SceneEdit.cs 120 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Text;
  6. using System.Text.RegularExpressions;
  7. using CharacterEdit;
  8. using I2.Loc;
  9. using Kasizuki;
  10. using MaidStatus;
  11. using SceneEditWindow;
  12. using UnityEngine;
  13. using wf;
  14. public class SceneEdit : MonoBehaviour
  15. {
  16. public static SceneEdit Instance { get; private set; }
  17. public static bool compatibilityMode
  18. {
  19. get
  20. {
  21. return DailyMgr.IsLegacy;
  22. }
  23. }
  24. public CustomViewWindow customViewWindow { get; private set; }
  25. public PoseIconWindow pauseIconWindow { get; private set; }
  26. public BgIconWindow bgIconWindow { get; private set; }
  27. public CustomPartsWindow customPartsWindow { get; private set; }
  28. public SceneEdit.ModeType modeType { get; private set; }
  29. public int maidPoint { get; set; }
  30. public HashSet<MPN> enabledMpns { get; private set; }
  31. public bool m_bUseGroup
  32. {
  33. get
  34. {
  35. return GameMain.Instance.CMSystem.EditItemGroup;
  36. }
  37. set
  38. {
  39. if (value == GameMain.Instance.CMSystem.EditItemGroup || this.m_Panel_PartsType == null)
  40. {
  41. return;
  42. }
  43. GameMain.Instance.CMSystem.EditItemGroup = value;
  44. this.UpdateCurrentItemPanel(true);
  45. }
  46. }
  47. public bool m_bUseTouchJump
  48. {
  49. get
  50. {
  51. return GameMain.Instance.CMSystem.EditTouchJump;
  52. }
  53. set
  54. {
  55. GameMain.Instance.CMSystem.EditTouchJump = value;
  56. foreach (CapsuleCollider capsuleCollider in this.touchJumpColliderList)
  57. {
  58. capsuleCollider.enabled = value;
  59. }
  60. }
  61. }
  62. public bool isNewFace
  63. {
  64. get
  65. {
  66. return this.maid != null && this.maid.body0 != null && CMT.SearchObjName(this.maid.body0.m_trBones, "Ear_L", false) != null;
  67. }
  68. }
  69. public List<SceneEdit.SCategory> CategoryList
  70. {
  71. get
  72. {
  73. return this.m_listCategory;
  74. }
  75. }
  76. public EditViewReset viewReset
  77. {
  78. get
  79. {
  80. return this.m_viewreset;
  81. }
  82. }
  83. public Maid maid
  84. {
  85. get
  86. {
  87. return this.m_maid;
  88. }
  89. }
  90. public bool IsVRComMode
  91. {
  92. get
  93. {
  94. return this.m_bVRComMode;
  95. }
  96. }
  97. public MPN NowMPN
  98. {
  99. get
  100. {
  101. return this.m_nNowMPN;
  102. }
  103. }
  104. private static string GetParentMenuFileName(SceneEdit.SMenuItem mi)
  105. {
  106. if ((MPN.wear > mi.m_mpn || mi.m_mpn > MPN.onepiece) && (MPN.set_maidwear > mi.m_mpn || mi.m_mpn > MPN.set_body))
  107. {
  108. return string.Empty;
  109. }
  110. string text = mi.m_strMenuFileName;
  111. string result = string.Empty;
  112. text = text.ToLower();
  113. int num = text.IndexOf("_z");
  114. if (0 < num)
  115. {
  116. int num2 = text.IndexOf('_', num + 1);
  117. if (num2 == -1)
  118. {
  119. num2 = text.IndexOf('.', num + 1);
  120. }
  121. if (0 < num2 - num && 0 < text.Length - num2)
  122. {
  123. result = text.Substring(0, num) + text.Substring(num2, text.Length - num2);
  124. }
  125. }
  126. return result;
  127. }
  128. public void Awake()
  129. {
  130. this.m_cameraMoveSupport = base.gameObject.AddComponent<WfCameraMoveSupport>();
  131. SceneEdit.Instance = this;
  132. this.modeType = SceneEdit.ModeType.OriginalChara;
  133. this.enabledMpns = new HashSet<MPN>();
  134. Dictionary<string, string> tag_backup = GameMain.Instance.ScriptMgr.adv_kag.tag_backup;
  135. string a;
  136. if (tag_backup != null && tag_backup.TryGetValue("name", out a) && a == "SceneEdit")
  137. {
  138. string strScriptArg;
  139. if (tag_backup.TryGetValue("label", out strScriptArg))
  140. {
  141. this.m_strScriptArg = strScriptArg;
  142. }
  143. bool flag = false;
  144. if (tag_backup.TryGetValue("original", out strScriptArg))
  145. {
  146. this.modeType = SceneEdit.ModeType.OriginalChara;
  147. flag = true;
  148. }
  149. else if (tag_backup.TryGetValue("main", out strScriptArg))
  150. {
  151. this.modeType = SceneEdit.ModeType.MainChara;
  152. flag = true;
  153. }
  154. else if (tag_backup.TryGetValue("after", out strScriptArg))
  155. {
  156. this.modeType = SceneEdit.ModeType.AfterEdit;
  157. flag = true;
  158. }
  159. else if (tag_backup.TryGetValue("facility_costume", out strScriptArg))
  160. {
  161. this.modeType = SceneEdit.ModeType.CostumeEdit;
  162. flag = true;
  163. }
  164. if (!flag)
  165. {
  166. NDebug.Assert("エディットシーンのモード指定がありませんでした。次のうち必ず一つは指定してください[original|main|after|costume]", false);
  167. }
  168. if (tag_backup.ContainsKey("vr_mode"))
  169. {
  170. this.m_bVRComMode = true;
  171. }
  172. }
  173. this.EditItemGroupSwitch.defaultColor = ((!this.m_bUseGroup) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  174. EventDelegate.Add(this.EditItemGroupSwitch.onClick, new EventDelegate.Callback(this.OnClickEditItemGroup));
  175. this.EditTouchJumpSwitch.defaultColor = ((!this.m_bUseTouchJump) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  176. EventDelegate.Add(this.EditTouchJumpSwitch.onClick, new EventDelegate.Callback(this.OnClickEditTouchJump));
  177. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  178. {
  179. MPN[] facilityCostumeEnableMPN = FacilityDataTable.GetFacilityCostumeEnableMPN();
  180. this.enabledMpns = new HashSet<MPN>(facilityCostumeEnableMPN);
  181. this.EditTouchJumpSwitch.gameObject.SetActive(false);
  182. }
  183. }
  184. private void Start()
  185. {
  186. this.customViewWindow = this.m_goUIRoot.GetComponentInChildren<CustomViewWindow>();
  187. this.pauseIconWindow = this.m_goUIRoot.GetComponentInChildren<PoseIconWindow>();
  188. this.pauseIconWindow.onSelectPauseEvent = delegate(PoseIconData.ItemData data)
  189. {
  190. if (this.customPartsWindowVisibleButton.visible)
  191. {
  192. this.customPartsWindowVisibleButton.windowVisible = false;
  193. }
  194. data.ExecScript();
  195. if (this.m_viewreset.GetVisibleAutoCam())
  196. {
  197. if (string.IsNullOrEmpty(data.targetBoneName))
  198. {
  199. this.CameraReset(0.5f);
  200. }
  201. else
  202. {
  203. base.StartCoroutine(this.CoPoseToCam(data.targetBoneName, 0.5f, 0.2f));
  204. }
  205. }
  206. };
  207. this.bgIconWindow = this.m_goUIRoot.GetComponentInChildren<BgIconWindow>();
  208. this.bgIconWindow.onSelectBgEvent = delegate(BgIconData.ItemData data)
  209. {
  210. data.Exec();
  211. };
  212. VoiceIconWindow componentInChildren = this.m_goUIRoot.GetComponentInChildren<VoiceIconWindow>();
  213. componentInChildren.onClickVoiceEvent = delegate(VoiceIconData.ItemData.EmotionType emotionType)
  214. {
  215. if (this.m_maid == null)
  216. {
  217. return;
  218. }
  219. if (this.customPartsWindowVisibleButton.visible)
  220. {
  221. this.customPartsWindowVisibleButton.windowVisible = false;
  222. }
  223. VoiceIconData.ItemData.EmotionData emotionData = VoiceIconData.GetEmotionData(this.m_maid, emotionType);
  224. emotionData.Apply(this.m_maid);
  225. };
  226. PresetSaveWindow componentInChildren2 = this.m_goUIRoot.GetComponentInChildren<PresetSaveWindow>();
  227. componentInChildren2.onClickPresetSaveEvent = delegate(PresetSaveWindow.SaveType type)
  228. {
  229. if (this.m_maid == null)
  230. {
  231. return;
  232. }
  233. PresetButtonCtrl component = UTY.GetChildObject(this.m_goUIRoot, "PresetButtonPanel", false).GetComponent<PresetButtonCtrl>();
  234. component.PresetSaveType(type);
  235. };
  236. UndressWindow componentInChildren3 = this.m_goUIRoot.GetComponentInChildren<UndressWindow>();
  237. componentInChildren3.onClickUndressEvent = delegate(UndressWindow.UndressType type)
  238. {
  239. if (this.m_maid == null)
  240. {
  241. return;
  242. }
  243. if (type == UndressWindow.UndressType.Dress)
  244. {
  245. this.ClothesState(SceneEditInfo.ClothesState.Wear);
  246. }
  247. else if (type == UndressWindow.UndressType.Lingerie)
  248. {
  249. this.ClothesState(SceneEditInfo.ClothesState.Underwear);
  250. }
  251. else if (type == UndressWindow.UndressType.Nude)
  252. {
  253. this.ClothesState(SceneEditInfo.ClothesState.Nude);
  254. }
  255. };
  256. this.customPartsWindow = this.m_goUIRoot.GetComponentInChildren<CustomPartsWindow>();
  257. this.customPartsWindowVisibleButton.visible = false;
  258. this.colorPaletteMgr.Close();
  259. CharacterMgr.EditModeLookHaveItem = true;
  260. GameMain.Instance.CharacterMgr.DeactivateCharaAll();
  261. this.m_maid = GameMain.Instance.CharacterMgr.GetMaid(0);
  262. this.maidPoint = GameMain.Instance.CharacterMgr.status.maidPoint;
  263. this.m_maid.Visible = true;
  264. if (this.m_bVRComMode)
  265. {
  266. GameMain.Instance.SceneActivate("SceneEdit");
  267. }
  268. GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr.CloseMessageWindowPanel();
  269. this.m_EditMod = base.gameObject.AddComponent<EditMod>();
  270. if (this.m_goUIRoot == null)
  271. {
  272. this.m_goUIRoot = GameObject.Find("UI Root");
  273. }
  274. NDebug.Assert(this.m_goUIRoot != null, "UI Root がシーン中にありません。");
  275. NDebug.Assert(this.m_listPanel.Count != 0, "UIPanelリストがありません。");
  276. for (int i = 0; i < this.m_listPanel.Count; i++)
  277. {
  278. if (this.m_listPanel[i] == null)
  279. {
  280. NDebug.Assert("UIPanelが外れています.", false);
  281. }
  282. }
  283. GameObject childObject = UTY.GetChildObject(this.m_goUIRoot, "Window-ItemInfo", false);
  284. childObject.SetActive(true);
  285. this.m_info = childObject.GetComponent<ItemInfoWnd>();
  286. GameObject childObject2 = UTY.GetChildObject(this.m_goUIRoot, "OkCancel", false);
  287. childObject2.SetActive(true);
  288. this.m_okcancel = childObject2.GetComponent<EditOkCancel>();
  289. this.m_okcancel.SetOnClickCallBack(new EditOkCancel.OnClick(this.OnEditOk), new EditOkCancel.OnClick(this.OnEditCancel));
  290. this.m_okcancel.Show(EditOkCancel.TYPE.OK);
  291. GameObject childObject3 = UTY.GetChildObject(this.m_goUIRoot, "ViewReset", false);
  292. childObject3.SetActive(true);
  293. this.m_viewreset = childObject3.GetComponent<EditViewReset>();
  294. this.m_viewreset.SetOnClickCallBack(new EditViewReset.OnClick(this.OnClickViewReset), new EditViewReset.OnClick(this.OnClickAutoCam), new EditViewReset.OnClick(this.OnClickEyeToCam));
  295. this.m_viewreset.Show();
  296. this.m_Panel_Category = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-Category");
  297. this.m_Panel_PartsType = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-PartsType");
  298. this.m_Panel_MenuItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-MenuItem");
  299. this.m_Panel_SetItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-SetItem");
  300. this.m_Panel_SliderItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-Slider");
  301. this.m_Panel_ColorSet = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-ColorSet");
  302. this.m_Panel_GroupSet = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-GroupSet");
  303. this.m_CheckBoxMayuDrawPriority = UTY.GetChildObject(this.m_Panel_ColorSet.goMain, "CheckBoxMayuDrawPriority", false).GetComponent<WFCheckBox>();
  304. this.m_CheckBoxMayuDrawPriority.onClick.Add(delegate(WFCheckBox checkbox)
  305. {
  306. this.m_maid.MayuDrawPriority = checkbox.check;
  307. });
  308. this.m_Panel_Category.SetActive(true);
  309. GameObject childObject4 = UTY.GetChildObject(this.m_goUIRoot, "ViewCancel", false);
  310. this.m_uipViewCancel = childObject4.GetComponent<UIPanel>();
  311. GameObject childObject5 = UTY.GetChildObject(childObject4, "Cancel", false);
  312. EventDelegate.Add(childObject5.GetComponentsInChildren<UIButton>(true)[0].onClick, new EventDelegate.Callback(this.FromView));
  313. childObject4.SetActive(false);
  314. GameObject childObject6 = UTY.GetChildObject(this.m_goUIRoot, "FFNameDialog", false);
  315. this.m_FFNameDlg = childObject6.GetComponent<FFNameDialog>();
  316. this.m_FFNameDlg.Init();
  317. childObject6.SetActive(false);
  318. Maid maid = this.m_maid;
  319. maid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0f);
  320. this.m_viewreset.SetVisibleEyeToCam(true);
  321. if (!GameMain.Instance.VRMode)
  322. {
  323. this.m_viewreset.SetVisibleAutoCam(true);
  324. }
  325. else
  326. {
  327. this.m_viewreset.SetVisibleAutoCam(false);
  328. }
  329. new List<string>
  330. {
  331. string.Empty
  332. }.AddRange(GameUty.PathList);
  333. Action<string> action = delegate(string strFileName)
  334. {
  335. if (!GameUty.FileSystem.IsExistentFile(strFileName))
  336. {
  337. return;
  338. }
  339. using (AFileBase afileBase = GameUty.FileSystem.FileOpen(strFileName))
  340. {
  341. using (CsvParser csvParser = new CsvParser())
  342. {
  343. bool condition = csvParser.Open(afileBase);
  344. NDebug.Assert(condition, strFileName + "\nopen failed.");
  345. for (int j = 1; j < csvParser.max_cell_y; j++)
  346. {
  347. if (csvParser.IsCellToExistData(0, j))
  348. {
  349. SceneEdit.VoiceInfo voiceInfo = new SceneEdit.VoiceInfo();
  350. voiceInfo.strIconName = csvParser.GetCellAsString(1, j);
  351. string cellAsString = csvParser.GetCellAsString(2, j);
  352. voiceInfo.personal = Personal.GetData(cellAsString);
  353. voiceInfo.strVoiceFileName = csvParser.GetCellAsString(3, j);
  354. voiceInfo.strFace = csvParser.GetCellAsString(4, j);
  355. voiceInfo.strFace2 = csvParser.GetCellAsString(5, j);
  356. voiceInfo.texIcon = ImportCM.CreateTexture(voiceInfo.strIconName);
  357. if (!this.m_dicVoice.ContainsKey(voiceInfo.personal))
  358. {
  359. this.m_dicVoice.Add(voiceInfo.personal, new List<SceneEdit.PVBInfo>());
  360. }
  361. this.m_dicVoice[voiceInfo.personal].Add(voiceInfo);
  362. }
  363. }
  364. }
  365. }
  366. };
  367. GameMain.Instance.MainLight.Reset();
  368. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  369. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  370. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(-0.05539433f, 0.95894f, 0.1269088f), true);
  371. GameMain.Instance.MainCamera.SetDistance(3f, true);
  372. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(-180f, 11.5528f), true);
  373. this.m_cameraMoveSupport.SaveCameraPosition();
  374. if (GameMain.Instance.VRMode)
  375. {
  376. GameMain.Instance.MainCamera.SetPos(new Vector3(0f, 1.4871f, 1f));
  377. GameMain.Instance.MainCamera.SetRotation(new Vector3(0f, -180f, 0f));
  378. if (GameMain.Instance.VRFamily == GameMain.VRFamilyType.FOVE)
  379. {
  380. FoveEyeRayMgr.m_TargetMaid = this.m_maid;
  381. }
  382. }
  383. GameMain.Instance.SoundMgr.PlayBGM("BGM005.ogg", 1f, true);
  384. GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color));
  385. GameMain.Instance.LoadIcon.NextLoadIcontImmediatelyDisplay();
  386. GameMain.Instance.LoadIcon.force_draw_new = true;
  387. this.m_dicColor.Clear();
  388. base.StartCoroutine(this.InitMenuNative());
  389. GameMain.Instance.TutorialPanel.SetImage(TutorialPanel.ImageSet.Edit, false);
  390. if (PluginData.IsEnabled("GP001"))
  391. {
  392. uGUITutorialPanel.OpenTutorial("SceneEditGP01", null, false);
  393. GameMain.Instance.SysShortcut.strSceneHelpName = "SceneEditGP01";
  394. }
  395. else
  396. {
  397. GameMain.Instance.SysShortcut.strSceneHelpName = string.Empty;
  398. }
  399. }
  400. private IEnumerator CoLoadWait()
  401. {
  402. while (GameMain.Instance.CharacterMgr.IsBusy())
  403. {
  404. yield return null;
  405. }
  406. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  407. if (this.m_bVRComMode)
  408. {
  409. if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Night".ToLower())
  410. {
  411. this.m_maid.SetPos(new Vector3(-0.29f, 0f, 1.6f));
  412. this.m_maid.SetRot(new Vector3(0f, -90f, 0f));
  413. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-1.58508f, 1.601999f, 1.811131f), true);
  414. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 102f, 0f), true);
  415. GameMain.Instance.MainLight.SetRotation(new Vector3(40.00004f, 57.29157f, 18f));
  416. }
  417. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_BedRoom".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_BedRoom_Night".ToLower())
  418. {
  419. this.m_maid.SetPos(new Vector3(3.54f, 0f, 1.16f));
  420. this.m_maid.SetRot(new Vector3(0f, 180f, 0f));
  421. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(3.55631f, 1.601999f, -0.3987116f), true);
  422. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 358f, 0f), true);
  423. GameMain.Instance.MainLight.SetRotation(new Vector3(58.94946f, 0f, 198f));
  424. }
  425. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Farm".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Farm_Night".ToLower())
  426. {
  427. this.m_maid.SetPos(new Vector3(-0.235f, 0f, -1.898f));
  428. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-0.3528061f, 1.601999f, -0.6961781f), true);
  429. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 174f, 0f), true);
  430. }
  431. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Sea_VR".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Sea_VR_Night".ToLower())
  432. {
  433. this.m_maid.SetPos(new Vector3(-2.75f, 0f, -11f));
  434. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-2.685168f, 1.601999f, -9.861251f), true);
  435. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 180f, 0f), true);
  436. }
  437. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Rotenburo".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Rotenburo_Night".ToLower())
  438. {
  439. this.m_maid.SetPos(new Vector3(-0.235f, 0f, 2.028f));
  440. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-0.2311308f, 1.601999f, 3.325274f), true);
  441. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 182f, 0f), true);
  442. }
  443. GameMain.Instance.OvrMgr.OvrCamera.UIPosReset(0f);
  444. }
  445. this.m_maid.boMabataki = true;
  446. MaidColliderCollect collect = MaidColliderCollect.AddColliderCollect(this.m_maid);
  447. this.touchJumpColliderList = collect.AddCollider(MaidColliderCollect.ColliderType.Grab);
  448. if (!GameMain.Instance.VRMode)
  449. {
  450. Dictionary<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>> dictionary = IKManager.CreateBoneDic(this.m_maid);
  451. Dictionary<Transform, SceneEdit.TouchType> dictionary2 = new Dictionary<Transform, SceneEdit.TouchType>();
  452. dictionary2.Add(dictionary[IKManager.BoneType.Head].Value.transform, SceneEdit.TouchType.Head);
  453. dictionary2.Add(dictionary[IKManager.BoneType.Spine1].Value.transform, SceneEdit.TouchType.UpperBody);
  454. dictionary2.Add(dictionary[IKManager.BoneType.Bust_R].Value.transform, SceneEdit.TouchType.Bust);
  455. dictionary2.Add(dictionary[IKManager.BoneType.Bust_L].Value.transform, SceneEdit.TouchType.Bust);
  456. dictionary2.Add(dictionary[IKManager.BoneType.Pelvis].Value.transform, SceneEdit.TouchType.LowerBody);
  457. dictionary2.Add(dictionary[IKManager.BoneType.Thigh_L].Value.transform, SceneEdit.TouchType.Leg);
  458. dictionary2.Add(dictionary[IKManager.BoneType.Thigh_R].Value.transform, SceneEdit.TouchType.Leg);
  459. Dictionary<SceneEdit.TouchType, Action> dictionary3 = new Dictionary<SceneEdit.TouchType, Action>();
  460. dictionary3.Add(SceneEdit.TouchType.Head, delegate
  461. {
  462. this.OnTouchJump(SceneEdit.TouchType.Head);
  463. });
  464. dictionary3.Add(SceneEdit.TouchType.Bust, delegate
  465. {
  466. this.OnTouchJump(SceneEdit.TouchType.Bust);
  467. });
  468. dictionary3.Add(SceneEdit.TouchType.UpperBody, delegate
  469. {
  470. this.OnTouchJump(SceneEdit.TouchType.UpperBody);
  471. });
  472. dictionary3.Add(SceneEdit.TouchType.LowerBody, delegate
  473. {
  474. this.OnTouchJump(SceneEdit.TouchType.LowerBody);
  475. });
  476. dictionary3.Add(SceneEdit.TouchType.Leg, delegate
  477. {
  478. this.OnTouchJump(SceneEdit.TouchType.Leg);
  479. });
  480. for (int i = 0; i < this.touchJumpColliderList.Count; i++)
  481. {
  482. ColliderEvent colliderEvent = this.touchJumpColliderList[i].gameObject.AddComponent<ColliderEvent>();
  483. Transform transform = colliderEvent.transform;
  484. while (transform != null && !dictionary2.ContainsKey(transform))
  485. {
  486. transform = transform.parent;
  487. }
  488. if (!(transform == null))
  489. {
  490. SceneEdit.TouchType key = dictionary2[transform];
  491. colliderEvent.onMouseDown = dictionary3[key];
  492. }
  493. }
  494. }
  495. else
  496. {
  497. this.touchJumpColliderList.Clear();
  498. }
  499. this.m_bUseTouchJump = this.m_bUseTouchJump;
  500. if (SceneEdit.compatibilityMode)
  501. {
  502. foreach (BgIconData.ItemData itemData in BgIconData.itemList)
  503. {
  504. if (itemData.isLegacyBG)
  505. {
  506. this.bgIconWindow.Exec(itemData.id);
  507. break;
  508. }
  509. }
  510. }
  511. else
  512. {
  513. foreach (BgIconData.ItemData itemData2 in BgIconData.itemList)
  514. {
  515. if (!itemData2.isLegacyBG)
  516. {
  517. this.bgIconWindow.Exec(itemData2.id);
  518. break;
  519. }
  520. }
  521. }
  522. this.customPartsWindow.Initizalize(this.m_maid);
  523. int initPoseId = PoseIconData.itemList[0].id;
  524. Action<PoseIconData.ItemData> backup = this.pauseIconWindow.onSelectPauseEvent;
  525. this.pauseIconWindow.onSelectPauseEvent = delegate(PoseIconData.ItemData data)
  526. {
  527. data.ExecScript();
  528. Maid maid = this.m_maid;
  529. Transform bone = maid.body0.GetBone(data.targetBoneName);
  530. if (bone != null)
  531. {
  532. this.m_cameraMoveSupport.SaveCameraPosition(bone.position, 3f, new Vector2(-180f, 11.5528f));
  533. this.CameraReset(0f);
  534. }
  535. };
  536. this.pauseIconWindow.Exec(initPoseId);
  537. yield return new WaitForSeconds(0.5f);
  538. this.pauseIconWindow.Exec(initPoseId);
  539. this.pauseIconWindow.onSelectPauseEvent = backup;
  540. this.customViewWindow.Create();
  541. GameMain.Instance.LoadIcon.force_draw_new = false;
  542. GameMain.Instance.MainCamera.FadeIn(0.5f, false, new CameraMain.dgOnCompleteFade(this.OnCompleteFadeIn), true, true, default(Color));
  543. yield break;
  544. }
  545. private void OnCompleteFadeIn()
  546. {
  547. }
  548. private IEnumerator InitMenuNative()
  549. {
  550. while (GameMain.Instance.CharacterMgr.IsBusy())
  551. {
  552. yield return null;
  553. }
  554. while (!GameMain.Instance.MenuDataBase.JobFinished())
  555. {
  556. yield return null;
  557. }
  558. this.InitCategoryList();
  559. int fileCount = GameMain.Instance.MenuDataBase.GetDataSize();
  560. List<SceneEdit.SMenuItem> menuList = new List<SceneEdit.SMenuItem>(fileCount);
  561. this.m_menuRidDic = new Dictionary<int, SceneEdit.SMenuItem>(fileCount);
  562. Dictionary<int, List<int>> menuGroupMemberDic = new Dictionary<int, List<int>>();
  563. MenuDataBase menuDataBase = GameMain.Instance.MenuDataBase;
  564. float time = Time.realtimeSinceStartup;
  565. for (int i = 0; i < fileCount; i++)
  566. {
  567. menuDataBase.SetIndex(i);
  568. string fileName = menuDataBase.GetMenuFileName();
  569. string parent_filename = menuDataBase.GetParentMenuFileName();
  570. if (GameMain.Instance.CharacterMgr.status.IsHavePartsItem(fileName))
  571. {
  572. SceneEdit.SMenuItem mi = new SceneEdit.SMenuItem();
  573. mi.m_strMenuFileName = fileName;
  574. mi.m_nMenuFileRID = fileName.GetHashCode();
  575. try
  576. {
  577. SceneEdit.ReadMenuItemDataFromNative(mi, i);
  578. }
  579. catch (Exception ex)
  580. {
  581. Debug.LogError(string.Concat(new string[]
  582. {
  583. "ReadMenuItemDataFromNative 例外/",
  584. fileName,
  585. "/",
  586. ex.Message,
  587. " StackTrace/",
  588. ex.StackTrace
  589. }));
  590. }
  591. if (!mi.m_bMan && !(mi.m_texIcon == null))
  592. {
  593. this.AddMenuItemToList(mi);
  594. menuList.Add(mi);
  595. if (!this.m_menuRidDic.ContainsKey(mi.m_nMenuFileRID))
  596. {
  597. this.m_menuRidDic.Add(mi.m_nMenuFileRID, mi);
  598. }
  599. string parentMenuName = SceneEdit.GetParentMenuFileName(mi);
  600. if (!string.IsNullOrEmpty(parentMenuName))
  601. {
  602. int hashCode = parentMenuName.GetHashCode();
  603. if (!menuGroupMemberDic.ContainsKey(hashCode))
  604. {
  605. menuGroupMemberDic.Add(hashCode, new List<int>());
  606. }
  607. menuGroupMemberDic[hashCode].Add(mi.m_strMenuFileName.ToLower().GetHashCode());
  608. }
  609. else if (mi.m_strCateName.IndexOf("set_") != -1 && mi.m_strMenuFileName.IndexOf("_del") == -1)
  610. {
  611. mi.m_bGroupLeader = true;
  612. mi.m_listMember = new List<SceneEdit.SMenuItem>();
  613. mi.m_listMember.Add(mi);
  614. }
  615. if (0.5f < Time.realtimeSinceStartup - time)
  616. {
  617. yield return null;
  618. time = Time.realtimeSinceStartup;
  619. }
  620. }
  621. }
  622. }
  623. foreach (string strFileName in GameUty.ModOnlysMenuFiles)
  624. {
  625. SceneEdit.SMenuItem mi2 = new SceneEdit.SMenuItem();
  626. if (SceneEdit.GetMenuItemSetUP(mi2, strFileName, false))
  627. {
  628. if (!mi2.m_bMan && !(mi2.m_texIcon == null))
  629. {
  630. this.AddMenuItemToList(mi2);
  631. menuList.Add(mi2);
  632. if (!this.m_menuRidDic.ContainsKey(mi2.m_nMenuFileRID))
  633. {
  634. this.m_menuRidDic.Add(mi2.m_nMenuFileRID, mi2);
  635. }
  636. string parentMenuName2 = SceneEdit.GetParentMenuFileName(mi2);
  637. if (!string.IsNullOrEmpty(parentMenuName2))
  638. {
  639. int hashCode2 = parentMenuName2.GetHashCode();
  640. if (!menuGroupMemberDic.ContainsKey(hashCode2))
  641. {
  642. menuGroupMemberDic.Add(hashCode2, new List<int>());
  643. }
  644. menuGroupMemberDic[hashCode2].Add(mi2.m_strMenuFileName.ToLower().GetHashCode());
  645. }
  646. else if (mi2.m_strCateName.IndexOf("set_") != -1 && mi2.m_strMenuFileName.IndexOf("_del") == -1)
  647. {
  648. mi2.m_bGroupLeader = true;
  649. mi2.m_listMember = new List<SceneEdit.SMenuItem>();
  650. mi2.m_listMember.Add(mi2);
  651. }
  652. if (0.5f < Time.realtimeSinceStartup - time)
  653. {
  654. yield return null;
  655. time = Time.realtimeSinceStartup;
  656. }
  657. }
  658. }
  659. }
  660. yield return base.StartCoroutine(this.FixedInitMenu(menuList, this.m_menuRidDic, menuGroupMemberDic));
  661. yield return base.StartCoroutine(this.CoLoadWait());
  662. yield break;
  663. }
  664. private IEnumerator InitMenu()
  665. {
  666. this.InitCategoryList();
  667. string[] files = GameUty.MenuFiles;
  668. List<SceneEdit.SMenuItem> menuList = new List<SceneEdit.SMenuItem>(files.Length);
  669. this.m_menuRidDic = new Dictionary<int, SceneEdit.SMenuItem>(menuList.Capacity);
  670. Dictionary<int, List<int>> menuGroupMemberDic = new Dictionary<int, List<int>>();
  671. float time = Time.realtimeSinceStartup;
  672. foreach (string strFileName in files)
  673. {
  674. if (!strFileName.ToLower().Contains("/man"))
  675. {
  676. if (GameMain.Instance.CharacterMgr.status.IsHavePartsItem(Path.GetFileName(strFileName)))
  677. {
  678. SceneEdit.SMenuItem mi = new SceneEdit.SMenuItem();
  679. if (SceneEdit.GetMenuItemSetUP(mi, strFileName, false))
  680. {
  681. if (!mi.m_bMan && !(mi.m_texIcon == null))
  682. {
  683. this.AddMenuItemToList(mi);
  684. menuList.Add(mi);
  685. if (!this.m_menuRidDic.ContainsKey(mi.m_nMenuFileRID))
  686. {
  687. this.m_menuRidDic.Add(mi.m_nMenuFileRID, mi);
  688. }
  689. string parentMenuName = SceneEdit.GetParentMenuFileName(mi);
  690. if (!string.IsNullOrEmpty(parentMenuName))
  691. {
  692. int hashCode = parentMenuName.GetHashCode();
  693. if (!menuGroupMemberDic.ContainsKey(hashCode))
  694. {
  695. menuGroupMemberDic.Add(hashCode, new List<int>());
  696. }
  697. menuGroupMemberDic[hashCode].Add(mi.m_strMenuFileName.ToLower().GetHashCode());
  698. }
  699. else if (mi.m_strCateName.IndexOf("set_") != -1 && mi.m_strMenuFileName.IndexOf("_del") == -1)
  700. {
  701. mi.m_bGroupLeader = true;
  702. mi.m_listMember = new List<SceneEdit.SMenuItem>();
  703. mi.m_listMember.Add(mi);
  704. }
  705. if (0.5f < Time.realtimeSinceStartup - time)
  706. {
  707. yield return null;
  708. time = Time.realtimeSinceStartup;
  709. }
  710. }
  711. }
  712. }
  713. }
  714. }
  715. yield return base.StartCoroutine(this.FixedInitMenu(menuList, this.m_menuRidDic, menuGroupMemberDic));
  716. yield return base.StartCoroutine(this.CoLoadWait());
  717. yield break;
  718. }
  719. private IEnumerator FixedInitMenu(List<SceneEdit.SMenuItem> menuList, Dictionary<int, SceneEdit.SMenuItem> menuRidDic, Dictionary<int, List<int>> menuGroupMemberDic)
  720. {
  721. float time = Time.realtimeSinceStartup;
  722. string[] modfiles = Menu.GetModFiles();
  723. if (modfiles != null)
  724. {
  725. foreach (string strFileName in modfiles)
  726. {
  727. SceneEdit.SMenuItem mi2 = new SceneEdit.SMenuItem();
  728. if (SceneEdit.InitModMenuItemScript(mi2, strFileName))
  729. {
  730. this.AddMenuItemToList(mi2);
  731. menuList.Add(mi2);
  732. if (!menuRidDic.ContainsKey(mi2.m_nMenuFileRID))
  733. {
  734. menuRidDic.Add(mi2.m_nMenuFileRID, mi2);
  735. }
  736. else
  737. {
  738. menuRidDic[mi2.m_nMenuFileRID] = mi2;
  739. }
  740. string parentMenuName = SceneEdit.GetParentMenuFileName(mi2);
  741. if (!string.IsNullOrEmpty(parentMenuName))
  742. {
  743. int hashCode = parentMenuName.GetHashCode();
  744. if (!menuGroupMemberDic.ContainsKey(hashCode))
  745. {
  746. menuGroupMemberDic.Add(hashCode, new List<int>());
  747. }
  748. menuGroupMemberDic[hashCode].Add(mi2.m_strMenuFileName.ToLower().GetHashCode());
  749. }
  750. else if (mi2.m_strCateName.IndexOf("set_") != -1 && mi2.m_strMenuFileName.IndexOf("_del") == -1)
  751. {
  752. mi2.m_bGroupLeader = true;
  753. mi2.m_listMember = new List<SceneEdit.SMenuItem>();
  754. mi2.m_listMember.Add(mi2);
  755. }
  756. if (0.5f < Time.realtimeSinceStartup - time)
  757. {
  758. yield return null;
  759. time = Time.realtimeSinceStartup;
  760. }
  761. }
  762. }
  763. }
  764. foreach (KeyValuePair<int, List<int>> keyValuePair in menuGroupMemberDic)
  765. {
  766. if (menuRidDic.ContainsKey(keyValuePair.Key) && keyValuePair.Value.Count >= 1)
  767. {
  768. SceneEdit.SMenuItem smenuItem = menuRidDic[keyValuePair.Key];
  769. smenuItem.m_bGroupLeader = true;
  770. smenuItem.m_listMember = new List<SceneEdit.SMenuItem>();
  771. smenuItem.m_listMember.Add(smenuItem);
  772. for (int n = 0; n < keyValuePair.Value.Count; n++)
  773. {
  774. smenuItem.m_listMember.Add(menuRidDic[keyValuePair.Value[n]]);
  775. smenuItem.m_listMember[smenuItem.m_listMember.Count - 1].m_bMember = true;
  776. smenuItem.m_listMember[smenuItem.m_listMember.Count - 1].m_leaderMenu = smenuItem;
  777. }
  778. smenuItem.m_listMember.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  779. {
  780. if (x.m_fPriority == y.m_fPriority)
  781. {
  782. return 0;
  783. }
  784. if (x.m_fPriority < y.m_fPriority)
  785. {
  786. return -1;
  787. }
  788. if (x.m_fPriority > y.m_fPriority)
  789. {
  790. return 1;
  791. }
  792. return 0;
  793. });
  794. smenuItem.m_listMember.Sort((SceneEdit.SMenuItem x, SceneEdit.SMenuItem y) => x.m_strMenuFileName.CompareTo(y.m_strMenuFileName));
  795. }
  796. }
  797. foreach (KeyValuePair<MPN, SceneEditInfo.CCateNameType> keyValuePair2 in SceneEditInfo.m_dicPartsTypePair)
  798. {
  799. if (keyValuePair2.Value.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  800. {
  801. this.AddMenuItemToList(new SceneEdit.SMenuItem
  802. {
  803. m_mpn = keyValuePair2.Key,
  804. m_nSliderValue = 500,
  805. m_strCateName = keyValuePair2.Key.ToString(),
  806. m_strMenuName = keyValuePair2.Value.m_strBtnPartsTypeName,
  807. m_requestNewFace = keyValuePair2.Value.m_requestNewFace
  808. });
  809. }
  810. }
  811. for (int nM = 0; nM < menuList.Count; nM++)
  812. {
  813. SceneEdit.SMenuItem mi = menuList[nM];
  814. if (mi.m_eColorSetMPN != MPN.null_mpn)
  815. {
  816. if (mi.m_strMenuNameInColorSet != null)
  817. {
  818. mi.m_strMenuNameInColorSet = mi.m_strMenuNameInColorSet.Replace("*", ".*");
  819. mi.m_listColorSet = this.m_dicColor[mi.m_eColorSetMPN].FindAll((SceneEdit.SMenuItem i) => new Regex(mi.m_strMenuNameInColorSet).IsMatch(i.m_strMenuFileName));
  820. }
  821. else
  822. {
  823. mi.m_listColorSet = this.m_dicColor[mi.m_eColorSetMPN];
  824. }
  825. }
  826. if (0.5f < Time.realtimeSinceStartup - time)
  827. {
  828. yield return null;
  829. time = Time.realtimeSinceStartup;
  830. }
  831. }
  832. for (int j = 0; j < this.m_listCategory.Count; j++)
  833. {
  834. this.m_listCategory[j].SortPartsType();
  835. }
  836. for (int k = 0; k < this.m_listCategory.Count; k++)
  837. {
  838. this.m_listCategory[k].SortItem();
  839. }
  840. foreach (SceneEdit.SCategory scategory in this.m_listCategory)
  841. {
  842. if (scategory.m_eCategory == SceneEditInfo.EMenuCategory.プリセット || scategory.m_eCategory == SceneEditInfo.EMenuCategory.ランダム || scategory.m_eCategory == SceneEditInfo.EMenuCategory.プロフィ\u30FCル || scategory.m_eCategory == SceneEditInfo.EMenuCategory.着衣設定)
  843. {
  844. scategory.m_isEnabled = true;
  845. }
  846. else
  847. {
  848. scategory.m_isEnabled = false;
  849. foreach (SceneEdit.SPartsType spartsType in scategory.m_listPartsType)
  850. {
  851. if (spartsType.m_isEnabled)
  852. {
  853. scategory.m_isEnabled = true;
  854. break;
  855. }
  856. }
  857. }
  858. }
  859. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  860. {
  861. SceneEditInfo.EMenuCategory[] array = new SceneEditInfo.EMenuCategory[]
  862. {
  863. SceneEditInfo.EMenuCategory.セット,
  864. SceneEditInfo.EMenuCategory.プリセット,
  865. SceneEditInfo.EMenuCategory.ランダム,
  866. SceneEditInfo.EMenuCategory.プロフィ\u30FCル
  867. };
  868. SceneEditInfo.EMenuCategory[] array2 = array;
  869. for (int l = 0; l < array2.Length; l++)
  870. {
  871. SceneEditInfo.EMenuCategory cate = array2[l];
  872. this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cate).m_isEnabled = false;
  873. }
  874. }
  875. else if (this.maid.status.heroineType == HeroineType.Sub)
  876. {
  877. SceneEditInfo.EMenuCategory[] array3 = new SceneEditInfo.EMenuCategory[]
  878. {
  879. SceneEditInfo.EMenuCategory.プロフィ\u30FCル
  880. };
  881. SceneEditInfo.EMenuCategory[] array4 = array3;
  882. for (int m = 0; m < array4.Length; m++)
  883. {
  884. SceneEditInfo.EMenuCategory cate = array4[m];
  885. this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cate).m_isEnabled = false;
  886. }
  887. }
  888. this.UpdatePanel_Category();
  889. yield break;
  890. }
  891. private void InitCategoryList()
  892. {
  893. for (int i = 0; i < this.m_listCategory.Count; i++)
  894. {
  895. this.m_listCategory[i].Dispose();
  896. }
  897. this.m_listCategory.Clear();
  898. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.頭.ToString(), SceneEditInfo.EMenuCategory.頭));
  899. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.髪.ToString(), SceneEditInfo.EMenuCategory.髪));
  900. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.身体.ToString(), SceneEditInfo.EMenuCategory.身体));
  901. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.服装.ToString(), SceneEditInfo.EMenuCategory.服装));
  902. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.アクセサリ.ToString(), SceneEditInfo.EMenuCategory.アクセサリ));
  903. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  904. {
  905. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.着衣設定.ToString(), SceneEditInfo.EMenuCategory.着衣設定));
  906. }
  907. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.セット.ToString(), SceneEditInfo.EMenuCategory.セット));
  908. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.プリセット.ToString(), SceneEditInfo.EMenuCategory.プリセット));
  909. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.ランダム.ToString(), SceneEditInfo.EMenuCategory.ランダム));
  910. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.プロフィ\u30FCル.ToString(), SceneEditInfo.EMenuCategory.プロフィ\u30FCル));
  911. }
  912. public static void ReadMenuItemDataFromNative(SceneEdit.SMenuItem mi, int menuDataBaseIndex)
  913. {
  914. MenuDataBase menuDataBase = GameMain.Instance.MenuDataBase;
  915. menuDataBase.SetIndex(menuDataBaseIndex);
  916. mi.m_strMenuName = menuDataBase.GetMenuName();
  917. mi.m_strInfo = menuDataBase.GetItemInfoText();
  918. mi.m_mpn = (MPN)menuDataBase.GetCategoryMpn();
  919. mi.m_strCateName = menuDataBase.GetCategoryMpnText();
  920. mi.m_eColorSetMPN = (MPN)menuDataBase.GetColorSetMpn();
  921. mi.m_strMenuNameInColorSet = menuDataBase.GetMenuNameInColorSet();
  922. mi.m_pcMultiColorID = (MaidParts.PARTS_COLOR)menuDataBase.GetMultiColorId();
  923. mi.m_boDelOnly = menuDataBase.GetBoDelOnly();
  924. mi.m_fPriority = menuDataBase.GetPriority();
  925. mi.m_bMan = menuDataBase.GetIsMan();
  926. mi.m_bOld = (menuDataBase.GetVersion() < 2000);
  927. string iconS = menuDataBase.GetIconS();
  928. if (!string.IsNullOrEmpty(iconS))
  929. {
  930. try
  931. {
  932. mi.m_texIcon = ImportCM.CreateTexture(iconS);
  933. mi.m_texIconRandomColor = mi.m_texIcon;
  934. }
  935. catch (Exception)
  936. {
  937. Debug.LogError("Error:");
  938. }
  939. }
  940. }
  941. public static bool GetMenuItemSetUP(SceneEdit.SMenuItem mi, string f_strMenuFileName, bool f_bMan = false)
  942. {
  943. if (f_strMenuFileName.Contains("_zurashi"))
  944. {
  945. return false;
  946. }
  947. if (f_strMenuFileName.Contains("_mekure"))
  948. {
  949. return false;
  950. }
  951. f_strMenuFileName = Path.GetFileName(f_strMenuFileName);
  952. mi.m_strMenuFileName = f_strMenuFileName;
  953. mi.m_nMenuFileRID = f_strMenuFileName.ToLower().GetHashCode();
  954. try
  955. {
  956. if (!SceneEdit.InitMenuItemScript(mi, f_strMenuFileName, f_bMan))
  957. {
  958. NDebug.Assert(false, "メニュースクリプトが読めませんでした。" + f_strMenuFileName);
  959. }
  960. }
  961. catch (Exception ex)
  962. {
  963. Debug.LogError(string.Concat(new string[]
  964. {
  965. "GetMenuItemSetUP 例外/",
  966. f_strMenuFileName,
  967. "/",
  968. ex.Message,
  969. " StackTrace/",
  970. ex.StackTrace
  971. }));
  972. return false;
  973. }
  974. return true;
  975. }
  976. public static bool InitModMenuItemScript(SceneEdit.SMenuItem mi, string f_strModFileName)
  977. {
  978. byte[] buffer = null;
  979. try
  980. {
  981. using (FileStream fileStream = new FileStream(f_strModFileName, FileMode.Open))
  982. {
  983. if (fileStream == null)
  984. {
  985. Debug.LogWarning("MODアイテムメニューファイルが見つかりません。");
  986. return false;
  987. }
  988. buffer = new byte[fileStream.Length];
  989. fileStream.Read(buffer, 0, (int)fileStream.Length);
  990. }
  991. }
  992. catch (Exception ex)
  993. {
  994. Debug.LogError("InitModMenuItemScript MODアイテムメニューファイルが読み込めませんでした。 : " + f_strModFileName + " : " + ex.Message);
  995. return false;
  996. }
  997. BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer), Encoding.UTF8);
  998. string text = binaryReader.ReadString();
  999. NDebug.Assert(text == "CM3D2_MOD", "InitModMenuItemScript 例外 : ヘッダーファイルが不正です。" + text);
  1000. int num = binaryReader.ReadInt32();
  1001. string text2 = binaryReader.ReadString();
  1002. string text3 = binaryReader.ReadString();
  1003. string strMenuName = binaryReader.ReadString();
  1004. string strCateName = binaryReader.ReadString();
  1005. string text4 = binaryReader.ReadString();
  1006. string text5 = binaryReader.ReadString();
  1007. MPN mpn = MPN.null_mpn;
  1008. try
  1009. {
  1010. mpn = (MPN)Enum.Parse(typeof(MPN), text5);
  1011. }
  1012. catch
  1013. {
  1014. NDebug.Assert("カテゴリがありません。" + text5, false);
  1015. }
  1016. string text6 = string.Empty;
  1017. if (mpn != MPN.null_mpn)
  1018. {
  1019. text6 = binaryReader.ReadString();
  1020. }
  1021. string s = binaryReader.ReadString();
  1022. int num2 = binaryReader.ReadInt32();
  1023. Dictionary<string, byte[]> dictionary = new Dictionary<string, byte[]>();
  1024. for (int i = 0; i < num2; i++)
  1025. {
  1026. string key = binaryReader.ReadString();
  1027. int count = binaryReader.ReadInt32();
  1028. byte[] value = binaryReader.ReadBytes(count);
  1029. dictionary.Add(key, value);
  1030. }
  1031. binaryReader.Close();
  1032. binaryReader = null;
  1033. mi.m_bMod = true;
  1034. mi.m_strMenuFileName = Path.GetFileName(f_strModFileName);
  1035. mi.m_nMenuFileRID = mi.m_strMenuFileName.ToLower().GetHashCode();
  1036. mi.m_strMenuName = strMenuName;
  1037. mi.m_strInfo = text4.Replace("《改行》", "\n");
  1038. mi.m_strCateName = strCateName;
  1039. try
  1040. {
  1041. mi.m_mpn = (MPN)Enum.Parse(typeof(MPN), mi.m_strCateName);
  1042. }
  1043. catch
  1044. {
  1045. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1046. mi.m_mpn = MPN.null_mpn;
  1047. }
  1048. if (mpn != MPN.null_mpn)
  1049. {
  1050. mi.m_eColorSetMPN = mpn;
  1051. if (!string.IsNullOrEmpty(text6))
  1052. {
  1053. mi.m_strMenuNameInColorSet = text6;
  1054. }
  1055. }
  1056. if (!string.IsNullOrEmpty(text2))
  1057. {
  1058. byte[] data = dictionary[text2];
  1059. mi.m_texIcon = new Texture2D(1, 1, TextureFormat.RGBA32, false);
  1060. mi.m_texIcon.LoadImage(data);
  1061. mi.m_texIconRandomColor = mi.m_texIcon;
  1062. }
  1063. mi.m_fPriority = 999f;
  1064. using (StringReader stringReader = new StringReader(s))
  1065. {
  1066. string empty = string.Empty;
  1067. string text7;
  1068. while ((text7 = stringReader.ReadLine()) != null)
  1069. {
  1070. string[] array = text7.Split(new char[]
  1071. {
  1072. '\t',
  1073. ' '
  1074. }, StringSplitOptions.RemoveEmptyEntries);
  1075. if (array[0] == "テクスチャ変更")
  1076. {
  1077. MaidParts.PARTS_COLOR pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  1078. if (array.Length == 6)
  1079. {
  1080. string text8 = array[5];
  1081. try
  1082. {
  1083. pcMultiColorID = (MaidParts.PARTS_COLOR)Enum.Parse(typeof(MaidParts.PARTS_COLOR), text8.ToUpper());
  1084. }
  1085. catch
  1086. {
  1087. NDebug.Assert("無限色IDがありません。" + text8, false);
  1088. }
  1089. mi.m_pcMultiColorID = pcMultiColorID;
  1090. }
  1091. }
  1092. }
  1093. }
  1094. return true;
  1095. }
  1096. private bool AddMenuItemToList(SceneEdit.SMenuItem f_mi)
  1097. {
  1098. MPN mpn = f_mi.m_mpn;
  1099. if (f_mi.m_mpn == MPN.null_mpn)
  1100. {
  1101. Debug.LogWarning("カテゴリがnullの為、メニュー表示しません。" + f_mi.m_strCateName);
  1102. return false;
  1103. }
  1104. SceneEditInfo.CCateNameType cateType;
  1105. if (mpn != MPN.null_mpn && SceneEditInfo.m_dicPartsTypePair.TryGetValue(mpn, out cateType))
  1106. {
  1107. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Item || cateType.m_eType == SceneEditInfo.CCateNameType.EType.Set || cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1108. {
  1109. SceneEdit.SCategory scategory = this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cateType.m_eMenuCate);
  1110. SceneEdit.SPartsType spartsType = scategory.m_listPartsType.Find((SceneEdit.SPartsType p) => p.m_ePartsType == cateType.m_ePartsType);
  1111. if (spartsType == null)
  1112. {
  1113. string f_strPartsTypeName = string.Empty;
  1114. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1115. {
  1116. if (!SceneEditInfo.m_dicSliderPartsTypeBtnName.TryGetValue(cateType.m_ePartsType, out f_strPartsTypeName))
  1117. {
  1118. NDebug.Assert("スライダー群に対するパーツタイプ名がみつかりませんでした。", false);
  1119. }
  1120. }
  1121. else
  1122. {
  1123. f_strPartsTypeName = cateType.m_strBtnPartsTypeName;
  1124. }
  1125. spartsType = new SceneEdit.SPartsType(cateType.m_eType, mpn, f_strPartsTypeName, cateType.m_ePartsType);
  1126. if (this.enabledMpns.Count == 0)
  1127. {
  1128. spartsType.m_isEnabled = true;
  1129. }
  1130. else
  1131. {
  1132. spartsType.m_isEnabled = this.enabledMpns.Contains(spartsType.m_mpn);
  1133. }
  1134. scategory.m_listPartsType.Add(spartsType);
  1135. }
  1136. f_mi.m_ParentPartsType = spartsType;
  1137. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1138. {
  1139. f_mi.m_fPriority = (float)cateType.m_nIdx;
  1140. }
  1141. spartsType.m_listMenu.Add(f_mi);
  1142. }
  1143. else if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Color)
  1144. {
  1145. f_mi.m_bColor = true;
  1146. if (!this.m_dicColor.ContainsKey(f_mi.m_mpn))
  1147. {
  1148. this.m_dicColor.Add(f_mi.m_mpn, new List<SceneEdit.SMenuItem>());
  1149. }
  1150. this.m_dicColor[f_mi.m_mpn].Add(f_mi);
  1151. }
  1152. }
  1153. return true;
  1154. }
  1155. public static bool InitMenuItemScript(SceneEdit.SMenuItem mi, string f_strMenuFileName, bool f_bMan)
  1156. {
  1157. if (f_strMenuFileName.IndexOf("mod_") == 0)
  1158. {
  1159. string modPathFileName = Menu.GetModPathFileName(f_strMenuFileName);
  1160. return !string.IsNullOrEmpty(modPathFileName) && SceneEdit.InitModMenuItemScript(mi, modPathFileName);
  1161. }
  1162. try
  1163. {
  1164. using (AFileBase afileBase = GameUty.FileOpen(f_strMenuFileName, null))
  1165. {
  1166. NDebug.Assert(afileBase.IsValid(), "メニューファイルが存在しません。 :" + f_strMenuFileName);
  1167. if (SceneEdit.m_byItemFileBuffer == null)
  1168. {
  1169. SceneEdit.m_byItemFileBuffer = new byte[System.Math.Max(500000, afileBase.GetSize())];
  1170. }
  1171. else if (SceneEdit.m_byItemFileBuffer.Length < afileBase.GetSize())
  1172. {
  1173. SceneEdit.m_byItemFileBuffer = new byte[afileBase.GetSize()];
  1174. }
  1175. afileBase.Read(ref SceneEdit.m_byItemFileBuffer, afileBase.GetSize());
  1176. }
  1177. }
  1178. catch (Exception ex)
  1179. {
  1180. Debug.LogError(string.Concat(new string[]
  1181. {
  1182. "メニューファイルがが読み込めませんでした。 : ",
  1183. f_strMenuFileName,
  1184. " : ",
  1185. ex.Message,
  1186. " : StackTrace :\n",
  1187. ex.StackTrace
  1188. }));
  1189. throw ex;
  1190. }
  1191. BinaryReader binaryReader = new BinaryReader(new MemoryStream(SceneEdit.m_byItemFileBuffer), Encoding.UTF8);
  1192. string text = binaryReader.ReadString();
  1193. NDebug.Assert(text == "CM3D2_MENU", "ProcScriptBin 例外 : ヘッダーファイルが不正です。" + text);
  1194. int num = binaryReader.ReadInt32();
  1195. string path = binaryReader.ReadString();
  1196. string text2 = binaryReader.ReadString();
  1197. string text3 = binaryReader.ReadString();
  1198. string text4 = binaryReader.ReadString();
  1199. long num2 = (long)binaryReader.ReadInt32();
  1200. int num3 = 0;
  1201. string text5 = null;
  1202. string text6 = string.Empty;
  1203. string text7 = string.Empty;
  1204. try
  1205. {
  1206. for (;;)
  1207. {
  1208. int num4 = (int)binaryReader.ReadByte();
  1209. text7 = text6;
  1210. text6 = string.Empty;
  1211. if (num4 == 0)
  1212. {
  1213. break;
  1214. }
  1215. for (int i = 0; i < num4; i++)
  1216. {
  1217. text6 = text6 + "\"" + binaryReader.ReadString() + "\" ";
  1218. }
  1219. if (!(text6 == string.Empty))
  1220. {
  1221. string stringCom = UTY.GetStringCom(text6);
  1222. string[] stringList = UTY.GetStringList(text6);
  1223. if (stringCom == "name")
  1224. {
  1225. string text8 = stringList[1];
  1226. string text9 = string.Empty;
  1227. string arg = string.Empty;
  1228. int j = 0;
  1229. while (j < text8.Length && text8[j] != '\u3000' && text8[j] != ' ')
  1230. {
  1231. text9 += text8[j];
  1232. j++;
  1233. }
  1234. while (j < text8.Length)
  1235. {
  1236. arg += text8[j];
  1237. j++;
  1238. }
  1239. mi.m_strMenuName = text9;
  1240. }
  1241. else if (stringCom == "setumei")
  1242. {
  1243. mi.m_strInfo = stringList[1];
  1244. mi.m_strInfo = mi.m_strInfo.Replace("《改行》", "\n");
  1245. }
  1246. else if (stringCom == "category")
  1247. {
  1248. string strCateName = stringList[1].ToLower();
  1249. mi.m_strCateName = strCateName;
  1250. try
  1251. {
  1252. mi.m_mpn = (MPN)Enum.Parse(typeof(MPN), mi.m_strCateName);
  1253. }
  1254. catch
  1255. {
  1256. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1257. mi.m_mpn = MPN.null_mpn;
  1258. }
  1259. }
  1260. else if (stringCom == "color_set")
  1261. {
  1262. try
  1263. {
  1264. mi.m_eColorSetMPN = (MPN)Enum.Parse(typeof(MPN), stringList[1].ToLower());
  1265. }
  1266. catch
  1267. {
  1268. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1269. }
  1270. if (stringList.Length >= 3)
  1271. {
  1272. mi.m_strMenuNameInColorSet = stringList[2].ToLower();
  1273. }
  1274. }
  1275. else if (stringCom == "tex" || stringCom == "テクスチャ変更")
  1276. {
  1277. MaidParts.PARTS_COLOR pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  1278. if (stringList.Length == 6)
  1279. {
  1280. string text10 = stringList[5];
  1281. try
  1282. {
  1283. pcMultiColorID = (MaidParts.PARTS_COLOR)Enum.Parse(typeof(MaidParts.PARTS_COLOR), text10.ToUpper());
  1284. }
  1285. catch
  1286. {
  1287. NDebug.Assert("無限色IDがありません。" + text10, false);
  1288. }
  1289. mi.m_pcMultiColorID = pcMultiColorID;
  1290. }
  1291. }
  1292. else if (stringCom == "icon" || stringCom == "icons")
  1293. {
  1294. text5 = stringList[1];
  1295. }
  1296. else if (!(stringCom == "iconl"))
  1297. {
  1298. if (!(stringCom == "setstr"))
  1299. {
  1300. if (!(stringCom == "アイテムパラメータ"))
  1301. {
  1302. if (stringCom == "saveitem")
  1303. {
  1304. string text11 = stringList[1];
  1305. if (text11 == string.Empty)
  1306. {
  1307. Debug.LogError("err SaveItem \"" + text11);
  1308. }
  1309. if (text11 == null)
  1310. {
  1311. Debug.LogError("err SaveItem null=\"" + text11);
  1312. }
  1313. if (text11 != string.Empty)
  1314. {
  1315. }
  1316. }
  1317. else if (!(stringCom == "catno"))
  1318. {
  1319. if (stringCom == "additem")
  1320. {
  1321. num3++;
  1322. }
  1323. else if (stringCom == "unsetitem")
  1324. {
  1325. mi.m_boDelOnly = true;
  1326. }
  1327. else if (stringCom == "priority")
  1328. {
  1329. mi.m_fPriority = float.Parse(stringList[1]);
  1330. }
  1331. else if (stringCom == "メニューフォルダ" && stringList[1].ToLower() == "man")
  1332. {
  1333. mi.m_bMan = true;
  1334. }
  1335. }
  1336. }
  1337. }
  1338. }
  1339. }
  1340. }
  1341. }
  1342. catch (Exception ex2)
  1343. {
  1344. Debug.LogError(string.Concat(new string[]
  1345. {
  1346. "Exception ",
  1347. Path.GetFileName(path),
  1348. " 現在処理中だった行 = ",
  1349. text6,
  1350. " 以前の行 = ",
  1351. text7,
  1352. " ",
  1353. ex2.Message,
  1354. "StackTrace:\n",
  1355. ex2.StackTrace
  1356. }));
  1357. throw ex2;
  1358. }
  1359. if (text5 != null && text5 != string.Empty)
  1360. {
  1361. try
  1362. {
  1363. mi.m_texIcon = ImportCM.CreateTexture(text5);
  1364. mi.m_texIconRandomColor = mi.m_texIcon;
  1365. }
  1366. catch (Exception)
  1367. {
  1368. Debug.LogError("Error:");
  1369. }
  1370. }
  1371. binaryReader.Close();
  1372. return true;
  1373. }
  1374. private bool UpdatePanel_Category()
  1375. {
  1376. this.m_listNg2Cate.Clear();
  1377. foreach (GameObject obj in this.m_listBtnCate)
  1378. {
  1379. UnityEngine.Object.DestroyImmediate(obj);
  1380. }
  1381. this.m_listBtnCate.Clear();
  1382. for (int i = 0; i < this.m_listCategory.Count; i++)
  1383. {
  1384. SceneEdit.SCategory scategory = this.m_listCategory[i];
  1385. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonCate");
  1386. GameObject gameObject = NGUITools.AddChild(this.m_Panel_Category.goGrid, @object as GameObject);
  1387. UILabel uilabel = gameObject.GetComponentsInChildren<UILabel>(true)[0];
  1388. Localize component = uilabel.gameObject.GetComponent<Localize>();
  1389. if (component != null)
  1390. {
  1391. component.SetTerm("SceneEdit/カテゴリー/" + scategory.m_strCateName);
  1392. }
  1393. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  1394. buttonEdit.m_Category = scategory;
  1395. UIButton uibutton = gameObject.GetComponentsInChildren<UIButton>(true)[0];
  1396. uibutton.isEnabled = scategory.m_isEnabled;
  1397. if (uibutton.isEnabled)
  1398. {
  1399. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  1400. }
  1401. buttonEdit.m_goFrame = gameObject.transform.Find("Frame").gameObject;
  1402. buttonEdit.m_goFrame.transform.GetComponent<UISprite>().enabled = false;
  1403. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  1404. buttonEdit.m_colBtnDefault = component2.defaultColor;
  1405. this.m_listBtnCate.Add(gameObject);
  1406. }
  1407. this.m_Panel_Category.gcScrollView.ResetPosition();
  1408. this.m_Panel_Category.gcUIGrid.Reposition();
  1409. this.m_Panel_PartsType.SetActive(false);
  1410. this.m_Panel_MenuItem.SetActive(false);
  1411. this.m_Panel_SetItem.SetActive(false);
  1412. this.m_Panel_SliderItem.SetActive(false);
  1413. this.m_Panel_ColorSet.SetActive(false);
  1414. this.m_Panel_GroupSet.SetActive(false);
  1415. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1416. if (this.highlightSelector != null)
  1417. {
  1418. this.highlightSelector.visible = true;
  1419. this.highlightSelector.visible = false;
  1420. }
  1421. return true;
  1422. }
  1423. private void UpdatePanel_PartsType(SceneEdit.SCategory f_cate)
  1424. {
  1425. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  1426. this.m_info.Close();
  1427. this.m_Panel_PartsType.SetActive(true);
  1428. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  1429. this.m_Panel_PartsType.VisibleArrow(false);
  1430. this.m_misDelOnly = null;
  1431. for (int i = 0; i < this.m_listBtnPartsType.Count; i++)
  1432. {
  1433. GameObject obj = this.m_listBtnPartsType[i];
  1434. UnityEngine.Object.DestroyImmediate(obj);
  1435. }
  1436. this.m_listBtnPartsType.Clear();
  1437. for (int j = 0; j < this.m_listSliderItem.Count; j++)
  1438. {
  1439. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[j];
  1440. sliderItemSet.Clear();
  1441. }
  1442. this.m_listSliderItem.Clear();
  1443. for (int k = 0; k < this.m_listBtnMenuItem.Count; k++)
  1444. {
  1445. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[k];
  1446. menuItemSet.Clear();
  1447. }
  1448. this.m_listBtnMenuItem.Clear();
  1449. for (int l = 0; l < this.m_listBtnColorSet.Count; l++)
  1450. {
  1451. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[l];
  1452. colorItemSet.Clear();
  1453. }
  1454. this.m_listBtnColorSet.Clear();
  1455. for (int m = 0; m < this.m_listBtnGroupMember.Count; m++)
  1456. {
  1457. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnGroupMember[m];
  1458. menuItemSet2.Clear();
  1459. }
  1460. this.m_listBtnGroupMember.Clear();
  1461. for (int n = 0; n < f_cate.m_listPartsType.Count; n++)
  1462. {
  1463. SceneEdit.SPartsType spartsType = f_cate.m_listPartsType[n];
  1464. if (MPN.EarNone > spartsType.m_mpn || spartsType.m_mpn > MPN.EarScl || PluginData.IsEnabled("GP001"))
  1465. {
  1466. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonCate");
  1467. GameObject gameObject = NGUITools.AddChild(this.m_Panel_PartsType.goGrid, @object as GameObject);
  1468. UILabel uilabel = gameObject.GetComponentsInChildren<UILabel>(true)[0];
  1469. Localize component = uilabel.gameObject.GetComponent<Localize>();
  1470. if (component != null)
  1471. {
  1472. component.SetTerm("SceneEdit/カテゴリー/サブ/" + spartsType.m_strPartsTypeName);
  1473. }
  1474. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  1475. buttonEdit.m_PartsType = spartsType;
  1476. UIButton uibutton = gameObject.GetComponentsInChildren<UIButton>(true)[0];
  1477. uibutton.isEnabled = spartsType.m_isEnabled;
  1478. if (uibutton.isEnabled)
  1479. {
  1480. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  1481. }
  1482. buttonEdit.m_goFrame = gameObject.transform.Find("Frame").gameObject;
  1483. buttonEdit.m_goFrame.transform.GetComponent<UISprite>().enabled = false;
  1484. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  1485. buttonEdit.m_colBtnDefault = component2.defaultColor;
  1486. this.m_listBtnPartsType.Add(gameObject);
  1487. }
  1488. }
  1489. this.m_Panel_PartsType.ResetScrollPos(0.5f);
  1490. this.m_Panel_MenuItem.ResetScrollPos(0f);
  1491. this.m_Panel_SetItem.ResetScrollPos(0f);
  1492. this.m_Panel_SliderItem.ResetScrollPos(0f);
  1493. }
  1494. private void UpdatePanel_MenuItem(SceneEdit.SPartsType f_pt)
  1495. {
  1496. if (f_pt.m_ePartsType == "set_maidwear" || f_pt.m_ePartsType == "set_mywear" || f_pt.m_ePartsType == "set_underwear" || f_pt.m_ePartsType == "set_body")
  1497. {
  1498. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT_MORE);
  1499. }
  1500. else
  1501. {
  1502. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  1503. }
  1504. this.m_misDelOnly = null;
  1505. this.m_info.Close();
  1506. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  1507. for (int i = 0; i < this.m_listSliderItem.Count; i++)
  1508. {
  1509. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[i];
  1510. sliderItemSet.Clear();
  1511. }
  1512. this.m_listSliderItem.Clear();
  1513. for (int j = 0; j < this.m_listBtnMenuItem.Count; j++)
  1514. {
  1515. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[j];
  1516. menuItemSet.Clear();
  1517. }
  1518. this.m_listBtnMenuItem.Clear();
  1519. for (int k = 0; k < this.m_listBtnColorSet.Count; k++)
  1520. {
  1521. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[k];
  1522. colorItemSet.Clear();
  1523. }
  1524. this.m_listBtnColorSet.Clear();
  1525. for (int l = 0; l < this.m_listBtnGroupMember.Count; l++)
  1526. {
  1527. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnGroupMember[l];
  1528. menuItemSet2.Clear();
  1529. }
  1530. this.m_listBtnGroupMember.Clear();
  1531. float num = -1f;
  1532. if (this.highlightSelector != null)
  1533. {
  1534. this.highlightSelector.visible = false;
  1535. }
  1536. if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Item || f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Set)
  1537. {
  1538. if (!string.IsNullOrEmpty(this.last_select_category_name_))
  1539. {
  1540. if (this.m_Panel_MenuItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1541. {
  1542. this.backup_category_scroll_pos_[this.last_select_category_name_] = Mathf.Round(this.m_Panel_MenuItem.gcScrollBar.value * 100f) / 100f;
  1543. }
  1544. if (this.m_Panel_SetItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1545. {
  1546. this.backup_category_scroll_pos_[this.last_select_category_name_] = Mathf.Round(this.m_Panel_SetItem.gcScrollBar.value * 100f) / 100f;
  1547. }
  1548. }
  1549. if (this.backup_category_scroll_pos_.ContainsKey(f_pt.m_strPartsTypeName))
  1550. {
  1551. num = this.backup_category_scroll_pos_[f_pt.m_strPartsTypeName];
  1552. }
  1553. this.m_Panel_MenuItem.SetActive(false);
  1554. this.m_Panel_SetItem.SetActive(false);
  1555. SceneEdit.UIPanelSet uipanelSet = null;
  1556. string f_strPrefabName = string.Empty;
  1557. bool f_bSelectedFrame = false;
  1558. if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Item)
  1559. {
  1560. uipanelSet = this.m_Panel_MenuItem;
  1561. f_strPrefabName = "ButtonItem";
  1562. f_bSelectedFrame = true;
  1563. }
  1564. else if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Set)
  1565. {
  1566. uipanelSet = this.m_Panel_SetItem;
  1567. f_strPrefabName = "ButtonSet";
  1568. f_bSelectedFrame = false;
  1569. this.customPartsWindowVisibleButton.windowVisible = false;
  1570. this.customPartsWindowVisibleButton.visible = false;
  1571. }
  1572. this.m_Panel_SliderItem.SetActive(false);
  1573. this.m_Panel_ColorSet.SetActive(false);
  1574. this.m_Panel_GroupSet.SetActive(false);
  1575. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1576. uipanelSet.SetActive(true);
  1577. for (int m = 0; m < f_pt.m_listMenu.Count; m++)
  1578. {
  1579. SceneEdit.SMenuItem smenuItem = f_pt.m_listMenu[m];
  1580. bool flag = this.m_bUseGroup;
  1581. if (smenuItem.m_mpn == MPN.set_body)
  1582. {
  1583. flag = false;
  1584. }
  1585. if (!flag || !smenuItem.m_bMember)
  1586. {
  1587. SceneEdit.MenuItemSet menuItemSet3 = new SceneEdit.MenuItemSet(uipanelSet.goGrid, smenuItem, f_strPrefabName, f_bSelectedFrame);
  1588. if (smenuItem.m_boDelOnly)
  1589. {
  1590. this.m_misDelOnly = menuItemSet3;
  1591. }
  1592. if (menuItemSet3.mi.m_strCateName.IndexOf("set_") != -1 && menuItemSet3.mi.m_bGroupLeader && flag)
  1593. {
  1594. EventDelegate.Add(menuItemSet3.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallbackFromSetGroup));
  1595. }
  1596. else
  1597. {
  1598. EventDelegate.Add(menuItemSet3.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  1599. }
  1600. if (smenuItem.m_bGroupLeader && flag)
  1601. {
  1602. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallbackOnGroup));
  1603. }
  1604. else
  1605. {
  1606. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  1607. }
  1608. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  1609. this.m_listBtnMenuItem.Add(menuItemSet3);
  1610. }
  1611. }
  1612. uipanelSet.gcUIGrid.GetComponent<UIGrid>().enabled = true;
  1613. if (f_pt.m_mpn == MPN.eye_hi && this.highlightSelector != null && this.isNewFace)
  1614. {
  1615. this.highlightSelector.visible = true;
  1616. }
  1617. this.UpdateSelectedMenuItem(f_pt);
  1618. this.last_select_category_name_ = f_pt.m_strPartsTypeName;
  1619. }
  1620. else if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1621. {
  1622. this.customPartsWindowVisibleButton.windowVisible = false;
  1623. this.customPartsWindowVisibleButton.visible = false;
  1624. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1625. this.m_Panel_MenuItem.SetActive(false);
  1626. this.m_Panel_SetItem.SetActive(false);
  1627. this.m_Panel_ColorSet.SetActive(false);
  1628. this.m_Panel_GroupSet.SetActive(false);
  1629. this.m_Panel_SliderItem.SetActive(true);
  1630. bool flag2 = false;
  1631. foreach (SceneEdit.SMenuItem smenuItem2 in f_pt.m_listMenu)
  1632. {
  1633. if (!smenuItem2.m_requestNewFace || this.isNewFace)
  1634. {
  1635. SceneEdit.SliderItemSet sliderItemSet2;
  1636. if (smenuItem2.m_mpn == MPN.EarNone)
  1637. {
  1638. SceneEdit.SwitchItemSet switchItemSet = new SceneEdit.SwitchItemSet();
  1639. switchItemSet.Create(this.m_Panel_SliderItem.goGrid, smenuItem2);
  1640. switchItemSet.onClickEvent = delegate(bool earNone, SceneEdit.SMenuItem menu)
  1641. {
  1642. int num2 = (!earNone) ? 0 : 1;
  1643. MaidProp prop = this.maid.GetProp(menu.m_strCateName);
  1644. if (prop.value != num2)
  1645. {
  1646. this.maid.SetProp(menu.m_strCateName, num2, false);
  1647. this.UpdateSliders();
  1648. this.maid.AllProcPropSeqStart();
  1649. }
  1650. };
  1651. sliderItemSet2 = switchItemSet;
  1652. }
  1653. else
  1654. {
  1655. sliderItemSet2 = new SceneEdit.SliderItemSet();
  1656. sliderItemSet2.Create(this.m_Panel_SliderItem.goGrid, smenuItem2);
  1657. EventDelegate.Add(sliderItemSet2.gcSlider.onChange, new EventDelegate.Callback(this.SlideCallback));
  1658. flag2 |= (smenuItem2.m_mpn == MPN.MuneYawaraka);
  1659. }
  1660. this.m_listSliderItem.Add(sliderItemSet2);
  1661. }
  1662. }
  1663. BaseMgr<BodyStatusMgr>.Instance.OpenPanel(flag2);
  1664. this.UpdateSliders();
  1665. }
  1666. this.m_Panel_MenuItem.ResetScrollPos(0f);
  1667. this.m_Panel_SetItem.ResetScrollPos(0f);
  1668. this.m_Panel_SliderItem.ResetScrollPos(0f);
  1669. if (num != -1f)
  1670. {
  1671. if (this.m_Panel_MenuItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1672. {
  1673. this.m_Panel_MenuItem.gcScrollBar.value = num;
  1674. }
  1675. if (this.m_Panel_SetItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1676. {
  1677. this.m_Panel_SetItem.gcScrollBar.value = num;
  1678. }
  1679. }
  1680. }
  1681. private void UpdateSelectedMenuItem(SceneEdit.SPartsType f_pt)
  1682. {
  1683. Maid maid = this.m_maid;
  1684. MaidProp prop = maid.GetProp(f_pt.m_mpn);
  1685. NDebug.Assert(prop != null, "指定MPNが不正です。");
  1686. SceneEdit.SMenuItem smenuItem = null;
  1687. if (this.m_misDelOnly != null)
  1688. {
  1689. this.m_misDelOnly.Selected(false);
  1690. }
  1691. for (int i = 0; i < this.m_listBtnMenuItem.Count; i++)
  1692. {
  1693. this.m_listBtnMenuItem[i].Selected(false);
  1694. }
  1695. bool flag = false;
  1696. HashSet<int> hashSet = new HashSet<int>();
  1697. foreach (SceneEdit.SubPropMpnData subPropMpnData in this.subPropDatas)
  1698. {
  1699. if (subPropMpnData.mpn == f_pt.m_mpn)
  1700. {
  1701. subPropMpnData.manager.UpdateAllItem();
  1702. flag = true;
  1703. if (subPropMpnData.manager.sloatItems != null)
  1704. {
  1705. foreach (SubSlotEditItem subSlotEditItem in subPropMpnData.manager.sloatItems)
  1706. {
  1707. if (!(subSlotEditItem == null) && subSlotEditItem.menuItem != null)
  1708. {
  1709. if (!hashSet.Contains(subSlotEditItem.menuItem.m_nMenuFileRID))
  1710. {
  1711. hashSet.Add(subSlotEditItem.menuItem.m_nMenuFileRID);
  1712. }
  1713. }
  1714. }
  1715. }
  1716. break;
  1717. }
  1718. }
  1719. bool flag2 = f_pt.m_mpn == MPN.eye_hi && this.isNewFace;
  1720. int num = (this.modeType != SceneEdit.ModeType.CostumeEdit) ? prop.nFileNameRID : prop.nTempFileNameRID;
  1721. int num2 = (!flag2) ? -1 : maid.GetProp(MPN.eye_hi_r).nFileNameRID;
  1722. if (num != 0)
  1723. {
  1724. for (int l = 0; l < this.m_listBtnMenuItem.Count; l++)
  1725. {
  1726. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[l];
  1727. SceneEdit.SMenuItem menuItem = menuItemSet.gcBtnEdit.m_MenuItem;
  1728. if (!menuItem.m_bGroupLeader || !this.m_bUseGroup)
  1729. {
  1730. bool flag3 = menuItem.m_nMenuFileRID == num;
  1731. if (flag && (!flag3 || hashSet.Count != 0))
  1732. {
  1733. flag3 = hashSet.Contains(menuItem.m_nMenuFileRID);
  1734. }
  1735. if (flag3)
  1736. {
  1737. menuItemSet.Selected(true);
  1738. smenuItem = menuItem;
  1739. bool flag4 = this.customPartsWindow.SetItem(menuItem);
  1740. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1741. {
  1742. flag4 = false;
  1743. }
  1744. if (!flag4)
  1745. {
  1746. this.customPartsWindowVisibleButton.windowVisible = false;
  1747. }
  1748. this.customPartsWindowVisibleButton.visible = flag4;
  1749. }
  1750. else if (flag2 && menuItem.m_nMenuFileRID == num2)
  1751. {
  1752. menuItemSet.Selected(true);
  1753. }
  1754. }
  1755. else
  1756. {
  1757. NDebug.Assert(hashSet.Count == 0, "SubPropとグループが競合しています");
  1758. bool flag5 = false;
  1759. int num3 = 0;
  1760. while (num3 < menuItem.m_listMember.Count && !flag5)
  1761. {
  1762. flag5 |= (menuItem.m_listMember[num3].m_nMenuFileRID == num);
  1763. num3++;
  1764. }
  1765. if (flag5)
  1766. {
  1767. menuItemSet.Selected(true);
  1768. smenuItem = menuItem;
  1769. bool flag6 = this.customPartsWindow.SetItem(menuItem);
  1770. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1771. {
  1772. flag6 = false;
  1773. }
  1774. if (!flag6)
  1775. {
  1776. this.customPartsWindowVisibleButton.windowVisible = false;
  1777. }
  1778. this.customPartsWindowVisibleButton.visible = flag6;
  1779. }
  1780. }
  1781. }
  1782. }
  1783. else
  1784. {
  1785. for (int m = 0; m < this.m_listBtnMenuItem.Count; m++)
  1786. {
  1787. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnMenuItem[m];
  1788. if (menuItemSet2.mi.m_listColorSet != null)
  1789. {
  1790. SceneEdit.SMenuItem smenuItem2;
  1791. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1792. {
  1793. smenuItem2 = menuItemSet2.mi.m_listColorSet.Find((SceneEdit.SMenuItem c) => c.m_nMenuFileRID == maid.GetProp(c.m_mpn).nTempFileNameRID);
  1794. }
  1795. else
  1796. {
  1797. smenuItem2 = menuItemSet2.mi.m_listColorSet.Find((SceneEdit.SMenuItem c) => c.m_nMenuFileRID == maid.GetProp(c.m_mpn).nFileNameRID);
  1798. }
  1799. if (smenuItem2 != null)
  1800. {
  1801. menuItemSet2.Selected(true);
  1802. smenuItem = menuItemSet2.mi;
  1803. }
  1804. }
  1805. }
  1806. }
  1807. if (smenuItem == null && this.m_misDelOnly != null)
  1808. {
  1809. this.m_misDelOnly.Selected(true);
  1810. }
  1811. this.UpdatePanel_ColorSet(smenuItem);
  1812. foreach (SceneEdit.SubPropMpnData subPropMpnData2 in this.subPropDatas)
  1813. {
  1814. subPropMpnData2.manager.visible = false;
  1815. }
  1816. this.UpdatePanel_GroupSet(smenuItem);
  1817. if (smenuItem != null)
  1818. {
  1819. foreach (SceneEdit.SubPropMpnData subPropMpnData3 in this.subPropDatas)
  1820. {
  1821. if (subPropMpnData3.mpn == smenuItem.m_mpn)
  1822. {
  1823. this.m_Panel_GroupSet.SetActive(true);
  1824. subPropMpnData3.manager.visible = true;
  1825. subPropMpnData3.manager.UpdateAllItem();
  1826. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 100f;
  1827. Vector3 localPosition = this.m_Panel_GroupSet.goMain.transform.localPosition;
  1828. localPosition.x = 23f;
  1829. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition;
  1830. this.m_Panel_GroupSet.ResetScrollPos(0f);
  1831. }
  1832. }
  1833. }
  1834. if (this.customPartsWindowVisibleButton.visible)
  1835. {
  1836. if (this.m_Panel_GroupSet.goMain.activeInHierarchy)
  1837. {
  1838. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(119f, 406f, 0f);
  1839. }
  1840. else if (this.m_Panel_ColorSet.goMain.activeInHierarchy)
  1841. {
  1842. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(60f, 406f, 0f);
  1843. }
  1844. else
  1845. {
  1846. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(0f, 406f, 0f);
  1847. }
  1848. }
  1849. }
  1850. private void UpdatePanel_GroupSet(SceneEdit.SMenuItem f_miSelected)
  1851. {
  1852. if (f_miSelected == null || f_miSelected.m_mpn == MPN.set_body || !f_miSelected.m_bGroupLeader || !this.m_bUseGroup)
  1853. {
  1854. this.m_Panel_GroupSet.SetActive(false);
  1855. return;
  1856. }
  1857. Maid maid = this.m_maid;
  1858. MaidProp prop = maid.GetProp(f_miSelected.m_mpn);
  1859. this.m_Panel_GroupSet.SetActive(true);
  1860. bool flag = this.m_listBtnGroupMember.Count != f_miSelected.m_listMember.Count;
  1861. if (!flag)
  1862. {
  1863. int num = 0;
  1864. while (num < f_miSelected.m_listMember.Count && !flag)
  1865. {
  1866. if (this.m_listBtnGroupMember[num].mi != f_miSelected.m_listMember[num])
  1867. {
  1868. flag = true;
  1869. }
  1870. num++;
  1871. }
  1872. }
  1873. bool flag2 = f_miSelected.m_strCateName.IndexOf("set_") != -1;
  1874. if (flag)
  1875. {
  1876. for (int i = 0; i < this.m_listBtnGroupMember.Count; i++)
  1877. {
  1878. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnGroupMember[i];
  1879. menuItemSet.Clear();
  1880. }
  1881. this.m_listBtnGroupMember.Clear();
  1882. for (int j = 0; j < f_miSelected.m_listMember.Count; j++)
  1883. {
  1884. SceneEdit.MenuItemSet menuItemSet2 = new SceneEdit.MenuItemSet(this.m_Panel_GroupSet.goGrid, f_miSelected.m_listMember[j], (!flag2) ? "ButtonItem" : "ButtonSet", true);
  1885. if (flag2)
  1886. {
  1887. menuItemSet2.ToSmall();
  1888. }
  1889. EventDelegate.Add(menuItemSet2.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  1890. EventDelegate.Add(menuItemSet2.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  1891. EventDelegate.Add(menuItemSet2.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  1892. this.m_listBtnGroupMember.Add(menuItemSet2);
  1893. if (!flag2)
  1894. {
  1895. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1896. {
  1897. menuItemSet2.Selected(prop != null && prop.nTempFileNameRID == f_miSelected.m_listMember[j].m_nMenuFileRID);
  1898. }
  1899. else
  1900. {
  1901. menuItemSet2.Selected(prop != null && prop.nFileNameRID == f_miSelected.m_listMember[j].m_nMenuFileRID);
  1902. }
  1903. }
  1904. }
  1905. if (flag2)
  1906. {
  1907. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 127f;
  1908. Vector3 localPosition = this.m_Panel_GroupSet.goMain.transform.localPosition;
  1909. localPosition.x = 117f;
  1910. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition;
  1911. }
  1912. else
  1913. {
  1914. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 100f;
  1915. Vector3 localPosition2 = this.m_Panel_GroupSet.goMain.transform.localPosition;
  1916. localPosition2.x = 23f;
  1917. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition2;
  1918. }
  1919. this.m_Panel_GroupSet.ResetScrollPos(0f);
  1920. }
  1921. else if (!flag2)
  1922. {
  1923. for (int k = 0; k < this.m_listBtnGroupMember.Count; k++)
  1924. {
  1925. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1926. {
  1927. this.m_listBtnGroupMember[k].Selected(prop != null && prop.nTempFileNameRID == this.m_listBtnGroupMember[k].mi.m_nMenuFileRID);
  1928. }
  1929. else
  1930. {
  1931. this.m_listBtnGroupMember[k].Selected(prop != null && prop.nFileNameRID == this.m_listBtnGroupMember[k].mi.m_nMenuFileRID);
  1932. }
  1933. }
  1934. }
  1935. }
  1936. private void UpdatePanel_ColorSet(SceneEdit.SMenuItem f_miSelected)
  1937. {
  1938. this.colorPaletteMgr.Close();
  1939. if (f_miSelected == null || f_miSelected.m_eColorSetMPN == MPN.null_mpn)
  1940. {
  1941. this.m_Panel_ColorSet.SetActive(false);
  1942. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1943. return;
  1944. }
  1945. if (f_miSelected.m_mpn == MPN.folder_mayu)
  1946. {
  1947. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(true);
  1948. this.m_CheckBoxMayuDrawPriority.check = this.m_maid.MayuDrawPriority;
  1949. }
  1950. if (this.modeType != SceneEdit.ModeType.CostumeEdit)
  1951. {
  1952. this.m_Panel_ColorSet.SetActive(true);
  1953. }
  1954. for (int i = 0; i < this.m_listBtnColorSet.Count; i++)
  1955. {
  1956. this.m_listBtnColorSet[i].Clear();
  1957. }
  1958. this.m_listBtnColorSet.Clear();
  1959. for (int j = 0; j < f_miSelected.m_listColorSet.Count; j++)
  1960. {
  1961. SceneEdit.SMenuItem f_mi = f_miSelected.m_listColorSet[j];
  1962. SceneEdit.ColorItemSet colorItemSet = new SceneEdit.ColorItemSet(this.m_Panel_ColorSet.goGrid, f_mi);
  1963. EventDelegate.Add(colorItemSet.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  1964. EventDelegate.Add(colorItemSet.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  1965. EventDelegate.Add(colorItemSet.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  1966. this.m_listBtnColorSet.Add(colorItemSet);
  1967. }
  1968. this.m_Panel_ColorSet.ResetScrollPos(0f);
  1969. this.UpdateSelected_ColorSet(f_miSelected.m_eColorSetMPN);
  1970. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1971. {
  1972. this.m_Panel_ColorSet.SetActive(false);
  1973. }
  1974. }
  1975. private void UpdateSelected_ColorSet(MPN f_mpn)
  1976. {
  1977. Maid maid = this.m_maid;
  1978. MaidProp prop = maid.GetProp(f_mpn);
  1979. NDebug.Assert(prop != null, "指定MPNが不正です。");
  1980. SceneEdit.SMenuItem smenuItem = null;
  1981. if (prop.nFileNameRID != 0)
  1982. {
  1983. for (int i = 0; i < this.m_listBtnColorSet.Count; i++)
  1984. {
  1985. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[i];
  1986. SceneEdit.SMenuItem menuItem = colorItemSet.gcBtnEdit.m_MenuItem;
  1987. colorItemSet.Selected(false);
  1988. if (menuItem.m_nMenuFileRID == prop.nFileNameRID)
  1989. {
  1990. colorItemSet.Selected(true);
  1991. smenuItem = menuItem;
  1992. }
  1993. }
  1994. if (smenuItem != null)
  1995. {
  1996. if (smenuItem.m_pcMultiColorID != MaidParts.PARTS_COLOR.NONE)
  1997. {
  1998. if (this.modeType != SceneEdit.ModeType.CostumeEdit)
  1999. {
  2000. this.colorPaletteMgr.Call(0, smenuItem.m_pcMultiColorID);
  2001. }
  2002. }
  2003. else
  2004. {
  2005. this.colorPaletteMgr.Close();
  2006. }
  2007. }
  2008. }
  2009. }
  2010. public void UpdateSliders()
  2011. {
  2012. for (int i = 0; i < this.m_listSliderItem.Count; i++)
  2013. {
  2014. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[i];
  2015. Maid maid = this.m_maid;
  2016. MaidProp prop = maid.GetProp(sliderItemSet.gcBtnEdit.m_SliderItem.m_strCateName);
  2017. if (sliderItemSet.gcBtnEdit.m_SliderItem.m_strCateName == "MuneL")
  2018. {
  2019. MaidProp prop2 = maid.GetProp(MPN.MuneS);
  2020. int num;
  2021. if (0 <= prop2.value && prop.value == 0)
  2022. {
  2023. num = (int)System.Math.Round((double)(-30f * ((float)(prop2.value - prop2.min) / (float)(prop2.max - prop2.min))), MidpointRounding.AwayFromZero);
  2024. }
  2025. else
  2026. {
  2027. num = prop.value;
  2028. }
  2029. int num2 = prop.min - 30;
  2030. sliderItemSet.SetValue((float)(num - num2) / (float)(prop.max - num2), num.ToString());
  2031. }
  2032. else
  2033. {
  2034. sliderItemSet.SetValue((float)(prop.value - prop.min) / (float)(prop.max - prop.min), prop.value.ToString());
  2035. }
  2036. if (MPN.EarNone < sliderItemSet.gcBtnEdit.m_SliderItem.m_mpn && sliderItemSet.gcBtnEdit.m_SliderItem.m_mpn <= MPN.EarScl)
  2037. {
  2038. bool isEnabled = maid.GetProp(MPN.EarNone).value == 0;
  2039. sliderItemSet.isEnabled = isEnabled;
  2040. }
  2041. }
  2042. BaseMgr<BodyStatusMgr>.Instance.UpdateBodyStatus();
  2043. }
  2044. public void CategoryUnSelect()
  2045. {
  2046. for (int i = 0; i < this.m_listBtnCate.Count; i++)
  2047. {
  2048. GameObject gameObject = this.m_listBtnCate[i];
  2049. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  2050. UISprite component = buttonEdit.m_goFrame.GetComponent<UISprite>();
  2051. component.enabled = false;
  2052. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  2053. component2.defaultColor = buttonEdit.m_colBtnDefault;
  2054. }
  2055. this.m_Panel_Category.VisibleArrow(false);
  2056. }
  2057. public void ProcMenuItem(SceneEdit.SMenuItem f_mi)
  2058. {
  2059. }
  2060. public void PartsTypeWearMode(MPN f_eMpn)
  2061. {
  2062. TBody.MaskMode maskMode;
  2063. if (SceneEditInfo.m_dicPartsTypeWearMode.TryGetValue(f_eMpn, out maskMode))
  2064. {
  2065. Maid maid = this.m_maid;
  2066. maid.body0.SetMaskMode(maskMode);
  2067. }
  2068. }
  2069. public void PartsTypeCamera(MPN f_eMpn)
  2070. {
  2071. SceneEditInfo.CamToBone camToBone;
  2072. if (this.m_viewreset.GetVisibleAutoCam() && SceneEditInfo.m_dicPartsTypeCamera.TryGetValue(f_eMpn, out camToBone))
  2073. {
  2074. Maid maid = this.m_maid;
  2075. if (string.IsNullOrEmpty(camToBone.bone))
  2076. {
  2077. this.CameraMoveTo(this.m_cameraMoveSupport.targetPosition, camToBone.distance, camToBone.angle, 0.5f);
  2078. }
  2079. else
  2080. {
  2081. Transform bone = maid.body0.GetBone(camToBone.bone);
  2082. if (bone != null)
  2083. {
  2084. this.CameraMoveTo(bone.position, camToBone.distance, camToBone.angle, 0.5f);
  2085. }
  2086. }
  2087. }
  2088. }
  2089. public void ClickCallbackFromSetGroup()
  2090. {
  2091. this.m_bOpenSetGroupPanel = true;
  2092. this.ClickCallback();
  2093. this.m_bOpenSetGroupPanel = false;
  2094. }
  2095. public void ClickCallback()
  2096. {
  2097. Maid maid = this.m_maid;
  2098. if (maid.IsBusy)
  2099. {
  2100. return;
  2101. }
  2102. ButtonEdit componentInChildren = UIButton.current.GetComponentInChildren<ButtonEdit>();
  2103. if (componentInChildren.m_MenuItem == null || !componentInChildren.m_MenuItem.m_bColor)
  2104. {
  2105. this.customPartsWindowVisibleButton.windowVisible = false;
  2106. }
  2107. if (componentInChildren.m_Category != null)
  2108. {
  2109. this.customPartsWindowVisibleButton.visible = false;
  2110. this.m_Panel_Category.VisibleArrow(false);
  2111. this.CategoryUnSelect();
  2112. this.colorPaletteMgr.Close();
  2113. UISprite component = componentInChildren.m_goFrame.GetComponent<UISprite>();
  2114. component.enabled = true;
  2115. UIButton component2 = componentInChildren.GetComponent<UIButton>();
  2116. component2.defaultColor = new Color(component2.defaultColor.r, component2.defaultColor.g, component2.defaultColor.b, 1f);
  2117. this.m_maid.OpenMouthLookTooth(false);
  2118. this.m_Panel_PartsType.SetActive(false);
  2119. this.m_Panel_MenuItem.SetActive(false);
  2120. this.m_Panel_SetItem.SetActive(false);
  2121. this.m_Panel_SliderItem.SetActive(false);
  2122. this.m_Panel_ColorSet.SetActive(false);
  2123. this.m_Panel_GroupSet.SetActive(false);
  2124. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  2125. if (this.highlightSelector != null)
  2126. {
  2127. this.highlightSelector.visible = false;
  2128. }
  2129. BaseMgr<RandomPresetMgr>.Instance.CloseRandomPresetPanel();
  2130. BaseMgr<PresetMgr>.Instance.ClosePresetPanel();
  2131. BaseMgr<ProfileMgr>.Instance.CloseProfilePanel();
  2132. BaseMgr<CostumePartsEnabledMgr>.Instance.CloseRandomPresetPanel();
  2133. if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.ランダム)
  2134. {
  2135. if (this.m_viewreset.GetVisibleAutoCam())
  2136. {
  2137. this.CameraReset(0.5f);
  2138. }
  2139. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2140. BaseMgr<RandomPresetMgr>.Instance.OpenRandomPresetPanel();
  2141. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2142. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2143. }
  2144. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.プリセット)
  2145. {
  2146. if (this.m_viewreset.GetVisibleAutoCam())
  2147. {
  2148. this.CameraReset(0.5f);
  2149. }
  2150. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2151. BaseMgr<PresetMgr>.Instance.OpenPresetPanel();
  2152. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2153. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2154. }
  2155. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.プロフィ\u30FCル)
  2156. {
  2157. if (this.m_viewreset.GetVisibleAutoCam())
  2158. {
  2159. this.CameraReset(0.5f);
  2160. }
  2161. BaseMgr<ProfileMgr>.Instance.OpenProfilePanel();
  2162. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2163. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2164. }
  2165. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.着衣設定)
  2166. {
  2167. if (this.m_viewreset.GetVisibleAutoCam())
  2168. {
  2169. this.CameraReset(0.5f);
  2170. }
  2171. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2172. BaseMgr<CostumePartsEnabledMgr>.Instance.OpenRandomPresetPanel();
  2173. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2174. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2175. }
  2176. else
  2177. {
  2178. this.UpdatePanel_PartsType(componentInChildren.m_Category);
  2179. }
  2180. this.m_Panel_Category.VisibleArrow(true);
  2181. this.m_Panel_Category.MoveArrow(componentInChildren.gameObject);
  2182. this.m_nNowMPN = MPN.null_mpn;
  2183. }
  2184. if (componentInChildren.m_PartsType != null)
  2185. {
  2186. for (int k = 0; k < this.m_listBtnPartsType.Count; k++)
  2187. {
  2188. GameObject gameObject = this.m_listBtnPartsType[k];
  2189. ButtonEdit componentInChildren2 = gameObject.GetComponentInChildren<ButtonEdit>();
  2190. UISprite component3 = componentInChildren2.m_goFrame.GetComponent<UISprite>();
  2191. component3.enabled = false;
  2192. UIButton component4 = componentInChildren2.GetComponent<UIButton>();
  2193. component4.defaultColor = componentInChildren2.m_colBtnDefault;
  2194. }
  2195. UISprite component5 = componentInChildren.m_goFrame.GetComponent<UISprite>();
  2196. component5.enabled = true;
  2197. UIButton component6 = componentInChildren.GetComponent<UIButton>();
  2198. component6.defaultColor = new Color(component6.defaultColor.r, component6.defaultColor.g, component6.defaultColor.b, 1f);
  2199. this.colorPaletteMgr.Close();
  2200. this.PartsTypeWearMode(componentInChildren.m_PartsType.m_mpn);
  2201. this.PartsTypeCamera(componentInChildren.m_PartsType.m_mpn);
  2202. if (componentInChildren.m_PartsType.m_mpn == MPN.accha)
  2203. {
  2204. this.m_maid.OpenMouthLookTooth(true);
  2205. }
  2206. else
  2207. {
  2208. this.m_maid.OpenMouthLookTooth(false);
  2209. }
  2210. this.UpdatePanel_MenuItem(componentInChildren.m_PartsType);
  2211. this.m_Panel_PartsType.VisibleArrow(true);
  2212. this.m_Panel_PartsType.MoveArrow(componentInChildren.gameObject);
  2213. this.m_EditMod.m_mpn = componentInChildren.m_PartsType.m_mpn;
  2214. this.m_nNowMPN = componentInChildren.m_PartsType.m_mpn;
  2215. }
  2216. if (componentInChildren.m_MenuItem != null && !maid.boAllProcPropBUSY)
  2217. {
  2218. SceneEdit.SMenuItem smenuItem = null;
  2219. MaidProp prop = maid.GetProp(componentInChildren.m_MenuItem.m_mpn);
  2220. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2221. {
  2222. if (prop != null && this.m_menuRidDic.ContainsKey(prop.nTempFileNameRID))
  2223. {
  2224. smenuItem = this.m_menuRidDic[prop.nTempFileNameRID];
  2225. }
  2226. }
  2227. else if (prop != null && this.m_menuRidDic.ContainsKey(prop.nFileNameRID))
  2228. {
  2229. smenuItem = this.m_menuRidDic[prop.nFileNameRID];
  2230. }
  2231. if (!this.m_bOpenSetGroupPanel)
  2232. {
  2233. if (!componentInChildren.m_MenuItem.m_bColor && this.modeType != SceneEdit.ModeType.CostumeEdit)
  2234. {
  2235. this.customPartsWindow.OnExecItemPrev(componentInChildren.m_MenuItem);
  2236. }
  2237. bool flag = false;
  2238. foreach (SceneEdit.SubPropMpnData subPropMpnData in this.subPropDatas)
  2239. {
  2240. if (subPropMpnData.mpn == componentInChildren.m_MenuItem.m_mpn)
  2241. {
  2242. flag = true;
  2243. subPropMpnData.manager.SetItem(componentInChildren.m_MenuItem);
  2244. break;
  2245. }
  2246. }
  2247. if (!flag)
  2248. {
  2249. if (componentInChildren.m_MenuItem.m_mpn == MPN.eye_hi && this.isNewFace)
  2250. {
  2251. if (this.highlightSelector.selectItem == HighlightSelector.SelectItem.EyeR || this.highlightSelector.selectItem == HighlightSelector.SelectItem.Eye)
  2252. {
  2253. maid.SetProp(MPN.eye_hi_r, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2254. }
  2255. if (this.highlightSelector.selectItem == HighlightSelector.SelectItem.EyeL || this.highlightSelector.selectItem == HighlightSelector.SelectItem.Eye)
  2256. {
  2257. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2258. }
  2259. }
  2260. else if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2261. {
  2262. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, true, false);
  2263. }
  2264. else
  2265. {
  2266. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2267. }
  2268. }
  2269. }
  2270. if (componentInChildren.m_MenuItem.m_eColorSetMPN != MPN.null_mpn)
  2271. {
  2272. if (componentInChildren.m_MenuItem.m_eColorSetMPN == MPN.haircolor)
  2273. {
  2274. MaidProp prop2 = maid.GetProp(componentInChildren.m_MenuItem.m_eColorSetMPN);
  2275. if (string.IsNullOrEmpty(prop2.strFileName))
  2276. {
  2277. List<SceneEdit.SMenuItem> listColorSet = componentInChildren.m_MenuItem.m_listColorSet;
  2278. if (listColorSet.Count != 0)
  2279. {
  2280. SceneEdit.SMenuItem smenuItem2 = listColorSet.Find((SceneEdit.SMenuItem i) => i.m_pcMultiColorID != MaidParts.PARTS_COLOR.NONE);
  2281. if (smenuItem2 == null)
  2282. {
  2283. smenuItem2 = listColorSet[0];
  2284. }
  2285. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2286. {
  2287. maid.SetProp(smenuItem2.m_strCateName, smenuItem2.m_strMenuFileName, smenuItem2.m_nMenuFileRID, true, false);
  2288. }
  2289. else
  2290. {
  2291. maid.SetProp(smenuItem2.m_strCateName, smenuItem2.m_strMenuFileName, smenuItem2.m_nMenuFileRID, false, false);
  2292. }
  2293. }
  2294. }
  2295. }
  2296. else
  2297. {
  2298. bool flag2 = false;
  2299. if (smenuItem != null)
  2300. {
  2301. MaidProp prop3 = maid.GetProp(componentInChildren.m_MenuItem.m_eColorSetMPN);
  2302. int num = 0;
  2303. foreach (SceneEdit.SMenuItem smenuItem3 in smenuItem.m_listColorSet)
  2304. {
  2305. if (smenuItem3.m_nMenuFileRID == prop3.nFileNameRID)
  2306. {
  2307. break;
  2308. }
  2309. num++;
  2310. }
  2311. if (num < componentInChildren.m_MenuItem.m_listColorSet.Count)
  2312. {
  2313. SceneEdit.SMenuItem smenuItem4 = componentInChildren.m_MenuItem.m_listColorSet[num];
  2314. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2315. {
  2316. maid.SetProp(smenuItem4.m_strCateName, smenuItem4.m_strMenuFileName, smenuItem4.m_nMenuFileRID, true, false);
  2317. }
  2318. else
  2319. {
  2320. maid.SetProp(smenuItem4.m_strCateName, smenuItem4.m_strMenuFileName, smenuItem4.m_nMenuFileRID, false, false);
  2321. }
  2322. flag2 = true;
  2323. }
  2324. }
  2325. if (!flag2)
  2326. {
  2327. List<SceneEdit.SMenuItem> listColorSet2 = componentInChildren.m_MenuItem.m_listColorSet;
  2328. if (listColorSet2.Count != 0)
  2329. {
  2330. SceneEdit.SMenuItem smenuItem5 = listColorSet2[0];
  2331. if (componentInChildren.m_MenuItem.m_eColorSetMPN != MPN.eye)
  2332. {
  2333. smenuItem5 = listColorSet2.Find((SceneEdit.SMenuItem i) => i.m_pcMultiColorID == MaidParts.PARTS_COLOR.NONE);
  2334. if (smenuItem5 == null)
  2335. {
  2336. smenuItem5 = listColorSet2[0];
  2337. }
  2338. }
  2339. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2340. {
  2341. maid.SetProp(smenuItem5.m_strCateName, smenuItem5.m_strMenuFileName, smenuItem5.m_nMenuFileRID, true, false);
  2342. }
  2343. else
  2344. {
  2345. maid.SetProp(smenuItem5.m_strCateName, smenuItem5.m_strMenuFileName, smenuItem5.m_nMenuFileRID, false, false);
  2346. }
  2347. }
  2348. }
  2349. }
  2350. }
  2351. maid.AllProcPropSeqStart();
  2352. if (componentInChildren.m_MenuItem.m_bColor)
  2353. {
  2354. this.UpdateSelected_ColorSet(componentInChildren.m_MenuItem.m_mpn);
  2355. }
  2356. else if (!this.m_bOpenSetGroupPanel)
  2357. {
  2358. this.UpdateSelectedMenuItem(componentInChildren.m_MenuItem.m_ParentPartsType);
  2359. }
  2360. else
  2361. {
  2362. this.UpdatePanel_GroupSet(componentInChildren.m_MenuItem);
  2363. }
  2364. }
  2365. }
  2366. public void HoverOverCallback()
  2367. {
  2368. ButtonEdit componentInChildren = UIEventTrigger.current.GetComponentInChildren<ButtonEdit>();
  2369. SceneEdit.SMenuItem menuItem = componentInChildren.m_MenuItem;
  2370. Vector3 position = UIEventTrigger.current.transform.parent.position;
  2371. this.m_info.Open(position, menuItem.m_texIcon, menuItem.menuNameCurrentLanguage, menuItem.infoTextCurrentLanguage, 0);
  2372. }
  2373. public void HoverOverCallbackOnGroup()
  2374. {
  2375. ButtonEdit componentInChildren = UIEventTrigger.current.GetComponentInChildren<ButtonEdit>();
  2376. SceneEdit.SMenuItem menuItem = componentInChildren.m_MenuItem;
  2377. Vector3 position = UIEventTrigger.current.transform.parent.position;
  2378. this.m_info.Open(position, menuItem.m_texIcon, menuItem.menuNameCurrentLanguage, menuItem.infoTextCurrentLanguage, (menuItem.m_listMember == null) ? 0 : menuItem.m_listMember.Count);
  2379. }
  2380. public void HoverOutCallback()
  2381. {
  2382. this.m_info.Close();
  2383. }
  2384. public void OnClickEditItemGroup()
  2385. {
  2386. this.m_bUseGroup = !this.m_bUseGroup;
  2387. this.EditItemGroupSwitch.defaultColor = ((!this.m_bUseGroup) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  2388. }
  2389. public void OnClickEditTouchJump()
  2390. {
  2391. this.m_bUseTouchJump = !this.m_bUseTouchJump;
  2392. this.EditTouchJumpSwitch.defaultColor = ((!this.m_bUseTouchJump) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  2393. }
  2394. public void SlideCallback()
  2395. {
  2396. Maid maid = this.m_maid;
  2397. ButtonEdit componentInChildren = UIProgressBar.current.GetComponentInChildren<ButtonEdit>();
  2398. MaidProp prop = maid.GetProp(componentInChildren.m_SliderItem.m_strCateName);
  2399. if (componentInChildren.m_SliderItem.m_strCateName == "MuneL")
  2400. {
  2401. int num = prop.min - 30;
  2402. int num2 = (int)System.Math.Round((double)((float)num + (float)(prop.max - num) * UIProgressBar.current.value), MidpointRounding.AwayFromZero);
  2403. if (0 <= num2)
  2404. {
  2405. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, num2, false);
  2406. maid.SetProp(MPN.MuneS, 0, false);
  2407. }
  2408. else
  2409. {
  2410. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, 0, false);
  2411. maid.SetProp(MPN.MuneS, (int)(100f * ((float)num2 / -30f) + 0.5f), false);
  2412. }
  2413. }
  2414. else
  2415. {
  2416. int val = (int)((float)prop.min + (float)(prop.max - prop.min) * UIProgressBar.current.value + 0.5f);
  2417. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, val, false);
  2418. }
  2419. if (componentInChildren.m_SliderItem.m_mpn == MPN.MuneL)
  2420. {
  2421. MaidProp prop2 = maid.GetProp(MPN.MuneL);
  2422. MaidProp prop3 = maid.GetProp(MPN.MuneTare);
  2423. prop3.max = prop2.value;
  2424. if (prop3.max < 1)
  2425. {
  2426. prop3.max = 1;
  2427. prop3.value = 0;
  2428. }
  2429. maid.SetProp(MPN.MuneTare, prop3.value, false);
  2430. }
  2431. maid.AllProcProp();
  2432. this.UpdateSliders();
  2433. }
  2434. public void OpenColorSet(SceneEdit.SMenuItem f_miSelected)
  2435. {
  2436. if (f_miSelected.m_eColorSetMPN == MPN.null_mpn)
  2437. {
  2438. this.m_Panel_ColorSet.SetActive(false);
  2439. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  2440. return;
  2441. }
  2442. }
  2443. private IEnumerator CoPoseToCam(string f_lookBone, float f_cameraMoveTime, float f_waitTime = 0.2f)
  2444. {
  2445. if (f_waitTime != 0f)
  2446. {
  2447. yield return new WaitForSeconds(f_waitTime);
  2448. }
  2449. Maid maid = this.m_maid;
  2450. Transform trBone = maid.body0.GetBone(f_lookBone);
  2451. if (trBone != null)
  2452. {
  2453. this.m_cameraMoveSupport.SaveCameraPosition(trBone.position, 3f, new Vector2(-180f, 11.5528f));
  2454. this.CameraReset(f_cameraMoveTime);
  2455. }
  2456. yield break;
  2457. }
  2458. public void Voice(SceneEdit.PVBInfo f_pvb)
  2459. {
  2460. Maid maid = this.m_maid;
  2461. SceneEdit.VoiceInfo voiceInfo = f_pvb as SceneEdit.VoiceInfo;
  2462. maid.AudioMan.LoadPlay(voiceInfo.strVoiceFileName, 0f, false, false);
  2463. maid.FaceAnime(voiceInfo.strFace, 1f, 0);
  2464. if (string.IsNullOrEmpty(voiceInfo.strFace2))
  2465. {
  2466. maid.FaceBlend("無し");
  2467. }
  2468. else
  2469. {
  2470. maid.FaceBlend(voiceInfo.strFace2);
  2471. }
  2472. }
  2473. public void ToView()
  2474. {
  2475. if (GameMain.Instance.VRMode && !Input.GetKey(KeyCode.LeftShift))
  2476. {
  2477. Debug.Log("VRモードではViewモードになりません。");
  2478. return;
  2479. }
  2480. this.m_eCamOffsBack = this.m_eCamOffsNow;
  2481. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  2482. for (int i = 0; i < this.m_listPanel.Count; i++)
  2483. {
  2484. this.m_listPanel[i].alpha = 0f;
  2485. }
  2486. this.m_uipViewCancel.gameObject.SetActive(true);
  2487. this.m_uipViewCancel.alpha = 1f;
  2488. this.customViewWindow.mgr.gameObject.SetActive(false);
  2489. this.customPartsWindow.ViewMode(true);
  2490. }
  2491. public void FromView()
  2492. {
  2493. for (int i = 0; i < this.m_listPanel.Count; i++)
  2494. {
  2495. this.m_listPanel[i].alpha = 1f;
  2496. }
  2497. this.m_uipViewCancel.alpha = 0f;
  2498. this.m_uipViewCancel.gameObject.SetActive(false);
  2499. this.SetCameraOffset(this.m_eCamOffsBack);
  2500. this.customViewWindow.mgr.gameObject.SetActive(true);
  2501. this.customPartsWindow.ViewMode(false);
  2502. }
  2503. public void ClothesState(SceneEditInfo.ClothesState f_cs)
  2504. {
  2505. Maid maid = this.m_maid;
  2506. if (f_cs == SceneEditInfo.ClothesState.Nude)
  2507. {
  2508. maid.body0.SetMaskMode(TBody.MaskMode.Nude);
  2509. }
  2510. else if (f_cs == SceneEditInfo.ClothesState.Underwear)
  2511. {
  2512. maid.body0.SetMaskMode(TBody.MaskMode.Underwear);
  2513. }
  2514. if (f_cs == SceneEditInfo.ClothesState.Wear)
  2515. {
  2516. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2517. }
  2518. }
  2519. public void SetCameraOffset(SceneEdit.CAM_OFFS f_eCamOffs)
  2520. {
  2521. if (GameMain.Instance.MainCamera == null)
  2522. {
  2523. return;
  2524. }
  2525. if (f_eCamOffs == SceneEdit.CAM_OFFS.CENTER)
  2526. {
  2527. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3(0f, 0f, 0f), true);
  2528. }
  2529. else if (f_eCamOffs == SceneEdit.CAM_OFFS.RIGHT)
  2530. {
  2531. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3((float)Screen.width / 3f * 2f - (float)Screen.width / 2f, 0f, 0f), true);
  2532. }
  2533. else if (f_eCamOffs == SceneEdit.CAM_OFFS.RIGHT_MORE)
  2534. {
  2535. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3((float)Screen.width / 256f * 183f - (float)Screen.width / 2f, 0f, 0f), true);
  2536. }
  2537. this.m_eCamOffsNow = f_eCamOffs;
  2538. }
  2539. public void CallHowToNameDialog()
  2540. {
  2541. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/名前と苗字のどちらで呼びますか?", "Dialog/result/苗字で呼ぶ", delegate
  2542. {
  2543. this.m_FFNameDlg.Close();
  2544. this.m_maid.status.isFirstNameCall = false;
  2545. }, "Dialog/result/名前で呼ぶ", delegate
  2546. {
  2547. this.m_FFNameDlg.Close();
  2548. this.m_maid.status.isFirstNameCall = true;
  2549. });
  2550. }
  2551. public void CallSettingNamePanel()
  2552. {
  2553. GameObject childObject = UTY.GetChildObject(this.m_goUIRoot, "NameSettingPanel", false);
  2554. if (childObject != null)
  2555. {
  2556. SceneEditNameSettingPanel component = childObject.GetComponent<SceneEditNameSettingPanel>();
  2557. if (component != null)
  2558. {
  2559. component.gameObject.SetActive(true);
  2560. component.Call();
  2561. }
  2562. }
  2563. }
  2564. public void OnCharaLoadCompleted()
  2565. {
  2566. foreach (SceneEdit.SCategory scategory in this.m_listCategory)
  2567. {
  2568. foreach (SceneEdit.SPartsType spartsType in scategory.m_listPartsType)
  2569. {
  2570. bool flag = 0 < spartsType.m_listMenu.Count;
  2571. if (spartsType.m_eType == SceneEditInfo.CCateNameType.EType.Item)
  2572. {
  2573. flag = SceneEditInfo.m_dicPartsTypePair[spartsType.m_mpn].m_requestNewFace;
  2574. }
  2575. else
  2576. {
  2577. foreach (SceneEdit.SMenuItem smenuItem in spartsType.m_listMenu)
  2578. {
  2579. if (!smenuItem.m_requestNewFace)
  2580. {
  2581. flag = false;
  2582. break;
  2583. }
  2584. }
  2585. }
  2586. if (flag)
  2587. {
  2588. spartsType.m_isEnabled = this.isNewFace;
  2589. }
  2590. if (spartsType.m_mpn == MPN.accmimi)
  2591. {
  2592. spartsType.m_isEnabled = (this.maid.GetProp(MPN.EarNone).value == 0);
  2593. if (!spartsType.m_isEnabled && !this.isNewFace)
  2594. {
  2595. spartsType.m_isEnabled = true;
  2596. }
  2597. }
  2598. }
  2599. }
  2600. foreach (GameObject gameObject in this.m_listBtnPartsType)
  2601. {
  2602. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  2603. SceneEdit.SPartsType partsType = buttonEdit.m_PartsType;
  2604. UIButton uibutton = gameObject.GetComponentsInChildren<UIButton>(true)[0];
  2605. uibutton.isEnabled = partsType.m_isEnabled;
  2606. if (uibutton.isEnabled && (uibutton.onClick == null || uibutton.onClick.Count == 0))
  2607. {
  2608. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  2609. }
  2610. }
  2611. if (this.isNewFace && this.maid.GetProp(MPN.EarNone).value != 0)
  2612. {
  2613. MaidProp prop = this.maid.GetProp(MPN.accmimi);
  2614. if (prop != null && prop.strFileName != CM3.dicDelItem[MPN.accmimi])
  2615. {
  2616. string text = CM3.dicDelItem[MPN.accmimi];
  2617. int hashCode = text.ToLower().GetHashCode();
  2618. this.maid.SetProp(MPN.accmimi, text, hashCode, false, false);
  2619. this.m_maid.AllProcPropSeqStart();
  2620. return;
  2621. }
  2622. }
  2623. this.customViewWindow.UpdateAllItem();
  2624. }
  2625. private void OnEditOk()
  2626. {
  2627. if (GameMain.Instance.SysDlg.IsDecided && !GameMain.Instance.CharacterMgr.IsBusy())
  2628. {
  2629. Maid maid = this.m_maid;
  2630. if (this.customPartsWindowVisibleButton.visible)
  2631. {
  2632. this.customPartsWindowVisibleButton.windowVisible = false;
  2633. }
  2634. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2635. if (this.modeType == SceneEdit.ModeType.OriginalChara || this.modeType == SceneEdit.ModeType.MainChara)
  2636. {
  2637. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/名前と苗字のどちらで呼びますか?", "Dialog/result/苗字で呼ぶ", new FFNameDialog.OnClick(this.OnFFNameFamily), "Dialog/result/名前で呼ぶ", new FFNameDialog.OnClick(this.OnFFNameFirst));
  2638. }
  2639. else
  2640. {
  2641. this.OnEndDlgOk();
  2642. }
  2643. }
  2644. }
  2645. private void OnFFNameFirst()
  2646. {
  2647. this.m_FFNameDlg.Close();
  2648. this.m_maid.status.isFirstNameCall = true;
  2649. this.Conform();
  2650. }
  2651. private void OnFFNameFamily()
  2652. {
  2653. this.m_FFNameDlg.Close();
  2654. this.m_maid.status.isFirstNameCall = false;
  2655. this.Conform();
  2656. }
  2657. private void Conform()
  2658. {
  2659. this.m_maid.boMabataki = false;
  2660. GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/このメイドにしますか?", null, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.OnEndDlgOk), new SystemDialog.OnClick(this.OnEndDlgCancel));
  2661. }
  2662. private void OnEndDlgOk()
  2663. {
  2664. BaseMgr<ProfileMgr>.Instance.UpdateProfileData(true);
  2665. GameMain.Instance.SysDlg.Close();
  2666. UICamera.InputEnable = false;
  2667. this.m_maid.ThumShotCamMove();
  2668. this.m_maid.body0.trsLookTarget = GameMain.Instance.ThumCamera.transform;
  2669. this.m_maid.boMabataki = false;
  2670. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2671. {
  2672. for (int i = 67; i <= 66; i++)
  2673. {
  2674. this.maid.ResetProp((MPN)i, true);
  2675. }
  2676. }
  2677. base.StartCoroutine(this.CoWaitPutCloth());
  2678. }
  2679. private IEnumerator CoWaitPutCloth()
  2680. {
  2681. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2682. {
  2683. while (GameMain.Instance.CharacterMgr.IsBusy())
  2684. {
  2685. yield return null;
  2686. }
  2687. }
  2688. for (int nF = 0; nF < 90; nF++)
  2689. {
  2690. yield return null;
  2691. }
  2692. GameMain.Instance.SoundMgr.PlaySe("SE022.ogg", false);
  2693. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2694. {
  2695. this.m_maid.ThumShotCustom(GameMain.Instance.FacilityMgr.tempSelectFacility.GetFacilityEditCostumeThumbnailName(), true);
  2696. }
  2697. else
  2698. {
  2699. this.m_maid.ThumShot();
  2700. }
  2701. this.m_maid.boMabataki = true;
  2702. this.m_maid.body0.trsLookTarget = null;
  2703. this.m_currentScriptFile = GameMain.Instance.ScriptMgr.adv_kag.kag.GetCurrentFileName();
  2704. GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.CreateKasizukiThumShot), true, default(Color));
  2705. yield break;
  2706. }
  2707. private void OnEndDlgCancel()
  2708. {
  2709. GameMain.Instance.SysDlg.Close();
  2710. this.m_maid.boMabataki = true;
  2711. }
  2712. private void OnEditCancel()
  2713. {
  2714. }
  2715. private void CreateKasizukiThumShot()
  2716. {
  2717. GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
  2718. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2719. {
  2720. this.OnEndScene();
  2721. return;
  2722. }
  2723. ScriptManager scriptMgr = GameMain.Instance.ScriptMgr;
  2724. scriptMgr.adv_kag.LoadScriptFile("KasizukiThumShot.ks", string.Empty);
  2725. scriptMgr.adv_kag.Exec();
  2726. base.StartCoroutine(this.CoroutineKasizukiThumShot());
  2727. }
  2728. private IEnumerator CoroutineKasizukiThumShot()
  2729. {
  2730. for (int nF = 0; nF < 30; nF++)
  2731. {
  2732. yield return null;
  2733. }
  2734. Camera thumCamera = GameMain.Instance.ThumCamera;
  2735. CameraMain mainCamera = GameMain.Instance.MainCamera;
  2736. thumCamera.transform.position = mainCamera.transform.position;
  2737. thumCamera.transform.rotation = mainCamera.transform.rotation;
  2738. float backup = thumCamera.fieldOfView;
  2739. thumCamera.fieldOfView = mainCamera.camera.fieldOfView;
  2740. this.m_maid.body0.trsLookTarget = thumCamera.transform;
  2741. for (int nF2 = 0; nF2 < 30; nF2++)
  2742. {
  2743. yield return null;
  2744. }
  2745. this.m_maid.ThumShotCustom(KasizukiManager.CreateMaidTmpThumbName(this.m_maid), false);
  2746. thumCamera.fieldOfView = backup;
  2747. this.OnEndScene();
  2748. yield break;
  2749. }
  2750. private void OnEndScene()
  2751. {
  2752. if (GameMain.Instance.VRMode)
  2753. {
  2754. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  2755. }
  2756. UICamera.InputEnable = true;
  2757. if (!string.IsNullOrEmpty(this.m_strScriptArg))
  2758. {
  2759. Debug.Log("OnEndScene JumpTo " + this.m_strScriptArg);
  2760. GameMain.Instance.ScriptMgr.adv_kag.LoadScriptFile(this.m_currentScriptFile, this.m_strScriptArg);
  2761. GameMain.Instance.ScriptMgr.adv_kag.Exec();
  2762. }
  2763. }
  2764. public bool ClickEmulate(SceneEditInfo.EMenuCategory category, bool forceViewOff = false)
  2765. {
  2766. UIButton current = UIButton.current;
  2767. for (int i = 0; i < this.m_listCategory.Count; i++)
  2768. {
  2769. if (this.m_listCategory[i].m_eCategory == category && i < this.m_listBtnCate.Count)
  2770. {
  2771. UIButton componentInChildren = this.m_listBtnCate[i].GetComponentInChildren<UIButton>();
  2772. if (componentInChildren != null)
  2773. {
  2774. UIButton.current = componentInChildren;
  2775. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  2776. if (forceViewOff && visibleAutoCam)
  2777. {
  2778. this.m_viewreset.SetVisibleAutoCam(false);
  2779. }
  2780. this.ClickCallback();
  2781. if (visibleAutoCam != this.m_viewreset.GetVisibleAutoCam())
  2782. {
  2783. this.m_viewreset.SetVisibleAutoCam(false);
  2784. }
  2785. UIButton.current = current;
  2786. return true;
  2787. }
  2788. }
  2789. }
  2790. return false;
  2791. }
  2792. public bool isEnabledButton(MPN mpn)
  2793. {
  2794. switch (mpn)
  2795. {
  2796. case MPN.skin:
  2797. mpn = MPN.folder_skin;
  2798. break;
  2799. default:
  2800. if (mpn == MPN.eyewhite)
  2801. {
  2802. mpn = MPN.folder_eyewhite;
  2803. }
  2804. break;
  2805. case MPN.underhair:
  2806. mpn = MPN.folder_underhair;
  2807. break;
  2808. case MPN.mayu:
  2809. mpn = MPN.folder_mayu;
  2810. break;
  2811. case MPN.eye:
  2812. mpn = MPN.folder_eye;
  2813. break;
  2814. }
  2815. if (!SceneEditInfo.m_dicPartsTypePair.ContainsKey(mpn))
  2816. {
  2817. return false;
  2818. }
  2819. SceneEditInfo.CCateNameType ccateNameType = SceneEditInfo.m_dicPartsTypePair[mpn];
  2820. SceneEditInfo.EMenuCategory eMenuCate = ccateNameType.m_eMenuCate;
  2821. string ePartsType = ccateNameType.m_ePartsType;
  2822. SceneEdit.SCategory scategory = null;
  2823. int num = 0;
  2824. while (num < this.m_listCategory.Count && scategory == null)
  2825. {
  2826. if (this.m_listCategory[num].m_eCategory == eMenuCate)
  2827. {
  2828. scategory = this.m_listCategory[num];
  2829. }
  2830. num++;
  2831. }
  2832. for (int i = 0; i < scategory.m_listPartsType.Count; i++)
  2833. {
  2834. if (scategory.m_listPartsType[i].m_ePartsType == ePartsType)
  2835. {
  2836. return scategory.m_listPartsType[i].m_isEnabled;
  2837. }
  2838. }
  2839. return false;
  2840. }
  2841. public bool ClickEmulate(MPN mpn, bool forceViewOff = false)
  2842. {
  2843. switch (mpn)
  2844. {
  2845. case MPN.skin:
  2846. mpn = MPN.folder_skin;
  2847. break;
  2848. default:
  2849. if (mpn == MPN.eyewhite)
  2850. {
  2851. mpn = MPN.folder_eyewhite;
  2852. }
  2853. break;
  2854. case MPN.underhair:
  2855. mpn = MPN.folder_underhair;
  2856. break;
  2857. case MPN.mayu:
  2858. mpn = MPN.folder_mayu;
  2859. break;
  2860. case MPN.eye:
  2861. mpn = MPN.folder_eye;
  2862. break;
  2863. }
  2864. if (!SceneEditInfo.m_dicPartsTypePair.ContainsKey(mpn))
  2865. {
  2866. return false;
  2867. }
  2868. SceneEditInfo.CCateNameType ccateNameType = SceneEditInfo.m_dicPartsTypePair[mpn];
  2869. return this.ClickEmulate(ccateNameType.m_eMenuCate, ccateNameType.m_ePartsType, forceViewOff);
  2870. }
  2871. public bool ClickEmulate(SceneEditInfo.EMenuCategory category, string partsType, bool forceViewOff = false)
  2872. {
  2873. if (!this.ClickEmulate(category, false) || category == SceneEditInfo.EMenuCategory.プリセット || category == SceneEditInfo.EMenuCategory.ランダム || category == SceneEditInfo.EMenuCategory.プロフィ\u30FCル)
  2874. {
  2875. return false;
  2876. }
  2877. UIButton current = UIButton.current;
  2878. SceneEdit.SCategory scategory = null;
  2879. int num = 0;
  2880. while (num < this.m_listCategory.Count && scategory == null)
  2881. {
  2882. if (this.m_listCategory[num].m_eCategory == category)
  2883. {
  2884. scategory = this.m_listCategory[num];
  2885. }
  2886. num++;
  2887. }
  2888. for (int i = 0; i < scategory.m_listPartsType.Count; i++)
  2889. {
  2890. if (scategory.m_listPartsType[i].m_ePartsType == partsType && i < this.m_listBtnPartsType.Count)
  2891. {
  2892. UIButton componentInChildren = this.m_listBtnPartsType[i].GetComponentInChildren<UIButton>();
  2893. if (componentInChildren != null)
  2894. {
  2895. UIButton.current = componentInChildren;
  2896. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  2897. if (forceViewOff && visibleAutoCam)
  2898. {
  2899. this.m_viewreset.SetVisibleAutoCam(false);
  2900. }
  2901. this.ClickCallback();
  2902. if (visibleAutoCam != this.m_viewreset.GetVisibleAutoCam())
  2903. {
  2904. this.m_viewreset.SetVisibleAutoCam(false);
  2905. }
  2906. UIButton.current = current;
  2907. return true;
  2908. }
  2909. }
  2910. }
  2911. return false;
  2912. }
  2913. private void OnClickViewReset()
  2914. {
  2915. this.CameraReset(0.5f);
  2916. }
  2917. private void OnTouchJump(SceneEdit.TouchType type)
  2918. {
  2919. if (GameMain.Instance.VRMode || this.customPartsWindowVisibleButton.windowVisible || this.colorPaletteMgr.gameObject.activeSelf || !UICamera.InputEnable || this.m_uipViewCancel.gameObject.activeSelf)
  2920. {
  2921. return;
  2922. }
  2923. if (UICamera.Raycast(Input.mousePosition))
  2924. {
  2925. return;
  2926. }
  2927. MPN mpn = MPN.HeadX;
  2928. switch (type)
  2929. {
  2930. case SceneEdit.TouchType.Head:
  2931. mpn = MPN.HeadX;
  2932. break;
  2933. case SceneEdit.TouchType.Bust:
  2934. mpn = MPN.MuneL;
  2935. break;
  2936. case SceneEdit.TouchType.UpperBody:
  2937. mpn = MPN.west;
  2938. break;
  2939. case SceneEdit.TouchType.LowerBody:
  2940. mpn = MPN.koshi;
  2941. break;
  2942. case SceneEdit.TouchType.Leg:
  2943. mpn = MPN.DouPer;
  2944. break;
  2945. }
  2946. if (this.isEnabledButton(mpn))
  2947. {
  2948. this.ClickEmulate(mpn, false);
  2949. }
  2950. }
  2951. private void OnClickAutoCam()
  2952. {
  2953. this.m_viewreset.SetVisibleAutoCam(!this.m_viewreset.GetVisibleAutoCam());
  2954. }
  2955. private void OnClickEyeToCam()
  2956. {
  2957. Maid maid = this.m_maid;
  2958. this.m_viewreset.SetVisibleEyeToCam(!this.m_viewreset.GetVisibleEyeToCam());
  2959. if (this.m_viewreset.GetVisibleEyeToCam())
  2960. {
  2961. maid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0.8f);
  2962. }
  2963. else
  2964. {
  2965. maid.EyeToCamera(Maid.EyeMoveType.無視する, 0.8f);
  2966. }
  2967. }
  2968. private void CameraReset(float f_fTime = 0.5f)
  2969. {
  2970. this.m_cameraMoveSupport.moveTime = f_fTime;
  2971. this.m_cameraMoveSupport.ResetCamera();
  2972. }
  2973. private void CameraMoveTo(Vector3 f_vTarget, float f_fDistance, Vector2 f_vAngle, float f_fTime = 0.5f)
  2974. {
  2975. this.m_cameraMoveSupport.moveTime = f_fTime;
  2976. this.m_cameraMoveSupport.StartCameraPosition(f_vTarget, f_fDistance, f_vAngle);
  2977. }
  2978. public void OnDestroy()
  2979. {
  2980. if (GameMain.Instance.isQuitting)
  2981. {
  2982. return;
  2983. }
  2984. iTween.Stop(base.gameObject);
  2985. foreach (KeyValuePair<Personal.Data, List<SceneEdit.PVBInfo>> keyValuePair in this.m_dicVoice)
  2986. {
  2987. foreach (SceneEdit.PVBInfo pvbinfo in keyValuePair.Value)
  2988. {
  2989. UnityEngine.Object.Destroy(pvbinfo.texIcon);
  2990. }
  2991. }
  2992. CharacterMgr.EditModeLookHaveItem = false;
  2993. GameMain.Instance.ScriptMgr.StopMotionScript();
  2994. Maid maid = this.m_maid;
  2995. if (maid != null)
  2996. {
  2997. MaidColliderCollect.RemoveColliderAll(maid);
  2998. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2999. maid.OpenMouthLookTooth(false);
  3000. maid.IKTargetToBone("左手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, false, false);
  3001. maid.IKTargetToBone("右手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, false, false);
  3002. maid.Visible = false;
  3003. }
  3004. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  3005. if (!this.m_bVRComMode)
  3006. {
  3007. GameMain.Instance.BgMgr.DeleteBg();
  3008. }
  3009. NUty.GCFree();
  3010. }
  3011. public void UpdateCurrentItemPanel(bool resetScrollBar)
  3012. {
  3013. if (this.m_Panel_PartsType.goMain.activeSelf && (this.m_Panel_MenuItem.goMain.activeSelf || this.m_Panel_SetItem.goMain.activeSelf))
  3014. {
  3015. ButtonEdit[] componentsInChildren = this.m_Panel_PartsType.goGrid.GetComponentsInChildren<ButtonEdit>();
  3016. foreach (ButtonEdit buttonEdit in componentsInChildren)
  3017. {
  3018. if (buttonEdit.m_goFrame.GetComponent<UISprite>().enabled)
  3019. {
  3020. if (buttonEdit.m_PartsType != null)
  3021. {
  3022. UIButton component = buttonEdit.GetComponent<UIButton>();
  3023. UIButton current = UIButton.current;
  3024. UIButton.current = component;
  3025. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  3026. this.m_viewreset.SetVisibleAutoCam(false);
  3027. this.ClickCallback();
  3028. this.m_viewreset.SetVisibleAutoCam(visibleAutoCam);
  3029. UIButton.current = current;
  3030. if (resetScrollBar && this.m_Panel_MenuItem.goMain.activeSelf)
  3031. {
  3032. this.m_Panel_MenuItem.gcScrollBar.value = 0f;
  3033. }
  3034. else if (resetScrollBar && this.m_Panel_SetItem.goMain.activeSelf)
  3035. {
  3036. this.m_Panel_SetItem.gcScrollBar.value = 0f;
  3037. }
  3038. break;
  3039. }
  3040. }
  3041. }
  3042. }
  3043. }
  3044. public void Update()
  3045. {
  3046. if (GameMain.Instance.VRMode)
  3047. {
  3048. if (!this.m_bVRComMode)
  3049. {
  3050. if (Input.GetKeyUp(KeyCode.B))
  3051. {
  3052. this.bgIconWindow.NextBG();
  3053. }
  3054. if (Input.GetKeyUp(KeyCode.P))
  3055. {
  3056. this.pauseIconWindow.NextPose();
  3057. }
  3058. if (Input.GetKeyUp(KeyCode.F5) || Input.GetKeyUp(KeyCode.R))
  3059. {
  3060. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  3061. }
  3062. }
  3063. if (Input.GetKey(KeyCode.LeftArrow))
  3064. {
  3065. Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0);
  3066. if (maid != null)
  3067. {
  3068. maid.gameObject.transform.Rotate(new Vector3(0f, 60f, 0f) * Time.deltaTime);
  3069. }
  3070. }
  3071. if (Input.GetKey(KeyCode.RightArrow))
  3072. {
  3073. Maid maid2 = GameMain.Instance.CharacterMgr.GetMaid(0);
  3074. if (maid2 != null)
  3075. {
  3076. maid2.gameObject.transform.Rotate(new Vector3(0f, -60f, 0f) * Time.deltaTime);
  3077. }
  3078. }
  3079. }
  3080. if (GameMain.Instance.CharacterMgr.IsBusy() || this.customViewWindow == null || this.customViewWindow.itemList == null)
  3081. {
  3082. this.updateCustomViewFlag = true;
  3083. return;
  3084. }
  3085. if (this.updateCustomViewFlag)
  3086. {
  3087. this.updateCustomViewFlag = false;
  3088. this.OnCharaLoadCompleted();
  3089. }
  3090. }
  3091. private bool updateCustomViewFlag;
  3092. private List<CapsuleCollider> touchJumpColliderList = new List<CapsuleCollider>();
  3093. private List<SceneEdit.SCategory> m_listCategory = new List<SceneEdit.SCategory>();
  3094. private List<GameObject> m_listBtnCate = new List<GameObject>();
  3095. private List<GameObject> m_listBtnPartsType = new List<GameObject>();
  3096. private List<SceneEdit.MenuItemSet> m_listBtnMenuItem = new List<SceneEdit.MenuItemSet>();
  3097. private List<SceneEdit.SliderItemSet> m_listSliderItem = new List<SceneEdit.SliderItemSet>();
  3098. private List<SceneEdit.ColorItemSet> m_listBtnColorSet = new List<SceneEdit.ColorItemSet>();
  3099. private List<SceneEdit.MenuItemSet> m_listBtnGroupMember = new List<SceneEdit.MenuItemSet>();
  3100. public bool m_bOpenSetGroupPanel;
  3101. public UIButton EditItemGroupSwitch;
  3102. public UIButton EditTouchJumpSwitch;
  3103. [SerializeField]
  3104. public ColorPaletteManager colorPaletteMgr;
  3105. [SerializeField]
  3106. private WindowPartsWindowVisible customPartsWindowVisibleButton;
  3107. [SerializeField]
  3108. [Tooltip("ハイライト選択のゲームオブジェクト")]
  3109. private HighlightSelector highlightSelector;
  3110. [SerializeField]
  3111. public SceneEdit.SubPropMpnData[] subPropDatas;
  3112. private SceneEdit.UIPanelSet m_Panel_Category;
  3113. private SceneEdit.UIPanelSet m_Panel_PartsType;
  3114. private SceneEdit.UIPanelSet m_Panel_MenuItem;
  3115. private SceneEdit.UIPanelSet m_Panel_SetItem;
  3116. private SceneEdit.UIPanelSet m_Panel_SliderItem;
  3117. private SceneEdit.UIPanelSet m_Panel_ColorSet;
  3118. private SceneEdit.UIPanelSet m_Panel_GroupSet;
  3119. private WFCheckBox m_CheckBoxMayuDrawPriority;
  3120. public BetterList<UIKeyNavigation2> m_listNg2Cate = new BetterList<UIKeyNavigation2>();
  3121. public BetterList<UIKeyNavigation2> m_listNg2PartsType = new BetterList<UIKeyNavigation2>();
  3122. public BetterList<UIKeyNavigation2> m_listNg2MenuItem = new BetterList<UIKeyNavigation2>();
  3123. public TextMesh m_tmDebugText;
  3124. private SceneEdit.MenuItemSet m_misDelOnly;
  3125. public Dictionary<MPN, List<SceneEdit.SMenuItem>> m_dicColor = new Dictionary<MPN, List<SceneEdit.SMenuItem>>();
  3126. public Dictionary<int, SceneEdit.SMenuItem> m_menuRidDic;
  3127. public Dictionary<Personal.Data, List<SceneEdit.PVBInfo>> m_dicVoice = new Dictionary<Personal.Data, List<SceneEdit.PVBInfo>>();
  3128. public GameObject m_goUIRoot;
  3129. private ItemInfoWnd m_info;
  3130. private EditOkCancel m_okcancel;
  3131. private EditViewReset m_viewreset;
  3132. public List<UIPanel> m_listPanel = new List<UIPanel>();
  3133. private UIPanel m_uipViewCancel;
  3134. private WfCameraMoveSupport m_cameraMoveSupport;
  3135. private Maid m_maid;
  3136. private string m_strScriptArg;
  3137. private string m_currentScriptFile;
  3138. private bool m_bVRComMode;
  3139. private FFNameDialog m_FFNameDlg;
  3140. private EditMod m_EditMod;
  3141. private string last_select_category_name_ = string.Empty;
  3142. private Dictionary<string, float> backup_category_scroll_pos_ = new Dictionary<string, float>();
  3143. private int m_nDemoBgNo;
  3144. private MPN m_nNowMPN;
  3145. private static byte[] m_byItemFileBuffer;
  3146. private SceneEdit.CAM_OFFS m_eCamOffsNow;
  3147. private SceneEdit.CAM_OFFS m_eCamOffsBack;
  3148. public enum ModeType
  3149. {
  3150. OriginalChara,
  3151. MainChara,
  3152. AfterEdit,
  3153. CostumeEdit
  3154. }
  3155. private enum TouchType
  3156. {
  3157. Head,
  3158. Bust,
  3159. UpperBody,
  3160. LowerBody,
  3161. Leg
  3162. }
  3163. public class SMenuItem : IDisposable
  3164. {
  3165. public string menuNameCurrentLanguage
  3166. {
  3167. get
  3168. {
  3169. return this.m_strMenuName;
  3170. }
  3171. }
  3172. public string infoTextCurrentLanguage
  3173. {
  3174. get
  3175. {
  3176. return this.m_strInfo;
  3177. }
  3178. }
  3179. public void Dispose()
  3180. {
  3181. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  3182. UnityEngine.Object.DestroyImmediate(this.m_texIcon);
  3183. UnityEngine.Object.DestroyImmediate(this.m_texIconRandomColor);
  3184. this.m_texIcon = null;
  3185. }
  3186. public void SortColorItem()
  3187. {
  3188. this.m_listColorSet.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  3189. {
  3190. if (x.m_fPriority == y.m_fPriority)
  3191. {
  3192. return 0;
  3193. }
  3194. if (x.m_fPriority < y.m_fPriority)
  3195. {
  3196. return -1;
  3197. }
  3198. if (x.m_fPriority > y.m_fPriority)
  3199. {
  3200. return 1;
  3201. }
  3202. return 0;
  3203. });
  3204. }
  3205. public bool Compare(SceneEdit.SMenuItem item)
  3206. {
  3207. bool flag = true;
  3208. flag |= (this.m_strMenuName == item.m_strMenuName);
  3209. flag |= (this.m_strInfo == item.m_strInfo);
  3210. flag |= (this.m_mpn == item.m_mpn);
  3211. flag |= (this.m_strCateName == item.m_strCateName);
  3212. flag |= (this.m_eColorSetMPN == item.m_eColorSetMPN);
  3213. flag |= (this.m_strMenuNameInColorSet == item.m_strMenuNameInColorSet);
  3214. flag |= (this.m_pcMultiColorID == item.m_pcMultiColorID);
  3215. flag |= (this.m_boDelOnly == item.m_boDelOnly);
  3216. flag |= (this.m_fPriority == item.m_fPriority);
  3217. flag |= (this.m_bMan == item.m_bMan);
  3218. return flag | this.m_bOld == item.m_bOld;
  3219. }
  3220. public SceneEdit.SPartsType m_ParentPartsType;
  3221. public string m_strCateName;
  3222. public string m_strMenuName = string.Empty;
  3223. public bool m_requestNewFace;
  3224. public MPN m_mpn;
  3225. public bool m_bColor;
  3226. public MPN m_eColorSetMPN;
  3227. public string m_strMenuNameInColorSet;
  3228. public List<SceneEdit.SMenuItem> m_listColorSet = new List<SceneEdit.SMenuItem>();
  3229. public MaidParts.PARTS_COLOR m_pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  3230. public float m_fPriority;
  3231. public bool m_bMan;
  3232. public bool m_bOld;
  3233. public bool m_boDelOnly;
  3234. public string m_strInfo = string.Empty;
  3235. public Texture2D m_texIcon;
  3236. public Texture2D m_texIconRandomColor;
  3237. public string m_strMenuFileName;
  3238. public int m_nMenuFileRID;
  3239. public int m_nSliderValue;
  3240. public GameObject m_goButton;
  3241. public bool m_bMod;
  3242. public bool m_bGroupLeader;
  3243. public List<SceneEdit.SMenuItem> m_listMember;
  3244. public bool m_bMember;
  3245. public SceneEdit.SMenuItem m_leaderMenu;
  3246. }
  3247. public class SPartsType : IDisposable
  3248. {
  3249. public SPartsType(SceneEditInfo.CCateNameType.EType f_eType, MPN f_mpn, string f_strPartsTypeName, string f_ePartsType)
  3250. {
  3251. this.m_nIdx = SceneEditInfo.m_dicPartsTypePair[f_mpn].m_nIdx;
  3252. this.m_eType = f_eType;
  3253. this.m_mpn = f_mpn;
  3254. this.m_strPartsTypeName = f_strPartsTypeName;
  3255. this.m_ePartsType = f_ePartsType;
  3256. this.m_isEnabled = true;
  3257. }
  3258. public void Dispose()
  3259. {
  3260. for (int i = 0; i < this.m_listMenu.Count; i++)
  3261. {
  3262. this.m_listMenu[i].Dispose();
  3263. }
  3264. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  3265. UnityEngine.Object.DestroyImmediate(this.m_goPanelMenu);
  3266. }
  3267. public void SortItem()
  3268. {
  3269. this.m_listMenu.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  3270. {
  3271. if (x.m_fPriority == y.m_fPriority)
  3272. {
  3273. int num = x.m_strMenuName.CompareTo(y.m_strMenuName);
  3274. if (num == 0)
  3275. {
  3276. return 0;
  3277. }
  3278. if (num > 0)
  3279. {
  3280. return 1;
  3281. }
  3282. if (num < 0)
  3283. {
  3284. return -1;
  3285. }
  3286. return 0;
  3287. }
  3288. else
  3289. {
  3290. if (x.m_fPriority > y.m_fPriority)
  3291. {
  3292. return 1;
  3293. }
  3294. if (x.m_fPriority < y.m_fPriority)
  3295. {
  3296. return -1;
  3297. }
  3298. return 0;
  3299. }
  3300. });
  3301. for (int i = 0; i < this.m_listMenu.Count; i++)
  3302. {
  3303. this.m_listMenu[i].SortColorItem();
  3304. }
  3305. }
  3306. public SceneEditInfo.CCateNameType.EType m_eType;
  3307. public int m_nIdx;
  3308. public string m_strPartsTypeName;
  3309. public MPN m_mpn;
  3310. public string m_ePartsType;
  3311. public bool m_isEnabled;
  3312. public List<SceneEdit.SMenuItem> m_listMenu = new List<SceneEdit.SMenuItem>();
  3313. public GameObject m_goButton;
  3314. public GameObject m_goPanelMenu;
  3315. }
  3316. public class SCategory : IDisposable
  3317. {
  3318. public SCategory(string f_strCateName, SceneEditInfo.EMenuCategory f_eCategory)
  3319. {
  3320. this.m_strCateName = f_strCateName;
  3321. this.m_eCategory = f_eCategory;
  3322. this.m_isEnabled = true;
  3323. }
  3324. public void Dispose()
  3325. {
  3326. foreach (SceneEdit.SPartsType spartsType in this.m_listPartsType)
  3327. {
  3328. spartsType.Dispose();
  3329. }
  3330. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  3331. UnityEngine.Object.DestroyImmediate(this.m_goPanelPartsType);
  3332. }
  3333. public void SortPartsType()
  3334. {
  3335. this.m_listPartsType.Sort(delegate(SceneEdit.SPartsType x, SceneEdit.SPartsType y)
  3336. {
  3337. if (x.m_nIdx == y.m_nIdx)
  3338. {
  3339. return 0;
  3340. }
  3341. if (x.m_nIdx < y.m_nIdx)
  3342. {
  3343. return -1;
  3344. }
  3345. if (x.m_nIdx > y.m_nIdx)
  3346. {
  3347. return 1;
  3348. }
  3349. return 0;
  3350. });
  3351. }
  3352. public void SortItem()
  3353. {
  3354. foreach (SceneEdit.SPartsType spartsType in this.m_listPartsType)
  3355. {
  3356. spartsType.SortItem();
  3357. }
  3358. }
  3359. public SceneEditInfo.EMenuCategory m_eCategory;
  3360. public string m_strCateName;
  3361. public GameObject m_goButton;
  3362. public GameObject m_goPanelPartsType;
  3363. public bool m_isEnabled;
  3364. public List<SceneEdit.SPartsType> m_listPartsType = new List<SceneEdit.SPartsType>();
  3365. }
  3366. private class UIPanelSet
  3367. {
  3368. public UIPanelSet(GameObject f_goUIRoot, string f_strPath)
  3369. {
  3370. this.goMain = UTY.GetChildObject(f_goUIRoot, f_strPath, false);
  3371. GameObject childObject = UTY.GetChildObject(this.goMain, "Scroll View", false);
  3372. this.gcScrollView = childObject.GetComponent<UIScrollView>();
  3373. this.goGrid = UTY.GetChildObject(childObject, "UIGrid", false);
  3374. this.gcUIGrid = this.goGrid.GetComponentsInChildren<UIGrid>(true)[0];
  3375. this.goScrollBar = UTY.GetChildObject(this.goMain, "Scroll Bar", false);
  3376. this.gcScrollBar = this.goScrollBar.GetComponent<UIScrollBar>();
  3377. this.goDragMat = UTY.GetChildObject(this.goMain, "DragMat", false);
  3378. this.goArrow = UTY.GetChildObject(this.goMain, "Arrow", false);
  3379. this.goArrow.SetActive(false);
  3380. }
  3381. public void SetActive(bool f_bActive)
  3382. {
  3383. this.goMain.SetActive(f_bActive);
  3384. }
  3385. public void ResetScrollPos(float f_fPos = 0.5f)
  3386. {
  3387. this.gcUIGrid.Reposition();
  3388. this.gcScrollView.ResetPosition();
  3389. this.gcScrollBar.value = f_fPos;
  3390. }
  3391. public void VisibleArrow(bool f_bActive)
  3392. {
  3393. this.goArrow.SetActive(f_bActive);
  3394. }
  3395. public void MoveArrow(GameObject f_goCurrentBtn)
  3396. {
  3397. if (this.goArrow == null)
  3398. {
  3399. return;
  3400. }
  3401. Transform parent = f_goCurrentBtn.transform.parent;
  3402. Vector3 position = parent.TransformPoint(new Vector3(0f, 0f, 0f));
  3403. Vector3 localPosition = this.goMain.transform.InverseTransformPoint(position);
  3404. localPosition.x = this.goArrow.transform.localPosition.x;
  3405. localPosition.y += 18f;
  3406. this.goArrow.transform.localPosition = localPosition;
  3407. }
  3408. public GameObject goMain;
  3409. public GameObject goGrid;
  3410. public UIGrid gcUIGrid;
  3411. public GameObject goScrollBar;
  3412. public UIScrollView gcScrollView;
  3413. public UIScrollBar gcScrollBar;
  3414. public GameObject goDragMat;
  3415. private GameObject goArrow;
  3416. }
  3417. private class MenuItemSet
  3418. {
  3419. public MenuItemSet(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi, string f_strPrefabName, bool f_bSelectedFrame)
  3420. {
  3421. this.mi = f_mi;
  3422. this.m_bSelectedFrame = f_bSelectedFrame;
  3423. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/" + f_strPrefabName);
  3424. this.goItem = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  3425. this.gcBtnEdit = this.goItem.GetComponentsInChildren<ButtonEdit>(true)[0];
  3426. this.gcBtnEdit.m_MenuItem = f_mi;
  3427. this.goFrame = UTY.GetChildObject(this.goItem, "Frame", false);
  3428. this.goFrame.SetActive(false);
  3429. this.goOld = UTY.GetChildObject(this.goItem, "Old", false);
  3430. this.goOld.SetActive(f_mi.m_bOld);
  3431. this.gcBtn = this.goItem.GetComponentsInChildren<UIButton>(true)[0];
  3432. this.gcEvent = this.goItem.GetComponentsInChildren<UIEventTrigger>(true)[0];
  3433. if (f_mi.m_texIcon != null)
  3434. {
  3435. Sprite normalSprite2D = Sprite.Create(f_mi.m_texIcon, new Rect(0f, 0f, (float)f_mi.m_texIcon.width, (float)f_mi.m_texIcon.height), default(Vector2));
  3436. this.gcBtn.normalSprite2D = normalSprite2D;
  3437. }
  3438. }
  3439. public void ToSmall()
  3440. {
  3441. if (this.gcBtnEdit.m_MenuItem.m_texIcon.width == 138 && this.gcBtnEdit.m_MenuItem.m_texIcon.height == 200)
  3442. {
  3443. this.gcBtn.GetComponent<UI2DSprite>().SetDimensions(80, 116);
  3444. this.gcBtn.GetComponent<BoxCollider>().size = new Vector3(80f, 116f, 0f);
  3445. this.goOld.GetComponent<UISprite>().ResetAnchors();
  3446. }
  3447. }
  3448. public void Clear()
  3449. {
  3450. if (this.goItem != null)
  3451. {
  3452. UnityEngine.Object.DestroyImmediate(this.goItem);
  3453. }
  3454. }
  3455. public void Selected(bool f_bSelect)
  3456. {
  3457. if (this.m_bSelectedFrame)
  3458. {
  3459. this.goFrame.SetActive(f_bSelect);
  3460. }
  3461. }
  3462. public GameObject goItem;
  3463. public ButtonEdit gcBtnEdit;
  3464. private GameObject goFrame;
  3465. private GameObject goOld;
  3466. public UIButton gcBtn;
  3467. public UIEventTrigger gcEvent;
  3468. public SceneEdit.SMenuItem mi;
  3469. private bool m_bSelectedFrame = true;
  3470. }
  3471. private class ColorItemSet
  3472. {
  3473. public ColorItemSet(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  3474. {
  3475. this.mi = f_mi;
  3476. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonColor");
  3477. this.goItem = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  3478. this.goFrame = UTY.GetChildObject(this.goItem, "Frame", false);
  3479. this.gcBtnEdit = this.goItem.GetComponentsInChildren<ButtonEdit>(true)[0];
  3480. this.gcBtnEdit.m_MenuItem = f_mi;
  3481. this.gcBtn = this.goItem.GetComponentsInChildren<UIButton>(true)[0];
  3482. this.gcEvent = this.goItem.GetComponentsInChildren<UIEventTrigger>(true)[0];
  3483. NDebug.Assert(f_mi.m_texIcon != null, "アイコンテクスチャがありません。" + f_mi.m_strMenuFileName);
  3484. if (f_mi.m_texIcon != null)
  3485. {
  3486. Sprite normalSprite2D = Sprite.Create(f_mi.m_texIcon, new Rect(0f, 0f, (float)f_mi.m_texIcon.width, (float)f_mi.m_texIcon.height), default(Vector2));
  3487. this.gcBtn.normalSprite2D = normalSprite2D;
  3488. }
  3489. }
  3490. public void Clear()
  3491. {
  3492. if (this.goItem != null)
  3493. {
  3494. UnityEngine.Object.DestroyImmediate(this.goItem);
  3495. }
  3496. }
  3497. public void Selected(bool f_bSelect)
  3498. {
  3499. this.goFrame.SetActive(f_bSelect);
  3500. }
  3501. public GameObject goItem;
  3502. public ButtonEdit gcBtnEdit;
  3503. private GameObject goFrame;
  3504. public UIButton gcBtn;
  3505. public UIEventTrigger gcEvent;
  3506. public SceneEdit.SMenuItem mi;
  3507. }
  3508. private class SliderItemSet
  3509. {
  3510. public virtual bool isEnabled
  3511. {
  3512. set
  3513. {
  3514. this.gcSlider.enabled = value;
  3515. this.gcSlider.GetComponent<UIButton>().isEnabled = value;
  3516. this.gcSlider.thumb.GetComponent<UIButton>().isEnabled = value;
  3517. }
  3518. }
  3519. public virtual void Create(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  3520. {
  3521. this.mpn = f_mi.m_mpn;
  3522. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/Slider");
  3523. this.goMain = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  3524. this.gcSlider = this.goMain.GetComponentsInChildren<UISlider>(true)[0];
  3525. GameObject childObject = UTY.GetChildObject(this.goMain, "CategoryTitle/Name", false);
  3526. this.gcLabel = childObject.GetComponent<UILabel>();
  3527. Localize localize = this.gcLabel.gameObject.AddComponent<Localize>();
  3528. localize.SetTerm("SceneEdit/カテゴリー/スライダー/" + f_mi.m_strMenuName);
  3529. GameObject childObject2 = UTY.GetChildObject(this.goMain, "CategoryTitle/Number/Value", false);
  3530. this.gcValue = childObject2.GetComponent<UILabel>();
  3531. this.gcValue.text = "000";
  3532. this.goMain.name = this.goMain.name + f_mi.m_strMenuName;
  3533. this.gcBtnEdit = this.goMain.GetComponentsInChildren<ButtonEdit>(true)[0];
  3534. this.gcBtnEdit.m_SliderItem = f_mi;
  3535. }
  3536. public virtual void Clear()
  3537. {
  3538. if (this.goMain != null)
  3539. {
  3540. UnityEngine.Object.DestroyImmediate(this.goMain);
  3541. }
  3542. }
  3543. public virtual void SetValue(float f_fValue, string f_strValue = null)
  3544. {
  3545. this.gcSlider.value = f_fValue;
  3546. if (f_strValue == null)
  3547. {
  3548. this.gcValue.text = f_fValue.ToString();
  3549. }
  3550. else
  3551. {
  3552. this.gcValue.text = f_strValue;
  3553. }
  3554. }
  3555. public GameObject goMain;
  3556. public UISlider gcSlider;
  3557. public UILabel gcLabel;
  3558. public UILabel gcValue;
  3559. public ButtonEdit gcBtnEdit;
  3560. protected MPN mpn;
  3561. }
  3562. private class SwitchItemSet : SceneEdit.SliderItemSet
  3563. {
  3564. public override void Create(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  3565. {
  3566. this.mpn = f_mi.m_mpn;
  3567. this.goMain = Utility.CreatePrefab(f_goParentGrid, "SceneEdit/MainMenu/Prefab/Switch", true);
  3568. this.gcBtnEdit = this.goMain.GetComponentsInChildren<ButtonEdit>(true)[0];
  3569. this.tabPanel = UTY.GetChildObject(this.goMain, "CategoryBtns", false).GetComponent<UIWFTabPanel>();
  3570. this.buttonAri = UTY.GetChildObject(this.tabPanel.gameObject, "ButtonAri/Button", false).GetComponent<UIWFTabButton>();
  3571. this.buttonNasi = UTY.GetChildObject(this.tabPanel.gameObject, "ButtonNasi/Button", false).GetComponent<UIWFTabButton>();
  3572. this.gcBtnEdit.m_SliderItem = f_mi;
  3573. this.tabPanel.UpdateChildren();
  3574. EventDelegate.Add(this.buttonAri.onClick, delegate()
  3575. {
  3576. if (this.onClickEvent != null)
  3577. {
  3578. this.onClickEvent(false, this.gcBtnEdit.m_SliderItem);
  3579. }
  3580. });
  3581. EventDelegate.Add(this.buttonNasi.onClick, delegate()
  3582. {
  3583. if (this.onClickEvent != null)
  3584. {
  3585. this.onClickEvent(true, this.gcBtnEdit.m_SliderItem);
  3586. }
  3587. });
  3588. GameObject childObject = UTY.GetChildObject(this.goMain, "CategoryTitle/Name", false);
  3589. this.gcLabel = childObject.GetComponent<UILabel>();
  3590. Localize localize = this.gcLabel.gameObject.AddComponent<Localize>();
  3591. localize.SetTerm("SceneEdit/カテゴリー/スライダー/" + f_mi.m_strMenuName);
  3592. }
  3593. public override void SetValue(float f_fValue, string f_strValue = null)
  3594. {
  3595. UIWFTabButton uiwftabButton = (f_fValue != 0f) ? this.buttonNasi : this.buttonAri;
  3596. if (!uiwftabButton.isSelected)
  3597. {
  3598. this.tabPanel.Select(uiwftabButton);
  3599. }
  3600. }
  3601. private UIWFTabPanel tabPanel;
  3602. private UIWFTabButton buttonAri;
  3603. private UIWFTabButton buttonNasi;
  3604. public Action<bool, SceneEdit.SMenuItem> onClickEvent;
  3605. }
  3606. [Serializable]
  3607. public struct SubPropMpnData
  3608. {
  3609. public MPN mpn
  3610. {
  3611. get
  3612. {
  3613. return this.manager.targetMpn;
  3614. }
  3615. }
  3616. public SubSlotEditManager manager;
  3617. }
  3618. public class PVBInfo
  3619. {
  3620. public string strIconName;
  3621. public Texture2D texIcon;
  3622. }
  3623. public class VoiceInfo : SceneEdit.PVBInfo
  3624. {
  3625. public string strVoiceFileName;
  3626. public Personal.Data personal;
  3627. public string strFace;
  3628. public string strFace2;
  3629. }
  3630. public enum CAM_OFFS
  3631. {
  3632. CENTER,
  3633. RIGHT,
  3634. RIGHT_MORE
  3635. }
  3636. }