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- using System;
- public interface IFade
- {
- float defaultFadeTime { get; }
- BaseFader.FadeState state { get; }
- bool isShow { get; }
- bool isHide { get; }
- bool isFadeNow { get; }
- bool StartFade(BaseFader.FadeType type, bool skippable = true, Func<float, bool> onUpdate = null, Action onCompleted = null);
- bool StartFade(BaseFader.FadeType type, float time, bool skippable = true, Func<float, bool> onUpdate = null, Action onCompleted = null);
- void FadeComplete();
- }
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