SceneEdit.cs 144 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Text;
  6. using System.Text.RegularExpressions;
  7. using CharacterEdit;
  8. using CRCEdit;
  9. using I2.Loc;
  10. using Kasizuki;
  11. using MaidStatus;
  12. using SceneEditWindow;
  13. using SceneNPCEdit;
  14. using UnityEngine;
  15. using wf;
  16. public class SceneEdit : MonoBehaviour
  17. {
  18. public static SceneEdit Instance { get; private set; }
  19. public static bool compatibilityMode
  20. {
  21. get
  22. {
  23. return DailyMgr.IsLegacy;
  24. }
  25. }
  26. public static void AllProcPropSeqStart(Maid maid)
  27. {
  28. if (maid == null)
  29. {
  30. return;
  31. }
  32. if (Product.isPublic)
  33. {
  34. maid.AllProcProp();
  35. if (SceneEdit.Instance != null)
  36. {
  37. SceneEdit.Instance.updateCustomViewFlag = true;
  38. }
  39. }
  40. else
  41. {
  42. maid.AllProcPropSeqStart();
  43. }
  44. }
  45. public CustomViewWindow customViewWindow { get; private set; }
  46. public PoseIconWindow pauseIconWindow { get; private set; }
  47. public BgIconWindow bgIconWindow { get; private set; }
  48. public CustomPartsWindow customPartsWindow { get; private set; }
  49. public EditItemTextureCache editItemTextureCache { get; private set; }
  50. public SceneEdit.ModeType modeType { get; private set; }
  51. public int maidPoint { get; set; }
  52. public HashSet<MPN> enabledMpns { get; private set; }
  53. public bool m_bUseGroup
  54. {
  55. get
  56. {
  57. return GameMain.Instance.CMSystem.EditItemGroup;
  58. }
  59. set
  60. {
  61. if (value == GameMain.Instance.CMSystem.EditItemGroup || this.m_Panel_PartsType == null)
  62. {
  63. return;
  64. }
  65. GameMain.Instance.CMSystem.EditItemGroup = value;
  66. this.UpdateCurrentItemPanel(true);
  67. }
  68. }
  69. public bool m_bUseTouchJump
  70. {
  71. get
  72. {
  73. return GameMain.Instance.CMSystem.EditTouchJump;
  74. }
  75. set
  76. {
  77. GameMain.Instance.CMSystem.EditTouchJump = value;
  78. foreach (CapsuleCollider capsuleCollider in this.touchJumpColliderList)
  79. {
  80. capsuleCollider.enabled = value;
  81. }
  82. }
  83. }
  84. public bool isNewFace
  85. {
  86. get
  87. {
  88. return this.maid != null && this.maid.body0 != null && CMT.SearchObjName(this.maid.body0.m_trBones, "Ear_L", false) != null;
  89. }
  90. }
  91. public bool isFBFace
  92. {
  93. get
  94. {
  95. return this.maid != null && this.maid.body0 != null && 120 <= this.maid.body0.GetSlot(1).PartsVersion;
  96. }
  97. }
  98. public List<SceneEdit.SCategory> CategoryList
  99. {
  100. get
  101. {
  102. return this.m_listCategory;
  103. }
  104. }
  105. public EditViewReset viewReset
  106. {
  107. get
  108. {
  109. return this.m_viewreset;
  110. }
  111. }
  112. public Maid maid
  113. {
  114. get
  115. {
  116. return this.m_maid;
  117. }
  118. }
  119. public bool IsVRComMode
  120. {
  121. get
  122. {
  123. return this.m_bVRComMode;
  124. }
  125. }
  126. public MPN NowMPN
  127. {
  128. get
  129. {
  130. return this.m_nNowMPN;
  131. }
  132. }
  133. private static string GetParentMenuFileName(SceneEdit.SMenuItem mi)
  134. {
  135. if ((MPN.wear > mi.m_mpn || mi.m_mpn > MPN.onepiece) && (MPN.set_maidwear > mi.m_mpn || mi.m_mpn > MPN.set_body))
  136. {
  137. return string.Empty;
  138. }
  139. string text = mi.m_strMenuFileName;
  140. string result = string.Empty;
  141. text = text.ToLower();
  142. int num = text.IndexOf("_z");
  143. if (0 < num)
  144. {
  145. int num2 = text.IndexOf('_', num + 1);
  146. if (num2 == -1)
  147. {
  148. num2 = text.IndexOf('.', num + 1);
  149. }
  150. if (0 < num2 - num && 0 < text.Length - num2)
  151. {
  152. result = text.Substring(0, num) + text.Substring(num2, text.Length - num2);
  153. }
  154. }
  155. return result;
  156. }
  157. public void Awake()
  158. {
  159. this.m_cameraMoveSupport = base.gameObject.AddComponent<WfCameraMoveSupport>();
  160. this.editItemTextureCache = base.gameObject.AddComponent<EditItemTextureCache>();
  161. SceneEdit.Instance = this;
  162. this.modeType = SceneEdit.ModeType.OriginalChara;
  163. this.enabledMpns = new HashSet<MPN>();
  164. this.isNewEditEnabled = true;
  165. bool flag = false;
  166. Dictionary<string, string> tag_backup = GameMain.Instance.ScriptMgr.adv_kag.tag_backup;
  167. if (tag_backup != null)
  168. {
  169. string a;
  170. if (tag_backup.TryGetValue("name", out a) && a == "SceneEdit")
  171. {
  172. string strScriptArg;
  173. if (tag_backup.TryGetValue("label", out strScriptArg))
  174. {
  175. this.m_strScriptArg = strScriptArg;
  176. }
  177. if (tag_backup.TryGetValue("edit_back", out strScriptArg))
  178. {
  179. flag = true;
  180. }
  181. bool flag2 = false;
  182. if (tag_backup.TryGetValue("original", out strScriptArg))
  183. {
  184. this.modeType = SceneEdit.ModeType.OriginalChara;
  185. flag2 = true;
  186. }
  187. else if (tag_backup.TryGetValue("main", out strScriptArg))
  188. {
  189. this.modeType = SceneEdit.ModeType.MainChara;
  190. flag2 = true;
  191. }
  192. else if (tag_backup.TryGetValue("after", out strScriptArg))
  193. {
  194. this.modeType = SceneEdit.ModeType.AfterEdit;
  195. flag2 = true;
  196. }
  197. else if (tag_backup.TryGetValue("facility_costume", out strScriptArg))
  198. {
  199. this.modeType = SceneEdit.ModeType.CostumeEdit;
  200. flag2 = true;
  201. this.isNewEditEnabled = false;
  202. }
  203. else if (tag_backup.TryGetValue("npcedit", out strScriptArg))
  204. {
  205. this.modeType = SceneEdit.ModeType.NpcEdit;
  206. flag2 = true;
  207. this.isNewEditEnabled = false;
  208. }
  209. else if (tag_backup.TryGetValue("scout", out strScriptArg))
  210. {
  211. this.modeType = SceneEdit.ModeType.ScoutChara;
  212. flag2 = true;
  213. this.isNewEditEnabled = false;
  214. }
  215. if (!flag2)
  216. {
  217. NDebug.Assert("エディットシーンのモード指定がありませんでした。次のうち必ず一つは指定してください[original|main|after|costume]", false);
  218. }
  219. if (tag_backup.TryGetValue("new_edit_off", out strScriptArg))
  220. {
  221. this.isNewEditEnabled = false;
  222. }
  223. if (tag_backup.ContainsKey("vr_mode"))
  224. {
  225. this.m_bVRComMode = true;
  226. }
  227. }
  228. if (!flag)
  229. {
  230. SceneEdit.backupEditStartOption = null;
  231. }
  232. }
  233. this.EditItemGroupSwitch.defaultColor = ((!this.m_bUseGroup) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  234. EventDelegate.Add(this.EditItemGroupSwitch.onClick, new EventDelegate.Callback(this.OnClickEditItemGroup));
  235. this.EditTouchJumpSwitch.defaultColor = ((!this.m_bUseTouchJump) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  236. EventDelegate.Add(this.EditTouchJumpSwitch.onClick, new EventDelegate.Callback(this.OnClickEditTouchJump));
  237. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  238. {
  239. MPN[] facilityCostumeEnableMPN = FacilityDataTable.GetFacilityCostumeEnableMPN();
  240. this.enabledMpns = new HashSet<MPN>(facilityCostumeEnableMPN);
  241. this.EditTouchJumpSwitch.gameObject.SetActive(false);
  242. }
  243. }
  244. private void Start()
  245. {
  246. this.customViewWindow = this.m_goUIRoot.GetComponentInChildren<CustomViewWindow>();
  247. this.pauseIconWindow = this.m_goUIRoot.GetComponentInChildren<PoseIconWindow>();
  248. this.pauseIconWindow.onSelectPauseEvent = delegate(PoseIconData.ItemData data)
  249. {
  250. if (this.customPartsWindowVisibleButton.visible)
  251. {
  252. this.customPartsWindowVisibleButton.windowVisible = false;
  253. }
  254. data.ExecScript();
  255. if (this.m_viewreset.GetVisibleAutoCam())
  256. {
  257. if (string.IsNullOrEmpty(data.targetBoneName))
  258. {
  259. this.CameraReset(0.5f);
  260. }
  261. else
  262. {
  263. base.StartCoroutine(this.CoPoseToCam(data.targetBoneName, 0.5f, 0.2f));
  264. }
  265. }
  266. };
  267. this.bgIconWindow = this.m_goUIRoot.GetComponentInChildren<BgIconWindow>();
  268. this.bgIconWindow.onSelectBgEvent = delegate(BgIconData.ItemData data)
  269. {
  270. data.Exec();
  271. };
  272. VoiceIconWindow componentInChildren = this.m_goUIRoot.GetComponentInChildren<VoiceIconWindow>();
  273. componentInChildren.onClickVoiceEvent = delegate(VoiceIconData.ItemData.EmotionType emotionType)
  274. {
  275. if (this.m_maid == null)
  276. {
  277. return;
  278. }
  279. if (this.customPartsWindowVisibleButton.visible)
  280. {
  281. this.customPartsWindowVisibleButton.windowVisible = false;
  282. }
  283. VoiceIconData.ItemData.EmotionData emotionData = VoiceIconData.GetEmotionData(this.m_maid, emotionType);
  284. emotionData.Apply(this.m_maid);
  285. };
  286. PresetSaveWindow componentInChildren2 = this.m_goUIRoot.GetComponentInChildren<PresetSaveWindow>();
  287. componentInChildren2.onClickPresetSaveEvent = delegate(PresetSaveWindow.SaveType type)
  288. {
  289. if (this.m_maid == null)
  290. {
  291. return;
  292. }
  293. PresetButtonCtrl component = UTY.GetChildObject(this.m_goUIRoot, "PresetButtonPanel", false).GetComponent<PresetButtonCtrl>();
  294. component.PresetSaveType(type);
  295. };
  296. UndressWindow componentInChildren3 = this.m_goUIRoot.GetComponentInChildren<UndressWindow>();
  297. componentInChildren3.onClickUndressEvent = delegate(UndressWindow.UndressType type)
  298. {
  299. if (this.m_maid == null)
  300. {
  301. return;
  302. }
  303. if (type == UndressWindow.UndressType.Dress)
  304. {
  305. this.ClothesState(SceneEditInfo.ClothesState.Wear);
  306. }
  307. else if (type == UndressWindow.UndressType.Lingerie)
  308. {
  309. this.ClothesState(SceneEditInfo.ClothesState.Underwear);
  310. }
  311. else if (type == UndressWindow.UndressType.Nude)
  312. {
  313. this.ClothesState(SceneEditInfo.ClothesState.Nude);
  314. }
  315. };
  316. this.customPartsWindow = this.m_goUIRoot.GetComponentInChildren<CustomPartsWindow>();
  317. this.customPartsWindowVisibleButton.visible = false;
  318. this.colorPaletteMgr.Close();
  319. CharacterMgr.EditModeLookHaveItem = true;
  320. GameMain.Instance.CharacterMgr.DeactivateCharaAll();
  321. this.m_maid = GameMain.Instance.CharacterMgr.GetMaid(0);
  322. this.maidPoint = GameMain.Instance.CharacterMgr.status.maidPoint;
  323. if (this.m_maid.IsCrcBody && this.maidPoint != SceneEdit.storageMaidPoint)
  324. {
  325. this.maidPoint = SceneEdit.storageMaidPoint;
  326. }
  327. if (this.m_maid.status.subCharaData != null || DailyMgr.IsLegacy || !PluginData.IsEnabled("GP003"))
  328. {
  329. this.isNewEditEnabled = false;
  330. }
  331. this.m_maid.Visible = true;
  332. if (this.m_bVRComMode)
  333. {
  334. GameMain.Instance.SceneActivate("SceneEdit");
  335. }
  336. GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr.CloseMessageWindowPanel();
  337. this.m_EditMod = base.gameObject.AddComponent<EditMod>();
  338. if (this.m_goUIRoot == null)
  339. {
  340. this.m_goUIRoot = GameObject.Find("UI Root");
  341. }
  342. NDebug.Assert(this.m_goUIRoot != null, "UI Root がシーン中にありません。");
  343. NDebug.Assert(this.m_listPanel.Count != 0, "UIPanelリストがありません。");
  344. for (int i = 0; i < this.m_listPanel.Count; i++)
  345. {
  346. if (this.m_listPanel[i] == null)
  347. {
  348. NDebug.Assert("UIPanelが外れています.", false);
  349. }
  350. }
  351. GameObject childObject = UTY.GetChildObject(this.m_goUIRoot, "Window-ItemInfo", false);
  352. childObject.SetActive(true);
  353. this.m_info = childObject.GetComponent<ItemInfoWnd>();
  354. GameObject childObject2 = UTY.GetChildObject(this.m_goUIRoot, "OkCancel", false);
  355. childObject2.SetActive(true);
  356. this.m_okcancel = childObject2.GetComponent<EditOkCancel>();
  357. this.m_okcancel.SetOnClickCallBack(new EditOkCancel.OnClick(this.OnEditOk), new EditOkCancel.OnClick(this.OnEditCancel));
  358. this.m_okcancel.Show(EditOkCancel.TYPE.OK);
  359. GameObject childObject3 = UTY.GetChildObject(this.m_goUIRoot, "ViewReset", false);
  360. childObject3.SetActive(true);
  361. this.m_viewreset = childObject3.GetComponent<EditViewReset>();
  362. this.m_viewreset.SetOnClickCallBack(new EditViewReset.OnClick(this.OnClickViewReset), new EditViewReset.OnClick(this.OnClickAutoCam), new EditViewReset.OnClick(this.OnClickEyeToCam));
  363. this.m_viewreset.Show();
  364. this.m_Panel_Category = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-Category");
  365. this.m_Panel_PartsType = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-PartsType");
  366. this.m_Panel_MenuItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-MenuItem");
  367. this.m_Panel_SetItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-SetItem");
  368. this.m_Panel_SliderItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-Slider");
  369. this.m_Panel_ColorSet = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-ColorSet");
  370. this.m_Panel_GroupSet = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-GroupSet");
  371. this.m_CheckBoxMayuDrawPriority = UTY.GetChildObject(this.m_Panel_ColorSet.goMain, "CheckBoxMayuDrawPriority", false).GetComponent<WFCheckBox>();
  372. this.m_CheckBoxMayuDrawPriority.onClick.Add(delegate(WFCheckBox checkbox)
  373. {
  374. this.m_maid.MayuDrawPriority = checkbox.check;
  375. });
  376. this.m_Panel_Category.SetActive(true);
  377. GameObject childObject4 = UTY.GetChildObject(this.m_goUIRoot, "ViewCancel", false);
  378. this.m_uipViewCancel = childObject4.GetComponent<UIPanel>();
  379. GameObject childObject5 = UTY.GetChildObject(childObject4, "Cancel", false);
  380. EventDelegate.Add(childObject5.GetComponentsInChildren<UIButton>(true)[0].onClick, new EventDelegate.Callback(this.FromView));
  381. childObject4.SetActive(false);
  382. GameObject childObject6 = UTY.GetChildObject(this.m_goUIRoot, "FFNameDialog", false);
  383. this.m_FFNameDlg = childObject6.GetComponent<FFNameDialog>();
  384. this.m_FFNameDlg.Init();
  385. childObject6.SetActive(false);
  386. Maid maid = this.m_maid;
  387. this.m_viewreset.SetVisibleEyeToCam(GameMain.Instance.CMSystem.SConfig.EditEyeToCam);
  388. if (GameMain.Instance.CMSystem.SConfig.EditEyeToCam)
  389. {
  390. maid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0f);
  391. }
  392. else
  393. {
  394. maid.EyeToCamera(Maid.EyeMoveType.無視する, 0f);
  395. }
  396. if (!GameMain.Instance.VRMode)
  397. {
  398. this.m_viewreset.SetVisibleAutoCam(GameMain.Instance.CMSystem.SConfig.EditAutoCam);
  399. }
  400. else
  401. {
  402. this.m_viewreset.SetVisibleAutoCam(false);
  403. GameMain.Instance.CMSystem.SConfig.EditAutoCam = false;
  404. }
  405. new List<string>
  406. {
  407. string.Empty
  408. }.AddRange(GameUty.PathList);
  409. Action<string> action = delegate(string strFileName)
  410. {
  411. if (!GameUty.FileSystem.IsExistentFile(strFileName))
  412. {
  413. return;
  414. }
  415. using (AFileBase afileBase = GameUty.FileSystem.FileOpen(strFileName))
  416. {
  417. using (CsvParser csvParser = new CsvParser())
  418. {
  419. bool condition = csvParser.Open(afileBase);
  420. NDebug.Assert(condition, strFileName + "\nopen failed.");
  421. for (int j = 1; j < csvParser.max_cell_y; j++)
  422. {
  423. if (csvParser.IsCellToExistData(0, j))
  424. {
  425. SceneEdit.VoiceInfo voiceInfo = new SceneEdit.VoiceInfo();
  426. voiceInfo.strIconName = csvParser.GetCellAsString(1, j);
  427. string cellAsString = csvParser.GetCellAsString(2, j);
  428. voiceInfo.personal = Personal.GetData(cellAsString);
  429. voiceInfo.strVoiceFileName = csvParser.GetCellAsString(3, j);
  430. voiceInfo.strFace = csvParser.GetCellAsString(4, j);
  431. voiceInfo.strFace2 = csvParser.GetCellAsString(5, j);
  432. voiceInfo.texIcon = ImportCM.CreateTexture(voiceInfo.strIconName);
  433. if (!this.m_dicVoice.ContainsKey(voiceInfo.personal))
  434. {
  435. this.m_dicVoice.Add(voiceInfo.personal, new List<SceneEdit.PVBInfo>());
  436. }
  437. this.m_dicVoice[voiceInfo.personal].Add(voiceInfo);
  438. }
  439. }
  440. }
  441. }
  442. };
  443. GameMain.Instance.MainLight.Reset();
  444. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  445. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  446. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(-0.05539433f, 0.95894f, 0.1269088f), true);
  447. GameMain.Instance.MainCamera.SetDistance(3f, true);
  448. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(-180f, 11.5528f), true);
  449. this.m_cameraMoveSupport.SaveCameraPosition();
  450. if (GameMain.Instance.VRMode)
  451. {
  452. GameMain.Instance.MainCamera.SetPos(new Vector3(0f, 1.4871f, 1f));
  453. GameMain.Instance.MainCamera.SetRotation(new Vector3(0f, -180f, 0f));
  454. if (GameMain.Instance.VRFamily == GameMain.VRFamilyType.FOVE)
  455. {
  456. FoveEyeRayMgr.m_TargetMaid = this.m_maid;
  457. }
  458. }
  459. GameMain.Instance.SoundMgr.PlayBGM("BGM005.ogg", 1f, true);
  460. GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color));
  461. GameMain.Instance.LoadIcon.NextLoadIcontImmediatelyDisplay();
  462. GameMain.Instance.LoadIcon.force_draw_new = true;
  463. this.m_dicColor.Clear();
  464. base.StartCoroutine(this.InitMenuNative());
  465. GameMain.Instance.TutorialPanel.SetImage(TutorialPanel.ImageSet.Edit, false);
  466. if (Product.type == Product.Type.JpPublic || (PluginData.IsEnabled("GP001") && !PluginData.IsEnabled("GP001FB")))
  467. {
  468. uGUITutorialPanel.OpenTutorial("SceneEditGP01", null, false);
  469. GameMain.Instance.SysShortcut.strSceneHelpName = "SceneEditGP01";
  470. }
  471. else if (PluginData.IsEnabled("GP001FB"))
  472. {
  473. uGUITutorialPanel.OpenTutorial("SceneEditGPFB01", null, false);
  474. GameMain.Instance.SysShortcut.strSceneHelpName = "SceneEditGPFB01";
  475. }
  476. else
  477. {
  478. GameMain.Instance.SysShortcut.strSceneHelpName = string.Empty;
  479. }
  480. this.windowCustomView = GameObject.Find("WindowCustomView");
  481. this.windowPresetSave = GameObject.Find("WindowPresetSave");
  482. if (maid.IsCrcBody)
  483. {
  484. this.EditItemGroupSwitch.gameObject.SetActive(false);
  485. this.EditTouchJumpSwitch.gameObject.SetActive(false);
  486. if (this.windowCustomView != null)
  487. {
  488. this.windowCustomView.SetActive(false);
  489. }
  490. if (this.windowPresetSave != null)
  491. {
  492. this.windowPresetSave.SetActive(false);
  493. }
  494. this.m_bUseTouchJump = false;
  495. }
  496. if ((!this.isNewEditEnabled || string.IsNullOrEmpty(EditBridge.CREditSystemLauncherExePath)) && this.BodySelectButton != null)
  497. {
  498. this.BodySelectButton.gameObject.SetActive(false);
  499. }
  500. }
  501. private IEnumerator CoLoadWait()
  502. {
  503. while (GameMain.Instance.CharacterMgr.IsBusy())
  504. {
  505. yield return null;
  506. }
  507. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  508. if (this.m_bVRComMode)
  509. {
  510. if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Night".ToLower())
  511. {
  512. this.m_maid.SetPos(new Vector3(-0.29f, 0f, 1.6f));
  513. this.m_maid.SetRot(new Vector3(0f, -90f, 0f));
  514. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-1.58508f, 1.601999f, 1.811131f), true);
  515. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 102f, 0f), true);
  516. GameMain.Instance.MainLight.SetRotation(new Vector3(40.00004f, 57.29157f, 18f));
  517. }
  518. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_BedRoom".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_BedRoom_Night".ToLower())
  519. {
  520. this.m_maid.SetPos(new Vector3(3.54f, 0f, 1.16f));
  521. this.m_maid.SetRot(new Vector3(0f, 180f, 0f));
  522. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(3.55631f, 1.601999f, -0.3987116f), true);
  523. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 358f, 0f), true);
  524. GameMain.Instance.MainLight.SetRotation(new Vector3(58.94946f, 0f, 198f));
  525. }
  526. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Farm".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Farm_Night".ToLower())
  527. {
  528. this.m_maid.SetPos(new Vector3(-0.235f, 0f, -1.898f));
  529. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-0.3528061f, 1.601999f, -0.6961781f), true);
  530. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 174f, 0f), true);
  531. }
  532. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Sea_VR".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Sea_VR_Night".ToLower())
  533. {
  534. this.m_maid.SetPos(new Vector3(-2.75f, 0f, -11f));
  535. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-2.685168f, 1.601999f, -9.861251f), true);
  536. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 180f, 0f), true);
  537. }
  538. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Rotenburo".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Rotenburo_Night".ToLower())
  539. {
  540. this.m_maid.SetPos(new Vector3(-0.235f, 0f, 2.028f));
  541. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-0.2311308f, 1.601999f, 3.325274f), true);
  542. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 182f, 0f), true);
  543. }
  544. GameMain.Instance.OvrMgr.OvrCamera.UIPosReset(0f);
  545. }
  546. this.m_maid.boMabataki = true;
  547. MaidColliderCollect collect = MaidColliderCollect.AddColliderCollect(this.m_maid);
  548. if (this.m_maid.body0.IsCrcBody)
  549. {
  550. this.touchJumpColliderList = collect.AddCollider(MaidColliderCollect.ColliderType.Crc);
  551. }
  552. else
  553. {
  554. this.touchJumpColliderList = collect.AddCollider(MaidColliderCollect.ColliderType.Grab);
  555. }
  556. if (!GameMain.Instance.VRMode)
  557. {
  558. Dictionary<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>> dictionary = IKManager.CreateBoneDic(this.m_maid);
  559. Dictionary<Transform, SceneEdit.TouchType> dictionary2 = new Dictionary<Transform, SceneEdit.TouchType>();
  560. dictionary2.Add(dictionary[IKManager.BoneType.Head].Value.transform, SceneEdit.TouchType.Head);
  561. dictionary2.Add(dictionary[IKManager.BoneType.Spine1].Value.transform, SceneEdit.TouchType.UpperBody);
  562. dictionary2.Add(dictionary[IKManager.BoneType.Bust_R].Value.transform, SceneEdit.TouchType.Bust);
  563. dictionary2.Add(dictionary[IKManager.BoneType.Bust_L].Value.transform, SceneEdit.TouchType.Bust);
  564. dictionary2.Add(dictionary[IKManager.BoneType.Pelvis].Value.transform, SceneEdit.TouchType.LowerBody);
  565. dictionary2.Add(dictionary[IKManager.BoneType.Thigh_L].Value.transform, SceneEdit.TouchType.Leg);
  566. dictionary2.Add(dictionary[IKManager.BoneType.Thigh_R].Value.transform, SceneEdit.TouchType.Leg);
  567. Dictionary<SceneEdit.TouchType, Action> dictionary3 = new Dictionary<SceneEdit.TouchType, Action>();
  568. dictionary3.Add(SceneEdit.TouchType.Head, delegate
  569. {
  570. this.OnTouchJump(SceneEdit.TouchType.Head);
  571. });
  572. dictionary3.Add(SceneEdit.TouchType.Bust, delegate
  573. {
  574. this.OnTouchJump(SceneEdit.TouchType.Bust);
  575. });
  576. dictionary3.Add(SceneEdit.TouchType.UpperBody, delegate
  577. {
  578. this.OnTouchJump(SceneEdit.TouchType.UpperBody);
  579. });
  580. dictionary3.Add(SceneEdit.TouchType.LowerBody, delegate
  581. {
  582. this.OnTouchJump(SceneEdit.TouchType.LowerBody);
  583. });
  584. dictionary3.Add(SceneEdit.TouchType.Leg, delegate
  585. {
  586. this.OnTouchJump(SceneEdit.TouchType.Leg);
  587. });
  588. for (int i = 0; i < this.touchJumpColliderList.Count; i++)
  589. {
  590. ColliderEvent colliderEvent = this.touchJumpColliderList[i].gameObject.AddComponent<ColliderEvent>();
  591. Transform transform = colliderEvent.transform;
  592. while (transform != null && !dictionary2.ContainsKey(transform))
  593. {
  594. transform = transform.parent;
  595. }
  596. if (!(transform == null))
  597. {
  598. SceneEdit.TouchType key = dictionary2[transform];
  599. colliderEvent.onMouseDown = dictionary3[key];
  600. }
  601. }
  602. }
  603. else
  604. {
  605. this.touchJumpColliderList.Clear();
  606. }
  607. this.m_bUseTouchJump = this.m_bUseTouchJump;
  608. if (SceneEdit.compatibilityMode)
  609. {
  610. foreach (BgIconData.ItemData itemData in BgIconData.itemList)
  611. {
  612. if (itemData.isLegacyBG)
  613. {
  614. this.bgIconWindow.Exec(itemData.id);
  615. break;
  616. }
  617. }
  618. }
  619. else
  620. {
  621. foreach (BgIconData.ItemData itemData2 in BgIconData.itemList)
  622. {
  623. if (!itemData2.isLegacyBG)
  624. {
  625. this.bgIconWindow.Exec(itemData2.id);
  626. break;
  627. }
  628. }
  629. }
  630. this.customPartsWindow.Initizalize(this.m_maid);
  631. int initPoseId = PoseIconData.itemList[0].id;
  632. Action<PoseIconData.ItemData> backup = this.pauseIconWindow.onSelectPauseEvent;
  633. this.pauseIconWindow.onSelectPauseEvent = delegate(PoseIconData.ItemData data)
  634. {
  635. data.ExecScript();
  636. Maid maid = this.m_maid;
  637. Transform bone = maid.body0.GetBone(data.targetBoneName);
  638. if (bone != null)
  639. {
  640. this.m_cameraMoveSupport.SaveCameraPosition(bone.position, 3f, new Vector2(-180f, 11.5528f));
  641. this.CameraReset(0f);
  642. }
  643. };
  644. this.pauseIconWindow.Exec(initPoseId);
  645. yield return new WaitForSeconds(0.5f);
  646. this.pauseIconWindow.Exec(initPoseId);
  647. this.pauseIconWindow.onSelectPauseEvent = backup;
  648. this.customViewWindow.Create();
  649. GameMain.Instance.LoadIcon.force_draw_new = false;
  650. GameMain.Instance.MainCamera.FadeIn(0.5f, false, new CameraMain.dgOnCompleteFade(this.OnCompleteFadeIn), true, true, default(Color));
  651. if (this.maid.IsCrcBody)
  652. {
  653. WindowPartsWindowVisible component = this.windowCustomView.GetComponent<WindowPartsWindowVisible>();
  654. if (!component.visible)
  655. {
  656. component.TargetWindow.visible = false;
  657. }
  658. WindowPartsWindowVisible component2 = this.windowPresetSave.GetComponent<WindowPartsWindowVisible>();
  659. if (!component2.visible)
  660. {
  661. component2.TargetWindow.visible = false;
  662. }
  663. if (SceneEdit.storageModeType == SceneEdit.ModeType.OriginalChara || SceneEdit.storageModeType == SceneEdit.ModeType.MainChara || SceneEdit.storageModeType == SceneEdit.ModeType.ScoutChara)
  664. {
  665. this.modeType = SceneEdit.storageModeType;
  666. }
  667. }
  668. yield break;
  669. }
  670. private void OnCompleteFadeIn()
  671. {
  672. }
  673. private IEnumerator InitMenuNative()
  674. {
  675. while (GameMain.Instance.CharacterMgr.IsBusy())
  676. {
  677. yield return null;
  678. }
  679. MenuDataBase menuDataBase = GameMain.Instance.MenuDataBase;
  680. while (!menuDataBase.JobFinished())
  681. {
  682. yield return null;
  683. }
  684. this.InitCategoryList();
  685. int fileCount = menuDataBase.GetDataSize();
  686. List<SceneEdit.SMenuItem> menuList = new List<SceneEdit.SMenuItem>(fileCount);
  687. this.m_menuRidDic = new Dictionary<int, SceneEdit.SMenuItem>(fileCount);
  688. Dictionary<int, List<int>> menuGroupMemberDic = new Dictionary<int, List<int>>();
  689. float time = Time.realtimeSinceStartup;
  690. for (int i = 0; i < fileCount; i++)
  691. {
  692. menuDataBase.SetIndex(i);
  693. string fileName = menuDataBase.GetMenuFileName();
  694. string parent_filename = menuDataBase.GetParentMenuFileName();
  695. if (GameMain.Instance.CharacterMgr.status.IsHavePartsItem(fileName))
  696. {
  697. SceneEdit.SMenuItem mi = new SceneEdit.SMenuItem();
  698. mi.m_strMenuFileName = fileName;
  699. mi.m_nMenuFileRID = fileName.GetHashCode();
  700. try
  701. {
  702. SceneEdit.ReadMenuItemDataFromNative(mi, i);
  703. }
  704. catch (Exception ex)
  705. {
  706. Debug.LogError(string.Concat(new string[]
  707. {
  708. "ReadMenuItemDataFromNative 例外/",
  709. fileName,
  710. "/",
  711. ex.Message,
  712. " StackTrace/",
  713. ex.StackTrace
  714. }));
  715. }
  716. if (!mi.m_bMan && this.editItemTextureCache.IsRegister(mi.m_nMenuFileRID))
  717. {
  718. if (!mi.m_strMenuFileName.Contains("_crc") && !mi.m_strMenuFileName.Contains("crc_"))
  719. {
  720. this.AddMenuItemToList(mi);
  721. menuList.Add(mi);
  722. if (!this.m_menuRidDic.ContainsKey(mi.m_nMenuFileRID))
  723. {
  724. this.m_menuRidDic.Add(mi.m_nMenuFileRID, mi);
  725. }
  726. string parentMenuName = SceneEdit.GetParentMenuFileName(mi);
  727. if (!string.IsNullOrEmpty(parentMenuName))
  728. {
  729. int hashCode = parentMenuName.GetHashCode();
  730. if (!menuGroupMemberDic.ContainsKey(hashCode))
  731. {
  732. menuGroupMemberDic.Add(hashCode, new List<int>());
  733. }
  734. menuGroupMemberDic[hashCode].Add(mi.m_strMenuFileName.ToLower().GetHashCode());
  735. }
  736. else if (mi.m_strCateName.IndexOf("set_") != -1 && mi.m_strMenuFileName.IndexOf("_del") == -1)
  737. {
  738. mi.m_bGroupLeader = true;
  739. mi.m_listMember = new List<SceneEdit.SMenuItem>();
  740. mi.m_listMember.Add(mi);
  741. }
  742. if (0.5f < Time.realtimeSinceStartup - time)
  743. {
  744. yield return null;
  745. time = Time.realtimeSinceStartup;
  746. }
  747. }
  748. }
  749. }
  750. }
  751. foreach (string strFileName in GameUty.ModOnlysMenuFiles)
  752. {
  753. SceneEdit.SMenuItem mi2 = new SceneEdit.SMenuItem();
  754. if (SceneEdit.GetMenuItemSetUP(mi2, strFileName, false))
  755. {
  756. if (!mi2.m_bMan && !(mi2.m_texIconRef == null))
  757. {
  758. this.AddMenuItemToList(mi2);
  759. menuList.Add(mi2);
  760. if (!this.m_menuRidDic.ContainsKey(mi2.m_nMenuFileRID))
  761. {
  762. this.m_menuRidDic.Add(mi2.m_nMenuFileRID, mi2);
  763. }
  764. string parentMenuName2 = SceneEdit.GetParentMenuFileName(mi2);
  765. if (!string.IsNullOrEmpty(parentMenuName2))
  766. {
  767. int hashCode2 = parentMenuName2.GetHashCode();
  768. if (!menuGroupMemberDic.ContainsKey(hashCode2))
  769. {
  770. menuGroupMemberDic.Add(hashCode2, new List<int>());
  771. }
  772. menuGroupMemberDic[hashCode2].Add(mi2.m_strMenuFileName.ToLower().GetHashCode());
  773. }
  774. else if (mi2.m_strCateName.IndexOf("set_") != -1 && mi2.m_strMenuFileName.IndexOf("_del") == -1)
  775. {
  776. mi2.m_bGroupLeader = true;
  777. mi2.m_listMember = new List<SceneEdit.SMenuItem>();
  778. mi2.m_listMember.Add(mi2);
  779. }
  780. if (0.5f < Time.realtimeSinceStartup - time)
  781. {
  782. yield return null;
  783. time = Time.realtimeSinceStartup;
  784. }
  785. }
  786. }
  787. }
  788. yield return base.StartCoroutine(this.FixedInitMenu(menuList, this.m_menuRidDic, menuGroupMemberDic));
  789. yield return base.StartCoroutine(this.CoLoadWait());
  790. yield break;
  791. }
  792. private IEnumerator InitMenu()
  793. {
  794. this.InitCategoryList();
  795. string[] files = GameUty.MenuFiles;
  796. List<SceneEdit.SMenuItem> menuList = new List<SceneEdit.SMenuItem>(files.Length);
  797. this.m_menuRidDic = new Dictionary<int, SceneEdit.SMenuItem>(menuList.Capacity);
  798. Dictionary<int, List<int>> menuGroupMemberDic = new Dictionary<int, List<int>>();
  799. float time = Time.realtimeSinceStartup;
  800. foreach (string strFileName in files)
  801. {
  802. if (!strFileName.ToLower().Contains("/man"))
  803. {
  804. if (GameMain.Instance.CharacterMgr.status.IsHavePartsItem(Path.GetFileName(strFileName)))
  805. {
  806. SceneEdit.SMenuItem mi = new SceneEdit.SMenuItem();
  807. if (SceneEdit.GetMenuItemSetUP(mi, strFileName, false))
  808. {
  809. if (!mi.m_bMan && !(mi.m_texIconRef == null))
  810. {
  811. this.AddMenuItemToList(mi);
  812. menuList.Add(mi);
  813. if (!this.m_menuRidDic.ContainsKey(mi.m_nMenuFileRID))
  814. {
  815. this.m_menuRidDic.Add(mi.m_nMenuFileRID, mi);
  816. }
  817. string parentMenuName = SceneEdit.GetParentMenuFileName(mi);
  818. if (!string.IsNullOrEmpty(parentMenuName))
  819. {
  820. int hashCode = parentMenuName.GetHashCode();
  821. if (!menuGroupMemberDic.ContainsKey(hashCode))
  822. {
  823. menuGroupMemberDic.Add(hashCode, new List<int>());
  824. }
  825. menuGroupMemberDic[hashCode].Add(mi.m_strMenuFileName.ToLower().GetHashCode());
  826. }
  827. else if (mi.m_strCateName.IndexOf("set_") != -1 && mi.m_strMenuFileName.IndexOf("_del") == -1)
  828. {
  829. mi.m_bGroupLeader = true;
  830. mi.m_listMember = new List<SceneEdit.SMenuItem>();
  831. mi.m_listMember.Add(mi);
  832. }
  833. if (0.5f < Time.realtimeSinceStartup - time)
  834. {
  835. yield return null;
  836. time = Time.realtimeSinceStartup;
  837. }
  838. }
  839. }
  840. }
  841. }
  842. }
  843. yield return base.StartCoroutine(this.FixedInitMenu(menuList, this.m_menuRidDic, menuGroupMemberDic));
  844. yield return base.StartCoroutine(this.CoLoadWait());
  845. yield break;
  846. }
  847. private IEnumerator FixedInitMenu(List<SceneEdit.SMenuItem> menuList, Dictionary<int, SceneEdit.SMenuItem> menuRidDic, Dictionary<int, List<int>> menuGroupMemberDic)
  848. {
  849. float time = Time.realtimeSinceStartup;
  850. string[] modfiles = Menu.GetModFiles();
  851. if (modfiles != null)
  852. {
  853. foreach (string strFileName in modfiles)
  854. {
  855. SceneEdit.SMenuItem mi2 = new SceneEdit.SMenuItem();
  856. if (SceneEdit.InitModMenuItemScript(mi2, strFileName))
  857. {
  858. this.AddMenuItemToList(mi2);
  859. menuList.Add(mi2);
  860. if (!menuRidDic.ContainsKey(mi2.m_nMenuFileRID))
  861. {
  862. menuRidDic.Add(mi2.m_nMenuFileRID, mi2);
  863. }
  864. else
  865. {
  866. menuRidDic[mi2.m_nMenuFileRID] = mi2;
  867. }
  868. string parentMenuName = SceneEdit.GetParentMenuFileName(mi2);
  869. if (!string.IsNullOrEmpty(parentMenuName))
  870. {
  871. int hashCode = parentMenuName.GetHashCode();
  872. if (!menuGroupMemberDic.ContainsKey(hashCode))
  873. {
  874. menuGroupMemberDic.Add(hashCode, new List<int>());
  875. }
  876. menuGroupMemberDic[hashCode].Add(mi2.m_strMenuFileName.ToLower().GetHashCode());
  877. }
  878. else if (mi2.m_strCateName.IndexOf("set_") != -1 && mi2.m_strMenuFileName.IndexOf("_del") == -1)
  879. {
  880. mi2.m_bGroupLeader = true;
  881. mi2.m_listMember = new List<SceneEdit.SMenuItem>();
  882. mi2.m_listMember.Add(mi2);
  883. }
  884. if (0.5f < Time.realtimeSinceStartup - time)
  885. {
  886. yield return null;
  887. time = Time.realtimeSinceStartup;
  888. }
  889. }
  890. }
  891. }
  892. foreach (KeyValuePair<int, List<int>> keyValuePair in menuGroupMemberDic)
  893. {
  894. if (menuRidDic.ContainsKey(keyValuePair.Key) && keyValuePair.Value.Count >= 1)
  895. {
  896. SceneEdit.SMenuItem smenuItem = menuRidDic[keyValuePair.Key];
  897. smenuItem.m_bGroupLeader = true;
  898. smenuItem.m_listMember = new List<SceneEdit.SMenuItem>();
  899. smenuItem.m_listMember.Add(smenuItem);
  900. for (int n = 0; n < keyValuePair.Value.Count; n++)
  901. {
  902. smenuItem.m_listMember.Add(menuRidDic[keyValuePair.Value[n]]);
  903. smenuItem.m_listMember[smenuItem.m_listMember.Count - 1].m_bMember = true;
  904. smenuItem.m_listMember[smenuItem.m_listMember.Count - 1].m_leaderMenu = smenuItem;
  905. }
  906. smenuItem.m_listMember.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  907. {
  908. if (x.m_fPriority == y.m_fPriority)
  909. {
  910. return 0;
  911. }
  912. if (x.m_fPriority < y.m_fPriority)
  913. {
  914. return -1;
  915. }
  916. if (x.m_fPriority > y.m_fPriority)
  917. {
  918. return 1;
  919. }
  920. return 0;
  921. });
  922. smenuItem.m_listMember.Sort((SceneEdit.SMenuItem x, SceneEdit.SMenuItem y) => x.m_strMenuFileName.CompareTo(y.m_strMenuFileName));
  923. }
  924. }
  925. foreach (KeyValuePair<MPN, SceneEditInfo.CCateNameType> keyValuePair2 in SceneEditInfo.m_dicPartsTypePair)
  926. {
  927. if (keyValuePair2.Value.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  928. {
  929. this.AddMenuItemToList(new SceneEdit.SMenuItem
  930. {
  931. m_mpn = keyValuePair2.Key,
  932. m_nSliderValue = 500,
  933. m_strCateName = keyValuePair2.Key.ToString(),
  934. m_strMenuName = keyValuePair2.Value.m_strBtnPartsTypeName,
  935. m_requestNewFace = keyValuePair2.Value.m_requestNewFace,
  936. m_requestFBFace = keyValuePair2.Value.m_requestFBFace
  937. });
  938. }
  939. }
  940. for (int nM = 0; nM < menuList.Count; nM++)
  941. {
  942. SceneEdit.SMenuItem mi = menuList[nM];
  943. if (SceneEditInfo.m_dicPartsTypePair.ContainsKey(mi.m_eColorSetMPN))
  944. {
  945. if (mi.m_eColorSetMPN != MPN.null_mpn)
  946. {
  947. if (mi.m_strMenuNameInColorSet != null)
  948. {
  949. mi.m_strMenuNameInColorSet = mi.m_strMenuNameInColorSet.Replace("*", ".*");
  950. mi.m_listColorSet = this.m_dicColor[mi.m_eColorSetMPN].FindAll((SceneEdit.SMenuItem i) => new Regex(mi.m_strMenuNameInColorSet).IsMatch(i.m_strMenuFileName));
  951. }
  952. else
  953. {
  954. mi.m_listColorSet = this.m_dicColor[mi.m_eColorSetMPN];
  955. }
  956. }
  957. if (0.5f < Time.realtimeSinceStartup - time)
  958. {
  959. yield return null;
  960. time = Time.realtimeSinceStartup;
  961. }
  962. }
  963. }
  964. for (int j = 0; j < this.m_listCategory.Count; j++)
  965. {
  966. this.m_listCategory[j].SortPartsType();
  967. }
  968. for (int k = 0; k < this.m_listCategory.Count; k++)
  969. {
  970. this.m_listCategory[k].SortItem();
  971. }
  972. foreach (SceneEdit.SCategory scategory in this.m_listCategory)
  973. {
  974. if (scategory.m_eCategory == SceneEditInfo.EMenuCategory.プリセット || scategory.m_eCategory == SceneEditInfo.EMenuCategory.ランダム || scategory.m_eCategory == SceneEditInfo.EMenuCategory.プロフィ\u30FCル || scategory.m_eCategory == SceneEditInfo.EMenuCategory.ボディ選択 || scategory.m_eCategory == SceneEditInfo.EMenuCategory.着衣設定)
  975. {
  976. scategory.m_isEnabled = true;
  977. }
  978. else
  979. {
  980. scategory.m_isEnabled = false;
  981. foreach (SceneEdit.SPartsType spartsType in scategory.m_listPartsType)
  982. {
  983. if (spartsType.m_isEnabled)
  984. {
  985. scategory.m_isEnabled = true;
  986. break;
  987. }
  988. }
  989. }
  990. }
  991. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  992. {
  993. SceneEditInfo.EMenuCategory[] array = new SceneEditInfo.EMenuCategory[]
  994. {
  995. SceneEditInfo.EMenuCategory.セット,
  996. SceneEditInfo.EMenuCategory.プリセット,
  997. SceneEditInfo.EMenuCategory.ランダム,
  998. SceneEditInfo.EMenuCategory.プロフィ\u30FCル,
  999. SceneEditInfo.EMenuCategory.ボディ選択
  1000. };
  1001. SceneEditInfo.EMenuCategory[] array2 = array;
  1002. for (int l = 0; l < array2.Length; l++)
  1003. {
  1004. SceneEditInfo.EMenuCategory cate = array2[l];
  1005. this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cate).m_isEnabled = false;
  1006. }
  1007. }
  1008. else if (this.maid.status.heroineType == HeroineType.Sub || this.maid.boNPC)
  1009. {
  1010. SceneEditInfo.EMenuCategory[] array3 = new SceneEditInfo.EMenuCategory[]
  1011. {
  1012. SceneEditInfo.EMenuCategory.プロフィ\u30FCル,
  1013. SceneEditInfo.EMenuCategory.ボディ選択
  1014. };
  1015. SceneEditInfo.EMenuCategory[] array4 = array3;
  1016. for (int m = 0; m < array4.Length; m++)
  1017. {
  1018. SceneEditInfo.EMenuCategory cate = array4[m];
  1019. this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cate).m_isEnabled = false;
  1020. }
  1021. }
  1022. this.UpdatePanel_Category();
  1023. yield break;
  1024. }
  1025. private void InitCategoryList()
  1026. {
  1027. for (int i = 0; i < this.m_listCategory.Count; i++)
  1028. {
  1029. this.m_listCategory[i].Dispose();
  1030. }
  1031. this.m_listCategory.Clear();
  1032. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.頭.ToString(), SceneEditInfo.EMenuCategory.頭));
  1033. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.髪.ToString(), SceneEditInfo.EMenuCategory.髪));
  1034. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.身体.ToString(), SceneEditInfo.EMenuCategory.身体));
  1035. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.服装.ToString(), SceneEditInfo.EMenuCategory.服装));
  1036. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.アクセサリ.ToString(), SceneEditInfo.EMenuCategory.アクセサリ));
  1037. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1038. {
  1039. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.着衣設定.ToString(), SceneEditInfo.EMenuCategory.着衣設定));
  1040. }
  1041. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.セット.ToString(), SceneEditInfo.EMenuCategory.セット));
  1042. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.プリセット.ToString(), SceneEditInfo.EMenuCategory.プリセット));
  1043. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.ランダム.ToString(), SceneEditInfo.EMenuCategory.ランダム));
  1044. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.プロフィ\u30FCル.ToString(), SceneEditInfo.EMenuCategory.プロフィ\u30FCル));
  1045. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.ボディ選択.ToString(), SceneEditInfo.EMenuCategory.ボディ選択));
  1046. }
  1047. public static void ReadMenuItemDataFromNative(SceneEdit.SMenuItem mi, int menuDataBaseIndex)
  1048. {
  1049. MenuDataBase menuDataBase = GameMain.Instance.MenuDataBase;
  1050. menuDataBase.SetIndex(menuDataBaseIndex);
  1051. mi.m_strMenuName = menuDataBase.GetMenuName();
  1052. mi.m_strInfo = menuDataBase.GetItemInfoText();
  1053. mi.m_mpn = (MPN)menuDataBase.GetCategoryMpn();
  1054. mi.m_strCateName = menuDataBase.GetCategoryMpnText();
  1055. mi.m_eColorSetMPN = (MPN)menuDataBase.GetColorSetMpn();
  1056. mi.m_strMenuNameInColorSet = menuDataBase.GetMenuNameInColorSet();
  1057. mi.m_pcMultiColorID = (MaidParts.PARTS_COLOR)menuDataBase.GetMultiColorId();
  1058. mi.m_boDelOnly = menuDataBase.GetBoDelOnly();
  1059. mi.m_fPriority = menuDataBase.GetPriority();
  1060. mi.m_bMan = menuDataBase.GetIsMan();
  1061. mi.m_collabo = menuDataBase.GetIsCollabo();
  1062. mi.m_bOld = (menuDataBase.GetVersion() < 2000);
  1063. string iconS = menuDataBase.GetIconS();
  1064. if (!string.IsNullOrEmpty(iconS) && GameUty.FileSystem.IsExistentFile(iconS))
  1065. {
  1066. if (SceneEdit.Instance != null)
  1067. {
  1068. SceneEdit.Instance.editItemTextureCache.PreLoadRegister(mi.m_nMenuFileRID, iconS);
  1069. }
  1070. else
  1071. {
  1072. try
  1073. {
  1074. mi.m_texIcon = ImportCM.CreateTexture(iconS);
  1075. }
  1076. catch (Exception)
  1077. {
  1078. Debug.LogError("Error:");
  1079. }
  1080. }
  1081. }
  1082. }
  1083. public static bool GetMenuItemSetUP(SceneEdit.SMenuItem mi, string f_strMenuFileName, bool f_bMan = false)
  1084. {
  1085. if (f_strMenuFileName.Contains("_zurashi"))
  1086. {
  1087. return false;
  1088. }
  1089. if (f_strMenuFileName.Contains("_mekure"))
  1090. {
  1091. return false;
  1092. }
  1093. f_strMenuFileName = Path.GetFileName(f_strMenuFileName);
  1094. mi.m_strMenuFileName = f_strMenuFileName;
  1095. mi.m_nMenuFileRID = f_strMenuFileName.ToLower().GetHashCode();
  1096. try
  1097. {
  1098. if (!SceneEdit.InitMenuItemScript(mi, f_strMenuFileName, f_bMan))
  1099. {
  1100. NDebug.Assert(false, "メニュースクリプトが読めませんでした。" + f_strMenuFileName);
  1101. }
  1102. }
  1103. catch (Exception ex)
  1104. {
  1105. Debug.LogError(string.Concat(new string[]
  1106. {
  1107. "GetMenuItemSetUP 例外/",
  1108. f_strMenuFileName,
  1109. "/",
  1110. ex.Message,
  1111. " StackTrace/",
  1112. ex.StackTrace
  1113. }));
  1114. return false;
  1115. }
  1116. return true;
  1117. }
  1118. public static bool InitModMenuItemScript(SceneEdit.SMenuItem mi, string f_strModFileName)
  1119. {
  1120. byte[] buffer = null;
  1121. try
  1122. {
  1123. using (FileStream fileStream = new FileStream(f_strModFileName, FileMode.Open))
  1124. {
  1125. if (fileStream == null)
  1126. {
  1127. Debug.LogWarning("MODアイテムメニューファイルが見つかりません。");
  1128. return false;
  1129. }
  1130. buffer = new byte[fileStream.Length];
  1131. fileStream.Read(buffer, 0, (int)fileStream.Length);
  1132. }
  1133. }
  1134. catch (Exception ex)
  1135. {
  1136. Debug.LogError("InitModMenuItemScript MODアイテムメニューファイルが読み込めませんでした。 : " + f_strModFileName + " : " + ex.Message);
  1137. return false;
  1138. }
  1139. BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer), Encoding.UTF8);
  1140. string text = binaryReader.ReadString();
  1141. NDebug.Assert(text == "CM3D2_MOD", "InitModMenuItemScript 例外 : ヘッダーファイルが不正です。" + text);
  1142. int num = binaryReader.ReadInt32();
  1143. string text2 = binaryReader.ReadString();
  1144. string text3 = binaryReader.ReadString();
  1145. string strMenuName = binaryReader.ReadString();
  1146. string strCateName = binaryReader.ReadString();
  1147. string text4 = binaryReader.ReadString();
  1148. string text5 = binaryReader.ReadString();
  1149. MPN mpn = MPN.null_mpn;
  1150. try
  1151. {
  1152. mpn = (MPN)Enum.Parse(typeof(MPN), text5);
  1153. }
  1154. catch
  1155. {
  1156. NDebug.Assert("カテゴリがありません。" + text5, false);
  1157. }
  1158. string text6 = string.Empty;
  1159. if (mpn != MPN.null_mpn)
  1160. {
  1161. text6 = binaryReader.ReadString();
  1162. }
  1163. string s = binaryReader.ReadString();
  1164. int num2 = binaryReader.ReadInt32();
  1165. Dictionary<string, byte[]> dictionary = new Dictionary<string, byte[]>();
  1166. for (int i = 0; i < num2; i++)
  1167. {
  1168. string key = binaryReader.ReadString();
  1169. int count = binaryReader.ReadInt32();
  1170. byte[] value = binaryReader.ReadBytes(count);
  1171. dictionary.Add(key, value);
  1172. }
  1173. binaryReader.Close();
  1174. binaryReader = null;
  1175. mi.m_bMod = true;
  1176. mi.m_strMenuFileName = Path.GetFileName(f_strModFileName);
  1177. mi.m_nMenuFileRID = mi.m_strMenuFileName.ToLower().GetHashCode();
  1178. mi.m_strMenuName = strMenuName;
  1179. mi.m_strInfo = text4.Replace("《改行》", "\n");
  1180. mi.m_strCateName = strCateName;
  1181. try
  1182. {
  1183. mi.m_mpn = (MPN)Enum.Parse(typeof(MPN), mi.m_strCateName);
  1184. }
  1185. catch
  1186. {
  1187. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1188. mi.m_mpn = MPN.null_mpn;
  1189. }
  1190. if (mpn != MPN.null_mpn)
  1191. {
  1192. mi.m_eColorSetMPN = mpn;
  1193. if (!string.IsNullOrEmpty(text6))
  1194. {
  1195. mi.m_strMenuNameInColorSet = text6;
  1196. }
  1197. }
  1198. if (!string.IsNullOrEmpty(text2))
  1199. {
  1200. byte[] data = dictionary[text2];
  1201. mi.m_texIcon = new Texture2D(1, 1, TextureFormat.RGBA32, false);
  1202. mi.m_texIcon.LoadImage(data);
  1203. }
  1204. mi.m_fPriority = 999f;
  1205. using (StringReader stringReader = new StringReader(s))
  1206. {
  1207. string empty = string.Empty;
  1208. string text7;
  1209. while ((text7 = stringReader.ReadLine()) != null)
  1210. {
  1211. string[] array = text7.Split(new char[]
  1212. {
  1213. '\t',
  1214. ' '
  1215. }, StringSplitOptions.RemoveEmptyEntries);
  1216. if (array[0] == "テクスチャ変更")
  1217. {
  1218. MaidParts.PARTS_COLOR pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  1219. if (array.Length == 6)
  1220. {
  1221. string text8 = array[5];
  1222. try
  1223. {
  1224. pcMultiColorID = (MaidParts.PARTS_COLOR)Enum.Parse(typeof(MaidParts.PARTS_COLOR), text8.ToUpper());
  1225. }
  1226. catch
  1227. {
  1228. NDebug.Assert("無限色IDがありません。" + text8, false);
  1229. }
  1230. mi.m_pcMultiColorID = pcMultiColorID;
  1231. }
  1232. }
  1233. }
  1234. }
  1235. return true;
  1236. }
  1237. private bool AddMenuItemToList(SceneEdit.SMenuItem f_mi)
  1238. {
  1239. MPN mpn = f_mi.m_mpn;
  1240. if (f_mi.m_mpn == MPN.null_mpn)
  1241. {
  1242. Debug.LogWarning("カテゴリがnullの為、メニュー表示しません。" + f_mi.m_strCateName);
  1243. return false;
  1244. }
  1245. SceneEditInfo.CCateNameType cateType;
  1246. if (!string.IsNullOrEmpty(f_mi.m_strMenuFileName) && Product.type == Product.Type.JpAdult)
  1247. {
  1248. if (SceneEditInfo.m_listCollaboCategory.Contains(f_mi.m_strMenuFileName.ToLower()) || f_mi.m_collabo)
  1249. {
  1250. if (mpn != MPN.null_mpn && SceneEditInfo.m_dicPartsTypePair.TryGetValue(mpn, out cateType))
  1251. {
  1252. cateType.m_strBtnPartsTypeName = "コラボ";
  1253. cateType.m_ePartsType = "set_collabo";
  1254. }
  1255. }
  1256. else if (mpn != MPN.null_mpn && SceneEditInfo.m_dicPartsTypePair.TryGetValue(mpn, out cateType) && cateType.m_strBtnPartsTypeName == "コラボ" && cateType.m_ePartsType == "set_collabo")
  1257. {
  1258. if (mpn == MPN.set_maidwear)
  1259. {
  1260. cateType.m_strBtnPartsTypeName = "メイド服";
  1261. cateType.m_ePartsType = "set_maidwear";
  1262. }
  1263. else if (mpn == MPN.set_mywear)
  1264. {
  1265. cateType.m_strBtnPartsTypeName = "コスチューム";
  1266. cateType.m_ePartsType = "set_mywear";
  1267. }
  1268. else if (mpn == MPN.set_underwear)
  1269. {
  1270. cateType.m_strBtnPartsTypeName = "下着";
  1271. cateType.m_ePartsType = "set_underwear";
  1272. }
  1273. }
  1274. }
  1275. if (mpn != MPN.null_mpn && SceneEditInfo.m_dicPartsTypePair.TryGetValue(mpn, out cateType))
  1276. {
  1277. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Item || cateType.m_eType == SceneEditInfo.CCateNameType.EType.Set || cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1278. {
  1279. SceneEdit.SCategory scategory = this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cateType.m_eMenuCate);
  1280. SceneEdit.SPartsType spartsType = scategory.m_listPartsType.Find((SceneEdit.SPartsType p) => p.m_ePartsType == cateType.m_ePartsType);
  1281. if (spartsType == null)
  1282. {
  1283. string f_strPartsTypeName = string.Empty;
  1284. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1285. {
  1286. if (!SceneEditInfo.m_dicSliderPartsTypeBtnName.TryGetValue(cateType.m_ePartsType, out f_strPartsTypeName))
  1287. {
  1288. NDebug.Assert("スライダー群に対するパーツタイプ名がみつかりませんでした。", false);
  1289. }
  1290. }
  1291. else
  1292. {
  1293. f_strPartsTypeName = cateType.m_strBtnPartsTypeName;
  1294. }
  1295. spartsType = new SceneEdit.SPartsType(cateType.m_eType, mpn, f_strPartsTypeName, cateType.m_ePartsType, cateType.m_requestNewFace, cateType.m_requestFBFace);
  1296. if (this.enabledMpns.Count == 0)
  1297. {
  1298. spartsType.m_isEnabled = true;
  1299. }
  1300. else
  1301. {
  1302. spartsType.m_isEnabled = this.enabledMpns.Contains(spartsType.m_mpn);
  1303. }
  1304. scategory.m_listPartsType.Add(spartsType);
  1305. }
  1306. f_mi.m_ParentPartsType = spartsType;
  1307. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1308. {
  1309. f_mi.m_fPriority = (float)cateType.m_nIdx;
  1310. }
  1311. spartsType.m_listMenu.Add(f_mi);
  1312. }
  1313. else if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Color)
  1314. {
  1315. f_mi.m_bColor = true;
  1316. if (!this.m_dicColor.ContainsKey(f_mi.m_mpn))
  1317. {
  1318. this.m_dicColor.Add(f_mi.m_mpn, new List<SceneEdit.SMenuItem>());
  1319. }
  1320. this.m_dicColor[f_mi.m_mpn].Add(f_mi);
  1321. }
  1322. }
  1323. return true;
  1324. }
  1325. public static bool InitMenuItemScript(SceneEdit.SMenuItem mi, string f_strMenuFileName, bool f_bMan)
  1326. {
  1327. if (f_strMenuFileName.IndexOf("mod_") == 0)
  1328. {
  1329. string modPathFileName = Menu.GetModPathFileName(f_strMenuFileName);
  1330. return !string.IsNullOrEmpty(modPathFileName) && SceneEdit.InitModMenuItemScript(mi, modPathFileName);
  1331. }
  1332. try
  1333. {
  1334. using (AFileBase afileBase = GameUty.FileOpen(f_strMenuFileName, null))
  1335. {
  1336. NDebug.Assert(afileBase.IsValid(), "メニューファイルが存在しません。 :" + f_strMenuFileName);
  1337. if (SceneEdit.m_byItemFileBuffer == null)
  1338. {
  1339. SceneEdit.m_byItemFileBuffer = new byte[System.Math.Max(500000, afileBase.GetSize())];
  1340. }
  1341. else if (SceneEdit.m_byItemFileBuffer.Length < afileBase.GetSize())
  1342. {
  1343. SceneEdit.m_byItemFileBuffer = new byte[afileBase.GetSize()];
  1344. }
  1345. afileBase.Read(ref SceneEdit.m_byItemFileBuffer, afileBase.GetSize());
  1346. }
  1347. }
  1348. catch (Exception ex)
  1349. {
  1350. Debug.LogError(string.Concat(new string[]
  1351. {
  1352. "メニューファイルがが読み込めませんでした。 : ",
  1353. f_strMenuFileName,
  1354. " : ",
  1355. ex.Message,
  1356. " : StackTrace :\n",
  1357. ex.StackTrace
  1358. }));
  1359. throw ex;
  1360. }
  1361. BinaryReader binaryReader = new BinaryReader(new MemoryStream(SceneEdit.m_byItemFileBuffer), Encoding.UTF8);
  1362. string text = binaryReader.ReadString();
  1363. NDebug.Assert(text == "CM3D2_MENU", "ProcScriptBin 例外 : ヘッダーファイルが不正です。" + text);
  1364. int num = binaryReader.ReadInt32();
  1365. string path = binaryReader.ReadString();
  1366. string text2 = binaryReader.ReadString();
  1367. string text3 = binaryReader.ReadString();
  1368. string text4 = binaryReader.ReadString();
  1369. long num2 = (long)binaryReader.ReadInt32();
  1370. int num3 = 0;
  1371. string text5 = null;
  1372. string text6 = string.Empty;
  1373. string text7 = string.Empty;
  1374. try
  1375. {
  1376. for (;;)
  1377. {
  1378. int num4 = (int)binaryReader.ReadByte();
  1379. text7 = text6;
  1380. text6 = string.Empty;
  1381. if (num4 == 0)
  1382. {
  1383. break;
  1384. }
  1385. for (int i = 0; i < num4; i++)
  1386. {
  1387. text6 = text6 + "\"" + binaryReader.ReadString() + "\" ";
  1388. }
  1389. if (!(text6 == string.Empty))
  1390. {
  1391. string stringCom = UTY.GetStringCom(text6);
  1392. string[] stringList = UTY.GetStringList(text6);
  1393. if (stringCom == "name")
  1394. {
  1395. string text8 = stringList[1];
  1396. string text9 = string.Empty;
  1397. string arg = string.Empty;
  1398. int j = 0;
  1399. while (j < text8.Length && text8[j] != '\u3000' && text8[j] != ' ')
  1400. {
  1401. text9 += text8[j];
  1402. j++;
  1403. }
  1404. while (j < text8.Length)
  1405. {
  1406. arg += text8[j];
  1407. j++;
  1408. }
  1409. mi.m_strMenuName = text9;
  1410. }
  1411. else if (stringCom == "setumei")
  1412. {
  1413. mi.m_strInfo = stringList[1];
  1414. mi.m_strInfo = mi.m_strInfo.Replace("《改行》", "\n");
  1415. }
  1416. else if (stringCom == "category")
  1417. {
  1418. string strCateName = stringList[1].ToLower();
  1419. mi.m_strCateName = strCateName;
  1420. try
  1421. {
  1422. mi.m_mpn = (MPN)Enum.Parse(typeof(MPN), mi.m_strCateName);
  1423. }
  1424. catch
  1425. {
  1426. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1427. mi.m_mpn = MPN.null_mpn;
  1428. }
  1429. }
  1430. else if (stringCom == "color_set")
  1431. {
  1432. try
  1433. {
  1434. mi.m_eColorSetMPN = (MPN)Enum.Parse(typeof(MPN), stringList[1].ToLower());
  1435. }
  1436. catch
  1437. {
  1438. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1439. }
  1440. if (stringList.Length >= 3)
  1441. {
  1442. mi.m_strMenuNameInColorSet = stringList[2].ToLower();
  1443. }
  1444. }
  1445. else if (stringCom == "tex" || stringCom == "テクスチャ変更")
  1446. {
  1447. MaidParts.PARTS_COLOR pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  1448. if (stringList.Length == 6)
  1449. {
  1450. string text10 = stringList[5];
  1451. try
  1452. {
  1453. pcMultiColorID = (MaidParts.PARTS_COLOR)Enum.Parse(typeof(MaidParts.PARTS_COLOR), text10.ToUpper());
  1454. }
  1455. catch
  1456. {
  1457. NDebug.Assert("無限色IDがありません。" + text10, false);
  1458. }
  1459. mi.m_pcMultiColorID = pcMultiColorID;
  1460. }
  1461. }
  1462. else if (stringCom == "icon" || stringCom == "icons")
  1463. {
  1464. text5 = stringList[1];
  1465. }
  1466. else if (!(stringCom == "iconl"))
  1467. {
  1468. if (!(stringCom == "setstr"))
  1469. {
  1470. if (!(stringCom == "アイテムパラメータ"))
  1471. {
  1472. if (stringCom == "saveitem")
  1473. {
  1474. string text11 = stringList[1];
  1475. if (text11 == string.Empty)
  1476. {
  1477. Debug.LogError("err SaveItem \"" + text11);
  1478. }
  1479. if (text11 == null)
  1480. {
  1481. Debug.LogError("err SaveItem null=\"" + text11);
  1482. }
  1483. if (text11 != string.Empty)
  1484. {
  1485. }
  1486. }
  1487. else if (!(stringCom == "catno"))
  1488. {
  1489. if (stringCom == "additem")
  1490. {
  1491. num3++;
  1492. }
  1493. else if (stringCom == "unsetitem")
  1494. {
  1495. mi.m_boDelOnly = true;
  1496. }
  1497. else if (stringCom == "priority")
  1498. {
  1499. mi.m_fPriority = float.Parse(stringList[1]);
  1500. }
  1501. else if (stringCom == "メニューフォルダ")
  1502. {
  1503. if (stringList[1].ToLower() == "man")
  1504. {
  1505. mi.m_bMan = true;
  1506. }
  1507. }
  1508. else if (stringCom == "collabo")
  1509. {
  1510. mi.m_collabo = true;
  1511. }
  1512. }
  1513. }
  1514. }
  1515. }
  1516. }
  1517. }
  1518. }
  1519. catch (Exception ex2)
  1520. {
  1521. Debug.LogError(string.Concat(new string[]
  1522. {
  1523. "Exception ",
  1524. Path.GetFileName(path),
  1525. " 現在処理中だった行 = ",
  1526. text6,
  1527. " 以前の行 = ",
  1528. text7,
  1529. " ",
  1530. ex2.Message,
  1531. "StackTrace:\n",
  1532. ex2.StackTrace
  1533. }));
  1534. throw ex2;
  1535. }
  1536. if (text5 != null && text5 != string.Empty)
  1537. {
  1538. try
  1539. {
  1540. mi.m_texIcon = ImportCM.CreateTexture(text5);
  1541. }
  1542. catch (Exception)
  1543. {
  1544. Debug.LogError("Error:");
  1545. }
  1546. }
  1547. binaryReader.Close();
  1548. return true;
  1549. }
  1550. private bool UpdatePanel_Category()
  1551. {
  1552. this.m_listNg2Cate.Clear();
  1553. foreach (GameObject obj in this.m_listBtnCate)
  1554. {
  1555. UnityEngine.Object.DestroyImmediate(obj);
  1556. }
  1557. this.m_listBtnCate.Clear();
  1558. for (int i = 0; i < this.m_listCategory.Count; i++)
  1559. {
  1560. SceneEdit.SCategory scategory = this.m_listCategory[i];
  1561. if (this.isNewEditEnabled || scategory.m_eCategory != SceneEditInfo.EMenuCategory.ボディ選択)
  1562. {
  1563. if (this.maid.IsCrcBody)
  1564. {
  1565. if (scategory.m_eCategory != SceneEditInfo.EMenuCategory.プロフィ\u30FCル && scategory.m_eCategory != SceneEditInfo.EMenuCategory.ボディ選択)
  1566. {
  1567. scategory.m_isEnabled = false;
  1568. }
  1569. }
  1570. else
  1571. {
  1572. scategory.m_isEnabled = true;
  1573. }
  1574. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonCate");
  1575. GameObject gameObject = NGUITools.AddChild(this.m_Panel_Category.goGrid, @object as GameObject);
  1576. UILabel uilabel = gameObject.GetComponentsInChildren<UILabel>(true)[0];
  1577. Localize component = uilabel.gameObject.GetComponent<Localize>();
  1578. if (component != null)
  1579. {
  1580. component.SetTerm("SceneEdit/カテゴリー/" + scategory.m_strCateName);
  1581. }
  1582. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  1583. buttonEdit.m_Category = scategory;
  1584. UIButton uibutton = gameObject.GetComponentsInChildren<UIButton>(true)[0];
  1585. uibutton.isEnabled = scategory.m_isEnabled;
  1586. if (uibutton.isEnabled)
  1587. {
  1588. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  1589. }
  1590. buttonEdit.m_goFrame = gameObject.transform.Find("Frame").gameObject;
  1591. buttonEdit.m_goFrame.transform.GetComponent<UISprite>().enabled = false;
  1592. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  1593. buttonEdit.m_colBtnDefault = component2.defaultColor;
  1594. this.m_listBtnCate.Add(gameObject);
  1595. }
  1596. }
  1597. this.m_Panel_Category.gcScrollView.ResetPosition();
  1598. this.m_Panel_Category.gcUIGrid.Reposition();
  1599. this.m_Panel_PartsType.SetActive(false);
  1600. this.m_Panel_MenuItem.SetActive(false);
  1601. this.m_Panel_SetItem.SetActive(false);
  1602. this.m_Panel_SliderItem.SetActive(false);
  1603. this.m_Panel_ColorSet.SetActive(false);
  1604. this.m_Panel_GroupSet.SetActive(false);
  1605. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1606. if (this.highlightSelector != null)
  1607. {
  1608. this.highlightSelector.visible = true;
  1609. this.highlightSelector.visible = false;
  1610. }
  1611. return true;
  1612. }
  1613. private void UpdatePanel_PartsType(SceneEdit.SCategory f_cate)
  1614. {
  1615. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  1616. this.m_info.Close();
  1617. this.m_Panel_PartsType.SetActive(true);
  1618. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  1619. this.m_Panel_PartsType.VisibleArrow(false);
  1620. this.m_misDelOnly = null;
  1621. for (int i = 0; i < this.m_listBtnPartsType.Count; i++)
  1622. {
  1623. GameObject gameObject = this.m_listBtnPartsType[i];
  1624. if (gameObject != null)
  1625. {
  1626. UnityEngine.Object.DestroyImmediate(gameObject);
  1627. }
  1628. }
  1629. this.m_listBtnPartsType.Clear();
  1630. for (int j = 0; j < this.m_listSliderItem.Count; j++)
  1631. {
  1632. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[j];
  1633. sliderItemSet.Clear();
  1634. }
  1635. this.m_listSliderItem.Clear();
  1636. for (int k = 0; k < this.m_listBtnMenuItem.Count; k++)
  1637. {
  1638. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[k];
  1639. menuItemSet.Clear();
  1640. }
  1641. this.m_listBtnMenuItem.Clear();
  1642. for (int l = 0; l < this.m_listBtnColorSet.Count; l++)
  1643. {
  1644. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[l];
  1645. colorItemSet.Clear();
  1646. }
  1647. this.m_listBtnColorSet.Clear();
  1648. for (int m = 0; m < this.m_listBtnGroupMember.Count; m++)
  1649. {
  1650. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnGroupMember[m];
  1651. menuItemSet2.Clear();
  1652. }
  1653. this.m_listBtnGroupMember.Clear();
  1654. for (int n = 0; n < f_cate.m_listPartsType.Count; n++)
  1655. {
  1656. SceneEdit.SPartsType spartsType = f_cate.m_listPartsType[n];
  1657. if ((!PluginData.IsEnabled("GP001") && !PluginData.IsEnabled("GP001FB") && spartsType.m_isGP01Face) || (!PluginData.IsEnabled("GP001FB") && spartsType.m_isFBFace))
  1658. {
  1659. this.m_listBtnPartsType.Add(null);
  1660. }
  1661. else
  1662. {
  1663. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonCate");
  1664. GameObject gameObject2 = NGUITools.AddChild(this.m_Panel_PartsType.goGrid, @object as GameObject);
  1665. UILabel uilabel = gameObject2.GetComponentsInChildren<UILabel>(true)[0];
  1666. Localize component = uilabel.gameObject.GetComponent<Localize>();
  1667. if (component != null)
  1668. {
  1669. component.SetTerm("SceneEdit/カテゴリー/サブ/" + spartsType.m_strPartsTypeName);
  1670. }
  1671. ButtonEdit buttonEdit = gameObject2.GetComponentsInChildren<ButtonEdit>(true)[0];
  1672. buttonEdit.m_PartsType = spartsType;
  1673. UIButton uibutton = gameObject2.GetComponentsInChildren<UIButton>(true)[0];
  1674. uibutton.isEnabled = spartsType.m_isEnabled;
  1675. if (spartsType.m_isFBFace && !this.isFBFace)
  1676. {
  1677. uibutton.isEnabled = false;
  1678. }
  1679. if (uibutton.isEnabled)
  1680. {
  1681. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  1682. }
  1683. buttonEdit.m_goFrame = gameObject2.transform.Find("Frame").gameObject;
  1684. buttonEdit.m_goFrame.transform.GetComponent<UISprite>().enabled = false;
  1685. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  1686. buttonEdit.m_colBtnDefault = component2.defaultColor;
  1687. this.m_listBtnPartsType.Add(gameObject2);
  1688. }
  1689. }
  1690. this.m_Panel_PartsType.ResetScrollPos(0.5f);
  1691. this.m_Panel_MenuItem.ResetScrollPos(0f);
  1692. this.m_Panel_SetItem.ResetScrollPos(0f);
  1693. this.m_Panel_SliderItem.ResetScrollPos(0f);
  1694. }
  1695. private void UpdatePanel_MenuItem(SceneEdit.SPartsType f_pt)
  1696. {
  1697. if (f_pt.m_ePartsType == "set_maidwear" || f_pt.m_ePartsType == "set_mywear" || f_pt.m_ePartsType == "set_underwear" || f_pt.m_ePartsType == "set_body")
  1698. {
  1699. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT_MORE);
  1700. }
  1701. else
  1702. {
  1703. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  1704. }
  1705. this.m_misDelOnly = null;
  1706. this.m_info.Close();
  1707. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  1708. for (int i = 0; i < this.m_listSliderItem.Count; i++)
  1709. {
  1710. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[i];
  1711. sliderItemSet.Clear();
  1712. }
  1713. this.m_listSliderItem.Clear();
  1714. for (int j = 0; j < this.m_listBtnMenuItem.Count; j++)
  1715. {
  1716. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[j];
  1717. menuItemSet.Clear();
  1718. }
  1719. this.m_listBtnMenuItem.Clear();
  1720. for (int k = 0; k < this.m_listBtnColorSet.Count; k++)
  1721. {
  1722. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[k];
  1723. colorItemSet.Clear();
  1724. }
  1725. this.m_listBtnColorSet.Clear();
  1726. for (int l = 0; l < this.m_listBtnGroupMember.Count; l++)
  1727. {
  1728. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnGroupMember[l];
  1729. menuItemSet2.Clear();
  1730. }
  1731. this.m_listBtnGroupMember.Clear();
  1732. float num = -1f;
  1733. if (this.highlightSelector != null)
  1734. {
  1735. this.highlightSelector.visible = false;
  1736. }
  1737. if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Item || f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Set)
  1738. {
  1739. if (!string.IsNullOrEmpty(this.last_select_category_name_))
  1740. {
  1741. if (this.m_Panel_MenuItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1742. {
  1743. this.backup_category_scroll_pos_[this.last_select_category_name_] = Mathf.Round(this.m_Panel_MenuItem.gcScrollBar.value * 100f) / 100f;
  1744. }
  1745. if (this.m_Panel_SetItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1746. {
  1747. this.backup_category_scroll_pos_[this.last_select_category_name_] = Mathf.Round(this.m_Panel_SetItem.gcScrollBar.value * 100f) / 100f;
  1748. }
  1749. }
  1750. if (this.backup_category_scroll_pos_.ContainsKey(f_pt.m_strPartsTypeName))
  1751. {
  1752. num = this.backup_category_scroll_pos_[f_pt.m_strPartsTypeName];
  1753. }
  1754. this.m_Panel_MenuItem.SetActive(false);
  1755. this.m_Panel_SetItem.SetActive(false);
  1756. SceneEdit.UIPanelSet uipanelSet = null;
  1757. string f_strPrefabName = string.Empty;
  1758. bool f_bSelectedFrame = false;
  1759. if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Item)
  1760. {
  1761. uipanelSet = this.m_Panel_MenuItem;
  1762. f_strPrefabName = "ButtonItem";
  1763. f_bSelectedFrame = true;
  1764. }
  1765. else if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Set)
  1766. {
  1767. uipanelSet = this.m_Panel_SetItem;
  1768. f_strPrefabName = "ButtonSet";
  1769. f_bSelectedFrame = false;
  1770. this.customPartsWindowVisibleButton.windowVisible = false;
  1771. this.customPartsWindowVisibleButton.visible = false;
  1772. }
  1773. this.m_Panel_SliderItem.SetActive(false);
  1774. this.m_Panel_ColorSet.SetActive(false);
  1775. this.m_Panel_GroupSet.SetActive(false);
  1776. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1777. uipanelSet.SetActive(true);
  1778. for (int m = 0; m < f_pt.m_listMenu.Count; m++)
  1779. {
  1780. SceneEdit.SMenuItem smenuItem = f_pt.m_listMenu[m];
  1781. bool flag = this.m_bUseGroup;
  1782. if (smenuItem.m_mpn == MPN.set_body)
  1783. {
  1784. flag = false;
  1785. }
  1786. if (!flag || !smenuItem.m_bMember)
  1787. {
  1788. if (f_pt.m_ePartsType == "set_collabo" && m == 0)
  1789. {
  1790. SceneEdit.SPartsType spartsType = this.m_listCategory[5].m_listPartsType.Find((SceneEdit.SPartsType val) => val.m_ePartsType == "set_mywear");
  1791. SceneEdit.SMenuItem smenuItem2 = null;
  1792. if (spartsType != null)
  1793. {
  1794. smenuItem2 = spartsType.m_listMenu[0];
  1795. }
  1796. if (smenuItem2 != null)
  1797. {
  1798. SceneEdit.MenuItemSet menuItemSet3 = new SceneEdit.MenuItemSet(uipanelSet.goGrid, smenuItem2, f_strPrefabName, f_bSelectedFrame);
  1799. if (smenuItem2.m_boDelOnly)
  1800. {
  1801. this.m_misDelOnly = menuItemSet3;
  1802. }
  1803. if (menuItemSet3.mi.m_strCateName.IndexOf("set_") != -1 && menuItemSet3.mi.m_bGroupLeader && flag)
  1804. {
  1805. EventDelegate.Add(menuItemSet3.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallbackFromSetGroup));
  1806. }
  1807. else
  1808. {
  1809. EventDelegate.Add(menuItemSet3.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  1810. }
  1811. if (smenuItem.m_bGroupLeader && flag)
  1812. {
  1813. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallbackOnGroup));
  1814. }
  1815. else
  1816. {
  1817. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  1818. }
  1819. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  1820. this.m_listBtnMenuItem.Add(menuItemSet3);
  1821. }
  1822. }
  1823. SceneEdit.MenuItemSet menuItemSet4 = new SceneEdit.MenuItemSet(uipanelSet.goGrid, smenuItem, f_strPrefabName, f_bSelectedFrame);
  1824. if (smenuItem.m_boDelOnly)
  1825. {
  1826. this.m_misDelOnly = menuItemSet4;
  1827. }
  1828. if (menuItemSet4.mi.m_strCateName.IndexOf("set_") != -1 && menuItemSet4.mi.m_bGroupLeader && flag)
  1829. {
  1830. EventDelegate.Add(menuItemSet4.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallbackFromSetGroup));
  1831. }
  1832. else
  1833. {
  1834. EventDelegate.Add(menuItemSet4.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  1835. }
  1836. if (smenuItem.m_bGroupLeader && flag)
  1837. {
  1838. EventDelegate.Add(menuItemSet4.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallbackOnGroup));
  1839. }
  1840. else
  1841. {
  1842. EventDelegate.Add(menuItemSet4.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  1843. }
  1844. EventDelegate.Add(menuItemSet4.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  1845. this.m_listBtnMenuItem.Add(menuItemSet4);
  1846. }
  1847. }
  1848. uipanelSet.gcUIGrid.GetComponent<UIGrid>().enabled = true;
  1849. if (f_pt.m_mpn == MPN.eye_hi && this.highlightSelector != null && this.isNewFace)
  1850. {
  1851. this.highlightSelector.visible = true;
  1852. }
  1853. this.UpdateSelectedMenuItem(f_pt);
  1854. this.last_select_category_name_ = f_pt.m_strPartsTypeName;
  1855. }
  1856. else if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1857. {
  1858. this.customPartsWindowVisibleButton.windowVisible = false;
  1859. this.customPartsWindowVisibleButton.visible = false;
  1860. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1861. this.m_Panel_MenuItem.SetActive(false);
  1862. this.m_Panel_SetItem.SetActive(false);
  1863. this.m_Panel_ColorSet.SetActive(false);
  1864. this.m_Panel_GroupSet.SetActive(false);
  1865. this.m_Panel_SliderItem.SetActive(true);
  1866. bool flag2 = false;
  1867. foreach (SceneEdit.SMenuItem smenuItem3 in f_pt.m_listMenu)
  1868. {
  1869. if ((!smenuItem3.m_requestNewFace || this.isNewFace) && (!smenuItem3.m_requestFBFace || this.isFBFace))
  1870. {
  1871. if (!Product.isPublic || smenuItem3.m_mpn != MPN.MuneYawaraka)
  1872. {
  1873. SceneEdit.SliderItemSet sliderItemSet2;
  1874. if (smenuItem3.m_mpn == MPN.EarNone)
  1875. {
  1876. SceneEdit.SwitchItemSet switchItemSet = new SceneEdit.SwitchItemSet();
  1877. switchItemSet.Create(this.m_Panel_SliderItem.goGrid, smenuItem3);
  1878. switchItemSet.onClickEvent = delegate(bool earNone, SceneEdit.SMenuItem menu)
  1879. {
  1880. int num2 = (!earNone) ? 0 : 1;
  1881. MaidProp prop = this.maid.GetProp(menu.m_strCateName);
  1882. if (prop.value != num2)
  1883. {
  1884. this.maid.SetProp(menu.m_strCateName, num2, false);
  1885. this.UpdateSliders();
  1886. SceneEdit.AllProcPropSeqStart(this.maid);
  1887. }
  1888. };
  1889. sliderItemSet2 = switchItemSet;
  1890. }
  1891. else
  1892. {
  1893. sliderItemSet2 = new SceneEdit.SliderItemSet();
  1894. sliderItemSet2.Create(this.m_Panel_SliderItem.goGrid, smenuItem3);
  1895. EventDelegate.Add(sliderItemSet2.gcSlider.onChange, new EventDelegate.Callback(this.SlideCallback));
  1896. flag2 |= (smenuItem3.m_mpn == MPN.MuneYawaraka);
  1897. }
  1898. this.m_listSliderItem.Add(sliderItemSet2);
  1899. }
  1900. }
  1901. }
  1902. BaseMgr<BodyStatusMgr>.Instance.OpenPanel(flag2);
  1903. this.UpdateSliders();
  1904. }
  1905. this.m_Panel_MenuItem.ResetScrollPos(0f);
  1906. this.m_Panel_SetItem.ResetScrollPos(0f);
  1907. this.m_Panel_SliderItem.ResetScrollPos(0f);
  1908. if (num != -1f)
  1909. {
  1910. if (this.m_Panel_MenuItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1911. {
  1912. this.m_Panel_MenuItem.gcScrollBar.value = num;
  1913. }
  1914. if (this.m_Panel_SetItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1915. {
  1916. this.m_Panel_SetItem.gcScrollBar.value = num;
  1917. }
  1918. }
  1919. }
  1920. private void UpdateSelectedMenuItem(SceneEdit.SPartsType f_pt)
  1921. {
  1922. Maid maid = this.m_maid;
  1923. MaidProp prop = maid.GetProp(f_pt.m_mpn);
  1924. NDebug.Assert(prop != null, "指定MPNが不正です。");
  1925. SceneEdit.SMenuItem smenuItem = null;
  1926. if (this.m_misDelOnly != null)
  1927. {
  1928. this.m_misDelOnly.Selected(false);
  1929. }
  1930. for (int i = 0; i < this.m_listBtnMenuItem.Count; i++)
  1931. {
  1932. this.m_listBtnMenuItem[i].Selected(false);
  1933. }
  1934. bool flag = false;
  1935. HashSet<int> hashSet = new HashSet<int>();
  1936. foreach (SceneEdit.SubPropMpnData subPropMpnData in this.subPropDatas)
  1937. {
  1938. if (subPropMpnData.mpn == f_pt.m_mpn)
  1939. {
  1940. subPropMpnData.manager.UpdateAllItem();
  1941. flag = true;
  1942. if (subPropMpnData.manager.sloatItems != null)
  1943. {
  1944. foreach (SubSlotEditItem subSlotEditItem in subPropMpnData.manager.sloatItems)
  1945. {
  1946. if (!(subSlotEditItem == null) && subSlotEditItem.menuItem != null)
  1947. {
  1948. if (!hashSet.Contains(subSlotEditItem.menuItem.m_nMenuFileRID))
  1949. {
  1950. hashSet.Add(subSlotEditItem.menuItem.m_nMenuFileRID);
  1951. }
  1952. }
  1953. }
  1954. }
  1955. break;
  1956. }
  1957. }
  1958. bool flag2 = f_pt.m_mpn == MPN.eye_hi && this.isNewFace;
  1959. int num = (this.modeType != SceneEdit.ModeType.CostumeEdit) ? prop.nFileNameRID : prop.nTempFileNameRID;
  1960. int num2 = (!flag2) ? -1 : maid.GetProp(MPN.eye_hi_r).nFileNameRID;
  1961. if (num != 0)
  1962. {
  1963. for (int l = 0; l < this.m_listBtnMenuItem.Count; l++)
  1964. {
  1965. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[l];
  1966. SceneEdit.SMenuItem menuItem = menuItemSet.gcBtnEdit.m_MenuItem;
  1967. if (!menuItem.m_bGroupLeader || !this.m_bUseGroup)
  1968. {
  1969. bool flag3 = menuItem.m_nMenuFileRID == num;
  1970. if (flag && (!flag3 || hashSet.Count != 0))
  1971. {
  1972. flag3 = hashSet.Contains(menuItem.m_nMenuFileRID);
  1973. }
  1974. if (flag3)
  1975. {
  1976. menuItemSet.Selected(true);
  1977. smenuItem = menuItem;
  1978. bool flag4 = this.customPartsWindow.SetItem(menuItem);
  1979. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1980. {
  1981. flag4 = false;
  1982. }
  1983. if (!flag4)
  1984. {
  1985. this.customPartsWindowVisibleButton.windowVisible = false;
  1986. }
  1987. this.customPartsWindowVisibleButton.visible = flag4;
  1988. }
  1989. else if (flag2 && menuItem.m_nMenuFileRID == num2)
  1990. {
  1991. menuItemSet.Selected(true);
  1992. }
  1993. }
  1994. else
  1995. {
  1996. NDebug.Assert(hashSet.Count == 0, "SubPropとグループが競合しています");
  1997. bool flag5 = false;
  1998. int num3 = 0;
  1999. while (num3 < menuItem.m_listMember.Count && !flag5)
  2000. {
  2001. flag5 |= (menuItem.m_listMember[num3].m_nMenuFileRID == num);
  2002. num3++;
  2003. }
  2004. if (flag5)
  2005. {
  2006. menuItemSet.Selected(true);
  2007. smenuItem = menuItem;
  2008. bool flag6 = this.customPartsWindow.SetItem(menuItem);
  2009. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2010. {
  2011. flag6 = false;
  2012. }
  2013. if (!flag6)
  2014. {
  2015. this.customPartsWindowVisibleButton.windowVisible = false;
  2016. }
  2017. this.customPartsWindowVisibleButton.visible = flag6;
  2018. }
  2019. }
  2020. }
  2021. }
  2022. else
  2023. {
  2024. for (int m = 0; m < this.m_listBtnMenuItem.Count; m++)
  2025. {
  2026. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnMenuItem[m];
  2027. if (menuItemSet2.mi.m_listColorSet != null)
  2028. {
  2029. SceneEdit.SMenuItem smenuItem2;
  2030. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2031. {
  2032. smenuItem2 = menuItemSet2.mi.m_listColorSet.Find((SceneEdit.SMenuItem c) => c.m_nMenuFileRID == maid.GetProp(c.m_mpn).nTempFileNameRID);
  2033. }
  2034. else
  2035. {
  2036. smenuItem2 = menuItemSet2.mi.m_listColorSet.Find((SceneEdit.SMenuItem c) => c.m_nMenuFileRID == maid.GetProp(c.m_mpn).nFileNameRID);
  2037. }
  2038. if (smenuItem2 != null)
  2039. {
  2040. menuItemSet2.Selected(true);
  2041. smenuItem = menuItemSet2.mi;
  2042. }
  2043. }
  2044. }
  2045. }
  2046. if (smenuItem == null && this.m_misDelOnly != null)
  2047. {
  2048. this.m_misDelOnly.Selected(true);
  2049. }
  2050. this.UpdatePanel_ColorSet(smenuItem);
  2051. foreach (SceneEdit.SubPropMpnData subPropMpnData2 in this.subPropDatas)
  2052. {
  2053. subPropMpnData2.manager.visible = false;
  2054. }
  2055. this.UpdatePanel_GroupSet(smenuItem);
  2056. if (smenuItem != null)
  2057. {
  2058. foreach (SceneEdit.SubPropMpnData subPropMpnData3 in this.subPropDatas)
  2059. {
  2060. if (subPropMpnData3.mpn == smenuItem.m_mpn)
  2061. {
  2062. this.m_Panel_GroupSet.SetActive(true);
  2063. subPropMpnData3.manager.visible = true;
  2064. subPropMpnData3.manager.UpdateAllItem();
  2065. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 100f;
  2066. Vector3 localPosition = this.m_Panel_GroupSet.goMain.transform.localPosition;
  2067. localPosition.x = 23f;
  2068. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition;
  2069. this.m_Panel_GroupSet.ResetScrollPos(0f);
  2070. }
  2071. }
  2072. }
  2073. if (this.customPartsWindowVisibleButton.visible)
  2074. {
  2075. if (this.m_Panel_GroupSet.goMain.activeInHierarchy)
  2076. {
  2077. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(119f, 406f, 0f);
  2078. }
  2079. else if (this.m_Panel_ColorSet.goMain.activeInHierarchy)
  2080. {
  2081. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(60f, 406f, 0f);
  2082. }
  2083. else
  2084. {
  2085. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(0f, 406f, 0f);
  2086. }
  2087. }
  2088. }
  2089. private void UpdatePanel_GroupSet(SceneEdit.SMenuItem f_miSelected)
  2090. {
  2091. if (f_miSelected == null || f_miSelected.m_mpn == MPN.set_body || !f_miSelected.m_bGroupLeader || !this.m_bUseGroup)
  2092. {
  2093. this.m_Panel_GroupSet.SetActive(false);
  2094. return;
  2095. }
  2096. Maid maid = this.m_maid;
  2097. MaidProp prop = maid.GetProp(f_miSelected.m_mpn);
  2098. this.m_Panel_GroupSet.SetActive(true);
  2099. bool flag = this.m_listBtnGroupMember.Count != f_miSelected.m_listMember.Count;
  2100. if (!flag)
  2101. {
  2102. int num = 0;
  2103. while (num < f_miSelected.m_listMember.Count && !flag)
  2104. {
  2105. if (this.m_listBtnGroupMember[num].mi != f_miSelected.m_listMember[num])
  2106. {
  2107. flag = true;
  2108. }
  2109. num++;
  2110. }
  2111. }
  2112. bool flag2 = f_miSelected.m_strCateName.IndexOf("set_") != -1;
  2113. if (flag)
  2114. {
  2115. for (int i = 0; i < this.m_listBtnGroupMember.Count; i++)
  2116. {
  2117. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnGroupMember[i];
  2118. menuItemSet.Clear();
  2119. }
  2120. this.m_listBtnGroupMember.Clear();
  2121. for (int j = 0; j < f_miSelected.m_listMember.Count; j++)
  2122. {
  2123. SceneEdit.MenuItemSet menuItemSet2 = new SceneEdit.MenuItemSet(this.m_Panel_GroupSet.goGrid, f_miSelected.m_listMember[j], (!flag2) ? "ButtonItem" : "ButtonSet", true);
  2124. if (flag2)
  2125. {
  2126. menuItemSet2.ToSmall();
  2127. }
  2128. EventDelegate.Add(menuItemSet2.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  2129. EventDelegate.Add(menuItemSet2.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  2130. EventDelegate.Add(menuItemSet2.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  2131. this.m_listBtnGroupMember.Add(menuItemSet2);
  2132. if (!flag2)
  2133. {
  2134. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2135. {
  2136. menuItemSet2.Selected(prop != null && prop.nTempFileNameRID == f_miSelected.m_listMember[j].m_nMenuFileRID);
  2137. }
  2138. else
  2139. {
  2140. menuItemSet2.Selected(prop != null && prop.nFileNameRID == f_miSelected.m_listMember[j].m_nMenuFileRID);
  2141. }
  2142. }
  2143. }
  2144. if (flag2)
  2145. {
  2146. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 127f;
  2147. Vector3 localPosition = this.m_Panel_GroupSet.goMain.transform.localPosition;
  2148. localPosition.x = 117f;
  2149. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition;
  2150. }
  2151. else
  2152. {
  2153. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 100f;
  2154. Vector3 localPosition2 = this.m_Panel_GroupSet.goMain.transform.localPosition;
  2155. localPosition2.x = 23f;
  2156. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition2;
  2157. }
  2158. this.m_Panel_GroupSet.ResetScrollPos(0f);
  2159. }
  2160. else if (!flag2)
  2161. {
  2162. for (int k = 0; k < this.m_listBtnGroupMember.Count; k++)
  2163. {
  2164. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2165. {
  2166. this.m_listBtnGroupMember[k].Selected(prop != null && prop.nTempFileNameRID == this.m_listBtnGroupMember[k].mi.m_nMenuFileRID);
  2167. }
  2168. else
  2169. {
  2170. this.m_listBtnGroupMember[k].Selected(prop != null && prop.nFileNameRID == this.m_listBtnGroupMember[k].mi.m_nMenuFileRID);
  2171. }
  2172. }
  2173. }
  2174. }
  2175. private void UpdatePanel_ColorSet(SceneEdit.SMenuItem f_miSelected)
  2176. {
  2177. this.colorPaletteMgr.Close();
  2178. if (f_miSelected == null || f_miSelected.m_eColorSetMPN == MPN.null_mpn)
  2179. {
  2180. this.m_Panel_ColorSet.SetActive(false);
  2181. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  2182. return;
  2183. }
  2184. if (f_miSelected.m_mpn == MPN.folder_mayu)
  2185. {
  2186. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(true);
  2187. this.m_CheckBoxMayuDrawPriority.check = this.m_maid.MayuDrawPriority;
  2188. }
  2189. if (this.modeType != SceneEdit.ModeType.CostumeEdit)
  2190. {
  2191. this.m_Panel_ColorSet.SetActive(true);
  2192. }
  2193. for (int i = 0; i < this.m_listBtnColorSet.Count; i++)
  2194. {
  2195. this.m_listBtnColorSet[i].Clear();
  2196. }
  2197. this.m_listBtnColorSet.Clear();
  2198. for (int j = 0; j < f_miSelected.m_listColorSet.Count; j++)
  2199. {
  2200. SceneEdit.SMenuItem f_mi = f_miSelected.m_listColorSet[j];
  2201. SceneEdit.ColorItemSet colorItemSet = new SceneEdit.ColorItemSet(this.m_Panel_ColorSet.goGrid, f_mi);
  2202. EventDelegate.Add(colorItemSet.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  2203. EventDelegate.Add(colorItemSet.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  2204. EventDelegate.Add(colorItemSet.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  2205. this.m_listBtnColorSet.Add(colorItemSet);
  2206. }
  2207. this.m_Panel_ColorSet.ResetScrollPos(0f);
  2208. this.UpdateSelected_ColorSet(f_miSelected.m_eColorSetMPN);
  2209. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2210. {
  2211. this.m_Panel_ColorSet.SetActive(false);
  2212. }
  2213. }
  2214. private void UpdateSelected_ColorSet(MPN f_mpn)
  2215. {
  2216. Maid maid = this.m_maid;
  2217. MaidProp prop = maid.GetProp(f_mpn);
  2218. NDebug.Assert(prop != null, "指定MPNが不正です。");
  2219. SceneEdit.SMenuItem smenuItem = null;
  2220. if (prop.nFileNameRID != 0)
  2221. {
  2222. for (int i = 0; i < this.m_listBtnColorSet.Count; i++)
  2223. {
  2224. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[i];
  2225. SceneEdit.SMenuItem menuItem = colorItemSet.gcBtnEdit.m_MenuItem;
  2226. colorItemSet.Selected(false);
  2227. if (menuItem.m_nMenuFileRID == prop.nFileNameRID)
  2228. {
  2229. colorItemSet.Selected(true);
  2230. smenuItem = menuItem;
  2231. }
  2232. }
  2233. if (smenuItem != null)
  2234. {
  2235. if (smenuItem.m_pcMultiColorID != MaidParts.PARTS_COLOR.NONE)
  2236. {
  2237. if (this.modeType != SceneEdit.ModeType.CostumeEdit)
  2238. {
  2239. this.colorPaletteMgr.Call(0, smenuItem.m_pcMultiColorID);
  2240. }
  2241. }
  2242. else
  2243. {
  2244. this.colorPaletteMgr.Close();
  2245. }
  2246. }
  2247. }
  2248. }
  2249. public void UpdateSliders()
  2250. {
  2251. for (int i = 0; i < this.m_listSliderItem.Count; i++)
  2252. {
  2253. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[i];
  2254. Maid maid = this.m_maid;
  2255. MaidProp prop = maid.GetProp(sliderItemSet.gcBtnEdit.m_SliderItem.m_strCateName);
  2256. if (sliderItemSet.gcBtnEdit.m_SliderItem.m_strCateName == "MuneL")
  2257. {
  2258. MaidProp prop2 = maid.GetProp(MPN.MuneS);
  2259. int num;
  2260. if (0 <= prop2.value && prop.value == 0)
  2261. {
  2262. num = (int)System.Math.Round((double)(-30f * ((float)(prop2.value - prop2.min) / (float)(prop2.max - prop2.min))), MidpointRounding.AwayFromZero);
  2263. }
  2264. else
  2265. {
  2266. num = prop.value;
  2267. }
  2268. int num2 = prop.min - 30;
  2269. sliderItemSet.SetValue((float)(num - num2) / (float)(prop.max - num2), num.ToString());
  2270. }
  2271. else
  2272. {
  2273. sliderItemSet.SetValue((float)(prop.value - prop.min) / (float)(prop.max - prop.min), prop.value.ToString());
  2274. }
  2275. if (MPN.EarNone < sliderItemSet.gcBtnEdit.m_SliderItem.m_mpn && sliderItemSet.gcBtnEdit.m_SliderItem.m_mpn <= MPN.EarScl)
  2276. {
  2277. bool isEnabled = maid.GetProp(MPN.EarNone).value == 0;
  2278. sliderItemSet.isEnabled = isEnabled;
  2279. }
  2280. }
  2281. BaseMgr<BodyStatusMgr>.Instance.UpdateBodyStatus();
  2282. }
  2283. public void CategoryUnSelect()
  2284. {
  2285. for (int i = 0; i < this.m_listBtnCate.Count; i++)
  2286. {
  2287. GameObject gameObject = this.m_listBtnCate[i];
  2288. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  2289. UISprite component = buttonEdit.m_goFrame.GetComponent<UISprite>();
  2290. component.enabled = false;
  2291. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  2292. component2.defaultColor = buttonEdit.m_colBtnDefault;
  2293. }
  2294. this.m_Panel_Category.VisibleArrow(false);
  2295. }
  2296. public void ProcMenuItem(SceneEdit.SMenuItem f_mi)
  2297. {
  2298. }
  2299. public void PartsTypeWearMode(MPN f_eMpn)
  2300. {
  2301. TBody.MaskMode maskMode;
  2302. if (SceneEditInfo.m_dicPartsTypeWearMode.TryGetValue(f_eMpn, out maskMode))
  2303. {
  2304. Maid maid = this.m_maid;
  2305. maid.body0.SetMaskMode(maskMode);
  2306. }
  2307. }
  2308. public void PartsTypeCamera(MPN f_eMpn)
  2309. {
  2310. SceneEditInfo.CamToBone camToBone;
  2311. if (this.m_viewreset.GetVisibleAutoCam() && SceneEditInfo.m_dicPartsTypeCamera.TryGetValue(f_eMpn, out camToBone))
  2312. {
  2313. Maid maid = this.m_maid;
  2314. if (string.IsNullOrEmpty(camToBone.bone))
  2315. {
  2316. this.CameraMoveTo(this.m_cameraMoveSupport.targetPosition, camToBone.distance, camToBone.angle, 0.5f);
  2317. }
  2318. else
  2319. {
  2320. Transform bone = maid.body0.GetBone(camToBone.bone);
  2321. if (bone != null)
  2322. {
  2323. this.CameraMoveTo(bone.position, camToBone.distance, camToBone.angle, 0.5f);
  2324. }
  2325. }
  2326. }
  2327. }
  2328. public void ClickCallbackFromSetGroup()
  2329. {
  2330. this.m_bOpenSetGroupPanel = true;
  2331. this.ClickCallback();
  2332. this.m_bOpenSetGroupPanel = false;
  2333. }
  2334. public void ClickCallback()
  2335. {
  2336. Maid maid = this.m_maid;
  2337. if (maid.IsBusy)
  2338. {
  2339. return;
  2340. }
  2341. ButtonEdit componentInChildren = UIButton.current.GetComponentInChildren<ButtonEdit>();
  2342. if (componentInChildren.m_MenuItem == null || !componentInChildren.m_MenuItem.m_bColor)
  2343. {
  2344. this.customPartsWindowVisibleButton.windowVisible = false;
  2345. }
  2346. if (componentInChildren.m_Category != null)
  2347. {
  2348. this.customPartsWindowVisibleButton.visible = false;
  2349. this.m_Panel_Category.VisibleArrow(false);
  2350. this.CategoryUnSelect();
  2351. this.colorPaletteMgr.Close();
  2352. UISprite component = componentInChildren.m_goFrame.GetComponent<UISprite>();
  2353. component.enabled = true;
  2354. UIButton component2 = componentInChildren.GetComponent<UIButton>();
  2355. component2.defaultColor = new Color(component2.defaultColor.r, component2.defaultColor.g, component2.defaultColor.b, 1f);
  2356. this.m_maid.OpenMouthLookTooth(false);
  2357. this.m_Panel_PartsType.SetActive(false);
  2358. this.m_Panel_MenuItem.SetActive(false);
  2359. this.m_Panel_SetItem.SetActive(false);
  2360. this.m_Panel_SliderItem.SetActive(false);
  2361. this.m_Panel_ColorSet.SetActive(false);
  2362. this.m_Panel_GroupSet.SetActive(false);
  2363. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  2364. if (this.highlightSelector != null)
  2365. {
  2366. this.highlightSelector.visible = false;
  2367. }
  2368. BaseMgr<RandomPresetMgr>.Instance.CloseRandomPresetPanel();
  2369. BaseMgr<PresetMgr>.Instance.ClosePresetPanel();
  2370. BaseMgr<ProfileMgr>.Instance.CloseProfilePanel();
  2371. BaseMgr<CostumePartsEnabledMgr>.Instance.CloseRandomPresetPanel();
  2372. BaseMgr<BodySelectMgr>.Instance.CloseBodySelectPanel();
  2373. if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.ランダム)
  2374. {
  2375. if (this.m_viewreset.GetVisibleAutoCam())
  2376. {
  2377. this.CameraReset(0.5f);
  2378. }
  2379. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2380. BaseMgr<RandomPresetMgr>.Instance.OpenRandomPresetPanel();
  2381. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2382. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2383. }
  2384. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.プリセット)
  2385. {
  2386. if (this.m_viewreset.GetVisibleAutoCam())
  2387. {
  2388. this.CameraReset(0.5f);
  2389. }
  2390. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2391. BaseMgr<PresetMgr>.Instance.OpenPresetPanel();
  2392. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2393. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2394. }
  2395. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.プロフィ\u30FCル)
  2396. {
  2397. if (this.m_viewreset.GetVisibleAutoCam())
  2398. {
  2399. this.CameraReset(0.5f);
  2400. }
  2401. BaseMgr<ProfileMgr>.Instance.OpenProfilePanel();
  2402. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2403. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2404. }
  2405. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.ボディ選択)
  2406. {
  2407. if (this.m_viewreset.GetVisibleAutoCam())
  2408. {
  2409. this.CameraReset(0.5f);
  2410. }
  2411. BaseMgr<BodySelectMgr>.Instance.OpenBodySelectPanel();
  2412. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2413. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2414. }
  2415. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.着衣設定)
  2416. {
  2417. if (this.m_viewreset.GetVisibleAutoCam())
  2418. {
  2419. this.CameraReset(0.5f);
  2420. }
  2421. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2422. BaseMgr<CostumePartsEnabledMgr>.Instance.OpenRandomPresetPanel();
  2423. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2424. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2425. }
  2426. else
  2427. {
  2428. this.UpdatePanel_PartsType(componentInChildren.m_Category);
  2429. }
  2430. this.m_Panel_Category.VisibleArrow(true);
  2431. this.m_Panel_Category.MoveArrow(componentInChildren.gameObject);
  2432. this.m_nNowMPN = MPN.null_mpn;
  2433. }
  2434. if (componentInChildren.m_PartsType != null)
  2435. {
  2436. for (int k = 0; k < this.m_listBtnPartsType.Count; k++)
  2437. {
  2438. GameObject gameObject = this.m_listBtnPartsType[k];
  2439. if (!(gameObject == null))
  2440. {
  2441. ButtonEdit componentInChildren2 = gameObject.GetComponentInChildren<ButtonEdit>();
  2442. UISprite component3 = componentInChildren2.m_goFrame.GetComponent<UISprite>();
  2443. component3.enabled = false;
  2444. UIButton component4 = componentInChildren2.GetComponent<UIButton>();
  2445. component4.defaultColor = componentInChildren2.m_colBtnDefault;
  2446. }
  2447. }
  2448. UISprite component5 = componentInChildren.m_goFrame.GetComponent<UISprite>();
  2449. component5.enabled = true;
  2450. UIButton component6 = componentInChildren.GetComponent<UIButton>();
  2451. component6.defaultColor = new Color(component6.defaultColor.r, component6.defaultColor.g, component6.defaultColor.b, 1f);
  2452. this.colorPaletteMgr.Close();
  2453. if (componentInChildren.m_PartsType.m_strPartsTypeName == "コラボ" && componentInChildren.m_PartsType.m_mpn == MPN.set_underwear)
  2454. {
  2455. componentInChildren.m_PartsType.m_mpn = MPN.set_maidwear;
  2456. }
  2457. this.PartsTypeWearMode(componentInChildren.m_PartsType.m_mpn);
  2458. this.PartsTypeCamera(componentInChildren.m_PartsType.m_mpn);
  2459. if (componentInChildren.m_PartsType.m_mpn == MPN.accha)
  2460. {
  2461. this.m_maid.OpenMouthLookTooth(true);
  2462. }
  2463. else
  2464. {
  2465. this.m_maid.OpenMouthLookTooth(false);
  2466. }
  2467. this.UpdatePanel_MenuItem(componentInChildren.m_PartsType);
  2468. this.m_Panel_PartsType.VisibleArrow(true);
  2469. this.m_Panel_PartsType.MoveArrow(componentInChildren.gameObject);
  2470. this.m_EditMod.m_mpn = componentInChildren.m_PartsType.m_mpn;
  2471. this.m_nNowMPN = componentInChildren.m_PartsType.m_mpn;
  2472. }
  2473. if (componentInChildren.m_MenuItem != null && !maid.boAllProcPropBUSY)
  2474. {
  2475. SceneEdit.SMenuItem smenuItem = null;
  2476. MaidProp prop = maid.GetProp(componentInChildren.m_MenuItem.m_mpn);
  2477. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2478. {
  2479. if (prop != null && this.m_menuRidDic.ContainsKey(prop.nTempFileNameRID))
  2480. {
  2481. smenuItem = this.m_menuRidDic[prop.nTempFileNameRID];
  2482. }
  2483. }
  2484. else if (prop != null && this.m_menuRidDic.ContainsKey(prop.nFileNameRID))
  2485. {
  2486. smenuItem = this.m_menuRidDic[prop.nFileNameRID];
  2487. }
  2488. if (!this.m_bOpenSetGroupPanel)
  2489. {
  2490. if (!componentInChildren.m_MenuItem.m_bColor && this.modeType != SceneEdit.ModeType.CostumeEdit)
  2491. {
  2492. this.customPartsWindow.OnExecItemPrev(componentInChildren.m_MenuItem);
  2493. }
  2494. bool flag = false;
  2495. foreach (SceneEdit.SubPropMpnData subPropMpnData in this.subPropDatas)
  2496. {
  2497. if (subPropMpnData.mpn == componentInChildren.m_MenuItem.m_mpn)
  2498. {
  2499. flag = true;
  2500. subPropMpnData.manager.SetItem(componentInChildren.m_MenuItem);
  2501. break;
  2502. }
  2503. }
  2504. if (!flag)
  2505. {
  2506. if (componentInChildren.m_MenuItem.m_mpn == MPN.eye_hi && this.isNewFace)
  2507. {
  2508. if (this.highlightSelector.selectItem == HighlightSelector.SelectItem.EyeR || this.highlightSelector.selectItem == HighlightSelector.SelectItem.Eye)
  2509. {
  2510. maid.SetProp(MPN.eye_hi_r, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2511. }
  2512. if (this.highlightSelector.selectItem == HighlightSelector.SelectItem.EyeL || this.highlightSelector.selectItem == HighlightSelector.SelectItem.Eye)
  2513. {
  2514. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2515. }
  2516. }
  2517. else if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2518. {
  2519. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, true, false);
  2520. }
  2521. else
  2522. {
  2523. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2524. }
  2525. }
  2526. }
  2527. if (componentInChildren.m_MenuItem.m_eColorSetMPN != MPN.null_mpn)
  2528. {
  2529. if (componentInChildren.m_MenuItem.m_eColorSetMPN == MPN.haircolor)
  2530. {
  2531. MaidProp prop2 = maid.GetProp(componentInChildren.m_MenuItem.m_eColorSetMPN);
  2532. if (string.IsNullOrEmpty(prop2.strFileName))
  2533. {
  2534. List<SceneEdit.SMenuItem> listColorSet = componentInChildren.m_MenuItem.m_listColorSet;
  2535. if (listColorSet.Count != 0)
  2536. {
  2537. SceneEdit.SMenuItem smenuItem2 = listColorSet.Find((SceneEdit.SMenuItem i) => i.m_pcMultiColorID != MaidParts.PARTS_COLOR.NONE);
  2538. if (smenuItem2 == null)
  2539. {
  2540. smenuItem2 = listColorSet[0];
  2541. }
  2542. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2543. {
  2544. maid.SetProp(smenuItem2.m_strCateName, smenuItem2.m_strMenuFileName, smenuItem2.m_nMenuFileRID, true, false);
  2545. }
  2546. else
  2547. {
  2548. maid.SetProp(smenuItem2.m_strCateName, smenuItem2.m_strMenuFileName, smenuItem2.m_nMenuFileRID, false, false);
  2549. }
  2550. }
  2551. }
  2552. }
  2553. else
  2554. {
  2555. bool flag2 = false;
  2556. if (smenuItem != null)
  2557. {
  2558. MaidProp prop3 = maid.GetProp(componentInChildren.m_MenuItem.m_eColorSetMPN);
  2559. int num = 0;
  2560. foreach (SceneEdit.SMenuItem smenuItem3 in smenuItem.m_listColorSet)
  2561. {
  2562. if (smenuItem3.m_nMenuFileRID == prop3.nFileNameRID)
  2563. {
  2564. break;
  2565. }
  2566. num++;
  2567. }
  2568. if (num < componentInChildren.m_MenuItem.m_listColorSet.Count)
  2569. {
  2570. SceneEdit.SMenuItem smenuItem4 = componentInChildren.m_MenuItem.m_listColorSet[num];
  2571. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2572. {
  2573. maid.SetProp(smenuItem4.m_strCateName, smenuItem4.m_strMenuFileName, smenuItem4.m_nMenuFileRID, true, false);
  2574. }
  2575. else
  2576. {
  2577. maid.SetProp(smenuItem4.m_strCateName, smenuItem4.m_strMenuFileName, smenuItem4.m_nMenuFileRID, false, false);
  2578. }
  2579. flag2 = true;
  2580. }
  2581. }
  2582. if (!flag2)
  2583. {
  2584. List<SceneEdit.SMenuItem> listColorSet2 = componentInChildren.m_MenuItem.m_listColorSet;
  2585. if (listColorSet2.Count != 0)
  2586. {
  2587. SceneEdit.SMenuItem smenuItem5 = listColorSet2[0];
  2588. if (componentInChildren.m_MenuItem.m_eColorSetMPN != MPN.eye)
  2589. {
  2590. smenuItem5 = listColorSet2.Find((SceneEdit.SMenuItem i) => i.m_pcMultiColorID == MaidParts.PARTS_COLOR.NONE);
  2591. if (smenuItem5 == null)
  2592. {
  2593. smenuItem5 = listColorSet2[0];
  2594. }
  2595. }
  2596. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2597. {
  2598. maid.SetProp(smenuItem5.m_strCateName, smenuItem5.m_strMenuFileName, smenuItem5.m_nMenuFileRID, true, false);
  2599. }
  2600. else
  2601. {
  2602. maid.SetProp(smenuItem5.m_strCateName, smenuItem5.m_strMenuFileName, smenuItem5.m_nMenuFileRID, false, false);
  2603. }
  2604. }
  2605. }
  2606. }
  2607. }
  2608. SceneEdit.AllProcPropSeqStart(maid);
  2609. if (componentInChildren.m_MenuItem.m_bColor)
  2610. {
  2611. this.UpdateSelected_ColorSet(componentInChildren.m_MenuItem.m_mpn);
  2612. }
  2613. else if (!this.m_bOpenSetGroupPanel)
  2614. {
  2615. if (componentInChildren.m_MenuItem.m_ParentPartsType.m_ePartsType == "set_collabo" && componentInChildren.m_MenuItem.m_mpn == MPN.set_mywear)
  2616. {
  2617. componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn = MPN.set_mywear;
  2618. this.PartsTypeWearMode(componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn);
  2619. }
  2620. else if (componentInChildren.m_MenuItem.m_ParentPartsType.m_ePartsType == "set_collabo" && componentInChildren.m_MenuItem.m_mpn == MPN.set_maidwear)
  2621. {
  2622. componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn = MPN.set_maidwear;
  2623. this.PartsTypeWearMode(componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn);
  2624. }
  2625. else if (componentInChildren.m_MenuItem.m_ParentPartsType.m_ePartsType == "set_collabo" && componentInChildren.m_MenuItem.m_mpn == MPN.set_underwear)
  2626. {
  2627. componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn = MPN.set_underwear;
  2628. this.PartsTypeWearMode(componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn);
  2629. }
  2630. this.UpdateSelectedMenuItem(componentInChildren.m_MenuItem.m_ParentPartsType);
  2631. }
  2632. else
  2633. {
  2634. this.UpdatePanel_GroupSet(componentInChildren.m_MenuItem);
  2635. }
  2636. }
  2637. }
  2638. public void HoverOverCallback()
  2639. {
  2640. ButtonEdit componentInChildren = UIEventTrigger.current.GetComponentInChildren<ButtonEdit>();
  2641. SceneEdit.SMenuItem menuItem = componentInChildren.m_MenuItem;
  2642. Vector3 position = UIEventTrigger.current.transform.parent.position;
  2643. this.m_info.Open(position, menuItem.m_texIconRef, menuItem.menuNameCurrentLanguage, menuItem.infoTextCurrentLanguage, 0);
  2644. }
  2645. public void HoverOverCallbackOnGroup()
  2646. {
  2647. ButtonEdit componentInChildren = UIEventTrigger.current.GetComponentInChildren<ButtonEdit>();
  2648. SceneEdit.SMenuItem menuItem = componentInChildren.m_MenuItem;
  2649. Vector3 position = UIEventTrigger.current.transform.parent.position;
  2650. this.m_info.Open(position, menuItem.m_texIconRef, menuItem.menuNameCurrentLanguage, menuItem.infoTextCurrentLanguage, (menuItem.m_listMember == null) ? 0 : menuItem.m_listMember.Count);
  2651. }
  2652. public void HoverOutCallback()
  2653. {
  2654. this.m_info.Close();
  2655. }
  2656. public void OnClickEditItemGroup()
  2657. {
  2658. this.m_bUseGroup = !this.m_bUseGroup;
  2659. this.EditItemGroupSwitch.defaultColor = ((!this.m_bUseGroup) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  2660. }
  2661. public void OnClickEditTouchJump()
  2662. {
  2663. this.m_bUseTouchJump = !this.m_bUseTouchJump;
  2664. this.EditTouchJumpSwitch.defaultColor = ((!this.m_bUseTouchJump) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  2665. }
  2666. public void SlideCallback()
  2667. {
  2668. Maid maid = this.m_maid;
  2669. ButtonEdit componentInChildren = UIProgressBar.current.GetComponentInChildren<ButtonEdit>();
  2670. MaidProp prop = maid.GetProp(componentInChildren.m_SliderItem.m_strCateName);
  2671. if (componentInChildren.m_SliderItem.m_strCateName == "MuneL")
  2672. {
  2673. int num = prop.min - 30;
  2674. int num2 = (int)System.Math.Round((double)((float)num + (float)(prop.max - num) * UIProgressBar.current.value), MidpointRounding.AwayFromZero);
  2675. if (0 <= num2)
  2676. {
  2677. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, num2, false);
  2678. maid.SetProp(MPN.MuneS, 0, false);
  2679. }
  2680. else
  2681. {
  2682. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, 0, false);
  2683. maid.SetProp(MPN.MuneS, (int)(100f * ((float)num2 / -30f) + 0.5f), false);
  2684. }
  2685. }
  2686. else
  2687. {
  2688. int val = (int)((float)prop.min + (float)(prop.max - prop.min) * UIProgressBar.current.value + 0.5f);
  2689. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, val, false);
  2690. }
  2691. if (componentInChildren.m_SliderItem.m_mpn == MPN.MuneL)
  2692. {
  2693. MaidProp prop2 = maid.GetProp(MPN.MuneL);
  2694. MaidProp prop3 = maid.GetProp(MPN.MuneTare);
  2695. prop3.max = prop2.value;
  2696. if (prop3.max < 1)
  2697. {
  2698. prop3.max = 1;
  2699. prop3.value = 0;
  2700. }
  2701. maid.SetProp(MPN.MuneTare, prop3.value, false);
  2702. }
  2703. maid.AllProcProp();
  2704. this.UpdateSliders();
  2705. }
  2706. public void OpenColorSet(SceneEdit.SMenuItem f_miSelected)
  2707. {
  2708. if (f_miSelected.m_eColorSetMPN == MPN.null_mpn)
  2709. {
  2710. this.m_Panel_ColorSet.SetActive(false);
  2711. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  2712. return;
  2713. }
  2714. }
  2715. private IEnumerator CoPoseToCam(string f_lookBone, float f_cameraMoveTime, float f_waitTime = 0.2f)
  2716. {
  2717. if (f_waitTime != 0f)
  2718. {
  2719. yield return new WaitForSeconds(f_waitTime);
  2720. }
  2721. Maid maid = this.m_maid;
  2722. Transform trBone = maid.body0.GetBone(f_lookBone);
  2723. if (trBone != null)
  2724. {
  2725. this.m_cameraMoveSupport.SaveCameraPosition(trBone.position, 3f, new Vector2(-180f, 11.5528f));
  2726. this.CameraReset(f_cameraMoveTime);
  2727. }
  2728. yield break;
  2729. }
  2730. public void Voice(SceneEdit.PVBInfo f_pvb)
  2731. {
  2732. Maid maid = this.m_maid;
  2733. SceneEdit.VoiceInfo voiceInfo = f_pvb as SceneEdit.VoiceInfo;
  2734. maid.AudioMan.LoadPlay(voiceInfo.strVoiceFileName, 0f, false, false);
  2735. maid.FaceAnime(voiceInfo.strFace, 1f, 0);
  2736. if (string.IsNullOrEmpty(voiceInfo.strFace2))
  2737. {
  2738. maid.FaceBlend("無し");
  2739. }
  2740. else
  2741. {
  2742. maid.FaceBlend(voiceInfo.strFace2);
  2743. }
  2744. }
  2745. public void ToView()
  2746. {
  2747. if (GameMain.Instance.VRMode && !Input.GetKey(KeyCode.LeftShift))
  2748. {
  2749. Debug.Log("VRモードではViewモードになりません。");
  2750. return;
  2751. }
  2752. this.m_eCamOffsBack = this.m_eCamOffsNow;
  2753. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  2754. for (int i = 0; i < this.m_listPanel.Count; i++)
  2755. {
  2756. this.m_listPanel[i].alpha = 0f;
  2757. }
  2758. this.m_uipViewCancel.gameObject.SetActive(true);
  2759. this.m_uipViewCancel.alpha = 1f;
  2760. this.customViewWindow.mgr.gameObject.SetActive(false);
  2761. this.customPartsWindow.ViewMode(true);
  2762. }
  2763. public void FromView()
  2764. {
  2765. for (int i = 0; i < this.m_listPanel.Count; i++)
  2766. {
  2767. this.m_listPanel[i].alpha = 1f;
  2768. }
  2769. this.m_uipViewCancel.alpha = 0f;
  2770. this.m_uipViewCancel.gameObject.SetActive(false);
  2771. this.SetCameraOffset(this.m_eCamOffsBack);
  2772. this.customViewWindow.mgr.gameObject.SetActive(true);
  2773. this.customPartsWindow.ViewMode(false);
  2774. }
  2775. public void ClothesState(SceneEditInfo.ClothesState f_cs)
  2776. {
  2777. Maid maid = this.m_maid;
  2778. if (f_cs == SceneEditInfo.ClothesState.Nude)
  2779. {
  2780. maid.body0.SetMaskMode(TBody.MaskMode.Nude);
  2781. }
  2782. else if (f_cs == SceneEditInfo.ClothesState.Underwear)
  2783. {
  2784. maid.body0.SetMaskMode(TBody.MaskMode.Underwear);
  2785. }
  2786. if (f_cs == SceneEditInfo.ClothesState.Wear)
  2787. {
  2788. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2789. }
  2790. }
  2791. public void SetCameraOffset(SceneEdit.CAM_OFFS f_eCamOffs)
  2792. {
  2793. if (GameMain.Instance.MainCamera == null)
  2794. {
  2795. return;
  2796. }
  2797. if (f_eCamOffs == SceneEdit.CAM_OFFS.CENTER)
  2798. {
  2799. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3(0f, 0f, 0f), true);
  2800. }
  2801. else if (f_eCamOffs == SceneEdit.CAM_OFFS.RIGHT)
  2802. {
  2803. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3((float)Screen.width / 3f * 2f - (float)Screen.width / 2f, 0f, 0f), true);
  2804. }
  2805. else if (f_eCamOffs == SceneEdit.CAM_OFFS.RIGHT_MORE)
  2806. {
  2807. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3((float)Screen.width / 256f * 183f - (float)Screen.width / 2f, 0f, 0f), true);
  2808. }
  2809. this.m_eCamOffsNow = f_eCamOffs;
  2810. }
  2811. public void CallHowToNameDialog()
  2812. {
  2813. FFNameDialog.OnClick value = delegate()
  2814. {
  2815. this.m_FFNameDlg.Close();
  2816. this.m_maid.status.isNickNameCall = false;
  2817. this.m_maid.status.isFirstNameCall = false;
  2818. this.Conform();
  2819. };
  2820. FFNameDialog.OnClick value2 = delegate()
  2821. {
  2822. this.m_FFNameDlg.Close();
  2823. this.m_maid.status.isNickNameCall = false;
  2824. this.m_maid.status.isFirstNameCall = true;
  2825. this.Conform();
  2826. };
  2827. FFNameDialog.OnClick value3 = delegate()
  2828. {
  2829. this.m_FFNameDlg.Close();
  2830. this.m_maid.status.isNickNameCall = true;
  2831. this.Conform();
  2832. };
  2833. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/苗字で呼ぶ", value);
  2834. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair2 = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/名前で呼ぶ", value2);
  2835. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair3 = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/ニックネームで呼ぶ", value3);
  2836. if (Product.isEnglish)
  2837. {
  2838. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/呼び方を選択してください", keyValuePair2.Key, keyValuePair2.Value, keyValuePair.Key, keyValuePair.Value, keyValuePair3.Key, keyValuePair3.Value);
  2839. }
  2840. else
  2841. {
  2842. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/名前と苗字のどちらで呼びますか?", keyValuePair.Key, keyValuePair.Value, keyValuePair2.Key, keyValuePair2.Value);
  2843. }
  2844. }
  2845. public void CallSettingNamePanel()
  2846. {
  2847. GameObject childObject = UTY.GetChildObject(this.m_goUIRoot, "NameSettingPanel", false);
  2848. if (childObject != null)
  2849. {
  2850. SceneEditNameSettingPanel component = childObject.GetComponent<SceneEditNameSettingPanel>();
  2851. if (component != null)
  2852. {
  2853. component.gameObject.SetActive(true);
  2854. component.Call();
  2855. }
  2856. }
  2857. }
  2858. public void OnCharaLoadCompleted()
  2859. {
  2860. foreach (SceneEdit.SCategory scategory in this.m_listCategory)
  2861. {
  2862. foreach (SceneEdit.SPartsType spartsType in scategory.m_listPartsType)
  2863. {
  2864. bool flag = 0 < spartsType.m_listMenu.Count;
  2865. bool flag2 = false;
  2866. if (spartsType.m_eType == SceneEditInfo.CCateNameType.EType.Item)
  2867. {
  2868. flag = SceneEditInfo.m_dicPartsTypePair[spartsType.m_mpn].m_requestNewFace;
  2869. flag2 = SceneEditInfo.m_dicPartsTypePair[spartsType.m_mpn].m_requestFBFace;
  2870. }
  2871. else
  2872. {
  2873. foreach (SceneEdit.SMenuItem smenuItem in spartsType.m_listMenu)
  2874. {
  2875. if (!smenuItem.m_requestNewFace)
  2876. {
  2877. flag = false;
  2878. break;
  2879. }
  2880. if (!smenuItem.m_requestFBFace)
  2881. {
  2882. flag2 = false;
  2883. break;
  2884. }
  2885. }
  2886. }
  2887. if (flag)
  2888. {
  2889. spartsType.m_isEnabled = this.isNewFace;
  2890. }
  2891. else if (flag2)
  2892. {
  2893. spartsType.m_isEnabled = this.isFBFace;
  2894. }
  2895. if (spartsType.m_mpn == MPN.accmimi)
  2896. {
  2897. spartsType.m_isEnabled = (this.maid.GetProp(MPN.EarNone).value == 0);
  2898. if (!spartsType.m_isEnabled && !this.isNewFace)
  2899. {
  2900. spartsType.m_isEnabled = true;
  2901. }
  2902. }
  2903. }
  2904. }
  2905. foreach (GameObject gameObject in this.m_listBtnPartsType)
  2906. {
  2907. if (!(gameObject == null))
  2908. {
  2909. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  2910. SceneEdit.SPartsType partsType = buttonEdit.m_PartsType;
  2911. if ((partsType.m_isFBFace && !this.isFBFace) || (partsType.m_isFBFace && this.isFBFace))
  2912. {
  2913. partsType.m_isEnabled = this.isFBFace;
  2914. }
  2915. UIButton uibutton = gameObject.GetComponentsInChildren<UIButton>(true)[0];
  2916. uibutton.isEnabled = partsType.m_isEnabled;
  2917. if (uibutton.isEnabled && (uibutton.onClick == null || uibutton.onClick.Count == 0))
  2918. {
  2919. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  2920. }
  2921. }
  2922. }
  2923. if (this.isNewFace && this.maid.GetProp(MPN.EarNone).value != 0)
  2924. {
  2925. MaidProp prop = this.maid.GetProp(MPN.accmimi);
  2926. if (prop != null && prop.strFileName != CM3.dicDelItem[MPN.accmimi])
  2927. {
  2928. string text = CM3.dicDelItem[MPN.accmimi];
  2929. int hashCode = text.ToLower().GetHashCode();
  2930. this.maid.SetProp(MPN.accmimi, text, hashCode, false, false);
  2931. SceneEdit.AllProcPropSeqStart(this.m_maid);
  2932. return;
  2933. }
  2934. }
  2935. this.customViewWindow.UpdateAllItem();
  2936. }
  2937. private void OnEditOk()
  2938. {
  2939. if (GameMain.Instance.SysDlg.IsDecided && !GameMain.Instance.CharacterMgr.IsBusy())
  2940. {
  2941. Maid maid = this.m_maid;
  2942. if (this.customPartsWindowVisibleButton.visible)
  2943. {
  2944. this.customPartsWindowVisibleButton.windowVisible = false;
  2945. }
  2946. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2947. if (this.modeType == SceneEdit.ModeType.OriginalChara || this.modeType == SceneEdit.ModeType.MainChara || this.modeType == SceneEdit.ModeType.ScoutChara)
  2948. {
  2949. FFNameDialog.OnClick value = delegate()
  2950. {
  2951. this.m_FFNameDlg.Close();
  2952. this.m_maid.status.isNickNameCall = false;
  2953. this.m_maid.status.isFirstNameCall = false;
  2954. this.Conform();
  2955. };
  2956. FFNameDialog.OnClick value2 = delegate()
  2957. {
  2958. this.m_FFNameDlg.Close();
  2959. this.m_maid.status.isNickNameCall = false;
  2960. this.m_maid.status.isFirstNameCall = true;
  2961. this.Conform();
  2962. };
  2963. FFNameDialog.OnClick value3 = delegate()
  2964. {
  2965. this.m_FFNameDlg.Close();
  2966. this.m_maid.status.isNickNameCall = true;
  2967. this.Conform();
  2968. };
  2969. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/苗字で呼ぶ", value);
  2970. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair2 = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/名前で呼ぶ", value2);
  2971. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair3 = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/ニックネームで呼ぶ", value3);
  2972. if (Product.isEnglish)
  2973. {
  2974. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/呼び方を選択してください", keyValuePair2.Key, keyValuePair2.Value, keyValuePair.Key, keyValuePair.Value, keyValuePair3.Key, keyValuePair3.Value);
  2975. }
  2976. else
  2977. {
  2978. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/名前と苗字のどちらで呼びますか?", keyValuePair.Key, keyValuePair.Value, keyValuePair2.Key, keyValuePair2.Value);
  2979. }
  2980. }
  2981. else
  2982. {
  2983. this.OnEndDlgOk();
  2984. }
  2985. }
  2986. SceneEdit.storageModeType = SceneEdit.ModeType.AfterEdit;
  2987. }
  2988. private void OnFFNameFirst()
  2989. {
  2990. this.m_FFNameDlg.Close();
  2991. this.m_maid.status.isFirstNameCall = true;
  2992. this.Conform();
  2993. }
  2994. private void OnFFNameFamily()
  2995. {
  2996. this.m_FFNameDlg.Close();
  2997. this.m_maid.status.isFirstNameCall = false;
  2998. this.Conform();
  2999. }
  3000. private void Conform()
  3001. {
  3002. this.m_maid.boMabataki = false;
  3003. GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/このメイドにしますか?", null, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.OnEndDlgOk), new SystemDialog.OnClick(this.OnEndDlgCancel));
  3004. }
  3005. private void OnEndDlgOk()
  3006. {
  3007. BaseMgr<ProfileMgr>.Instance.UpdateProfileData(true);
  3008. GameMain.Instance.SysDlg.Close();
  3009. UICamera.InputEnable = false;
  3010. this.m_maid.ThumShotCamMove();
  3011. this.m_maid.body0.trsLookTarget = GameMain.Instance.ThumCamera.transform;
  3012. this.m_maid.boMabataki = false;
  3013. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  3014. {
  3015. for (int i = 167; i <= 166; i++)
  3016. {
  3017. this.maid.ResetProp((MPN)i, true);
  3018. }
  3019. }
  3020. base.StartCoroutine(this.CoWaitPutCloth());
  3021. }
  3022. private IEnumerator CoWaitPutCloth()
  3023. {
  3024. if (this.modeType == SceneEdit.ModeType.CostumeEdit || this.modeType == SceneEdit.ModeType.NpcEdit)
  3025. {
  3026. while (GameMain.Instance.CharacterMgr.IsBusy())
  3027. {
  3028. yield return null;
  3029. }
  3030. }
  3031. for (int nF = 0; nF < 90; nF++)
  3032. {
  3033. yield return null;
  3034. }
  3035. GameMain.Instance.SoundMgr.PlaySe("SE022.ogg", false);
  3036. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  3037. {
  3038. this.m_maid.ThumShotCustom(GameMain.Instance.FacilityMgr.tempSelectFacility.GetFacilityEditCostumeThumbnailName(), true);
  3039. }
  3040. else if (this.modeType == SceneEdit.ModeType.NpcEdit)
  3041. {
  3042. byte[] data = GameMain.Instance.CharacterMgr.PresetSaveNotWriteFile(this.m_maid, CharacterMgr.PresetType.All);
  3043. if (NPCCharaSelect.editTargetNPCData != null)
  3044. {
  3045. SaveData.SetPreset(NPCCharaSelect.editTargetNPCData.id, data);
  3046. }
  3047. }
  3048. else
  3049. {
  3050. this.m_maid.ThumShot();
  3051. }
  3052. this.m_maid.boMabataki = true;
  3053. this.m_maid.body0.trsLookTarget = null;
  3054. this.m_currentScriptFile = GameMain.Instance.ScriptMgr.adv_kag.kag.GetCurrentFileName();
  3055. if (SceneEdit.backupEditStartOption != null)
  3056. {
  3057. this.m_currentScriptFile = SceneEdit.backupEditStartOption.currentScriptFile;
  3058. this.m_strScriptArg = SceneEdit.backupEditStartOption.nextLabel;
  3059. SceneEdit.backupEditStartOption = null;
  3060. }
  3061. GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.CreateKasizukiThumShot), true, default(Color));
  3062. yield break;
  3063. }
  3064. private void OnEndDlgCancel()
  3065. {
  3066. GameMain.Instance.SysDlg.Close();
  3067. this.m_maid.boMabataki = true;
  3068. }
  3069. private void OnEditCancel()
  3070. {
  3071. }
  3072. private void CreateKasizukiThumShot()
  3073. {
  3074. GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
  3075. if (this.modeType == SceneEdit.ModeType.CostumeEdit || this.modeType == SceneEdit.ModeType.NpcEdit)
  3076. {
  3077. this.OnEndScene();
  3078. return;
  3079. }
  3080. ScriptManager scriptMgr = GameMain.Instance.ScriptMgr;
  3081. scriptMgr.adv_kag.LoadScriptFile("KasizukiThumShot.ks", string.Empty);
  3082. scriptMgr.adv_kag.Exec();
  3083. base.StartCoroutine(this.CoroutineKasizukiThumShot());
  3084. }
  3085. private IEnumerator CoroutineKasizukiThumShot()
  3086. {
  3087. for (int nF = 0; nF < 30; nF++)
  3088. {
  3089. yield return null;
  3090. }
  3091. Camera thumCamera = GameMain.Instance.ThumCamera;
  3092. CameraMain mainCamera = GameMain.Instance.MainCamera;
  3093. thumCamera.transform.position = mainCamera.transform.position;
  3094. thumCamera.transform.rotation = mainCamera.transform.rotation;
  3095. float backup = thumCamera.fieldOfView;
  3096. thumCamera.fieldOfView = mainCamera.camera.fieldOfView;
  3097. this.m_maid.body0.trsLookTarget = thumCamera.transform;
  3098. for (int nF2 = 0; nF2 < 30; nF2++)
  3099. {
  3100. yield return null;
  3101. }
  3102. this.m_maid.ThumShotCustom(KasizukiManager.CreateMaidTmpThumbName(this.m_maid), false);
  3103. thumCamera.fieldOfView = backup;
  3104. this.OnEndScene();
  3105. yield break;
  3106. }
  3107. private void OnEndScene()
  3108. {
  3109. if (GameMain.Instance.VRMode)
  3110. {
  3111. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  3112. }
  3113. UICamera.InputEnable = true;
  3114. if (!string.IsNullOrEmpty(this.m_strScriptArg))
  3115. {
  3116. Debug.Log("OnEndScene JumpTo " + this.m_strScriptArg);
  3117. GameMain.Instance.ScriptMgr.adv_kag.LoadScriptFile(this.m_currentScriptFile, this.m_strScriptArg);
  3118. GameMain.Instance.ScriptMgr.adv_kag.Exec();
  3119. }
  3120. }
  3121. public bool ClickEmulate(SceneEditInfo.EMenuCategory category, bool forceViewOff = false)
  3122. {
  3123. UIButton current = UIButton.current;
  3124. for (int i = 0; i < this.m_listCategory.Count; i++)
  3125. {
  3126. if (this.m_listCategory[i].m_eCategory == category && i < this.m_listBtnCate.Count)
  3127. {
  3128. UIButton componentInChildren = this.m_listBtnCate[i].GetComponentInChildren<UIButton>();
  3129. if (componentInChildren != null)
  3130. {
  3131. UIButton.current = componentInChildren;
  3132. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  3133. if (forceViewOff && visibleAutoCam)
  3134. {
  3135. this.m_viewreset.SetVisibleAutoCam(false);
  3136. }
  3137. this.ClickCallback();
  3138. if (visibleAutoCam != this.m_viewreset.GetVisibleAutoCam())
  3139. {
  3140. this.m_viewreset.SetVisibleAutoCam(false);
  3141. }
  3142. UIButton.current = current;
  3143. return true;
  3144. }
  3145. }
  3146. }
  3147. return false;
  3148. }
  3149. public bool isEnabledButton(MPN mpn)
  3150. {
  3151. switch (mpn)
  3152. {
  3153. case MPN.matsuge_up:
  3154. mpn = MPN.folder_matsuge_up;
  3155. break;
  3156. case MPN.matsuge_low:
  3157. mpn = MPN.folder_matsuge_low;
  3158. break;
  3159. case MPN.futae:
  3160. mpn = MPN.folder_futae;
  3161. break;
  3162. default:
  3163. switch (mpn)
  3164. {
  3165. case MPN.skin:
  3166. mpn = MPN.folder_skin;
  3167. break;
  3168. default:
  3169. switch (mpn)
  3170. {
  3171. case MPN.eye:
  3172. mpn = MPN.folder_eye;
  3173. break;
  3174. default:
  3175. if (mpn == MPN.mayu)
  3176. {
  3177. mpn = MPN.folder_mayu;
  3178. }
  3179. break;
  3180. case MPN.eyewhite:
  3181. mpn = MPN.folder_eyewhite;
  3182. break;
  3183. }
  3184. break;
  3185. case MPN.underhair:
  3186. mpn = MPN.folder_underhair;
  3187. break;
  3188. }
  3189. break;
  3190. }
  3191. if (!SceneEditInfo.m_dicPartsTypePair.ContainsKey(mpn))
  3192. {
  3193. return false;
  3194. }
  3195. SceneEditInfo.CCateNameType ccateNameType = SceneEditInfo.m_dicPartsTypePair[mpn];
  3196. SceneEditInfo.EMenuCategory eMenuCate = ccateNameType.m_eMenuCate;
  3197. string ePartsType = ccateNameType.m_ePartsType;
  3198. SceneEdit.SCategory scategory = null;
  3199. int num = 0;
  3200. while (num < this.m_listCategory.Count && scategory == null)
  3201. {
  3202. if (this.m_listCategory[num].m_eCategory == eMenuCate)
  3203. {
  3204. scategory = this.m_listCategory[num];
  3205. }
  3206. num++;
  3207. }
  3208. for (int i = 0; i < scategory.m_listPartsType.Count; i++)
  3209. {
  3210. if (scategory.m_listPartsType[i].m_ePartsType == ePartsType)
  3211. {
  3212. return scategory.m_listPartsType[i].m_isEnabled;
  3213. }
  3214. }
  3215. return false;
  3216. }
  3217. public bool ClickEmulate(MPN mpn, bool forceViewOff = false)
  3218. {
  3219. switch (mpn)
  3220. {
  3221. case MPN.matsuge_up:
  3222. mpn = MPN.folder_matsuge_up;
  3223. break;
  3224. case MPN.matsuge_low:
  3225. mpn = MPN.folder_matsuge_low;
  3226. break;
  3227. case MPN.futae:
  3228. mpn = MPN.folder_futae;
  3229. break;
  3230. default:
  3231. switch (mpn)
  3232. {
  3233. case MPN.skin:
  3234. mpn = MPN.folder_skin;
  3235. break;
  3236. default:
  3237. switch (mpn)
  3238. {
  3239. case MPN.eye:
  3240. mpn = MPN.folder_eye;
  3241. break;
  3242. default:
  3243. if (mpn == MPN.mayu)
  3244. {
  3245. mpn = MPN.folder_mayu;
  3246. }
  3247. break;
  3248. case MPN.eyewhite:
  3249. mpn = MPN.folder_eyewhite;
  3250. break;
  3251. }
  3252. break;
  3253. case MPN.underhair:
  3254. mpn = MPN.folder_underhair;
  3255. break;
  3256. }
  3257. break;
  3258. }
  3259. if (!SceneEditInfo.m_dicPartsTypePair.ContainsKey(mpn))
  3260. {
  3261. return false;
  3262. }
  3263. SceneEditInfo.CCateNameType ccateNameType = SceneEditInfo.m_dicPartsTypePair[mpn];
  3264. return this.ClickEmulate(ccateNameType.m_eMenuCate, ccateNameType.m_ePartsType, forceViewOff);
  3265. }
  3266. public bool ClickEmulate(SceneEditInfo.EMenuCategory category, string partsType, bool forceViewOff = false)
  3267. {
  3268. if (!this.ClickEmulate(category, false) || category == SceneEditInfo.EMenuCategory.プリセット || category == SceneEditInfo.EMenuCategory.ランダム || category == SceneEditInfo.EMenuCategory.プロフィ\u30FCル || category == SceneEditInfo.EMenuCategory.ボディ選択)
  3269. {
  3270. return false;
  3271. }
  3272. UIButton current = UIButton.current;
  3273. SceneEdit.SCategory scategory = null;
  3274. int num = 0;
  3275. while (num < this.m_listCategory.Count && scategory == null)
  3276. {
  3277. if (this.m_listCategory[num].m_eCategory == category)
  3278. {
  3279. scategory = this.m_listCategory[num];
  3280. }
  3281. num++;
  3282. }
  3283. for (int i = 0; i < scategory.m_listPartsType.Count; i++)
  3284. {
  3285. if (scategory.m_listPartsType[i].m_ePartsType == partsType && i < this.m_listBtnPartsType.Count)
  3286. {
  3287. this.m_listBtnPartsType[i].name = partsType;
  3288. UIButton componentInChildren = this.m_listBtnPartsType[i].GetComponentInChildren<UIButton>();
  3289. if (componentInChildren != null)
  3290. {
  3291. UIButton.current = componentInChildren;
  3292. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  3293. if (forceViewOff && visibleAutoCam)
  3294. {
  3295. this.m_viewreset.SetVisibleAutoCam(false);
  3296. }
  3297. this.ClickCallback();
  3298. if (visibleAutoCam != this.m_viewreset.GetVisibleAutoCam())
  3299. {
  3300. this.m_viewreset.SetVisibleAutoCam(false);
  3301. }
  3302. UIButton.current = current;
  3303. return true;
  3304. }
  3305. }
  3306. }
  3307. return false;
  3308. }
  3309. private void OnClickViewReset()
  3310. {
  3311. this.CameraReset(0.5f);
  3312. }
  3313. private void OnTouchJump(SceneEdit.TouchType type)
  3314. {
  3315. if (GameMain.Instance.VRMode || this.customPartsWindowVisibleButton.windowVisible || this.colorPaletteMgr.gameObject.activeSelf || !UICamera.InputEnable || this.m_uipViewCancel.gameObject.activeSelf)
  3316. {
  3317. return;
  3318. }
  3319. if (UICamera.Raycast(Input.mousePosition))
  3320. {
  3321. return;
  3322. }
  3323. MPN mpn = MPN.HeadX;
  3324. switch (type)
  3325. {
  3326. case SceneEdit.TouchType.Head:
  3327. mpn = MPN.HeadX;
  3328. break;
  3329. case SceneEdit.TouchType.Bust:
  3330. mpn = MPN.MuneL;
  3331. break;
  3332. case SceneEdit.TouchType.UpperBody:
  3333. mpn = MPN.west;
  3334. break;
  3335. case SceneEdit.TouchType.LowerBody:
  3336. mpn = MPN.koshi;
  3337. break;
  3338. case SceneEdit.TouchType.Leg:
  3339. mpn = MPN.DouPer;
  3340. break;
  3341. }
  3342. if (this.isEnabledButton(mpn))
  3343. {
  3344. this.ClickEmulate(mpn, false);
  3345. }
  3346. }
  3347. private void OnClickAutoCam()
  3348. {
  3349. bool flag = !this.m_viewreset.GetVisibleAutoCam();
  3350. this.m_viewreset.SetVisibleAutoCam(flag);
  3351. GameMain.Instance.CMSystem.SConfig.EditAutoCam = flag;
  3352. }
  3353. private void OnClickEyeToCam()
  3354. {
  3355. Maid maid = this.m_maid;
  3356. bool flag = !this.m_viewreset.GetVisibleEyeToCam();
  3357. this.m_viewreset.SetVisibleEyeToCam(flag);
  3358. GameMain.Instance.CMSystem.SConfig.EditEyeToCam = flag;
  3359. if (this.m_viewreset.GetVisibleEyeToCam())
  3360. {
  3361. maid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0.8f);
  3362. }
  3363. else
  3364. {
  3365. maid.EyeToCamera(Maid.EyeMoveType.無視する, 0.8f);
  3366. }
  3367. }
  3368. private void CameraReset(float f_fTime = 0.5f)
  3369. {
  3370. this.m_cameraMoveSupport.moveTime = f_fTime;
  3371. this.m_cameraMoveSupport.ResetCamera();
  3372. }
  3373. private void CameraMoveTo(Vector3 f_vTarget, float f_fDistance, Vector2 f_vAngle, float f_fTime = 0.5f)
  3374. {
  3375. this.m_cameraMoveSupport.moveTime = f_fTime;
  3376. this.m_cameraMoveSupport.StartCameraPosition(f_vTarget, f_fDistance, f_vAngle);
  3377. }
  3378. public void OnDestroy()
  3379. {
  3380. if (GameMain.Instance.isQuitting)
  3381. {
  3382. return;
  3383. }
  3384. iTween.Stop(base.gameObject);
  3385. foreach (KeyValuePair<Personal.Data, List<SceneEdit.PVBInfo>> keyValuePair in this.m_dicVoice)
  3386. {
  3387. foreach (SceneEdit.PVBInfo pvbinfo in keyValuePair.Value)
  3388. {
  3389. UnityEngine.Object.Destroy(pvbinfo.texIcon);
  3390. }
  3391. }
  3392. CharacterMgr.EditModeLookHaveItem = false;
  3393. GameMain.Instance.ScriptMgr.StopMotionScript();
  3394. Maid maid = this.m_maid;
  3395. if (maid != null)
  3396. {
  3397. MaidColliderCollect.RemoveColliderAll(maid);
  3398. maid.body0.SetMaskMode(TBody.MaskMode.None);
  3399. maid.OpenMouthLookTooth(false);
  3400. if (maid.fullBodyIK != null)
  3401. {
  3402. maid.fullBodyIK.AllIKDetach(0f);
  3403. }
  3404. maid.Visible = false;
  3405. }
  3406. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  3407. if (!this.m_bVRComMode)
  3408. {
  3409. GameMain.Instance.BgMgr.DeleteBg();
  3410. }
  3411. NUty.GCFree();
  3412. }
  3413. public void UpdateCurrentItemPanel(bool resetScrollBar)
  3414. {
  3415. if (this.m_Panel_PartsType.goMain.activeSelf && (this.m_Panel_MenuItem.goMain.activeSelf || this.m_Panel_SetItem.goMain.activeSelf))
  3416. {
  3417. ButtonEdit[] componentsInChildren = this.m_Panel_PartsType.goGrid.GetComponentsInChildren<ButtonEdit>();
  3418. foreach (ButtonEdit buttonEdit in componentsInChildren)
  3419. {
  3420. if (buttonEdit.m_goFrame.GetComponent<UISprite>().enabled)
  3421. {
  3422. if (buttonEdit.m_PartsType != null)
  3423. {
  3424. UIButton component = buttonEdit.GetComponent<UIButton>();
  3425. UIButton current = UIButton.current;
  3426. UIButton.current = component;
  3427. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  3428. this.m_viewreset.SetVisibleAutoCam(false);
  3429. this.ClickCallback();
  3430. this.m_viewreset.SetVisibleAutoCam(visibleAutoCam);
  3431. UIButton.current = current;
  3432. if (resetScrollBar && this.m_Panel_MenuItem.goMain.activeSelf)
  3433. {
  3434. this.m_Panel_MenuItem.gcScrollBar.value = 0f;
  3435. }
  3436. else if (resetScrollBar && this.m_Panel_SetItem.goMain.activeSelf)
  3437. {
  3438. this.m_Panel_SetItem.gcScrollBar.value = 0f;
  3439. }
  3440. break;
  3441. }
  3442. }
  3443. }
  3444. }
  3445. }
  3446. public void StartNewEdit()
  3447. {
  3448. if (this.modeType == SceneEdit.ModeType.OriginalChara || this.modeType == SceneEdit.ModeType.MainChara || this.modeType == SceneEdit.ModeType.CostumeEdit)
  3449. {
  3450. SceneEdit.storageMaidPoint = this.maidPoint;
  3451. SceneEdit.storageModeType = this.modeType;
  3452. SceneEdit.storageFlg = true;
  3453. SceneEdit.StorageDicDividedPoint = new Dictionary<string, int>();
  3454. SceneEdit.StorageDicDividedPoint.Add("Lovely", this.m_maid.status.lovely);
  3455. SceneEdit.StorageDicDividedPoint.Add("Elegance", this.m_maid.status.elegance);
  3456. SceneEdit.StorageDicDividedPoint.Add("Charm", this.m_maid.status.charm);
  3457. SceneEdit.StorageDicDividedPoint.Add("Hentai", this.m_maid.status.hentai);
  3458. SceneEdit.StorageDicDividedPoint.Add("MValue", this.m_maid.status.mvalue);
  3459. SceneEdit.StorageDicDividedPoint.Add("Inran", this.m_maid.status.inyoku);
  3460. SceneEdit.StorageDicDividedPoint.Add("Housi", this.m_maid.status.housi);
  3461. SceneEdit.StorageDicDividedPoint.Add("Cooking", this.m_maid.status.cooking);
  3462. SceneEdit.StorageDicDividedPoint.Add("Dance", this.m_maid.status.dance);
  3463. SceneEdit.StorageDicDividedPoint.Add("Vocal", this.m_maid.status.vocal);
  3464. }
  3465. if (SceneEdit.backupEditStartOption == null)
  3466. {
  3467. SceneEdit.backupEditStartOption = new SceneEdit.BackupEditStartOption();
  3468. SceneEdit.backupEditStartOption.currentScriptFile = GameMain.Instance.ScriptMgr.adv_kag.kag.GetCurrentFileName();
  3469. SceneEdit.backupEditStartOption.nextLabel = this.m_strScriptArg;
  3470. }
  3471. this.m_currentScriptFile = "new_edit_call.ks";
  3472. this.m_strScriptArg = "*エディット";
  3473. UICamera.InputEnable = false;
  3474. GameMain.Instance.SoundMgr.StopBGM(1f);
  3475. GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.OnEndSceneNextNewEdit), true, default(Color));
  3476. }
  3477. public void OnEndSceneNextNewEdit()
  3478. {
  3479. if (GameMain.Instance.VRMode)
  3480. {
  3481. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  3482. }
  3483. UICamera.InputEnable = true;
  3484. if (!string.IsNullOrEmpty(this.m_strScriptArg))
  3485. {
  3486. GameMain.Instance.SoundMgr.StopAll();
  3487. GameMain.Instance.CharacterMgr.DeactivateMaid(this.maid);
  3488. Debug.Log("OnEndSceneNextNewEdit JumpTo " + this.m_strScriptArg);
  3489. GameMain.Instance.ScriptMgr.adv_kag.LoadScriptFile(this.m_currentScriptFile, this.m_strScriptArg);
  3490. GameMain.Instance.ScriptMgr.adv_kag.kag.Exec();
  3491. if (!EditBridge.StartEdit(this.maid, delegate
  3492. {
  3493. EditBridge.Import(this.maid);
  3494. GameMain.Instance.ScriptMgr.adv_kag.LoadScriptFile("new_edit_call.ks", "*エディット_Back");
  3495. GameMain.Instance.ScriptMgr.adv_kag.kag.Exec();
  3496. }))
  3497. {
  3498. NDebug.Assert("CR EditSystemの起動に失敗しました", false);
  3499. }
  3500. }
  3501. }
  3502. public void UpdateCategoryButton()
  3503. {
  3504. this.m_listNg2Cate.Clear();
  3505. foreach (GameObject obj in this.m_listBtnCate)
  3506. {
  3507. UnityEngine.Object.DestroyImmediate(obj);
  3508. }
  3509. this.m_listBtnCate.Clear();
  3510. for (int i = 0; i < this.m_listCategory.Count; i++)
  3511. {
  3512. SceneEdit.SCategory scategory = this.m_listCategory[i];
  3513. if (this.maid.IsCrcBody)
  3514. {
  3515. if (scategory.m_eCategory != SceneEditInfo.EMenuCategory.プロフィ\u30FCル && scategory.m_eCategory != SceneEditInfo.EMenuCategory.ボディ選択)
  3516. {
  3517. scategory.m_isEnabled = false;
  3518. }
  3519. }
  3520. else
  3521. {
  3522. scategory.m_isEnabled = true;
  3523. }
  3524. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonCate");
  3525. GameObject gameObject = NGUITools.AddChild(this.m_Panel_Category.goGrid, @object as GameObject);
  3526. UILabel uilabel = gameObject.GetComponentsInChildren<UILabel>(true)[0];
  3527. Localize component = uilabel.gameObject.GetComponent<Localize>();
  3528. if (component != null)
  3529. {
  3530. component.SetTerm("SceneEdit/カテゴリー/" + scategory.m_strCateName);
  3531. }
  3532. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  3533. buttonEdit.m_Category = scategory;
  3534. UIButton uibutton = gameObject.GetComponentsInChildren<UIButton>(true)[0];
  3535. uibutton.isEnabled = scategory.m_isEnabled;
  3536. if (uibutton.isEnabled)
  3537. {
  3538. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  3539. }
  3540. buttonEdit.m_goFrame = gameObject.transform.Find("Frame").gameObject;
  3541. buttonEdit.m_goFrame.transform.GetComponent<UISprite>().enabled = false;
  3542. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  3543. buttonEdit.m_colBtnDefault = component2.defaultColor;
  3544. if (scategory.m_eCategory == SceneEditInfo.EMenuCategory.ボディ選択)
  3545. {
  3546. buttonEdit.m_goFrame.transform.GetComponent<UISprite>().enabled = true;
  3547. component2.defaultColor = new Color(component2.defaultColor.r, component2.defaultColor.g, component2.defaultColor.b, 1f);
  3548. }
  3549. this.m_listBtnCate.Add(gameObject);
  3550. }
  3551. this.m_Panel_Category.gcScrollView.ResetPosition();
  3552. this.m_Panel_Category.gcUIGrid.Reposition();
  3553. }
  3554. public void PanelOpenClose()
  3555. {
  3556. if (this.maid.IsCrcBody)
  3557. {
  3558. this.EditItemGroupSwitch.gameObject.SetActive(false);
  3559. this.EditTouchJumpSwitch.gameObject.SetActive(false);
  3560. if (this.windowCustomView != null)
  3561. {
  3562. this.windowCustomView.SetActive(false);
  3563. }
  3564. if (this.windowPresetSave != null)
  3565. {
  3566. this.windowPresetSave.SetActive(false);
  3567. }
  3568. WindowPartsWindowVisible component = this.windowCustomView.GetComponent<WindowPartsWindowVisible>();
  3569. if (!this.customPartsWindowVisibleButton.visible)
  3570. {
  3571. component.TargetWindow.visible = false;
  3572. }
  3573. WindowPartsWindowVisible component2 = this.windowPresetSave.GetComponent<WindowPartsWindowVisible>();
  3574. if (!component2.visible)
  3575. {
  3576. component2.TargetWindow.visible = false;
  3577. }
  3578. }
  3579. else
  3580. {
  3581. this.EditItemGroupSwitch.gameObject.SetActive(true);
  3582. this.EditTouchJumpSwitch.gameObject.SetActive(true);
  3583. if (this.windowCustomView != null)
  3584. {
  3585. this.windowCustomView.SetActive(true);
  3586. }
  3587. if (this.windowPresetSave != null)
  3588. {
  3589. this.windowPresetSave.SetActive(true);
  3590. }
  3591. }
  3592. }
  3593. public void UpdataCollidert()
  3594. {
  3595. this.touchJumpColliderList.Clear();
  3596. MaidColliderCollect maidColliderCollect = MaidColliderCollect.AddColliderCollect(this.m_maid);
  3597. this.touchJumpColliderList = maidColliderCollect.AddCollider(MaidColliderCollect.ColliderType.Grab);
  3598. if (!GameMain.Instance.VRMode)
  3599. {
  3600. Dictionary<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>> dictionary = IKManager.CreateBoneDic(this.m_maid);
  3601. Dictionary<Transform, SceneEdit.TouchType> dictionary2 = new Dictionary<Transform, SceneEdit.TouchType>();
  3602. dictionary2.Add(dictionary[IKManager.BoneType.Head].Value.transform, SceneEdit.TouchType.Head);
  3603. dictionary2.Add(dictionary[IKManager.BoneType.Spine1].Value.transform, SceneEdit.TouchType.UpperBody);
  3604. dictionary2.Add(dictionary[IKManager.BoneType.Bust_R].Value.transform, SceneEdit.TouchType.Bust);
  3605. dictionary2.Add(dictionary[IKManager.BoneType.Bust_L].Value.transform, SceneEdit.TouchType.Bust);
  3606. dictionary2.Add(dictionary[IKManager.BoneType.Pelvis].Value.transform, SceneEdit.TouchType.LowerBody);
  3607. dictionary2.Add(dictionary[IKManager.BoneType.Thigh_L].Value.transform, SceneEdit.TouchType.Leg);
  3608. dictionary2.Add(dictionary[IKManager.BoneType.Thigh_R].Value.transform, SceneEdit.TouchType.Leg);
  3609. Dictionary<SceneEdit.TouchType, Action> dictionary3 = new Dictionary<SceneEdit.TouchType, Action>();
  3610. dictionary3.Add(SceneEdit.TouchType.Head, delegate
  3611. {
  3612. this.OnTouchJump(SceneEdit.TouchType.Head);
  3613. });
  3614. dictionary3.Add(SceneEdit.TouchType.Bust, delegate
  3615. {
  3616. this.OnTouchJump(SceneEdit.TouchType.Bust);
  3617. });
  3618. dictionary3.Add(SceneEdit.TouchType.UpperBody, delegate
  3619. {
  3620. this.OnTouchJump(SceneEdit.TouchType.UpperBody);
  3621. });
  3622. dictionary3.Add(SceneEdit.TouchType.LowerBody, delegate
  3623. {
  3624. this.OnTouchJump(SceneEdit.TouchType.LowerBody);
  3625. });
  3626. dictionary3.Add(SceneEdit.TouchType.Leg, delegate
  3627. {
  3628. this.OnTouchJump(SceneEdit.TouchType.Leg);
  3629. });
  3630. for (int i = 0; i < this.touchJumpColliderList.Count; i++)
  3631. {
  3632. ColliderEvent colliderEvent = this.touchJumpColliderList[i].gameObject.AddComponent<ColliderEvent>();
  3633. Transform transform = colliderEvent.transform;
  3634. while (transform != null && !dictionary2.ContainsKey(transform))
  3635. {
  3636. transform = transform.parent;
  3637. }
  3638. if (!(transform == null))
  3639. {
  3640. SceneEdit.TouchType key = dictionary2[transform];
  3641. colliderEvent.onMouseDown = dictionary3[key];
  3642. }
  3643. }
  3644. }
  3645. else
  3646. {
  3647. this.touchJumpColliderList.Clear();
  3648. }
  3649. }
  3650. public void Update()
  3651. {
  3652. if (GameMain.Instance.VRMode)
  3653. {
  3654. if (!this.m_bVRComMode)
  3655. {
  3656. if (Input.GetKeyUp(KeyCode.B))
  3657. {
  3658. this.bgIconWindow.NextBG();
  3659. }
  3660. if (Input.GetKeyUp(KeyCode.P))
  3661. {
  3662. this.pauseIconWindow.NextPose();
  3663. }
  3664. if (Input.GetKeyUp(KeyCode.F5) || Input.GetKeyUp(KeyCode.R))
  3665. {
  3666. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  3667. }
  3668. }
  3669. if (Input.GetKey(KeyCode.LeftArrow))
  3670. {
  3671. Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0);
  3672. if (maid != null)
  3673. {
  3674. maid.gameObject.transform.Rotate(new Vector3(0f, 60f, 0f) * Time.deltaTime);
  3675. }
  3676. }
  3677. if (Input.GetKey(KeyCode.RightArrow))
  3678. {
  3679. Maid maid2 = GameMain.Instance.CharacterMgr.GetMaid(0);
  3680. if (maid2 != null)
  3681. {
  3682. maid2.gameObject.transform.Rotate(new Vector3(0f, -60f, 0f) * Time.deltaTime);
  3683. }
  3684. }
  3685. }
  3686. if (GameMain.Instance.CharacterMgr.IsBusy() || this.customViewWindow == null || this.customViewWindow.itemList == null)
  3687. {
  3688. this.updateCustomViewFlag = true;
  3689. return;
  3690. }
  3691. if (this.updateCustomViewFlag)
  3692. {
  3693. this.updateCustomViewFlag = false;
  3694. this.OnCharaLoadCompleted();
  3695. }
  3696. }
  3697. public static SceneEdit.ModeType storageModeType = SceneEdit.ModeType.AfterEdit;
  3698. public static int storageMaidPoint;
  3699. public static bool storageFlg;
  3700. public static Dictionary<string, int> StorageDicDividedPoint;
  3701. private bool updateCustomViewFlag;
  3702. private List<CapsuleCollider> touchJumpColliderList = new List<CapsuleCollider>();
  3703. private List<SceneEdit.SCategory> m_listCategory = new List<SceneEdit.SCategory>();
  3704. private List<GameObject> m_listBtnCate = new List<GameObject>();
  3705. private List<GameObject> m_listBtnPartsType = new List<GameObject>();
  3706. private List<SceneEdit.MenuItemSet> m_listBtnMenuItem = new List<SceneEdit.MenuItemSet>();
  3707. private List<SceneEdit.SliderItemSet> m_listSliderItem = new List<SceneEdit.SliderItemSet>();
  3708. private List<SceneEdit.ColorItemSet> m_listBtnColorSet = new List<SceneEdit.ColorItemSet>();
  3709. private List<SceneEdit.MenuItemSet> m_listBtnGroupMember = new List<SceneEdit.MenuItemSet>();
  3710. public bool m_bOpenSetGroupPanel;
  3711. public UIButton EditItemGroupSwitch;
  3712. public UIButton EditTouchJumpSwitch;
  3713. public UIButton BodySelectButton;
  3714. [SerializeField]
  3715. public ColorPaletteManager colorPaletteMgr;
  3716. [SerializeField]
  3717. private WindowPartsWindowVisible customPartsWindowVisibleButton;
  3718. [SerializeField]
  3719. [Tooltip("ハイライト選択のゲームオブジェクト")]
  3720. private HighlightSelector highlightSelector;
  3721. [SerializeField]
  3722. public SceneEdit.SubPropMpnData[] subPropDatas;
  3723. private SceneEdit.UIPanelSet m_Panel_Category;
  3724. private SceneEdit.UIPanelSet m_Panel_PartsType;
  3725. private SceneEdit.UIPanelSet m_Panel_MenuItem;
  3726. private SceneEdit.UIPanelSet m_Panel_SetItem;
  3727. private SceneEdit.UIPanelSet m_Panel_SliderItem;
  3728. private SceneEdit.UIPanelSet m_Panel_ColorSet;
  3729. private SceneEdit.UIPanelSet m_Panel_GroupSet;
  3730. private WFCheckBox m_CheckBoxMayuDrawPriority;
  3731. public BetterList<UIKeyNavigation2> m_listNg2Cate = new BetterList<UIKeyNavigation2>();
  3732. public BetterList<UIKeyNavigation2> m_listNg2PartsType = new BetterList<UIKeyNavigation2>();
  3733. public BetterList<UIKeyNavigation2> m_listNg2MenuItem = new BetterList<UIKeyNavigation2>();
  3734. public TextMesh m_tmDebugText;
  3735. private SceneEdit.MenuItemSet m_misDelOnly;
  3736. public Dictionary<MPN, List<SceneEdit.SMenuItem>> m_dicColor = new Dictionary<MPN, List<SceneEdit.SMenuItem>>();
  3737. public Dictionary<int, SceneEdit.SMenuItem> m_menuRidDic;
  3738. private static SceneEdit.BackupEditStartOption backupEditStartOption;
  3739. public Dictionary<Personal.Data, List<SceneEdit.PVBInfo>> m_dicVoice = new Dictionary<Personal.Data, List<SceneEdit.PVBInfo>>();
  3740. public GameObject m_goUIRoot;
  3741. private ItemInfoWnd m_info;
  3742. private EditOkCancel m_okcancel;
  3743. private EditViewReset m_viewreset;
  3744. public List<UIPanel> m_listPanel = new List<UIPanel>();
  3745. private UIPanel m_uipViewCancel;
  3746. private WfCameraMoveSupport m_cameraMoveSupport;
  3747. private Maid m_maid;
  3748. private string m_strScriptArg;
  3749. private string m_currentScriptFile;
  3750. private bool m_bVRComMode;
  3751. private FFNameDialog m_FFNameDlg;
  3752. private EditMod m_EditMod;
  3753. private string last_select_category_name_ = string.Empty;
  3754. private bool isNewEditEnabled;
  3755. private Dictionary<string, float> backup_category_scroll_pos_ = new Dictionary<string, float>();
  3756. private GameObject windowCustomView;
  3757. private GameObject windowPresetSave;
  3758. private int m_nDemoBgNo;
  3759. private MPN m_nNowMPN;
  3760. private static byte[] m_byItemFileBuffer;
  3761. private SceneEdit.CAM_OFFS m_eCamOffsNow;
  3762. private SceneEdit.CAM_OFFS m_eCamOffsBack;
  3763. public enum ModeType
  3764. {
  3765. OriginalChara,
  3766. MainChara,
  3767. AfterEdit,
  3768. CostumeEdit,
  3769. NpcEdit,
  3770. ScoutChara
  3771. }
  3772. private enum TouchType
  3773. {
  3774. Head,
  3775. Bust,
  3776. UpperBody,
  3777. LowerBody,
  3778. Leg
  3779. }
  3780. public class SMenuItem : IDisposable
  3781. {
  3782. public string menuNameCurrentLanguage
  3783. {
  3784. get
  3785. {
  3786. string text = this.m_strMenuName;
  3787. if (Product.systemLanguage != Product.Language.Japanese)
  3788. {
  3789. string str = this.m_strCateName + "/" + Path.GetFileNameWithoutExtension(this.m_strMenuFileName).ToLower();
  3790. string translation = LocalizationManager.GetTranslation(str + "|name", true, 0, true, false, null, null);
  3791. text = ((!string.IsNullOrEmpty(translation)) ? translation.Replace("《改行》", "\n") : this.m_strMenuName);
  3792. }
  3793. return this.CountryReplace(text);
  3794. }
  3795. }
  3796. public string infoTextCurrentLanguage
  3797. {
  3798. get
  3799. {
  3800. string text = this.m_strInfo;
  3801. if (Product.systemLanguage != Product.Language.Japanese)
  3802. {
  3803. string str = this.m_strCateName + "/" + Path.GetFileNameWithoutExtension(this.m_strMenuFileName).ToLower();
  3804. string translation = LocalizationManager.GetTranslation(str + "|info", true, 0, true, false, null, null);
  3805. text = ((!string.IsNullOrEmpty(translation)) ? translation.Replace("《改行》", "\n") : this.m_strInfo);
  3806. }
  3807. return this.CountryReplace(text);
  3808. }
  3809. }
  3810. public Texture2D m_texIconRef
  3811. {
  3812. get
  3813. {
  3814. return (!(this.m_texIcon != null) && !(SceneEdit.Instance == null)) ? SceneEdit.Instance.editItemTextureCache.GetTexter(this.m_nMenuFileRID) : this.m_texIcon;
  3815. }
  3816. }
  3817. public Texture2D m_texIconRandomColorRef
  3818. {
  3819. get
  3820. {
  3821. return this.m_texIconRef;
  3822. }
  3823. }
  3824. public string CountryReplace(string text)
  3825. {
  3826. if (Product.isJapan)
  3827. {
  3828. return text;
  3829. }
  3830. string[][] array = new string[][]
  3831. {
  3832. new string[]
  3833. {
  3834. "ゴスロリ",
  3835. "ピュアゴス"
  3836. },
  3837. new string[]
  3838. {
  3839. "ロリゴス",
  3840. "プリティゴス"
  3841. },
  3842. new string[]
  3843. {
  3844. "ロリータ",
  3845. "プリティ"
  3846. }
  3847. };
  3848. foreach (string[] array3 in array)
  3849. {
  3850. text = text.Replace(array3[0], array3[1]);
  3851. }
  3852. return text;
  3853. }
  3854. public void Dispose()
  3855. {
  3856. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  3857. UnityEngine.Object.DestroyImmediate(this.m_texIcon);
  3858. }
  3859. public void SortColorItem()
  3860. {
  3861. this.m_listColorSet.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  3862. {
  3863. if (x.m_fPriority == y.m_fPriority)
  3864. {
  3865. return 0;
  3866. }
  3867. if (x.m_fPriority < y.m_fPriority)
  3868. {
  3869. return -1;
  3870. }
  3871. if (x.m_fPriority > y.m_fPriority)
  3872. {
  3873. return 1;
  3874. }
  3875. return 0;
  3876. });
  3877. }
  3878. public bool Compare(SceneEdit.SMenuItem item)
  3879. {
  3880. bool flag = true;
  3881. flag |= (this.m_strMenuName == item.m_strMenuName);
  3882. flag |= (this.m_strInfo == item.m_strInfo);
  3883. flag |= (this.m_mpn == item.m_mpn);
  3884. flag |= (this.m_strCateName == item.m_strCateName);
  3885. flag |= (this.m_eColorSetMPN == item.m_eColorSetMPN);
  3886. flag |= (this.m_strMenuNameInColorSet == item.m_strMenuNameInColorSet);
  3887. flag |= (this.m_pcMultiColorID == item.m_pcMultiColorID);
  3888. flag |= (this.m_boDelOnly == item.m_boDelOnly);
  3889. flag |= (this.m_fPriority == item.m_fPriority);
  3890. flag |= (this.m_bMan == item.m_bMan);
  3891. flag |= (this.m_bOld == item.m_bOld);
  3892. flag |= (this.m_requestNewFace == item.m_requestNewFace);
  3893. flag |= (this.m_requestFBFace == item.m_requestFBFace);
  3894. return flag | this.m_collabo == item.m_collabo;
  3895. }
  3896. public SceneEdit.SPartsType m_ParentPartsType;
  3897. public string m_strCateName;
  3898. public string m_strMenuName = string.Empty;
  3899. public bool m_requestNewFace;
  3900. public bool m_requestFBFace;
  3901. public MPN m_mpn;
  3902. public bool m_bColor;
  3903. public MPN m_eColorSetMPN;
  3904. public string m_strMenuNameInColorSet;
  3905. public List<SceneEdit.SMenuItem> m_listColorSet = new List<SceneEdit.SMenuItem>();
  3906. public MaidParts.PARTS_COLOR m_pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  3907. public float m_fPriority;
  3908. public bool m_bMan;
  3909. public bool m_bOld;
  3910. public bool m_boDelOnly;
  3911. public string m_strInfo = string.Empty;
  3912. public bool m_collabo;
  3913. public Texture2D m_texIcon;
  3914. public Texture2D m_texIconRandomColor;
  3915. public string m_strMenuFileName;
  3916. public int m_nMenuFileRID;
  3917. public int m_nSliderValue;
  3918. public GameObject m_goButton;
  3919. public bool m_bMod;
  3920. public bool m_bGroupLeader;
  3921. public List<SceneEdit.SMenuItem> m_listMember;
  3922. public bool m_bMember;
  3923. public SceneEdit.SMenuItem m_leaderMenu;
  3924. }
  3925. public class SPartsType : IDisposable
  3926. {
  3927. public SPartsType(SceneEditInfo.CCateNameType.EType f_eType, MPN f_mpn, string f_strPartsTypeName, string f_ePartsType, bool f_isGP01Face, bool f_isFBFace)
  3928. {
  3929. this.m_nIdx = SceneEditInfo.m_dicPartsTypePair[f_mpn].m_nIdx;
  3930. this.m_eType = f_eType;
  3931. this.m_mpn = f_mpn;
  3932. this.m_strPartsTypeName = f_strPartsTypeName;
  3933. this.m_ePartsType = f_ePartsType;
  3934. this.m_isEnabled = true;
  3935. this.m_isGP01Face = f_isGP01Face;
  3936. this.m_isFBFace = f_isFBFace;
  3937. }
  3938. public void Dispose()
  3939. {
  3940. for (int i = 0; i < this.m_listMenu.Count; i++)
  3941. {
  3942. this.m_listMenu[i].Dispose();
  3943. }
  3944. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  3945. UnityEngine.Object.DestroyImmediate(this.m_goPanelMenu);
  3946. }
  3947. public void SortItem()
  3948. {
  3949. this.m_listMenu.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  3950. {
  3951. if (x.m_fPriority == y.m_fPriority)
  3952. {
  3953. int num = x.m_strMenuName.CompareTo(y.m_strMenuName);
  3954. if (num == 0)
  3955. {
  3956. return 0;
  3957. }
  3958. if (num > 0)
  3959. {
  3960. return 1;
  3961. }
  3962. if (num < 0)
  3963. {
  3964. return -1;
  3965. }
  3966. return 0;
  3967. }
  3968. else
  3969. {
  3970. if (x.m_fPriority > y.m_fPriority)
  3971. {
  3972. return 1;
  3973. }
  3974. if (x.m_fPriority < y.m_fPriority)
  3975. {
  3976. return -1;
  3977. }
  3978. return 0;
  3979. }
  3980. });
  3981. for (int i = 0; i < this.m_listMenu.Count; i++)
  3982. {
  3983. this.m_listMenu[i].SortColorItem();
  3984. }
  3985. }
  3986. public SceneEditInfo.CCateNameType.EType m_eType;
  3987. public int m_nIdx;
  3988. public string m_strPartsTypeName;
  3989. public MPN m_mpn;
  3990. public string m_ePartsType;
  3991. public bool m_isEnabled;
  3992. public bool m_isGP01Face;
  3993. public bool m_isFBFace;
  3994. public List<SceneEdit.SMenuItem> m_listMenu = new List<SceneEdit.SMenuItem>();
  3995. public GameObject m_goButton;
  3996. public GameObject m_goPanelMenu;
  3997. }
  3998. public class SCategory : IDisposable
  3999. {
  4000. public SCategory(string f_strCateName, SceneEditInfo.EMenuCategory f_eCategory)
  4001. {
  4002. this.m_strCateName = f_strCateName;
  4003. this.m_eCategory = f_eCategory;
  4004. this.m_isEnabled = true;
  4005. }
  4006. public void Dispose()
  4007. {
  4008. foreach (SceneEdit.SPartsType spartsType in this.m_listPartsType)
  4009. {
  4010. spartsType.Dispose();
  4011. }
  4012. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  4013. UnityEngine.Object.DestroyImmediate(this.m_goPanelPartsType);
  4014. }
  4015. public void SortPartsType()
  4016. {
  4017. this.m_listPartsType.Sort(delegate(SceneEdit.SPartsType x, SceneEdit.SPartsType y)
  4018. {
  4019. if (x.m_nIdx == y.m_nIdx)
  4020. {
  4021. return 0;
  4022. }
  4023. if (x.m_nIdx < y.m_nIdx)
  4024. {
  4025. return -1;
  4026. }
  4027. if (x.m_nIdx > y.m_nIdx)
  4028. {
  4029. return 1;
  4030. }
  4031. return 0;
  4032. });
  4033. }
  4034. public void SortItem()
  4035. {
  4036. foreach (SceneEdit.SPartsType spartsType in this.m_listPartsType)
  4037. {
  4038. spartsType.SortItem();
  4039. }
  4040. }
  4041. public SceneEditInfo.EMenuCategory m_eCategory;
  4042. public string m_strCateName;
  4043. public GameObject m_goButton;
  4044. public GameObject m_goPanelPartsType;
  4045. public bool m_isEnabled;
  4046. public List<SceneEdit.SPartsType> m_listPartsType = new List<SceneEdit.SPartsType>();
  4047. }
  4048. private class UIPanelSet
  4049. {
  4050. public UIPanelSet(GameObject f_goUIRoot, string f_strPath)
  4051. {
  4052. this.goMain = UTY.GetChildObject(f_goUIRoot, f_strPath, false);
  4053. GameObject childObject = UTY.GetChildObject(this.goMain, "Scroll View", false);
  4054. this.gcScrollView = childObject.GetComponent<UIScrollView>();
  4055. this.goGrid = UTY.GetChildObject(childObject, "UIGrid", false);
  4056. this.gcUIGrid = this.goGrid.GetComponentsInChildren<UIGrid>(true)[0];
  4057. this.goScrollBar = UTY.GetChildObject(this.goMain, "Scroll Bar", false);
  4058. this.gcScrollBar = this.goScrollBar.GetComponent<UIScrollBar>();
  4059. this.goDragMat = UTY.GetChildObject(this.goMain, "DragMat", false);
  4060. this.goArrow = UTY.GetChildObject(this.goMain, "Arrow", false);
  4061. this.goArrow.SetActive(false);
  4062. }
  4063. public void SetActive(bool f_bActive)
  4064. {
  4065. this.goMain.SetActive(f_bActive);
  4066. }
  4067. public void ResetScrollPos(float f_fPos = 0.5f)
  4068. {
  4069. this.gcUIGrid.Reposition();
  4070. this.gcScrollView.ResetPosition();
  4071. this.gcScrollBar.value = f_fPos;
  4072. }
  4073. public void VisibleArrow(bool f_bActive)
  4074. {
  4075. this.goArrow.SetActive(f_bActive);
  4076. }
  4077. public void MoveArrow(GameObject f_goCurrentBtn)
  4078. {
  4079. if (this.goArrow == null)
  4080. {
  4081. return;
  4082. }
  4083. Transform parent = f_goCurrentBtn.transform.parent;
  4084. Vector3 position = parent.TransformPoint(new Vector3(0f, 0f, 0f));
  4085. Vector3 localPosition = this.goMain.transform.InverseTransformPoint(position);
  4086. localPosition.x = this.goArrow.transform.localPosition.x;
  4087. localPosition.y += 18f;
  4088. this.goArrow.transform.localPosition = localPosition;
  4089. }
  4090. public GameObject goMain;
  4091. public GameObject goGrid;
  4092. public UIGrid gcUIGrid;
  4093. public GameObject goScrollBar;
  4094. public UIScrollView gcScrollView;
  4095. public UIScrollBar gcScrollBar;
  4096. public GameObject goDragMat;
  4097. private GameObject goArrow;
  4098. }
  4099. private class MenuItemSet
  4100. {
  4101. public MenuItemSet(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi, string f_strPrefabName, bool f_bSelectedFrame)
  4102. {
  4103. this.mi = f_mi;
  4104. this.m_bSelectedFrame = f_bSelectedFrame;
  4105. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/" + f_strPrefabName);
  4106. this.goItem = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  4107. this.gcBtnEdit = this.goItem.GetComponentsInChildren<ButtonEdit>(true)[0];
  4108. this.gcBtnEdit.m_MenuItem = f_mi;
  4109. this.goFrame = UTY.GetChildObject(this.goItem, "Frame", false);
  4110. this.goFrame.SetActive(false);
  4111. this.goOld = UTY.GetChildObject(this.goItem, "Old", false);
  4112. this.goOld.SetActive(f_mi.m_bOld);
  4113. this.gcBtn = this.goItem.GetComponentsInChildren<UIButton>(true)[0];
  4114. this.gcEvent = this.goItem.GetComponentsInChildren<UIEventTrigger>(true)[0];
  4115. if (f_mi.m_texIconRef != null)
  4116. {
  4117. Sprite normalSprite2D = Sprite.Create(f_mi.m_texIconRef, new Rect(0f, 0f, (float)f_mi.m_texIconRef.width, (float)f_mi.m_texIconRef.height), default(Vector2));
  4118. this.gcBtn.normalSprite2D = normalSprite2D;
  4119. }
  4120. }
  4121. public void ToSmall()
  4122. {
  4123. if (this.gcBtnEdit.m_MenuItem.m_texIconRef.width == 138 && this.gcBtnEdit.m_MenuItem.m_texIconRef.height == 200)
  4124. {
  4125. this.gcBtn.GetComponent<UI2DSprite>().SetDimensions(80, 116);
  4126. this.gcBtn.GetComponent<BoxCollider>().size = new Vector3(80f, 116f, 0f);
  4127. this.goOld.GetComponent<UISprite>().ResetAnchors();
  4128. }
  4129. }
  4130. public void Clear()
  4131. {
  4132. if (this.goItem != null)
  4133. {
  4134. UnityEngine.Object.DestroyImmediate(this.goItem);
  4135. }
  4136. }
  4137. public void Selected(bool f_bSelect)
  4138. {
  4139. if (this.m_bSelectedFrame)
  4140. {
  4141. this.goFrame.SetActive(f_bSelect);
  4142. }
  4143. }
  4144. public GameObject goItem;
  4145. public ButtonEdit gcBtnEdit;
  4146. private GameObject goFrame;
  4147. private GameObject goOld;
  4148. public UIButton gcBtn;
  4149. public UIEventTrigger gcEvent;
  4150. public SceneEdit.SMenuItem mi;
  4151. private bool m_bSelectedFrame = true;
  4152. }
  4153. private class ColorItemSet
  4154. {
  4155. public ColorItemSet(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  4156. {
  4157. this.mi = f_mi;
  4158. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonColor");
  4159. this.goItem = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  4160. this.goFrame = UTY.GetChildObject(this.goItem, "Frame", false);
  4161. this.gcBtnEdit = this.goItem.GetComponentsInChildren<ButtonEdit>(true)[0];
  4162. this.gcBtnEdit.m_MenuItem = f_mi;
  4163. this.gcBtn = this.goItem.GetComponentsInChildren<UIButton>(true)[0];
  4164. this.gcEvent = this.goItem.GetComponentsInChildren<UIEventTrigger>(true)[0];
  4165. NDebug.Assert(f_mi.m_texIconRef != null, "アイコンテクスチャがありません。" + f_mi.m_strMenuFileName);
  4166. if (f_mi.m_texIconRef != null)
  4167. {
  4168. Sprite normalSprite2D = Sprite.Create(f_mi.m_texIconRef, new Rect(0f, 0f, (float)f_mi.m_texIconRef.width, (float)f_mi.m_texIconRef.height), default(Vector2));
  4169. this.gcBtn.normalSprite2D = normalSprite2D;
  4170. }
  4171. }
  4172. public void Clear()
  4173. {
  4174. if (this.goItem != null)
  4175. {
  4176. UnityEngine.Object.DestroyImmediate(this.goItem);
  4177. }
  4178. }
  4179. public void Selected(bool f_bSelect)
  4180. {
  4181. this.goFrame.SetActive(f_bSelect);
  4182. }
  4183. public GameObject goItem;
  4184. public ButtonEdit gcBtnEdit;
  4185. private GameObject goFrame;
  4186. public UIButton gcBtn;
  4187. public UIEventTrigger gcEvent;
  4188. public SceneEdit.SMenuItem mi;
  4189. }
  4190. private class SliderItemSet
  4191. {
  4192. public virtual bool isEnabled
  4193. {
  4194. set
  4195. {
  4196. this.gcSlider.enabled = value;
  4197. this.gcSlider.GetComponent<UIButton>().isEnabled = value;
  4198. this.gcSlider.thumb.GetComponent<UIButton>().isEnabled = value;
  4199. }
  4200. }
  4201. public virtual void Create(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  4202. {
  4203. this.mpn = f_mi.m_mpn;
  4204. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/Slider");
  4205. this.goMain = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  4206. this.gcSlider = this.goMain.GetComponentsInChildren<UISlider>(true)[0];
  4207. GameObject childObject = UTY.GetChildObject(this.goMain, "CategoryTitle/Name", false);
  4208. this.gcLabel = childObject.GetComponent<UILabel>();
  4209. Localize localize = this.gcLabel.gameObject.AddComponent<Localize>();
  4210. localize.SetTerm("SceneEdit/カテゴリー/スライダー/" + f_mi.m_strMenuName);
  4211. GameObject childObject2 = UTY.GetChildObject(this.goMain, "CategoryTitle/Number/Value", false);
  4212. this.gcValue = childObject2.GetComponent<UILabel>();
  4213. this.gcValue.text = "000";
  4214. this.goMain.name = this.goMain.name + f_mi.m_strMenuName;
  4215. this.gcBtnEdit = this.goMain.GetComponentsInChildren<ButtonEdit>(true)[0];
  4216. this.gcBtnEdit.m_SliderItem = f_mi;
  4217. }
  4218. public virtual void Clear()
  4219. {
  4220. if (this.goMain != null)
  4221. {
  4222. UnityEngine.Object.DestroyImmediate(this.goMain);
  4223. }
  4224. }
  4225. public virtual void SetValue(float f_fValue, string f_strValue = null)
  4226. {
  4227. this.gcSlider.value = f_fValue;
  4228. if (f_strValue == null)
  4229. {
  4230. this.gcValue.text = f_fValue.ToString();
  4231. }
  4232. else
  4233. {
  4234. this.gcValue.text = f_strValue;
  4235. }
  4236. }
  4237. public GameObject goMain;
  4238. public UISlider gcSlider;
  4239. public UILabel gcLabel;
  4240. public UILabel gcValue;
  4241. public ButtonEdit gcBtnEdit;
  4242. protected MPN mpn;
  4243. }
  4244. private class SwitchItemSet : SceneEdit.SliderItemSet
  4245. {
  4246. public override void Create(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  4247. {
  4248. this.mpn = f_mi.m_mpn;
  4249. this.goMain = Utility.CreatePrefab(f_goParentGrid, "SceneEdit/MainMenu/Prefab/Switch", true);
  4250. this.gcBtnEdit = this.goMain.GetComponentsInChildren<ButtonEdit>(true)[0];
  4251. this.tabPanel = UTY.GetChildObject(this.goMain, "CategoryBtns", false).GetComponent<UIWFTabPanel>();
  4252. this.buttonAri = UTY.GetChildObject(this.tabPanel.gameObject, "ButtonAri/Button", false).GetComponent<UIWFTabButton>();
  4253. this.buttonNasi = UTY.GetChildObject(this.tabPanel.gameObject, "ButtonNasi/Button", false).GetComponent<UIWFTabButton>();
  4254. this.gcBtnEdit.m_SliderItem = f_mi;
  4255. this.tabPanel.UpdateChildren();
  4256. EventDelegate.Add(this.buttonAri.onClick, delegate()
  4257. {
  4258. if (this.onClickEvent != null)
  4259. {
  4260. this.onClickEvent(false, this.gcBtnEdit.m_SliderItem);
  4261. }
  4262. });
  4263. EventDelegate.Add(this.buttonNasi.onClick, delegate()
  4264. {
  4265. if (this.onClickEvent != null)
  4266. {
  4267. this.onClickEvent(true, this.gcBtnEdit.m_SliderItem);
  4268. }
  4269. });
  4270. GameObject childObject = UTY.GetChildObject(this.goMain, "CategoryTitle/Name", false);
  4271. this.gcLabel = childObject.GetComponent<UILabel>();
  4272. Localize localize = this.gcLabel.gameObject.AddComponent<Localize>();
  4273. localize.SetTerm("SceneEdit/カテゴリー/スライダー/" + f_mi.m_strMenuName);
  4274. }
  4275. public override void SetValue(float f_fValue, string f_strValue = null)
  4276. {
  4277. UIWFTabButton uiwftabButton = (f_fValue != 0f) ? this.buttonNasi : this.buttonAri;
  4278. if (!uiwftabButton.isSelected)
  4279. {
  4280. this.tabPanel.Select(uiwftabButton);
  4281. }
  4282. }
  4283. private UIWFTabPanel tabPanel;
  4284. private UIWFTabButton buttonAri;
  4285. private UIWFTabButton buttonNasi;
  4286. public Action<bool, SceneEdit.SMenuItem> onClickEvent;
  4287. }
  4288. [Serializable]
  4289. public struct SubPropMpnData
  4290. {
  4291. public MPN mpn
  4292. {
  4293. get
  4294. {
  4295. return this.manager.targetMpn;
  4296. }
  4297. }
  4298. public SubSlotEditManager manager;
  4299. }
  4300. public class PVBInfo
  4301. {
  4302. public string strIconName;
  4303. public Texture2D texIcon;
  4304. }
  4305. public class VoiceInfo : SceneEdit.PVBInfo
  4306. {
  4307. public string strVoiceFileName;
  4308. public Personal.Data personal;
  4309. public string strFace;
  4310. public string strFace2;
  4311. }
  4312. public class BackupEditStartOption
  4313. {
  4314. public string currentScriptFile;
  4315. public string nextLabel;
  4316. }
  4317. public enum CAM_OFFS
  4318. {
  4319. CENTER,
  4320. RIGHT,
  4321. RIGHT_MORE
  4322. }
  4323. }