EmpireLifeModeData.cs 25 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using MaidStatus;
  6. using wf;
  7. public static class EmpireLifeModeData
  8. {
  9. public static int Count
  10. {
  11. get
  12. {
  13. EmpireLifeModeData.CreateData();
  14. return EmpireLifeModeData.commonIdManager.idMap.Count;
  15. }
  16. }
  17. public static bool Contains(int id)
  18. {
  19. EmpireLifeModeData.CreateData();
  20. return EmpireLifeModeData.commonIdManager.idMap.ContainsKey(id);
  21. }
  22. public static int uniqueNameToId(string name)
  23. {
  24. EmpireLifeModeData.CreateData();
  25. NDebug.Assert(EmpireLifeModeData.commonIdManager.nameMap.ContainsKey(name), "エンパイアライフモード.csv\nユニーク名[" + name + "]をIDに変換できませんでした");
  26. return EmpireLifeModeData.commonIdManager.nameMap[name];
  27. }
  28. public static string IdToUniqueName(int id)
  29. {
  30. EmpireLifeModeData.CreateData();
  31. NDebug.Assert(EmpireLifeModeData.commonIdManager.idMap.ContainsKey(id), "エンパイアライフモード.csv\nID[" + id + "]をユニーク名に変換できませんでした");
  32. return EmpireLifeModeData.commonIdManager.idMap[id].Key;
  33. }
  34. public static EmpireLifeModeData.Data GetData(int id)
  35. {
  36. EmpireLifeModeData.CreateData();
  37. NDebug.Assert(EmpireLifeModeData.basicDatas.ContainsKey(id), "エンパイアライフモード.csv\nID[" + id + "]のデータは存在しません");
  38. return EmpireLifeModeData.basicDatas[id];
  39. }
  40. public static EmpireLifeModeData.Data GetData(string uniqueName)
  41. {
  42. return EmpireLifeModeData.GetData(EmpireLifeModeData.uniqueNameToId(uniqueName));
  43. }
  44. public static bool IsEnabled(int id)
  45. {
  46. EmpireLifeModeData.CreateData();
  47. return EmpireLifeModeData.commonIdManager.enabledIdList.Contains(id);
  48. }
  49. public static bool IsEnabled(string uniqueName)
  50. {
  51. EmpireLifeModeData.CreateData();
  52. return EmpireLifeModeData.commonIdManager.enabledIdList.Contains(EmpireLifeModeData.uniqueNameToId(uniqueName));
  53. }
  54. public static List<EmpireLifeModeData.Data> GetAllDatas(bool onlyEnabled)
  55. {
  56. EmpireLifeModeData.CreateData();
  57. List<EmpireLifeModeData.Data> list = new List<EmpireLifeModeData.Data>();
  58. foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in EmpireLifeModeData.commonIdManager.idMap)
  59. {
  60. if (!onlyEnabled || EmpireLifeModeData.commonIdManager.enabledIdList.Contains(keyValuePair.Key))
  61. {
  62. list.Add(EmpireLifeModeData.basicDatas[keyValuePair.Key]);
  63. }
  64. }
  65. return list;
  66. }
  67. public static List<EmpireLifeModeData.Data> GetDatas(Func<EmpireLifeModeData.Data, bool> customCheckFunction, bool isOnlyEnabled = true)
  68. {
  69. EmpireLifeModeData.CreateData();
  70. List<EmpireLifeModeData.Data> list = new List<EmpireLifeModeData.Data>();
  71. foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in EmpireLifeModeData.commonIdManager.idMap)
  72. {
  73. if (!isOnlyEnabled || EmpireLifeModeData.commonIdManager.enabledIdList.Contains(keyValuePair.Key))
  74. {
  75. EmpireLifeModeData.Data data = EmpireLifeModeData.basicDatas[keyValuePair.Key];
  76. if (customCheckFunction(data))
  77. {
  78. list.Add(data);
  79. }
  80. }
  81. }
  82. return list;
  83. }
  84. public static void CreateData()
  85. {
  86. if (EmpireLifeModeData.commonIdManager != null)
  87. {
  88. return;
  89. }
  90. EmpireLifeModeData.commonIdManager = new CsvCommonIdManager("empire_life_mode", "エンパイアライフモード.csv", CsvCommonIdManager.Type.IdAndUniqueName, null);
  91. EmpireLifeModeData.basicDatas = new Dictionary<int, EmpireLifeModeData.Data>();
  92. string[] array = new string[]
  93. {
  94. "list"
  95. };
  96. KeyValuePair<AFileBase, CsvParser>[] array2 = new KeyValuePair<AFileBase, CsvParser>[array.Length];
  97. for (int i = 0; i < array2.Length; i++)
  98. {
  99. string text = "empire_life_mode_" + array[i] + ".nei";
  100. AFileBase afileBase = GameUty.FileSystem.FileOpen(text);
  101. CsvParser csvParser = new CsvParser();
  102. bool condition = csvParser.Open(afileBase);
  103. NDebug.Assert(condition, text + "\nopen failed.");
  104. array2[i] = new KeyValuePair<AFileBase, CsvParser>(afileBase, csvParser);
  105. }
  106. foreach (KeyValuePair<int, KeyValuePair<string, string>> keyValuePair in EmpireLifeModeData.commonIdManager.idMap)
  107. {
  108. int key = keyValuePair.Key;
  109. EmpireLifeModeData.Data value = new EmpireLifeModeData.Data(key, array2[0].Value);
  110. EmpireLifeModeData.basicDatas.Add(key, value);
  111. }
  112. foreach (KeyValuePair<AFileBase, CsvParser> keyValuePair2 in array2)
  113. {
  114. keyValuePair2.Value.Dispose();
  115. keyValuePair2.Key.Dispose();
  116. }
  117. }
  118. public static void Clear()
  119. {
  120. if (EmpireLifeModeData.commonIdManager != null)
  121. {
  122. EmpireLifeModeData.commonIdManager = null;
  123. }
  124. }
  125. private const string csvTopCommonName = "empire_life_mode";
  126. private const string typeNameForErrorLog = "エンパイアライフモード.csv";
  127. private static CsvCommonIdManager commonIdManager;
  128. private static Dictionary<int, EmpireLifeModeData.Data> basicDatas;
  129. public enum ScenarioType
  130. {
  131. 一般,
  132. 汎用,
  133. スト\u30FCリ\u30FC,
  134. Hシ\u30FCン,
  135. セクハラ
  136. }
  137. public class Data
  138. {
  139. public Data(int uniqueID, CsvParser csv)
  140. {
  141. for (int i = 1; i < csv.max_cell_y; i++)
  142. {
  143. if (csv.IsCellToExistData(0, i) && csv.GetCellAsInteger(0, i) == uniqueID)
  144. {
  145. string text = (i + 1).ToString() + "行目";
  146. int num = 1;
  147. this.ID = uniqueID;
  148. this.strUniqueName = csv.GetCellAsString(num++, i);
  149. this.rawDataScenarioType = csv.GetCellAsString(num++, i);
  150. this.rawDataScenarioAnyNumberPlay = csv.GetCellAsString(num++, i);
  151. this.rawDataScenarioFileName = csv.GetCellAsString(num++, i);
  152. this.rawDataScenarioFileLabel = csv.GetCellAsString(num++, i);
  153. this.rawDataNTRBlock = csv.GetCellAsString(num++, i);
  154. this.rawDataFacilityUniqueName = csv.GetCellAsString(num++, i);
  155. this.rawDataFacilityCostumeChange = csv.GetCellAsString(num++, i);
  156. this.rawDataTimeZone = csv.GetCellAsString(num++, i);
  157. this.rawDataFlagPlayer = csv.GetCellAsString(num++, i);
  158. this.rawDataFlagMaid = csv.GetCellAsString(num++, i);
  159. this.rawDataMaidPersonalTypeSlot0 = csv.GetCellAsString(num++, i);
  160. this.rawDataMaidPersonalTypeSlot1 = csv.GetCellAsString(num++, i);
  161. this.rawDataMaidPersonalTypeSlot2 = csv.GetCellAsString(num++, i);
  162. this.rawDataMaidMainCharaOnly = csv.GetCellAsString(num++, i);
  163. this.rawDataMaidContract = csv.GetCellAsString(num++, i);
  164. this.rawDataMaidRelation = csv.GetCellAsString(num++, i);
  165. this.rawDataMaidStatus = csv.GetCellAsString(num++, i);
  166. this.rawDataMaidSeikeikenNoNo = csv.GetCellAsString(num++, i);
  167. this.rawDataMaidSeikeikenYesNo = csv.GetCellAsString(num++, i);
  168. this.rawDataMaidSeikeikenNoYes = csv.GetCellAsString(num++, i);
  169. this.rawDataMaidSeikeikenYesYes = csv.GetCellAsString(num++, i);
  170. this.rawDataGP002PersonalCheck = csv.GetCellAsString(num++, i);
  171. this.rawRequestBodyTypeEquals = csv.GetCellAsString(num++, i);
  172. this.rawNewBodyBlock = csv.GetCellAsString(num++, i);
  173. NDebug.Assert(!string.IsNullOrEmpty(this.rawDataScenarioType), "エンパイアライフモード.csv\n項目「種類」が指定されていません。\n\n表:" + text);
  174. NDebug.Assert(!string.IsNullOrEmpty(this.rawDataScenarioAnyNumberPlay), "エンパイアライフモード.csv\n項目「何度でも再生できるか」が指定されていません。\n\n表:" + text);
  175. NDebug.Assert(!string.IsNullOrEmpty(this.rawDataScenarioFileName), "エンパイアライフモード.csv\n項目「シナリオファイル」が指定されていません。\n\n表:" + text);
  176. NDebug.Assert(!string.IsNullOrEmpty(this.rawDataFacilityUniqueName), "エンパイアライフモード.csv\n項目「施設」が指定されていません。\n\n表:" + text);
  177. NDebug.Assert(!string.IsNullOrEmpty(this.rawDataFacilityCostumeChange), "エンパイアライフモード.csv\n項目「施設コスチュームの適用」が指定されていません。\n\n表:" + text);
  178. NDebug.Assert(!string.IsNullOrEmpty(this.rawDataMaidPersonalTypeSlot0 + this.rawDataMaidPersonalTypeSlot1 + this.rawDataMaidPersonalTypeSlot2), "エンパイアライフモード.csv\n項目「メイド性格」が指定されていません。\n\n表:" + text);
  179. NDebug.Assert(!string.IsNullOrEmpty(this.rawDataMaidSeikeikenNoNo), "エンパイアライフモード.csv\n項目「経験無し」が指定されていません。\n\n表:" + text);
  180. NDebug.Assert(!string.IsNullOrEmpty(this.rawDataMaidSeikeikenYesNo), "エンパイアライフモード.csv\n項目「前穴」が指定されていません。\n\n表:" + text);
  181. NDebug.Assert(!string.IsNullOrEmpty(this.rawDataMaidSeikeikenNoYes), "エンパイアライフモード.csv\n項目「後ろ穴」が指定されていません。\n\n表:" + text);
  182. NDebug.Assert(!string.IsNullOrEmpty(this.rawDataMaidSeikeikenYesYes), "エンパイアライフモード.csv\n項目「両方」が指定されていません。\n\n表:" + text);
  183. try
  184. {
  185. this.dataScenarioType = (EmpireLifeModeData.ScenarioType)Enum.Parse(typeof(EmpireLifeModeData.ScenarioType), this.rawDataScenarioType);
  186. }
  187. catch (Exception ex)
  188. {
  189. NDebug.Assert("エンパイアライフモード.csv\n項目「種類」の変換に失敗しました。\n\n表:" + text + "\n値:" + this.rawDataScenarioType, false);
  190. }
  191. if (this.rawDataScenarioAnyNumberPlay == "○" || this.rawDataScenarioAnyNumberPlay == "◯")
  192. {
  193. this.dataScenarioAnyNumberPlay = true;
  194. }
  195. else if (this.rawDataScenarioAnyNumberPlay == "×")
  196. {
  197. this.dataScenarioAnyNumberPlay = false;
  198. }
  199. else
  200. {
  201. NDebug.Assert("エンパイアライフモード.csv\n項目「何度でも再生できるか」に、想定外の文字が入りました。\n\n表:" + text + "\n値:" + this.rawDataScenarioAnyNumberPlay, false);
  202. }
  203. this.dataScenarioFileName = Path.ChangeExtension(this.rawDataScenarioFileName, ".ks");
  204. if (string.IsNullOrEmpty(this.rawDataScenarioFileLabel))
  205. {
  206. this.dataScenarioFileLabel = "*top";
  207. }
  208. else
  209. {
  210. this.dataScenarioFileLabel = ((this.rawDataScenarioFileLabel.IndexOf("*") >= 0) ? this.rawDataScenarioFileLabel : ("*" + this.rawDataScenarioFileLabel));
  211. }
  212. if (string.IsNullOrEmpty(this.rawDataNTRBlock))
  213. {
  214. this.dataNTRBlock = null;
  215. }
  216. else if (this.rawDataNTRBlock == "○" || this.rawDataNTRBlock == "◯")
  217. {
  218. this.dataNTRBlock = new bool?(true);
  219. }
  220. else if (this.rawDataNTRBlock == "×")
  221. {
  222. this.dataNTRBlock = new bool?(false);
  223. }
  224. else
  225. {
  226. NDebug.Assert("エンパイアライフモード.csv\n項目「NTRブロック」の値に、想定外の文字が入りました。\n\n表:" + text + "\n値:" + this.rawDataNTRBlock, false);
  227. }
  228. this.dataFacilityUniqueNameArray = this.rawDataFacilityUniqueName.Split(new char[]
  229. {
  230. ','
  231. });
  232. for (int j = 0; j < this.dataFacilityUniqueNameArray.Length; j++)
  233. {
  234. string text2 = this.dataFacilityUniqueNameArray[j] = this.dataFacilityUniqueNameArray[j].Trim();
  235. NDebug.Assert(FacilityDataTable.GetFacilityDefaultData(text2, true) != null, "エンパイアライフモード.csv\n項目「施設」の値「" + text2 + "」は正しくない情報です。\n\n表:" + text);
  236. }
  237. if (this.rawDataFacilityCostumeChange == "○" || this.rawDataFacilityCostumeChange == "◯")
  238. {
  239. this.dataFacilityCostumeChange = true;
  240. }
  241. else if (this.rawDataFacilityCostumeChange == "×")
  242. {
  243. this.dataFacilityCostumeChange = false;
  244. }
  245. else
  246. {
  247. NDebug.Assert("エンパイアライフモード.csv\n項目「施設コスチュームの適用」の値に、想定外の文字が入りました。\n\n表:" + text + "\n値:" + this.rawDataFacilityCostumeChange, false);
  248. }
  249. if (string.IsNullOrEmpty(this.rawDataTimeZone))
  250. {
  251. this.dataTimeZone = null;
  252. }
  253. else if (this.rawDataTimeZone == "昼")
  254. {
  255. this.dataTimeZone = new ScheduleMgr.ScheduleTime?(ScheduleMgr.ScheduleTime.DayTime);
  256. }
  257. else if (this.rawDataTimeZone == "夜")
  258. {
  259. this.dataTimeZone = new ScheduleMgr.ScheduleTime?(ScheduleMgr.ScheduleTime.Night);
  260. }
  261. else
  262. {
  263. NDebug.Assert("エンパイアライフモード.csv\n項目「時間帯」の値に、想定外の文字が入りました。\n\n表:" + text + "\n値:" + this.rawDataTimeZone, false);
  264. }
  265. if (string.IsNullOrEmpty(this.rawDataFlagPlayer))
  266. {
  267. this.dataFlagPlayer = null;
  268. }
  269. else
  270. {
  271. this.dataFlagPlayer = new Dictionary<string, int>();
  272. foreach (string text3 in this.rawDataFlagPlayer.Split(new char[]
  273. {
  274. ','
  275. }))
  276. {
  277. string[] array2 = text3.Split(new char[]
  278. {
  279. ':'
  280. });
  281. NDebug.Assert(array2.Length == 2, "エンパイアライフモード.csv\n項目「プレイヤーフラグ」の書式に問題がありました。\n\n表:" + text + "\n値:" + text3);
  282. NDebug.Assert(!this.dataFlagPlayer.ContainsKey(array2[0]), "エンパイアライフモード.csv\n項目「プレイヤーフラグ」で、フラグ名が重複しました。\n\n表:" + text + "\nフラグ名:" + array2[0]);
  283. int value;
  284. if (!int.TryParse(array2[1], out value))
  285. {
  286. NDebug.Assert("エンパイアライフモード.csv\n項目「プレイヤーフラグ」で、フラグの値を整数値に変換できませんでした。\n\n表:" + text + "\n値: " + text3, false);
  287. }
  288. this.dataFlagPlayer.Add(array2[0], value);
  289. }
  290. }
  291. if (string.IsNullOrEmpty(this.rawDataFlagMaid))
  292. {
  293. this.dataFlagMaid = null;
  294. }
  295. else
  296. {
  297. this.dataFlagMaid = new Dictionary<string, int>();
  298. foreach (string text4 in this.rawDataFlagMaid.Split(new char[]
  299. {
  300. ','
  301. }))
  302. {
  303. string[] array4 = text4.Split(new char[]
  304. {
  305. ':'
  306. });
  307. NDebug.Assert(array4.Length == 2, "エンパイアライフモード.csv\n項目「メイドフラグ」の書式に問題がありました。\n\n表:" + text + "\n値:" + text4);
  308. NDebug.Assert(!this.dataFlagMaid.ContainsKey(array4[0]), "エンパイアライフモード.csv\n項目「メイドフラグ」で、フラグ名が重複しました。\n\n表:" + text + "\nフラグ名:" + array4[0]);
  309. int value2;
  310. if (!int.TryParse(array4[1], out value2))
  311. {
  312. NDebug.Assert("エンパイアライフモード.csv\n項目「メイドフラグ」で、フラグの値を整数値に変換できませんでした。\n\n表:" + text + "\n値: " + text4, false);
  313. }
  314. this.dataFlagMaid.Add(array4[0], value2);
  315. }
  316. }
  317. this.dataMaidPersonalUniqueNameAndActiveSlotDic = new Dictionary<int, string>();
  318. if (!string.IsNullOrEmpty(this.rawDataMaidPersonalTypeSlot0))
  319. {
  320. string value3;
  321. if (!EmpireLifeModeData.Data.personalUniqueNameDic.TryGetValue(this.rawDataMaidPersonalTypeSlot0, out value3))
  322. {
  323. NDebug.Assert("エンパイアライフモード.csv\n項目「メイド性格」の値で、性格ユニーク名への変換に失敗しました。\n\n表:" + text + "\n値:" + this.rawDataMaidPersonalTypeSlot0, false);
  324. }
  325. this.dataMaidPersonalUniqueNameAndActiveSlotDic.Add(0, value3);
  326. }
  327. if (!string.IsNullOrEmpty(this.rawDataMaidPersonalTypeSlot1))
  328. {
  329. string value4;
  330. if (!EmpireLifeModeData.Data.personalUniqueNameDic.TryGetValue(this.rawDataMaidPersonalTypeSlot1, out value4))
  331. {
  332. NDebug.Assert("エンパイアライフモード.csv\n項目「メイド性格」の値で、性格ユニーク名への変換に失敗しました。\n\n表:" + text + "\n値:" + this.rawDataMaidPersonalTypeSlot1, false);
  333. }
  334. this.dataMaidPersonalUniqueNameAndActiveSlotDic.Add(1, value4);
  335. }
  336. if (!string.IsNullOrEmpty(this.rawDataMaidPersonalTypeSlot2))
  337. {
  338. string value5;
  339. if (!EmpireLifeModeData.Data.personalUniqueNameDic.TryGetValue(this.rawDataMaidPersonalTypeSlot2, out value5))
  340. {
  341. NDebug.Assert("エンパイアライフモード.csv\n項目「メイド性格」の値で、性格ユニーク名への変換に失敗しました。\n\n表:" + text + "\n値:" + this.rawDataMaidPersonalTypeSlot2, false);
  342. }
  343. this.dataMaidPersonalUniqueNameAndActiveSlotDic.Add(2, value5);
  344. }
  345. if (string.IsNullOrEmpty(this.rawDataMaidMainCharaOnly))
  346. {
  347. this.dataMaidMainCharaOnly = null;
  348. }
  349. else if (this.rawDataMaidMainCharaOnly == "○" || this.rawDataMaidMainCharaOnly == "◯")
  350. {
  351. this.dataMaidMainCharaOnly = new bool?(true);
  352. }
  353. else if (this.rawDataMaidMainCharaOnly == "×")
  354. {
  355. this.dataMaidMainCharaOnly = new bool?(false);
  356. }
  357. else
  358. {
  359. NDebug.Assert(string.Concat(new object[]
  360. {
  361. "エンパイアライフモード.csv\n項目「初期メイドフラグ」の値に、想定外の文字が入りました。\n\n表:",
  362. text,
  363. "\n値:",
  364. this.dataMaidMainCharaOnly
  365. }), false);
  366. }
  367. if (string.IsNullOrEmpty(this.rawDataMaidContract))
  368. {
  369. this.dataMaidContract = null;
  370. }
  371. else
  372. {
  373. Contract value6;
  374. if (!EmpireLifeModeData.Data.contractTypeDic.TryGetValue(this.rawDataMaidContract, out value6))
  375. {
  376. NDebug.Assert("エンパイアライフモード.csv\n項目「契約状態」の値に、想定外の文字が入りました。\n\n表:" + text + "\n値:" + this.rawDataMaidContract, false);
  377. }
  378. this.dataMaidContract = new Contract?(value6);
  379. }
  380. if (string.IsNullOrEmpty(this.rawDataMaidRelation))
  381. {
  382. this.dataMaidRelation = null;
  383. }
  384. else
  385. {
  386. Relation value7;
  387. if (!EmpireLifeModeData.Data.relationTypeDic.TryGetValue(this.rawDataMaidRelation, out value7))
  388. {
  389. NDebug.Assert("エンパイアライフモード.csv\n項目「関係状態」の値に、想定外の文字が入りました。\n\n表:" + text + "\n値:" + this.rawDataMaidRelation, false);
  390. }
  391. this.dataMaidRelation = new Relation?(value7);
  392. }
  393. if (string.IsNullOrEmpty(this.rawDataMaidStatus))
  394. {
  395. this.dataMaidStatus = null;
  396. }
  397. else
  398. {
  399. this.dataMaidStatus = new ParametersPack();
  400. this.dataMaidStatus.Parse(this.rawDataMaidStatus.Replace(':', '='), ',');
  401. }
  402. List<Seikeiken> list = new List<Seikeiken>();
  403. if (this.rawDataMaidSeikeikenNoNo == "○" || this.rawDataMaidSeikeikenNoNo == "◯")
  404. {
  405. list.Add(Seikeiken.No_No);
  406. }
  407. if (this.rawDataMaidSeikeikenYesNo == "○" || this.rawDataMaidSeikeikenYesNo == "◯")
  408. {
  409. list.Add(Seikeiken.Yes_No);
  410. }
  411. if (this.rawDataMaidSeikeikenNoYes == "○" || this.rawDataMaidSeikeikenNoYes == "◯")
  412. {
  413. list.Add(Seikeiken.No_Yes);
  414. }
  415. if (this.rawDataMaidSeikeikenYesYes == "○" || this.rawDataMaidSeikeikenYesYes == "◯")
  416. {
  417. list.Add(Seikeiken.Yes_Yes);
  418. }
  419. this.dataMaidSeikeiken = list.ToArray();
  420. this.dataGP002PersonalCheck = (this.rawDataGP002PersonalCheck == "○" || this.rawDataGP002PersonalCheck == "◯");
  421. this.dataRequestBodyTypeEquals = (this.rawRequestBodyTypeEquals == "○" || this.rawRequestBodyTypeEquals == "◯");
  422. this.dataNewBodyBlock = (this.rawNewBodyBlock == "○" || this.rawNewBodyBlock == "◯");
  423. break;
  424. }
  425. }
  426. }
  427. public bool IsEnableGP002PersonalCheck
  428. {
  429. get
  430. {
  431. if (this.m_IsEnableGP002PersonalCheck == null)
  432. {
  433. this.m_IsEnableGP002PersonalCheck = new bool?(true);
  434. if (this.dataGP002PersonalCheck)
  435. {
  436. foreach (KeyValuePair<int, string> keyValuePair in this.dataMaidPersonalUniqueNameAndActiveSlotDic)
  437. {
  438. if (!PluginData.IsEnabledForGP002Personal(keyValuePair.Value))
  439. {
  440. this.m_IsEnableGP002PersonalCheck = new bool?(false);
  441. break;
  442. }
  443. }
  444. }
  445. }
  446. return this.m_IsEnableGP002PersonalCheck.Value;
  447. }
  448. }
  449. private static Dictionary<string, string> personalUniqueNameDic
  450. {
  451. get
  452. {
  453. if (EmpireLifeModeData.Data.m_PersonalUniqueNameDic == null)
  454. {
  455. EmpireLifeModeData.Data.m_PersonalUniqueNameDic = new Dictionary<string, string>();
  456. foreach (Personal.Data data in Personal.GetAllDatas(false))
  457. {
  458. EmpireLifeModeData.Data.m_PersonalUniqueNameDic.Add(data.drawName, data.uniqueName);
  459. }
  460. }
  461. return EmpireLifeModeData.Data.m_PersonalUniqueNameDic;
  462. }
  463. }
  464. private static Dictionary<string, Contract> contractTypeDic
  465. {
  466. get
  467. {
  468. if (EmpireLifeModeData.Data.m_ContractTypeDic == null)
  469. {
  470. EmpireLifeModeData.Data.m_ContractTypeDic = new Dictionary<string, Contract>();
  471. IEnumerator enumerator = Enum.GetValues(typeof(Contract)).GetEnumerator();
  472. try
  473. {
  474. while (enumerator.MoveNext())
  475. {
  476. object obj = enumerator.Current;
  477. Contract contract = (Contract)obj;
  478. string @string = EnumConvert.GetString(contract);
  479. EmpireLifeModeData.Data.m_ContractTypeDic.Add(@string, contract);
  480. }
  481. }
  482. finally
  483. {
  484. IDisposable disposable;
  485. if ((disposable = (enumerator as IDisposable)) != null)
  486. {
  487. disposable.Dispose();
  488. }
  489. }
  490. }
  491. return EmpireLifeModeData.Data.m_ContractTypeDic;
  492. }
  493. }
  494. private static Dictionary<string, Relation> relationTypeDic
  495. {
  496. get
  497. {
  498. if (EmpireLifeModeData.Data.m_RelationTypeDic == null)
  499. {
  500. EmpireLifeModeData.Data.m_RelationTypeDic = new Dictionary<string, Relation>();
  501. IEnumerator enumerator = Enum.GetValues(typeof(Relation)).GetEnumerator();
  502. try
  503. {
  504. while (enumerator.MoveNext())
  505. {
  506. object obj = enumerator.Current;
  507. Relation relation = (Relation)obj;
  508. string @string = EnumConvert.GetString(relation);
  509. EmpireLifeModeData.Data.m_RelationTypeDic.Add(@string, relation);
  510. }
  511. }
  512. finally
  513. {
  514. IDisposable disposable;
  515. if ((disposable = (enumerator as IDisposable)) != null)
  516. {
  517. disposable.Dispose();
  518. }
  519. }
  520. }
  521. return EmpireLifeModeData.Data.m_RelationTypeDic;
  522. }
  523. }
  524. public static List<string> personalUniqueNameEnabledList
  525. {
  526. get
  527. {
  528. if (EmpireLifeModeData.Data.m_PersonalUniqueNameEnabledList == null)
  529. {
  530. EmpireLifeModeData.Data.m_PersonalUniqueNameEnabledList = new List<string>();
  531. List<EmpireLifeModeData.Data> allDatas = EmpireLifeModeData.GetAllDatas(true);
  532. int count = allDatas.Count;
  533. for (int i = 0; i < count; i++)
  534. {
  535. using (Dictionary<int, string>.ValueCollection.Enumerator enumerator = allDatas[i].dataMaidPersonalUniqueNameAndActiveSlotDic.Values.GetEnumerator())
  536. {
  537. if (allDatas[i].IsCorrectPersonalGP002())
  538. {
  539. while (enumerator.MoveNext())
  540. {
  541. if (!EmpireLifeModeData.Data.m_PersonalUniqueNameEnabledList.Contains(enumerator.Current))
  542. {
  543. EmpireLifeModeData.Data.m_PersonalUniqueNameEnabledList.Add(enumerator.Current);
  544. }
  545. }
  546. }
  547. }
  548. }
  549. }
  550. return EmpireLifeModeData.Data.m_PersonalUniqueNameEnabledList;
  551. }
  552. }
  553. public readonly int ID;
  554. public readonly string strUniqueName;
  555. public readonly string rawDataScenarioType;
  556. public readonly string rawDataScenarioAnyNumberPlay;
  557. public readonly string rawDataScenarioFileName;
  558. public readonly string rawDataScenarioFileLabel;
  559. public readonly string rawDataNTRBlock;
  560. public readonly string rawDataFacilityUniqueName;
  561. public readonly string rawDataFacilityCostumeChange;
  562. public readonly string rawDataTimeZone;
  563. public readonly string rawDataFlagPlayer;
  564. public readonly string rawDataFlagMaid;
  565. public readonly string rawDataMaidPersonalTypeSlot0;
  566. public readonly string rawDataMaidPersonalTypeSlot1;
  567. public readonly string rawDataMaidPersonalTypeSlot2;
  568. public readonly string rawDataMaidMainCharaOnly;
  569. public readonly string rawDataMaidContract;
  570. public readonly string rawDataMaidRelation;
  571. public readonly string rawDataMaidStatus;
  572. public readonly string rawDataMaidSeikeikenNoNo;
  573. public readonly string rawDataMaidSeikeikenYesNo;
  574. public readonly string rawDataMaidSeikeikenNoYes;
  575. public readonly string rawDataMaidSeikeikenYesYes;
  576. public readonly string rawDataGP002PersonalCheck;
  577. public readonly string rawRequestBodyTypeEquals;
  578. public readonly string rawNewBodyBlock;
  579. public readonly EmpireLifeModeData.ScenarioType dataScenarioType;
  580. public readonly bool dataScenarioAnyNumberPlay;
  581. public readonly string dataScenarioFileName;
  582. public readonly string dataScenarioFileLabel;
  583. public readonly bool? dataNTRBlock;
  584. public readonly string[] dataFacilityUniqueNameArray;
  585. public readonly bool dataFacilityCostumeChange;
  586. public readonly ScheduleMgr.ScheduleTime? dataTimeZone;
  587. public readonly Dictionary<string, int> dataFlagPlayer;
  588. public readonly Dictionary<string, int> dataFlagMaid;
  589. public readonly Dictionary<int, string> dataMaidPersonalUniqueNameAndActiveSlotDic;
  590. public readonly bool? dataMaidMainCharaOnly;
  591. public readonly Contract? dataMaidContract;
  592. public readonly Relation? dataMaidRelation;
  593. public readonly ParametersPack dataMaidStatus;
  594. public readonly Seikeiken[] dataMaidSeikeiken;
  595. public readonly bool dataGP002PersonalCheck;
  596. public readonly bool dataRequestBodyTypeEquals;
  597. public readonly bool dataNewBodyBlock;
  598. private bool? m_IsEnableGP002PersonalCheck;
  599. private static Dictionary<string, string> m_PersonalUniqueNameDic;
  600. private static Dictionary<string, Contract> m_ContractTypeDic;
  601. private static Dictionary<string, Relation> m_RelationTypeDic;
  602. private static List<string> m_PersonalUniqueNameEnabledList;
  603. }
  604. }