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- using System;
- using System.Collections.Generic;
- using System.Globalization;
- using script;
- using UnityEngine;
- public class ADVKagManager : BaseKagManager
- {
- public ADVKagManager(TJSScript tjs, ScriptManager script_mgr, MessageWindowMgr message_mgr) : base(tjs, script_mgr)
- {
- this.message_mgr_ = message_mgr;
- this.update_count_ = 0UL;
- }
- public override void Initialize()
- {
- NDebug.AssertNull(this.message_mgr_ != null);
- base.Initialize();
- this.kag_.AddTagCallBack("scenecall", new KagScript.KagTagCallBack(this.TagSceneCall));
- this.kag_.AddTagCallBack("sceneunload", new KagScript.KagTagCallBack(this.TagSceneUnload));
- this.kag_.AddTagCallBack("talk", new KagScript.KagTagCallBack(this.TagTalk));
- this.kag_.AddTagCallBack("hitret", new KagScript.KagTagCallBack(this.TagHitRet));
- this.kag_.AddTagCallBack("messagewindow", new KagScript.KagTagCallBack(this.TagMessageWindow));
- this.kag_.AddTagCallBack("fade", new KagScript.KagTagCallBack(this.TagFade));
- this.kag_.AddTagCallBack("choicesset", new KagScript.KagTagCallBack(this.TagChoicesSet));
- this.kag_.AddTagCallBack("choicesrandomset", new KagScript.KagTagCallBack(this.TagChoicesRandomSet));
- this.kag_.AddTagCallBack("choicesrandomselect", new KagScript.KagTagCallBack(this.TagChoicesRandomSelect));
- this.kag_.AddTagCallBack("calldialog", new KagScript.KagTagCallBack(this.TagCallDialog));
- this.kag_.AddTagCallBack("_choicesshow", new KagScript.KagTagCallBack(this.Tag_ChoicesShow));
- this.kag_.LoadScenarioString("@macro name='choicesshow'\n\t@_choicesshow\n\t@s\n\t@endmacro\n");
- this.kag_.Exec();
- }
- public override void Update()
- {
- base.Update();
- if (this.vr_commu_mode)
- {
- return;
- }
- if (!GameMain.Instance.SysDlg.IsDecided)
- {
- return;
- }
- if (this.skip_mode && this.update_count_ % 2UL == 0UL && this.message_mgr_.IsClickAction())
- {
- if (!GameMain.Instance.CMSystem.MsgVoiceNoStop)
- {
- GameMain.Instance.SoundMgr.VoiceStopAll();
- }
- this.Exec();
- }
- else if (this.auto_mode)
- {
- int exitWaitCount = this.message_mgr_.GetExitWaitCount();
- bool flag = GameMain.Instance.SoundMgr.isVoicePlaying();
- if (!GameMain.Instance.CMSystem.MsgVoiceNoStop)
- {
- flag = false;
- }
- if (this.auto_wait_count <= exitWaitCount && this.message_mgr_.IsClickAction() && !flag)
- {
- if (!GameMain.Instance.CMSystem.MsgVoiceNoStop)
- {
- GameMain.Instance.SoundMgr.VoiceStopAll();
- }
- this.Exec();
- }
- }
- this.update_count_ += 1UL;
- }
- public void OnClickEvent()
- {
- if (this.GetSettingSkipMode())
- {
- this.message_mgr_.CallEvent(MessageWindowMgr.MessageWindowUnderButton.Skip);
- return;
- }
- if (!GameMain.Instance.CMSystem.MsgVoiceNoStop)
- {
- GameMain.Instance.SoundMgr.VoiceStopAll();
- }
- this.Exec();
- }
- public override bool Exec()
- {
- base.ClearExecWait();
- if (this.IsExec() && this.message_mgr_.IsChAnimeEnabled())
- {
- this.message_mgr_.FinishChAnime();
- return true;
- }
- return base.Exec();
- }
- public bool TagSceneCall(KagTagSupport tag_data)
- {
- base.CheckAbsolutelyNecessaryTag(tag_data, "scenecall", new string[]
- {
- "name"
- });
- this.tag_backup_ = tag_data.GetTagList();
- if (tag_data.IsValid("add"))
- {
- GameMain.Instance.AddScene(tag_data.GetTagProperty("name").AsString());
- }
- else
- {
- this.script_mgr_.StopMotionScript();
- this.script_mgr_.is_motion_blend = true;
- this.message_mgr_.CloseMessageWindowPanel();
- this.message_mgr_.SetMessageViewerActive(true);
- this.message_mgr_.CancelSkipAndAuto();
- GameMain.Instance.LoadScene(tag_data.GetTagProperty("name").AsString());
- }
- if (tag_data.IsValid("enabled"))
- {
- base.enabled = tag_data.GetTagProperty("enabled").AsBool();
- }
- return true;
- }
- public bool TagSceneUnload(KagTagSupport tag_data)
- {
- if (tag_data.IsValid("name"))
- {
- GameMain.Instance.UnloadScene(tag_data.GetTagProperty("name").AsString());
- }
- else
- {
- GameMain.Instance.UnloadPopScene();
- }
- return false;
- }
- public bool TagTalk(KagTagSupport tag_data)
- {
- this.message_mgr_.OpenMessageWindowPanel();
- this.text_data_.talk_name = string.Empty;
- if (tag_data.IsValid("name"))
- {
- this.text_data_.talk_name = ScriptManager.ReplaceCharaName(tag_data.GetTagProperty("name").AsString());
- }
- this.text_data_.vice_name = string.Empty;
- if (tag_data.IsValid("real"))
- {
- this.text_data_.vice_name = tag_data.GetTagProperty("real").AsString();
- }
- this.text_data_.voice_file = string.Empty;
- if (tag_data.IsValid("voice"))
- {
- this.text_data_.voice_maid = BaseKagManager.GetVoiceTargetMaid(tag_data);
- if (this.text_data_.voice_maid != null)
- {
- this.text_data_.voice_maid.LipSyncEnabled(!tag_data.IsValid("np"));
- }
- this.text_data_.voice_file = tag_data.GetTagProperty("voice").AsString() + ".ogg";
- }
- return false;
- }
- public bool TagHitRet(KagTagSupport tag_data)
- {
- this.text_data_.text = this.kag_.GetText();
- this.kag_.TextClear();
- this.text_data_.text = ScriptManager.ReplaceCharaName(this.text_data_.text);
- StringInfo stringInfo = new StringInfo(this.text_data_.text);
- int lengthInTextElements = stringInfo.LengthInTextElements;
- int num = lengthInTextElements - 1;
- while (0 < num)
- {
- string value = stringInfo.SubstringByTextElements(num, 1);
- if (0 > "| \u3000".IndexOf(value))
- {
- break;
- }
- this.text_data_.text = stringInfo.SubstringByTextElements(0, num);
- num--;
- }
- this.text_data_.text = this.text_data_.text.Replace('|', '\n');
- int voice_pitch = 50;
- AudioSourceMgr.Type type = AudioSourceMgr.Type.Voice;
- if (this.text_data_.voice_maid != null)
- {
- voice_pitch = this.text_data_.voice_maid.VoicePitch;
- if (this.text_data_.voice_maid.AudioMan != null)
- {
- type = this.text_data_.voice_maid.AudioMan.SoundType;
- }
- }
- this.message_mgr_.SetText(this.text_data_.talk_name, this.text_data_.text, this.text_data_.voice_file, voice_pitch, type);
- if (!string.IsNullOrEmpty(this.text_data_.voice_file))
- {
- GameMain.Instance.SoundMgr.VoiceStopAll();
- if (!this.script_mgr_.adv_kag.skip_mode)
- {
- if (this.text_data_.voice_maid != null && this.text_data_.voice_maid.Visible)
- {
- this.text_data_.voice_maid.AudioMan.LoadPlay(this.text_data_.voice_file, 0f, false, false);
- }
- else
- {
- GameMain.Instance.SoundMgr.PlayDummyVoice(this.text_data_.voice_file, 0f, false, false, voice_pitch, type);
- }
- }
- this.text_data_.voice_maid = null;
- }
- return true;
- }
- public bool TagMessageWindow(KagTagSupport tag_data)
- {
- if (tag_data.IsValid("on"))
- {
- this.message_mgr_.OpenMessageWindowPanel();
- }
- else if (tag_data.IsValid("off"))
- {
- this.message_mgr_.CloseMessageWindowPanel();
- }
- return false;
- }
- public bool TagFade(KagTagSupport tag_data)
- {
- base.CheckAbsolutelyNecessaryTag(tag_data, "fade", new string[]
- {
- "time"
- });
- int millisecond = tag_data.GetTagProperty("time").AsInteger();
- float f_fTime = GameUty.MillisecondToSecond(millisecond);
- bool flag = tag_data.IsValid("sync");
- bool flag2 = tag_data.IsValid("color");
- Color black = Color.black;
- if (flag2)
- {
- string[] array = tag_data.GetTagProperty("color").AsString().Split(new char[]
- {
- ':'
- });
- black.r = float.Parse(array[0]) / 255f;
- black.g = float.Parse(array[1]) / 255f;
- black.b = float.Parse(array[2]) / 255f;
- }
- if (tag_data.IsValid("in"))
- {
- this.script_mgr_.is_motion_blend = true;
- GameMain.Instance.MainCamera.FadeIn(f_fTime, false, null, true, !flag2, black);
- }
- else
- {
- this.script_mgr_.is_motion_blend = false;
- GameMain.Instance.MainCamera.FadeOut(f_fTime, false, null, true, black);
- }
- this.message_mgr_.ClearText();
- if (flag)
- {
- base.SetFadeWait(true);
- }
- return flag;
- }
- public bool TagChoicesSet(KagTagSupport tag_data)
- {
- base.CheckAbsolutelyNecessaryTag(tag_data, "choicesset", new string[]
- {
- "text",
- "label"
- });
- string key = this.text_data_.text = ScriptManager.ReplaceCharaName(tag_data.GetTagProperty("text").AsString());
- bool value = true;
- if (tag_data.IsValid("enabled"))
- {
- value = tag_data.GetTagProperty("enabled").AsBool();
- }
- this.choise_data_.Add(new KeyValuePair<string, KeyValuePair<string, bool>>(key, new KeyValuePair<string, bool>(tag_data.GetTagProperty("label").AsString(), value)));
- return false;
- }
- public bool TagChoicesRandomSet(KagTagSupport tag_data)
- {
- base.CheckAbsolutelyNecessaryTag(tag_data, "choicesrandomse", new string[]
- {
- "text",
- "label"
- });
- string key = this.text_data_.text = ScriptManager.ReplaceCharaName(tag_data.GetTagProperty("text").AsString());
- bool value = true;
- if (tag_data.IsValid("enabled"))
- {
- value = tag_data.GetTagProperty("enabled").AsBool();
- }
- this.choise_random_data_.Add(new KeyValuePair<string, KeyValuePair<string, bool>>(key, new KeyValuePair<string, bool>(tag_data.GetTagProperty("label").AsString(), value)));
- return false;
- }
- public bool TagChoicesRandomSelect(KagTagSupport tag_data)
- {
- base.CheckAbsolutelyNecessaryTag(tag_data, "choicesrandomselect", new string[]
- {
- "num"
- });
- int num = tag_data.GetTagProperty("num").AsInteger();
- if (this.choise_random_data_.Count < num)
- {
- num = this.choise_random_data_.Count;
- }
- System.Random random = new System.Random();
- int i = this.choise_random_data_.Count;
- while (i > 1)
- {
- i--;
- int index = random.Next(i + 1);
- KeyValuePair<string, KeyValuePair<string, bool>> value = this.choise_random_data_[index];
- this.choise_random_data_[index] = this.choise_random_data_[i];
- this.choise_random_data_[i] = value;
- }
- for (int j = 0; j < num; j++)
- {
- this.choise_data_.Add(this.choise_random_data_[j]);
- }
- this.choise_random_data_.Clear();
- return false;
- }
- public bool TagCallDialog(KagTagSupport tag_data)
- {
- base.CheckAbsolutelyNecessaryTag(tag_data, "calldialog", new string[]
- {
- "text",
- "label"
- });
- string label = tag_data.GetTagProperty("label").AsString();
- string text = tag_data.GetTagProperty("term").AsString();
- if (string.IsNullOrEmpty(text) || !Product.supportMultiLanguage)
- {
- GameMain.Instance.SysDlg.Show(tag_data.GetTagProperty("text").AsString(), SystemDialog.TYPE.OK, delegate
- {
- GameMain.Instance.SysDlg.Close();
- this.kag_.GoToLabel(label);
- this.kag_.Exec();
- }, null);
- }
- else
- {
- GameMain.Instance.SysDlg.ShowFromLanguageTerm(text, null, SystemDialog.TYPE.OK, delegate
- {
- GameMain.Instance.SysDlg.Close();
- this.kag_.GoToLabel(label);
- this.kag_.Exec();
- }, null);
- }
- return false;
- }
- public bool Tag_ChoicesShow(KagTagSupport tag_data)
- {
- Action<string, string> onClickCallBack = delegate(string choices_title, string label_name)
- {
- if (!Product.supportMultiLanguage)
- {
- string text = "=> " + choices_title;
- this.message_mgr_.AddBackLog(string.Empty, text, string.Empty, 0, AudioSourceMgr.Type.VoiceHeroine);
- }
- this.kag_.GoToLabel(label_name);
- this.kag_.Exec();
- };
- this.message_mgr_.CreateSelectButtons(this.choise_data_, onClickCallBack);
- this.choise_data_.Clear();
- return false;
- }
- protected override void PlayMaidMotion(Maid maid, string fn, bool additive = false, bool loop = false, bool boAddQue = false, float val = 0.5f)
- {
- if (maid == null || maid.body0 == null || !maid.body0.isLoadedBody)
- {
- this.script_mgr_.StopMotionScript();
- return;
- }
- if (!boAddQue)
- {
- WaitEventList waitEventList = base.GetWaitEventList("motion_script");
- waitEventList.Clear();
- }
- this.script_mgr_.StopMotionScript();
- base.PlayMaidMotion(maid, fn, additive, loop, boAddQue, val);
- }
- public void SetSettingSkipMode(bool is_skip)
- {
- this.skip_mode_ = is_skip;
- }
- public bool GetSettingSkipMode()
- {
- return this.skip_mode_;
- }
- public bool skip_mode
- {
- get
- {
- return this.skip_mode_ || GameMain.Instance.IsForceSkip();
- }
- }
- public bool auto_mode { get; set; }
- public bool vr_commu_mode { get; set; }
- public int auto_wait_count
- {
- get
- {
- return (100 - GameMain.Instance.CMSystem.MsgAutoSpeed) * 30;
- }
- }
- public Dictionary<string, string> tag_backup
- {
- get
- {
- return this.tag_backup_;
- }
- }
- public override string GetKagClassName()
- {
- return "ADV kag";
- }
- public MessageWindowMgr MessageWindowMgr
- {
- get
- {
- return this.message_mgr_;
- }
- }
- private bool skip_mode_;
- private MessageWindowMgr message_mgr_;
- private ADVKagManager.TextData text_data_;
- private List<KeyValuePair<string, KeyValuePair<string, bool>>> choise_data_ = new List<KeyValuePair<string, KeyValuePair<string, bool>>>();
- private List<KeyValuePair<string, KeyValuePair<string, bool>>> choise_random_data_ = new List<KeyValuePair<string, KeyValuePair<string, bool>>>();
- private ulong update_count_;
- private Dictionary<string, string> tag_backup_ = new Dictionary<string, string>();
- protected struct TextData
- {
- public string talk_name;
- public string text;
- public string voice_file;
- public string vice_name;
- public Maid voice_maid;
- }
- }
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