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							- using System;
 
- using UnityEngine;
 
- public class DetonatorSprayHelper : MonoBehaviour
 
- {
 
- 	private void Start()
 
- 	{
 
- 		this.isReallyOn = base.GetComponent<ParticleEmitter>().emit;
 
- 		base.GetComponent<ParticleEmitter>().emit = false;
 
- 		this.startTime = UnityEngine.Random.value * (this.startTimeMax - this.startTimeMin) + this.startTimeMin + Time.time;
 
- 		this.stopTime = UnityEngine.Random.value * (this.stopTimeMax - this.stopTimeMin) + this.stopTimeMin + Time.time;
 
- 		base.GetComponent<Renderer>().material = ((UnityEngine.Random.value <= 0.5f) ? this.secondMaterial : this.firstMaterial);
 
- 	}
 
- 	private void FixedUpdate()
 
- 	{
 
- 		if (Time.time > this.startTime)
 
- 		{
 
- 			base.GetComponent<ParticleEmitter>().emit = this.isReallyOn;
 
- 		}
 
- 		if (Time.time > this.stopTime)
 
- 		{
 
- 			base.GetComponent<ParticleEmitter>().emit = false;
 
- 		}
 
- 	}
 
- 	public float startTimeMin;
 
- 	public float startTimeMax;
 
- 	public float stopTimeMin = 10f;
 
- 	public float stopTimeMax = 10f;
 
- 	public Material firstMaterial;
 
- 	public Material secondMaterial;
 
- 	private float startTime;
 
- 	private float stopTime;
 
- 	private bool isReallyOn;
 
- }
 
 
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