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- using System;
- using UnityEngine;
- public class IKTargetBoneCtrl
- {
- public IKTargetBoneCtrl(Transform target_bone, Transform virtual_parent)
- {
- this.bone = target_bone;
- this.realParent = this.bone.parent;
- this.virtualParent = virtual_parent;
- }
- public void Update()
- {
- Vector3 localScale = this.virtualParent.localScale;
- this.virtualParent.localScale = Vector3.one;
- Vector3 position = this.virtualParent.InverseTransformPoint(this.realParent.position);
- this.virtualParent.localScale = localScale;
- this.bone.position = this.virtualParent.TransformPoint(position);
- this.bone.rotation = this.realParent.rotation;
- }
- public readonly Transform bone;
- public readonly Transform realParent;
- public readonly Transform virtualParent;
- }
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