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- using System;
- using System.IO;
- using kt.Utility;
- using UnityEngine;
- namespace kt.Physics
- {
- public abstract class ANativeColliderBase : MonoBehaviour
- {
- public abstract NativeColliderStatus status { get; protected set; }
- public virtual Vector3 worldCenter
- {
- get
- {
- return base.transform.TransformPoint(this.status.center);
- }
- }
- protected virtual void Awake()
- {
- NativeColliderStatus status = this.status;
- status.onBeforeSerialize = (Action)Delegate.Combine(status.onBeforeSerialize, new Action(delegate()
- {
- if (this == null)
- {
- return;
- }
- this.status.name = base.name;
- this.status.parentName = ((!(base.transform.parent != null)) ? string.Empty : base.transform.parent.name);
- this.status.localPosition = base.transform.localPosition;
- this.status.localRotation = base.transform.localRotation;
- this.status.localScale = base.transform.localScale;
- }));
- NativeColliderStatus status2 = this.status;
- status2.onAfterDeserialize = (Action)Delegate.Combine(status2.onAfterDeserialize, new Action(this.SetTransformFromStatus));
- }
- public virtual bool Collide(ref Vector3 position, float radius, NativeColliderStatus.Bound bound)
- {
- NativeColliderStatus.Bound bound2 = this.status.bound;
- this.status.bound = bound;
- bool result = this.Collide(ref position, radius);
- this.status.bound = bound2;
- return result;
- }
- public virtual bool Collide(ref Vector3 position, float radius)
- {
- return false;
- }
- public bool Collide(ANativeColliderBase collider, out Vector3 normal)
- {
- normal = Vector3.zero;
- switch (collider.status.colliderType)
- {
- case NativeColliderStatus.ColliderType.Plane:
- return this.CollidePlane(collider as NativePlaneCollider, ref normal);
- case NativeColliderStatus.ColliderType.Capsule:
- return this.CollideCapsule(collider as NativeCapsuleCollider, ref normal);
- case NativeColliderStatus.ColliderType.Sphere:
- return this.CollideSphere(collider as NativeSphereCollider, ref normal);
- case NativeColliderStatus.ColliderType.MaidPropCol:
- return this.CollideMaidPropCol(collider as NativeMaidPropCollider, ref normal);
- default:
- return false;
- }
- }
- protected virtual bool CollidePlane(NativePlaneCollider plane, ref Vector3 normal)
- {
- bool flag = plane.Collide(this, out normal);
- if (flag)
- {
- normal = -normal;
- }
- return flag;
- }
- protected virtual bool CollideCapsule(NativeCapsuleCollider capsule, ref Vector3 normal)
- {
- return false;
- }
- protected virtual bool CollideSphere(NativeSphereCollider sphere, ref Vector3 normal)
- {
- Vector3 worldCenter = sphere.worldCenter;
- float radius = sphere.sphereStatus.radius;
- bool flag = this.Collide(ref worldCenter, radius, NativeColliderStatus.Bound.Outside);
- if (flag)
- {
- normal = worldCenter - sphere.worldCenter;
- }
- return flag;
- }
- protected virtual bool CollideMaidPropCol(NativeMaidPropCollider mp_col, ref Vector3 normal)
- {
- return this.CollideCapsule(mp_col, ref normal);
- }
- public float GetLossyScale()
- {
- return Mathf.Abs(base.transform.lossyScale.x);
- }
- public abstract void Save(StreamWriter writer);
- protected void Save<T>(StreamWriter writer) where T : NativeColliderStatus
- {
- T t = this.status as T;
- string value = JsonUtility.ToJson(t);
- writer.Write(value);
- }
- public abstract void Load(StreamReader reader, Transform parent_search_root);
- protected void Load<T>(StreamReader reader, Transform parent_search_root) where T : NativeColliderStatus
- {
- this.ParentSearchRoot = parent_search_root;
- string json = reader.ReadToEnd();
- this.status = JsonUtility.FromJson<T>(json);
- }
- public T GetStatus<T>() where T : NativeColliderStatus
- {
- return this.status as T;
- }
- public void SetStatus(NativeColliderStatus status, TBody body)
- {
- Transform transform = null;
- if (body)
- {
- transform = body.GetBone(status.parentName);
- if (transform)
- {
- transform = transform.parent;
- }
- }
- this.SetStatus(status, transform);
- }
- public virtual void SetStatus(NativeColliderStatus status, Transform parent_search_root = null)
- {
- if (status == null)
- {
- return;
- }
- this.status = status;
- this.ParentSearchRoot = parent_search_root;
- this.SetTransformFromStatus();
- }
- private void SetTransformFromStatus()
- {
- base.name = this.status.name;
- if (this.ParentSearchRoot && !string.IsNullOrEmpty(this.status.parentName))
- {
- Transform transform = this.ParentSearchRoot.SearchChildByName(this.status.parentName);
- if (base.transform.parent != transform)
- {
- DebugUtility.Assert.IsNotNull<Transform>(transform, "物理体親ボーンがありません。");
- base.transform.SetParent(transform, false);
- }
- }
- base.transform.localPosition = this.status.localPosition;
- base.transform.localRotation = this.status.localRotation;
- base.transform.localScale = this.status.localScale;
- }
- private Transform ParentSearchRoot;
- }
- }
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