FreeModeItemEveryday.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using MaidStatus;
  4. using PlayerStatus;
  5. using Schedule;
  6. public class FreeModeItemEveryday : AbstractFreeModeItem
  7. {
  8. private FreeModeItemEveryday(FreeModeItemEveryday.ScnearioType type, int item_id)
  9. {
  10. this.scnerioType = type;
  11. this.item_id_ = item_id;
  12. this.everyday_event_data_ = FreeModeItemEveryday.DataDic[type].everyday_event_data_dic_[this.item_id_];
  13. this.is_enabled_ = FreeModeItemEveryday.IsEnabledFlag(type, this.everyday_event_data_.check_flag_name);
  14. }
  15. public static List<FreeModeItemEveryday> CreateItemEverydayList(FreeModeItemEveryday.ScnearioType type, MaidStatus.Status maidStatus = null)
  16. {
  17. FreeModeItemEveryday.CreateCsvData(type);
  18. List<FreeModeItemEveryday> list = new List<FreeModeItemEveryday>();
  19. foreach (KeyValuePair<int, FreeModeItemEveryday.EverydayEventData> keyValuePair in FreeModeItemEveryday.DataDic[type].everyday_event_data_dic_)
  20. {
  21. if (maidStatus != null && !DailyMgr.IsLegacy)
  22. {
  23. if (maidStatus.subCharaData != null)
  24. {
  25. if (keyValuePair.Value.subHerionID != maidStatus.subCharaData.id)
  26. {
  27. continue;
  28. }
  29. }
  30. else if (!keyValuePair.Value.personalIdList.Contains(maidStatus.personal.id))
  31. {
  32. continue;
  33. }
  34. }
  35. if (keyValuePair.Value.gameMode != AbstractFreeModeItem.GameMode.CM3D2 || DailyMgr.IsLegacy)
  36. {
  37. if (keyValuePair.Value.gameMode != AbstractFreeModeItem.GameMode.COM3D || !DailyMgr.IsLegacy)
  38. {
  39. if (!GameMain.Instance.CharacterMgr.status.lockNTRPlay || !keyValuePair.Value.netorare)
  40. {
  41. if (type == FreeModeItemEveryday.ScnearioType.Story)
  42. {
  43. string check_flag_name = keyValuePair.Value.check_flag_name;
  44. if (!FreeModeItemEveryday.IsEnabledFlag(FreeModeItemEveryday.ScnearioType.Story, check_flag_name))
  45. {
  46. continue;
  47. }
  48. }
  49. list.Add(new FreeModeItemEveryday(type, keyValuePair.Key));
  50. }
  51. }
  52. }
  53. }
  54. return list;
  55. }
  56. public static void CheckAllMaidEveryDayFlag()
  57. {
  58. FreeModeItemEveryday.CheckAllMaidEveryDayFlag(FreeModeItemEveryday.ScnearioType.Story);
  59. FreeModeItemEveryday.CheckAllMaidEveryDayFlag(FreeModeItemEveryday.ScnearioType.Nitijyou);
  60. }
  61. public static void CheckAllMaidEveryDayFlag(FreeModeItemEveryday.ScnearioType type)
  62. {
  63. FreeModeItemEveryday.CreateCsvData(type);
  64. CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
  65. PlayerStatus.Status status = characterMgr.status;
  66. List<string> list = new List<string>();
  67. foreach (string text in FreeModeItemEveryday.DataDic[type].flag_name_set_)
  68. {
  69. if (status.GetFlag(FreeModeItemEveryday.DataDic[type].FixingFlagText + text) == 0)
  70. {
  71. list.Add(text);
  72. }
  73. }
  74. for (int i = 0; i < characterMgr.GetStockMaidCount(); i++)
  75. {
  76. Maid stockMaid = characterMgr.GetStockMaid(i);
  77. if (!(stockMaid == null))
  78. {
  79. MaidStatus.Status status2 = stockMaid.status;
  80. for (int j = 0; j < list.Count; j++)
  81. {
  82. if (status2.GetFlag(list[j]) != 0)
  83. {
  84. characterMgr.status.SetFlag(FreeModeItemEveryday.DataDic[type].FixingFlagText + list[j], 1);
  85. }
  86. }
  87. }
  88. }
  89. }
  90. public static void CheckEveryDayFlag(string flag_name, FreeModeItemEveryday.ScnearioType type)
  91. {
  92. FreeModeItemEveryday.CreateCsvData(type);
  93. if (FreeModeItemEveryday.DataDic[type].flag_name_set_.Contains(flag_name) && !FreeModeItemEveryday.IsEnabledFlag(type, flag_name))
  94. {
  95. GameMain.Instance.CharacterMgr.status.SetFlag(FreeModeItemEveryday.DataDic[type].FixingFlagText + flag_name, 1);
  96. }
  97. }
  98. public static bool IsEnabledFlag(FreeModeItemEveryday.ScnearioType type, string flag_name)
  99. {
  100. string flagName = FreeModeItemEveryday.DataDic[type].FixingFlagText + flag_name;
  101. return GameMain.Instance.CharacterMgr.status.GetFlag(flagName) != 0;
  102. }
  103. public override int item_id
  104. {
  105. get
  106. {
  107. return this.item_id_;
  108. }
  109. }
  110. public override string title
  111. {
  112. get
  113. {
  114. return this.everyday_event_data_.name;
  115. }
  116. }
  117. public override string titleTerm
  118. {
  119. get
  120. {
  121. return "SceneFreeModeSelect/タイトル/" + this.everyday_event_data_.name;
  122. }
  123. }
  124. public override string text
  125. {
  126. get
  127. {
  128. return this.everyday_event_data_.info_text;
  129. }
  130. }
  131. public override string textTerm
  132. {
  133. get
  134. {
  135. return "SceneFreeModeSelect/説明/" + this.everyday_event_data_.name;
  136. }
  137. }
  138. public override string[] condition_texts
  139. {
  140. get
  141. {
  142. return this.everyday_event_data_.condition_texts;
  143. }
  144. }
  145. public override string[] condition_text_terms
  146. {
  147. get
  148. {
  149. List<string> list = new List<string>();
  150. foreach (string str in this.everyday_event_data_.condition_texts)
  151. {
  152. list.Add("SceneFreeModeSelect/条件文/" + str);
  153. }
  154. return list.ToArray();
  155. }
  156. }
  157. public override bool isEnabled(Maid maid)
  158. {
  159. return !(maid == null) && this.everyday_event_data_ != null && (!this.everyday_event_data_.isNewBodyBlock || !maid.IsCrcBody) && this.everyday_event_data_.CheckMainHeroineBodyTypeMatch(maid) && this.is_enabled;
  160. }
  161. public override string play_file_name
  162. {
  163. get
  164. {
  165. return this.everyday_event_data_.call_file_name;
  166. }
  167. }
  168. public override AbstractFreeModeItem.ItemType type
  169. {
  170. get
  171. {
  172. if (this.scnerioType == FreeModeItemEveryday.ScnearioType.Story)
  173. {
  174. return AbstractFreeModeItem.ItemType.MainStory;
  175. }
  176. return AbstractFreeModeItem.ItemType.Normal;
  177. }
  178. }
  179. protected override bool is_enabled
  180. {
  181. get
  182. {
  183. return this.is_enabled_;
  184. }
  185. }
  186. private static void CreateCsvData(FreeModeItemEveryday.ScnearioType type)
  187. {
  188. string fileName = string.Empty;
  189. string fixingFlagText;
  190. if (type == FreeModeItemEveryday.ScnearioType.Nitijyou)
  191. {
  192. fileName = "recollection_normal2.nei";
  193. fixingFlagText = "シーン鑑賞_一般_フラグ_";
  194. }
  195. else
  196. {
  197. if (type != FreeModeItemEveryday.ScnearioType.Story)
  198. {
  199. return;
  200. }
  201. fileName = "recollection_story.nei";
  202. fixingFlagText = "シーン鑑賞_メイン_フラグ_";
  203. }
  204. if (!FreeModeItemEveryday.DataDic.ContainsKey(type))
  205. {
  206. FreeModeItemEveryday.DataDic.Add(type, new FreeModeItemEveryday.ScnerioData(fixingFlagText));
  207. }
  208. if (FreeModeItemEveryday.DataDic[type].everyday_event_data_dic_ != null)
  209. {
  210. return;
  211. }
  212. FreeModeItemEveryday.DataDic[type].everyday_event_data_dic_ = new SortedDictionary<int, FreeModeItemEveryday.EverydayEventData>();
  213. FreeModeItemEveryday.CreateCsvData(type, fileName, AbstractFreeModeItem.GameMode.COM3D);
  214. if (GameUty.IsEnabledCompatibilityMode && type == FreeModeItemEveryday.ScnearioType.Nitijyou)
  215. {
  216. FreeModeItemEveryday.CreateLeagacyDisableIdList();
  217. FreeModeItemEveryday.CreateCsvData(type, fileName, AbstractFreeModeItem.GameMode.CM3D2);
  218. }
  219. }
  220. private static void CreateCsvData(FreeModeItemEveryday.ScnearioType type, string fileName, AbstractFreeModeItem.GameMode gameMode)
  221. {
  222. HashSet<int> hashSet;
  223. AFileBase afileBase;
  224. if (gameMode == AbstractFreeModeItem.GameMode.CM3D2)
  225. {
  226. hashSet = AbstractFreeModeItem.GetEnabledOldIdList();
  227. NDebug.Assert(GameUty.FileSystemOld.IsExistentFile(fileName), fileName + "\nopen failed.");
  228. afileBase = GameUty.FileSystemOld.FileOpen(fileName);
  229. }
  230. else
  231. {
  232. if (gameMode != AbstractFreeModeItem.GameMode.COM3D)
  233. {
  234. return;
  235. }
  236. hashSet = AbstractFreeModeItem.GetEnabledIdList();
  237. NDebug.Assert(GameUty.FileSystem.IsExistentFile(fileName), fileName + "\nopen failed.");
  238. afileBase = GameUty.FileSystem.FileOpen(fileName);
  239. }
  240. if (hashSet == null || hashSet.Count <= 0)
  241. {
  242. return;
  243. }
  244. using (afileBase)
  245. {
  246. using (CsvParser csvParser = new CsvParser())
  247. {
  248. bool condition = csvParser.Open(afileBase);
  249. NDebug.Assert(condition, fileName + "\nopen failed.");
  250. for (int i = 1; i < csvParser.max_cell_y; i++)
  251. {
  252. if (csvParser.IsCellToExistData(0, i))
  253. {
  254. int cellAsInteger = csvParser.GetCellAsInteger(0, i);
  255. if (hashSet.Contains(cellAsInteger))
  256. {
  257. FreeModeItemEveryday.EverydayEventData everydayEventData = new FreeModeItemEveryday.EverydayEventData();
  258. everydayEventData.id = cellAsInteger;
  259. int num = 1;
  260. if (gameMode != AbstractFreeModeItem.GameMode.CM3D2 || type != FreeModeItemEveryday.ScnearioType.Nitijyou || !FreeModeItemEveryday.disableIdList.Contains(everydayEventData.id))
  261. {
  262. everydayEventData.gameMode = gameMode;
  263. everydayEventData.name = csvParser.GetCellAsString(num++, i);
  264. everydayEventData.call_file_name = csvParser.GetCellAsString(num++, i);
  265. everydayEventData.check_flag_name = csvParser.GetCellAsString(num++, i);
  266. if (gameMode == AbstractFreeModeItem.GameMode.COM3D)
  267. {
  268. everydayEventData.netorare = (csvParser.GetCellAsString(num++, i) == "○");
  269. }
  270. everydayEventData.info_text = csvParser.GetCellAsString(num++, i);
  271. List<string> list = new List<string>();
  272. for (int j = 0; j < 9; j++)
  273. {
  274. if (csvParser.IsCellToExistData(num, i))
  275. {
  276. list.Add(csvParser.GetCellAsString(num, i));
  277. }
  278. num++;
  279. }
  280. everydayEventData.subHerionID = csvParser.GetCellAsInteger(num++, i);
  281. while (csvParser.IsCellToExistData(num, 0))
  282. {
  283. string cellAsString = csvParser.GetCellAsString(num, 0);
  284. string cellAsString2 = csvParser.GetCellAsString(num, i);
  285. if (cellAsString == "新ボディブロック" || cellAsString == "メインキャラとのボディ一致チェック")
  286. {
  287. if (cellAsString == "新ボディブロック")
  288. {
  289. everydayEventData.isNewBodyBlock = (cellAsString2 == "○" || cellAsString2 == "◯");
  290. }
  291. else
  292. {
  293. everydayEventData.mainHeroineBodyTypeMatchCheckList = new HashSet<string>();
  294. foreach (string text in cellAsString2.Split(new char[]
  295. {
  296. ','
  297. }))
  298. {
  299. if (!string.IsNullOrEmpty(text))
  300. {
  301. string text2 = text.Trim();
  302. if (text2 != null)
  303. {
  304. if (text2 == "無垢" || text2 == "真面目" || text2 == "凜デレ")
  305. {
  306. everydayEventData.mainHeroineBodyTypeMatchCheckList.Add(text.Trim());
  307. goto IL_371;
  308. }
  309. }
  310. NDebug.Assert(string.Concat(new object[]
  311. {
  312. fileName,
  313. "の",
  314. num,
  315. "列目の項目名「",
  316. cellAsString,
  317. "」を処理できません\nのメインキャラとのボディ一致チェック項目で不正な文字列が指定されています=>",
  318. text.Trim()
  319. }), false);
  320. }
  321. IL_371:;
  322. }
  323. }
  324. }
  325. else if (cellAsString2 == "○" || cellAsString2 == "◯")
  326. {
  327. if (Personal.Contains(cellAsString))
  328. {
  329. Personal.Data data = Personal.GetData(cellAsString);
  330. everydayEventData.personalIdList.Add(data.id);
  331. }
  332. else
  333. {
  334. NDebug.Assert(string.Concat(new object[]
  335. {
  336. fileName,
  337. "の",
  338. num,
  339. "列目の項目名「",
  340. cellAsString,
  341. "」を処理できません"
  342. }), false);
  343. }
  344. }
  345. num++;
  346. }
  347. everydayEventData.condition_texts = list.ToArray();
  348. if (!FreeModeItemEveryday.DataDic[type].everyday_event_data_dic_.ContainsKey(everydayEventData.id))
  349. {
  350. if (!FreeModeItemEveryday.DataDic[type].flag_name_set_.Contains(everydayEventData.check_flag_name))
  351. {
  352. FreeModeItemEveryday.DataDic[type].flag_name_set_.Add(everydayEventData.check_flag_name);
  353. }
  354. FreeModeItemEveryday.DataDic[type].everyday_event_data_dic_.Add(everydayEventData.id, everydayEventData);
  355. }
  356. }
  357. }
  358. }
  359. }
  360. }
  361. }
  362. }
  363. private static void CreateLeagacyDisableIdList()
  364. {
  365. AFileBase afileBase = GameUty.FileSystem.FileOpen("recollection_legacy_disable.nei");
  366. using (afileBase)
  367. {
  368. using (CsvParser csvParser = new CsvParser())
  369. {
  370. bool flag = csvParser.Open(afileBase);
  371. FreeModeItemEveryday.disableIdList = new List<int>();
  372. int max_cell_y = csvParser.max_cell_y;
  373. for (int i = 1; i < max_cell_y; i++)
  374. {
  375. FreeModeItemEveryday.disableIdList.Add(csvParser.GetCellAsInteger(0, i));
  376. }
  377. }
  378. }
  379. }
  380. private static Dictionary<FreeModeItemEveryday.ScnearioType, FreeModeItemEveryday.ScnerioData> DataDic = new Dictionary<FreeModeItemEveryday.ScnearioType, FreeModeItemEveryday.ScnerioData>();
  381. private static List<int> disableIdList = new List<int>();
  382. private bool is_enabled_;
  383. private int item_id_;
  384. private FreeModeItemEveryday.EverydayEventData everyday_event_data_;
  385. private FreeModeItemEveryday.ScnearioType scnerioType;
  386. public enum ScnearioType
  387. {
  388. Story,
  389. Nitijyou
  390. }
  391. private class ScnerioData
  392. {
  393. public ScnerioData(string FixingFlagText)
  394. {
  395. this.FixingFlagText = FixingFlagText;
  396. }
  397. public SortedDictionary<int, FreeModeItemEveryday.EverydayEventData> everyday_event_data_dic_;
  398. public HashSet<string> flag_name_set_ = new HashSet<string>();
  399. public string FixingFlagText = "シーン鑑賞_一般_フラグ_";
  400. }
  401. private class EverydayEventData
  402. {
  403. public bool CheckMainHeroineBodyTypeMatch(Maid maid)
  404. {
  405. return ScheduleCSVData.ScheduleBase.CheckMainHeroineBodyTypeMatch(this.mainHeroineBodyTypeMatchCheckList, maid);
  406. }
  407. public AbstractFreeModeItem.GameMode gameMode;
  408. public int id;
  409. public string name;
  410. public string call_file_name;
  411. public string check_flag_name;
  412. public string info_text;
  413. public bool netorare;
  414. public int subHerionID;
  415. public string[] condition_texts;
  416. public List<int> personalIdList = new List<int>();
  417. public bool isNewBodyBlock;
  418. public HashSet<string> mainHeroineBodyTypeMatchCheckList;
  419. }
  420. }