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- using System;
- using UnityEngine;
- namespace wf
- {
- public static class GameUtility
- {
- public static void ResetCameraZero()
- {
- CameraMain mainCamera = GameMain.Instance.MainCamera;
- mainCamera.SetTargetOffset(Vector3.zero, true);
- mainCamera.SetTargetPos(Vector3.zero, true);
- mainCamera.SetDistance(0f, true);
- mainCamera.SetAroundAngle(Vector2.zero, true);
- }
- }
- }
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