DanceData.cs 1.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. public class DanceData
  4. {
  5. public string titleTerm
  6. {
  7. get
  8. {
  9. return "SceneDanceSelect/曲名/" + this.ID.ToString();
  10. }
  11. }
  12. public string commentaryTextTerm
  13. {
  14. get
  15. {
  16. return "SceneDanceSelect/曲説明/" + this.ID.ToString();
  17. }
  18. }
  19. public void Recet()
  20. {
  21. this.IsPlayable = this.InitialPlayable;
  22. }
  23. public int ID;
  24. public string title;
  25. public int title_font_size;
  26. public int title_offset_y;
  27. public string scene_name;
  28. public int select_chara_num;
  29. public string sample_image_name;
  30. public string commentary_text;
  31. public string bgm_file_name;
  32. public List<string> preset_name;
  33. public int scenario_progress;
  34. public DanceData.DanceTerm Term = DanceData.DanceTerm.None;
  35. public string AppealCutinName;
  36. public string ReversalCutinName;
  37. public string danceshow_scene;
  38. public string danceshow_image;
  39. public List<int> maid_order = new List<int>();
  40. public DanceData.BgType bgType;
  41. public bool InitialPlayable;
  42. public bool IsPlayable;
  43. public bool RhythmGameCorrespond = true;
  44. public string SubtitleSheetName = string.Empty;
  45. public enum BgType
  46. {
  47. LiveStage,
  48. Theater,
  49. PoleDance
  50. }
  51. public enum DanceTerm
  52. {
  53. クラブ,
  54. レストラン,
  55. VS外,
  56. None
  57. }
  58. }