finger.SetBinary(binary, true);
- }
- public void SetRotateVisibleBone(IKManager.BoneType bone_type, bool visible)
- {
- this.gizmo_render_dic_[bone_type].Visible = visible;
- }
- public void SetRotateVisibleBoneSet(IKManager.BoneSetType bone_set_type, bool visible)
- {
- HashSet<Transform> hashSet = new HashSet<Transform>();
- foreach (KeyValuePair<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>> keyValuePair in this.bone_dic_)
- {
- KeyValuePair<IKManager.BoneSetType, GameObject> value = keyValuePair.Value;
- if (value.Key == bone_set_type)
- {
- hashSet.Add(value.Value.transform);
- }
- }
- for (int i = 0; i < this.gizmo_render_list_.Count; i++)
- {
- if (hashSet.Contains(this.gizmo_render_list_[i].target_trans))
- {
- this.gizmo_render_list_[i].Visible = visible;
- }
- }
- }
- public void SetTransAxisVisibleBoneSet(IKManager.BoneSetType bone_set_type, bool visible)
- {
- HashSet<LimbControl.Type> hashSet = new HashSet<LimbControl.Type>();
- switch (bone_set_type)
- {
- case IKManager.BoneSetType.Body:
- hashSet.Add(LimbControl.Type.Arm_L);
- hashSet.Add(LimbControl.Type.Arm_R);
- hashSet.Add(LimbControl.Type.Foot_L);
- hashSet.Add(LimbControl.Type.Foot_R);
- break;
- case IKManager.BoneSetType.RightArmFinger:
- for (int i = 2; i <= 6; i++)
- {
- hashSet.Add((LimbControl.Type)i);
- }
- break;
- case IKManager.BoneSetType.LeftArmFinger:
- for (int j = 12; j <= 16; j++)
- {
- hashSet.Add((LimbControl.Type)j);
- }
- break;
- case IKManager.BoneSetType.RightLegFinger:
- for (int k = 7; k <= 9; k++)
- {
- hashSet.Add((LimbControl.Type)k);
- }
- break;
- case IKManager.BoneSetType.LeftLegFinger:
- for (int l = 17; l <= 19; l++)
- {
- hashSet.Add((LimbControl.Type)l);
- }
- break;
- }
- foreach (LimbControl limbControl in this.limb_control_list_)
- {
- if (hashSet.Contains(limbControl.type))
- {
- limbControl.visible = visible;
- }
- }
- }
- public void SetTransAxisVisibleRoot(bool visible)
- {
- this.root_drag_point_.visible = visible;
- }
- public void OnDestroy()
- {
- if (this.root_drag_point_ != null)
- {
- UnityEngine.Object.Destroy(this.root_drag_point_.gameObject);
- }
- foreach (LimbControl obj in this.limb_control_list_)
- {
- UnityEngine.Object.Destroy(obj);
- }
- foreach (GizmoRenderTarget gizmoRenderTarget in this.gizmo_render_list_)
- {
- UnityEngine.Object.Destroy(gizmoRenderTarget.gameObject);
- }
- this.gizmo_render_dic_.Clear();
- if (this.maid != null)
- {
- UnityEngine.Object.Destroy(this.cache_bone_data_);
- GameObject gameObject = GameObject.Find("IKDragPointParent/" + this.maid.status.guid);
- if (gameObject != null)
- {
- UnityEngine.Object.Destroy(gameObject.gameObject);
- }
- }
- if (this.finger_blend_ != null)
- {
- UnityEngine.Object.Destroy(this.finger_blend_);
- }
- }
- public void HistoryNew()
- {
- if (this.undo_backup_list_.Count == 0)
- {
- this.HistoryClear();
- this.HistoryPush();
- }
- }
- public void HistoryClear()
- {
- this.undo_backup_list_.Clear();
- this.history_point = 0;
- }
- public void HistoryPush()
- {
- if (this.maid == null)
- {
- return;
- }
- byte[] frameBinary = this.cache_bone_data.GetFrameBinary(true, true);
- if (this.undo_backup_list_.Count == 0 || frameBinary != this.undo_backup_list_[this.undo_backup_list_.Count - 1])
- {
- if (this.history_point < this.undo_backup_list_.Count)
- {
- this.undo_backup_list_.RemoveRange(this.history_point, this.undo_backup_list_.Count - this.history_point);
- }
- this.undo_backup_list_.Add(frameBinary);
- this.history_point++;
- if (200 <= this.undo_backup_list_.Count)
- {
- this.undo_backup_list_.RemoveAt(0);
- this.history_point--;
- }
- }
- }
- public bool HistoryUndo()
- {
- if (this.history_point <= 1)
- {
- return false;
- }
- this.history_point--;
- this.cache_bone_data.SetFrameBinary(this.undo_backup_list_[this.history_point - 1]);
- return true;
- }
- public bool HistoryRedo()
- {
- if (this.undo_backup_list_.Count <= this.history_point)
- {
- return false;
- }
- this.history_point++;
- this.cache_bone_data.SetFrameBinary(this.undo_backup_list_[this.history_point - 1]);
- return true;
- }
- public GameObject GetBone(IKManager.BoneType bone_type)
- {
- return (!this.bone_dic_.ContainsKey(bone_type)) ? null : this.bone_dic_[bone_type].Value;
- }
- public CacheBoneDataArray cache_bone_data
- {
- get
- {
- return this.cache_bone_data_;
- }
- }
- public Maid maid { get; private set; }
- public FingerBlend finger_blend
- {
- get
- {
- return this.finger_blend_;
- }
- }
- private void AddLimitComponen()
- {
- Action<IKManager.BoneType, Vector3, float, float> action = delegate(IKManager.BoneType target_bone, Vector3 axis, float limit, float twist_limit)
- {
- Transform transform = this.GetBone(target_bone).gameObject.transform;
- Quaternion localRotation = transform.localRotation;
- transform.localRotation = Quaternion.identity;
- RotationLimitAngle rotationLimitAngle = transform.gameObject.AddComponent<RotationLimitAngle>();
- rotationLimitAngle.axis = axis;
- rotationLimitAngle.limit = limit;
- rotationLimitAngle.twistLimit = twist_limit;
- transform.localRotation = localRotation;
- rotationLimitAngle.enabled = false;
- };
- Action<IKManager.BoneType, Vector3, Vector2> action2 = delegate(IKManager.BoneType target_bone, Vector3 axis, Vector2 min_max)
- {
- Transform transform = this.GetBone(target_bone).gameObject.transform;
- Quaternion localRotation = transform.localRotation;
- transform.localRotation = Quaternion.identity;
- RotationLimitHinge rotationLimitHinge = transform.gameObject.AddComponent<RotationLimitHinge>();
- rotationLimitHinge.axis = axis;
- rotationLimitHinge.min = min_max.x;
- rotationLimitHinge.max = min_max.y;
- transform.localRotation = localRotation;
- rotationLimitHinge.enabled = false;
- };
- action(IKManager.BoneType.Neck, new Vector3(-1f, 0f, 0f), 85f, 80f);
- action2(IKManager.BoneType.Forearm_L, new Vector3(0f, 0f, 1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Forearm_R, new Vector3(0f, 0f, 1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Calf_L, new Vector3(0f, 0f, 1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Calf_R, new Vector3(0f, 0f, 1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger0_0_L, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger1_0_L, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger2_0_L, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger3_0_L, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger4_0_L, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger0_0_R, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger1_0_R, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger2_0_R, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger3_0_R, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger4_0_R, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger0_1_L, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger1_1_L, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger2_1_L, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger3_1_L, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger4_1_L, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger0_1_R, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger1_1_R, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger2_1_R, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger3_1_R, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Finger4_1_R, new Vector3(0f, 0f, -1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Toe0_0_L, new Vector3(0f, 0f, 1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Toe0_0_R, new Vector3(0f, 0f, 1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Toe1_0_L, new Vector3(0f, 0f, 1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Toe1_0_R, new Vector3(0f, 0f, 1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Toe2_0_L, new Vector3(0f, 0f, 1f), new Vector2(0f, 170f));
- action2(IKManager.BoneType.Toe2_0_R, new Vector3(0f, 0f, 1f), new Vector2(0f, 170f));
- }
- public static IKDragPoint CreateIKDragPoint(GameObject obj, Maid maid)
- {
- GameObject gameObject = GameObject.Find("IKDragPointParent");
- if (gameObject == null)
- {
- gameObject = new GameObject("IKDragPointParent");
- }
- List<GameObject> list = new List<GameObject>();
- for (int i = 0; i < gameObject.transform.childCount; i++)
- {
- if (gameObject.transform.GetChild(i).childCount == 0 && gameObject.transform.GetChild(i).name != maid.status.guid)
- {
- list.Add(gameObject.transform.GetChild(i).gameObject);
- }
- }
- foreach (GameObject obj2 in list)
- {
- UnityEngine.Object.DestroyImmediate(obj2);
- }
- GameObject gameObject2 = GameObject.Find("IKDragPointParent/" + maid.status.guid);
- if (gameObject2 == null)
- {
- GameObject gameObject3 = new GameObject(maid.status.guid);
- gameObject3.transform.SetParent(gameObject.transform, false);
- gameObject = gameObject3;
- }
- else
- {
- gameObject = gameObject2;
- }
- GameObject gameObject4 = GameObject.Find("IKDragPointParent/" + maid.status.guid + "/IKDragPoint_" + obj.name);
- if (gameObject4 != null)
- {
- return gameObject4.GetComponent<IKDragPoint>();
- }
- GameObject gameObject5 = new GameObject("IKDragPoint_" + obj.name);
- gameObject5.transform.parent = gameObject.transform;
- IKDragPoint ikdragPoint = gameObject5.AddComponent<IKDragPoint>();
- ikdragPoint.SetTargetIKPoint(obj);
- WorldTransformAxis worldTransformAxis = PhotoWindowManager.CreateWorldTransformAxis(gameObject5, true, true);
- ikdragPoint.SetWorldTransformAxis(worldTransformAxis);
- return ikdragPoint;
- }
- private static HashSet<IKManager.BoneType> notFlipTypes = new HashSet<IKManager.BoneType>();
- private static Dictionary<IKManager.BoneType, IKManager.BoneType> swapFlipDic = new Dictionary<IKManager.BoneType, IKManager.BoneType>();
- private Dictionary<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>> bone_dic_ = new Dictionary<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>>();
- private List<KeyValuePair<IKManager.BoneType, GameObject>> sort_bone_list_ = new List<KeyValuePair<IKManager.BoneType, GameObject>>();
- private CacheBoneDataArray cache_bone_data_;
- private List<LimbControl> limb_control_list_;
- private List<GizmoRenderTarget> gizmo_render_list_;
- private Dictionary<IKManager.BoneType, GizmoRenderTarget> gizmo_render_dic_;
- private FingerBlend finger_blend_;
- private IKDragPoint root_drag_point_;
- private List<byte[]> undo_backup_list_ = new List<byte[]>();
- private int history_point;
- public enum BoneType
- {
- TopFixed,
- Root,
- Head,
- Neck,
- Pelvis,
- Spine0,
- Spine1,
- Spine2,
- Spine3,
- Bust_R,
- Clavicle_R,
- UpperArm_R,
- Forearm_R,
- Hand_R,
- Hip_R,
- Thigh_R,
- Calf_R,
- Foot_R,
- Bust_L,
- Clavicle_L,
- UpperArm_L,
- Forearm_L,
- Hand_L,
- Hip_L,
- Thigh_L,
- Calf_L,
- Foot_L,
- Finger0_Root_R,
- Finger0_0_R,
- Finger0_1_R,
- Finger1_Root_R,
- Finger1_0_R,
- Finger1_1_R,
- Finger2_Root_R,
- Finger2_0_R,
- Finger2_1_R,
- Finger3_Root_R,
- Finger3_0_R,
- Finger3_1_R,
- Finger4_Root_R,
- Finger4_0_R,
- Finger4_1_R,
- Finger0_Root_L,
- Finger0_0_L,
- Finger0_1_L,
- Finger1_Root_L,
- Finger1_0_L,
- Finger1_1_L,
- Finger2_Root_L,
- Finger2_0_L,
- Finger2_1_L,
- Finger3_Root_L,
- Finger3_0_L,
- Finger3_1_L,
- Finger4_Root_L,
- Finger4_0_L,
- Finger4_1_L,
- Toe0_Root_R,
- Toe0_0_R,
- Toe1_Root_R,
- Toe1_0_R,
- Toe2_Root_R,
- Toe2_0_R,
- Toe0_Root_L,
- Toe0_0_L,
- Toe1_Root_L,
- Toe1_0_L,
- Toe2_Root_L,
- Toe2_0_L,
- Mouth,
- Bust_L_Sub,
- Bust_R_Sub,
- Nipple_L,
- Nipple_R
- }
- public enum BoneSetType
- {
- Body,
- RightArmFinger,
- LeftArmFinger,
- RightLegFinger,
- LeftLegFinger
- }
- }
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