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							- using System;
 
- using UnityEngine;
 
- public class DebugScenarioDraw : MonoBehaviour
 
- {
 
- 	[SerializeField]
 
- 	private DebugScenarioDraw.DrawSet advDrawSet;
 
- 	[SerializeField]
 
- 	private DebugScenarioDraw.DrawSet yotogiDrawSet;
 
- 	private string advText = string.Empty;
 
- 	private string yotogiText = string.Empty;
 
- 	[Serializable]
 
- 	public struct DrawSet
 
- 	{
 
- 		public string text
 
- 		{
 
- 			get
 
- 			{
 
- 				return (!(this.label != null)) ? string.Empty : this.label.text;
 
- 			}
 
- 			set
 
- 			{
 
- 				if (this.label != null)
 
- 				{
 
- 					this.label.text = value;
 
- 				}
 
- 			}
 
- 		}
 
- 		[SerializeField]
 
- 		private UILabel label;
 
- 		public UIButton button;
 
- 	}
 
- }
 
 
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