SceneCasino.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using MaidStatus;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. using wf;
  9. public class SceneCasino : KasaSceneMgr<SceneCasino>
  10. {
  11. protected override void Awake()
  12. {
  13. base.MainRecet();
  14. GameMain.Instance.BgMgr.ChangeBg(this.m_BgName);
  15. GameMain.Instance.SoundMgr.PlayBGM(this.m_BgmName, 0f, true);
  16. GameMain.Instance.MainCamera.SetControl(this.m_IsControll);
  17. base.SetCamera();
  18. bool is_upward2 = CasinoDataMgr.Instance.GetCasinoFacility(true);
  19. bool flag = CasinoDataMgr.Instance.GetCasinoFacility(true) && CasinoDataMgr.Instance.GetCasinoFacility(false);
  20. if (!GameMain.Instance.ScriptMgr.adv_kag.tag_backup.ContainsKey("return_casinomenu") && flag)
  21. {
  22. this.m_CasinoMenu.alpha = 0f;
  23. this.m_ExchangeFrame.alpha = 0f;
  24. GameMain.Instance.MainCamera.FadeIn(0f, false, null, true, true, default(Color));
  25. GameObject gameObject = Utility.CreatePrefab(GameObject.Find("UI Root"), "OVR/DanceOVRDialog", true);
  26. gameObject.GetComponent<UIPanel>().depth = 250;
  27. FFNameDialog select_dialog = gameObject.GetComponent<FFNameDialog>();
  28. select_dialog.Init();
  29. Action<bool> select_casino = delegate(bool is_upward)
  30. {
  31. CasinoDataMgr.Instance.CasinoSelect(is_upward);
  32. select_dialog.Close();
  33. GameMain.Instance.MainCamera.FadeOut(0.5f, false, new CameraMain.dgOnCompleteFade(this.Init), false, default(Color));
  34. };
  35. select_dialog.Show("SceneCasino/ダイアログ/どちらのカジノでプレイしますか?", CasinoDataMgr.Instance.GetCasinoFacility(true).facilityName, delegate
  36. {
  37. select_casino(true);
  38. }, CasinoDataMgr.Instance.GetCasinoFacility(false).facilityName, delegate
  39. {
  40. select_casino(false);
  41. }, string.Empty, null);
  42. }
  43. else
  44. {
  45. if (!GameMain.Instance.ScriptMgr.adv_kag.tag_backup.ContainsKey("return_casinomenu"))
  46. {
  47. CasinoDataMgr.Instance.CasinoSelect(is_upward2);
  48. }
  49. this.Init();
  50. }
  51. }
  52. private void Init()
  53. {
  54. this.m_CasinoMenu.alpha = 1f;
  55. this.m_ExchangeFrame.alpha = 1f;
  56. CasinoDataMgr.Instance.InitDealerMaid();
  57. CasinoDataMgr.Instance.InitShopData();
  58. GameMain.Instance.CharacterMgr.SetActiveMaid(CasinoDataMgr.Instance.DealerMaid, 0);
  59. if (CasinoDataMgr.Instance.IsChangeCostume)
  60. {
  61. CasinoDataMgr.Instance.IsChangeCostume = false;
  62. Maid maid = CasinoDataMgr.Instance.DealerMaid;
  63. if (PluginData.IsEnabled("GP003"))
  64. {
  65. maid = GameMain.Instance.CharacterMgr.GetStockNpcMaid(0);
  66. }
  67. CasinoDataMgr.Instance.CurrentCasino.UpdateEditCostumeToMaidCostume(maid);
  68. }
  69. CasinoDataMgr.Instance.DealerMaid.Visible = true;
  70. CasinoDataMgr.Instance.DealerMaid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0f);
  71. base.Awake();
  72. string text = "casinomenu_data.nei";
  73. if (!GameUty.FileSystem.IsExistentFile(text))
  74. {
  75. NDebug.Assert("表がありません。" + text, false);
  76. }
  77. using (AFileBase afileBase = GameUty.FileSystem.FileOpen(text))
  78. {
  79. using (CsvParser csvParser = new CsvParser())
  80. {
  81. bool condition = csvParser.Open(afileBase);
  82. NDebug.Assert(condition, text + "\nopen failed.");
  83. for (int i = 1; i < csvParser.max_cell_y; i++)
  84. {
  85. if (csvParser.IsCellToExistData(0, i))
  86. {
  87. SceneCasino.CasinoMenu key = (SceneCasino.CasinoMenu)Enum.Parse(typeof(SceneCasino.CasinoMenu), csvParser.GetCellAsString(0, i));
  88. string cellAsString = csvParser.GetCellAsString(1, i);
  89. this.m_MenuLabelPair.Add(key, cellAsString);
  90. }
  91. }
  92. }
  93. }
  94. NDebug.Assert(GameMain.Instance.ScriptMgr.adv_kag.tag_backup.ContainsKey("label"), "メニュー選択時のラベルが未指定です");
  95. this.m_NextLabel = GameMain.Instance.ScriptMgr.adv_kag.tag_backup["label"];
  96. NDebug.Assert(GameMain.Instance.ScriptMgr.adv_kag.tag_backup.ContainsKey("cancel_label"), "キャンセル時のラベルが未指定です");
  97. this.m_CancelLabel = GameMain.Instance.ScriptMgr.adv_kag.tag_backup["cancel_label"];
  98. using (List<SceneCasino.MenuButtonPair>.Enumerator enumerator = this.m_MenuButtonPair.GetEnumerator())
  99. {
  100. while (enumerator.MoveNext())
  101. {
  102. SceneCasino.MenuButtonPair pair = enumerator.Current;
  103. SceneCasino $this = this;
  104. pair.Button.onClick.AddListener(delegate()
  105. {
  106. $this.SelectMenu(pair.Menu);
  107. });
  108. }
  109. }
  110. this.m_CharaSelect.Create(CharacterSelectManager.Type.Select, 3, true);
  111. for (int j = 0; j < GameMain.Instance.CharacterMgr.GetStockMaidCount(); j++)
  112. {
  113. Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(j);
  114. if (!stockMaid || stockMaid.status.heroineType == HeroineType.Sub)
  115. {
  116. this.m_CharaSelect.RemoveMaidPlate(stockMaid);
  117. }
  118. }
  119. CharacterSelectManager.CallBackOnSelect callBackCallBackOnSelect = delegate(Maid select_maid)
  120. {
  121. CasinoDataMgr.Instance.SetDealerMaid(select_maid);
  122. };
  123. this.m_CharaSelect.SetCallBackCallBackOnSelect(callBackCallBackOnSelect);
  124. this.m_CharaSelect.SelectMaid(CasinoDataMgr.Instance.DealerMaid);
  125. uGUITutorialPanel.OpenTutorial("SceneCasino", null, false);
  126. GameMain.Instance.SysShortcut.strSceneHelpName = "SceneCasino";
  127. }
  128. private void Start()
  129. {
  130. ExChangeUI instance = ExChangeUI.Instance;
  131. instance.FadeInStartAction = (Action)Delegate.Combine(instance.FadeInStartAction, new Action(delegate()
  132. {
  133. this.m_CasinoMenu.interactable = false;
  134. }));
  135. ExChangeUI instance2 = ExChangeUI.Instance;
  136. instance2.FadeInStartAction = (Action)Delegate.Combine(instance2.FadeInStartAction, new Action(delegate()
  137. {
  138. this.m_NguiEnable = false;
  139. }));
  140. ExChangeUI instance3 = ExChangeUI.Instance;
  141. instance3.FadeOutStartAction = (Action)Delegate.Combine(instance3.FadeOutStartAction, new Action(delegate()
  142. {
  143. this.m_CasinoMenu.interactable = true;
  144. }));
  145. ExChangeUI instance4 = ExChangeUI.Instance;
  146. instance4.FadeOutStartAction = (Action)Delegate.Combine(instance4.FadeOutStartAction, new Action(delegate()
  147. {
  148. this.m_NguiEnable = true;
  149. }));
  150. ExChangeUI instance5 = ExChangeUI.Instance;
  151. instance5.FadeOutStartAction = (Action)Delegate.Combine(instance5.FadeOutStartAction, new Action(delegate()
  152. {
  153. ExChangeUI.Instance.SetButtonState(true);
  154. }));
  155. }
  156. private void LateUpdate()
  157. {
  158. this.m_NguiCam.EnableProcess &= this.m_NguiEnable;
  159. }
  160. private void WearMaidInit()
  161. {
  162. CasinoDataMgr.Instance.DealerMaid.FaceBlend("無し");
  163. CasinoDataMgr.Instance.DealerMaid.FaceAnime("通常", 1f, 0);
  164. CasinoDataMgr.Instance.DealerMaid.AudioMan.Stop();
  165. GameMain.Instance.ScriptMgr.is_motion_blend = false;
  166. GameMain.Instance.ScriptMgr.LoadMotionScript(0, false, "h_kaiwa_tati_001.ks", "*会話立ち待機", string.Empty, string.Empty, false, true, false, false);
  167. GameMain.Instance.CharacterMgr.CharaAllOfsetPos(this.m_MaidPos);
  168. GameMain.Instance.CharacterMgr.CharaAllOfsetRot(this.m_MaidAngle);
  169. base.LoadEnd();
  170. }
  171. protected override void LoadEnd()
  172. {
  173. Facility.CostumeType typeCostume = CasinoDataMgr.Instance.CurrentCasino.typeCostume;
  174. if (!this.m_IsWearSet && typeCostume != Facility.CostumeType.Heroine)
  175. {
  176. if (typeCostume != Facility.CostumeType.Default)
  177. {
  178. if (typeCostume == Facility.CostumeType.Edit)
  179. {
  180. CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToEditCostume(CasinoDataMgr.Instance.DealerMaid, false);
  181. }
  182. }
  183. else
  184. {
  185. CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToDefaultCostume(CasinoDataMgr.Instance.DealerMaid);
  186. }
  187. CasinoDataMgr.Instance.DealerMaid.AllProcPropSeqStart();
  188. base.StartCoroutine(KasaiUtility.CharaLoadWait(new Action(this.WearMaidInit)));
  189. }
  190. else
  191. {
  192. this.WearMaidInit();
  193. }
  194. this.m_IsWearSet = true;
  195. }
  196. private void ToOtherLabel(string label)
  197. {
  198. if (string.IsNullOrEmpty(label))
  199. {
  200. return;
  201. }
  202. this.m_JumpLabel = label;
  203. this.m_GraphicRaycaster.enabled = false;
  204. this.FadeOut();
  205. }
  206. protected override void FadeOutEnd()
  207. {
  208. base.MainRecet();
  209. if (CasinoDataMgr.Instance.CurrentCasino.typeCostume != Facility.CostumeType.Heroine && this.m_JumpLabel == this.m_CancelLabel)
  210. {
  211. MPN[] facilityCostumeEnableMPN = FacilityDataTable.GetFacilityCostumeEnableMPN();
  212. foreach (MPN idx in facilityCostumeEnableMPN)
  213. {
  214. CasinoDataMgr.Instance.DealerMaid.ResetProp(idx, false);
  215. }
  216. CasinoDataMgr.Instance.DealerMaid.AllProcPropSeqStart();
  217. base.StartCoroutine(KasaiUtility.CharaLoadWait(new Action(base.FadeOutEnd)));
  218. }
  219. else
  220. {
  221. base.FadeOutEnd();
  222. }
  223. }
  224. private IEnumerator ToEditCharaLoad()
  225. {
  226. GameMain.Instance.FacilityMgr.tempSelectFacility = CasinoDataMgr.Instance.CurrentCasino;
  227. CasinoDataMgr.Instance.CurrentCasino.typeCostume = Facility.CostumeType.Edit;
  228. if (!PluginData.IsEnabled("GP003"))
  229. {
  230. CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToEditCostume(CasinoDataMgr.Instance.DealerMaid, true);
  231. CasinoDataMgr.Instance.DealerMaid.AllProcPropSeqStart();
  232. }
  233. else
  234. {
  235. GameMain.Instance.CharacterMgr.DeactivateMaid(CasinoDataMgr.Instance.DealerMaid);
  236. Maid tmpMaid = GameMain.Instance.CharacterMgr.ActivateNpc(0);
  237. string preset_name = "pre_facility";
  238. TextAsset txt = Resources.Load("Preset/" + preset_name) as TextAsset;
  239. using (MemoryStream memoryStream = new MemoryStream(txt.bytes))
  240. {
  241. using (BinaryReader binaryReader = new BinaryReader(memoryStream))
  242. {
  243. CharacterMgr.Preset f_prest = GameMain.Instance.CharacterMgr.PresetLoad(binaryReader, preset_name);
  244. GameMain.Instance.CharacterMgr.PresetSet(tmpMaid, f_prest, false);
  245. tmpMaid.Visible = true;
  246. }
  247. }
  248. Resources.UnloadAsset(txt);
  249. tmpMaid.AllProcPropSeqStart();
  250. while (GameMain.Instance.CharacterMgr.IsBusy())
  251. {
  252. yield return null;
  253. }
  254. CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToEditCostume(tmpMaid, true);
  255. tmpMaid.AllProcPropSeqStart();
  256. }
  257. while (GameMain.Instance.CharacterMgr.IsBusy())
  258. {
  259. yield return null;
  260. }
  261. GameMain.Instance.ScriptMgr.adv_kag.JumpLabel(this.m_NextLabel);
  262. GameMain.Instance.ScriptMgr.adv_kag.Exec();
  263. yield break;
  264. }
  265. private void SelectMenu(SceneCasino.CasinoMenu menu)
  266. {
  267. switch (menu)
  268. {
  269. case SceneCasino.CasinoMenu.Blackjack:
  270. if (GameMain.Instance.CharacterMgr.status.casinoCoin < 100L)
  271. {
  272. GameMain.Instance.SysDlg.ShowFromLanguageTerm("SceneCasino/ダイアログ/ブラックジャックをするには最低でもコインが{0}枚必用で", new string[]
  273. {
  274. string.Format("{0:#,##0}", 100)
  275. }, SystemDialog.TYPE.OK, null, null);
  276. }
  277. else
  278. {
  279. GameMain.Instance.ScriptMgr.EvalScript("tf['menu_label_name'] = '" + this.m_MenuLabelPair[menu] + "';");
  280. this.ToOtherLabel(this.m_NextLabel);
  281. }
  282. break;
  283. case SceneCasino.CasinoMenu.Slot:
  284. if (GameMain.Instance.CharacterMgr.status.casinoCoin < 300L)
  285. {
  286. GameMain.Instance.SysDlg.ShowFromLanguageTerm("SceneCasino/ダイアログ/スロットをするには最低でもコインが{0}枚必用です", new string[]
  287. {
  288. string.Format("{0:#,##0}", 300)
  289. }, SystemDialog.TYPE.OK, null, null);
  290. }
  291. else
  292. {
  293. GameMain.Instance.ScriptMgr.EvalScript("tf['menu_label_name'] = '" + this.m_MenuLabelPair[menu] + "';");
  294. this.ToOtherLabel(this.m_NextLabel);
  295. }
  296. break;
  297. case SceneCasino.CasinoMenu.SelectDealer:
  298. this.m_TempMaid = CasinoDataMgr.Instance.DealerMaid;
  299. base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_CasinoMenu, true, 0.5f, null, true, true));
  300. base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_SelectPanel, false, 0.5f, null, true, true));
  301. break;
  302. case SceneCasino.CasinoMenu.SetCostume:
  303. if (CasinoDataMgr.Instance.DealerMaid.IsCrcBody)
  304. {
  305. GameMain.Instance.SysDlg.Show("ディラーが旧ボディの場合のみ設定する事ができます", SystemDialog.TYPE.OK, null, null);
  306. return;
  307. }
  308. CasinoDataMgr.Instance.IsChangeCostume = true;
  309. GameMain.Instance.ScriptMgr.EvalScript("tf['menu_label_name'] = '" + this.m_MenuLabelPair[menu] + "';");
  310. this.m_GraphicRaycaster.enabled = false;
  311. GameMain.Instance.MainCamera.FadeOut(0.5f, false, delegate
  312. {
  313. base.StartCoroutine(this.ToEditCharaLoad());
  314. }, true, default(Color));
  315. break;
  316. default:
  317. GameMain.Instance.ScriptMgr.EvalScript("tf['menu_label_name'] = '" + this.m_MenuLabelPair[menu] + "';");
  318. this.ToOtherLabel(this.m_NextLabel);
  319. break;
  320. }
  321. }
  322. private IEnumerator DealerChange()
  323. {
  324. base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_CasinoMenu, false, 0.5f, null, true, true));
  325. base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_SelectPanel, true, 0.5f, null, true, true));
  326. Facility.CostumeType costume_type = CasinoDataMgr.Instance.CurrentCasino.typeCostume;
  327. bool costume_change = costume_type != Facility.CostumeType.Heroine;
  328. if (costume_change)
  329. {
  330. MPN[] mpn_array = FacilityDataTable.GetFacilityCostumeEnableMPN();
  331. foreach (MPN idx in mpn_array)
  332. {
  333. this.m_TempMaid.ResetProp(idx, false);
  334. }
  335. this.m_TempMaid.AllProcPropSeqStart();
  336. while (GameMain.Instance.CharacterMgr.IsBusy())
  337. {
  338. yield return null;
  339. }
  340. }
  341. GameMain.Instance.CharacterMgr.DeactivateMaid(this.m_TempMaid.ActiveSlotNo);
  342. GameMain.Instance.CharacterMgr.SetActiveMaid(CasinoDataMgr.Instance.DealerMaid, 0);
  343. CasinoDataMgr.Instance.DealerMaid.Visible = true;
  344. while (GameMain.Instance.CharacterMgr.IsBusy())
  345. {
  346. yield return null;
  347. }
  348. if (costume_type != Facility.CostumeType.Heroine)
  349. {
  350. if (costume_type != Facility.CostumeType.Default)
  351. {
  352. if (costume_type == Facility.CostumeType.Edit)
  353. {
  354. CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToEditCostume(CasinoDataMgr.Instance.DealerMaid, false);
  355. }
  356. }
  357. else
  358. {
  359. CasinoDataMgr.Instance.CurrentCasino.UpdateMaidCostumeToDefaultCostume(CasinoDataMgr.Instance.DealerMaid);
  360. }
  361. CasinoDataMgr.Instance.DealerMaid.AllProcPropSeqStart();
  362. base.StartCoroutine(KasaiUtility.CharaLoadWait(new Action(this.LoadEnd)));
  363. }
  364. else
  365. {
  366. this.LoadEnd();
  367. }
  368. yield break;
  369. }
  370. public void Cancel()
  371. {
  372. this.ToOtherLabel(this.m_CancelLabel);
  373. }
  374. public void SelectOk()
  375. {
  376. if (this.m_SelectPanel.alpha <= 0.9f)
  377. {
  378. return;
  379. }
  380. if (this.m_TempMaid != CasinoDataMgr.Instance.DealerMaid)
  381. {
  382. GameMain.Instance.MainCamera.FadeOut(0.5f, false, delegate
  383. {
  384. base.StartCoroutine(this.DealerChange());
  385. }, true, default(Color));
  386. }
  387. else
  388. {
  389. base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_CasinoMenu, false, 0.5f, null, true, true));
  390. base.StartCoroutine(KasaiUtility.FadeCoroutine(this.m_SelectPanel, true, 0.5f, null, true, true));
  391. }
  392. }
  393. public const int MinBetBj = 100;
  394. public const int MinBetSlot = 300;
  395. [SerializeField]
  396. [Header("メニューとボタンのペア")]
  397. private List<SceneCasino.MenuButtonPair> m_MenuButtonPair = new List<SceneCasino.MenuButtonPair>();
  398. private Dictionary<SceneCasino.CasinoMenu, string> m_MenuLabelPair = new Dictionary<SceneCasino.CasinoMenu, string>();
  399. [SerializeField]
  400. [Header("各UIの設定")]
  401. private CanvasGroup m_CasinoMenu;
  402. [SerializeField]
  403. private CanvasGroup m_ExchangeFrame;
  404. [SerializeField]
  405. private UIPanel m_SelectPanel;
  406. [SerializeField]
  407. private CharacterSelectManager m_CharaSelect;
  408. [SerializeField]
  409. private GraphicRaycaster m_GraphicRaycaster;
  410. [SerializeField]
  411. [Header("メイドの位置・角度")]
  412. private Vector3 m_MaidPos = Vector3.zero;
  413. [SerializeField]
  414. private Vector3 m_MaidAngle = Vector3.zero;
  415. private Maid m_TempMaid;
  416. private bool m_IsWearSet;
  417. [SerializeField]
  418. private UICamera m_NguiCam;
  419. private bool m_NguiEnable = true;
  420. public enum CasinoMenu
  421. {
  422. Blackjack,
  423. Slot,
  424. SelectDealer,
  425. SetCostume,
  426. ItemExchange
  427. }
  428. [Serializable]
  429. private class MenuButtonPair
  430. {
  431. public SceneCasino.CasinoMenu Menu;
  432. public Button Button;
  433. }
  434. }