NativeSphereColliderStatus.cs 311 B

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  1. using System;
  2. using UnityEngine;
  3. namespace kt.Physics
  4. {
  5. [Serializable]
  6. public class NativeSphereColliderStatus : NativeColliderStatus
  7. {
  8. public NativeSphereColliderStatus()
  9. {
  10. this.colliderType = NativeColliderStatus.ColliderType.Sphere;
  11. }
  12. [Header("半径")]
  13. public float radius = 0.5f;
  14. }
  15. }