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- using System;
- using UnityEngine;
- namespace kt.Physics
- {
- [Serializable]
- public class NativeSphereColliderStatus : NativeColliderStatus
- {
- public NativeSphereColliderStatus()
- {
- this.colliderType = NativeColliderStatus.ColliderType.Sphere;
- }
- [Header("半径")]
- public float radius = 0.5f;
- }
- }
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