WindowManager.cs 479 B

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  1. using System;
  2. using UnityEngine;
  3. namespace SceneEditWindow
  4. {
  5. [AddComponentMenu("SceneEditWindow/WindowManager")]
  6. public class WindowManager : BasePhotoWindowManager
  7. {
  8. protected override string save_fullpath_uidata
  9. {
  10. get
  11. {
  12. string str = UTY.gameProjectPath + "\\";
  13. string str2 = str + "SaveData";
  14. return str2 + "/EditUI.save";
  15. }
  16. }
  17. protected override string save_header_uidata
  18. {
  19. get
  20. {
  21. return "CM3D2_EditModeUISetting";
  22. }
  23. }
  24. }
  25. }