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- using System;
- using UnityEngine;
- namespace I2.Loc
- {
- public class LocalizeTargetDesc_Type<T, G> : LocalizeTargetDesc<G> where T : UnityEngine.Object where G : LocalizeTarget<T>
- {
- public override bool CanLocalize(Localize cmp)
- {
- return cmp.GetComponent<T>() != null;
- }
- public override ILocalizeTarget CreateTarget(Localize cmp)
- {
- T component = cmp.GetComponent<T>();
- if (component == null)
- {
- return null;
- }
- G g = ScriptableObject.CreateInstance<G>();
- g.mTarget = component;
- return g;
- }
- }
- }
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