DynamicBoneMgr.cs 8.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using kt.Utility;
  6. using UnityEngine;
  7. public class DynamicBoneMgr : IDynamicBone
  8. {
  9. public DynamicBoneMgr(TBody body, TBodySkin body_skin)
  10. {
  11. this.Body = body;
  12. this.BodySkin = body_skin;
  13. }
  14. public void UnInit()
  15. {
  16. foreach (IDynamicBone dynamicBone in this.DynamicBoneCompList)
  17. {
  18. dynamicBone.UnInit();
  19. }
  20. this.Body.RemoveDynamicBone(this);
  21. }
  22. public bool SetUpGameObject(GameObject root_object, MPN mpn)
  23. {
  24. if (mpn == MPN.body || mpn == MPN.set_body)
  25. {
  26. return false;
  27. }
  28. if (!this.Body.IsCrcBody)
  29. {
  30. return false;
  31. }
  32. this.DynamicBoneCompList.Clear();
  33. string text = root_object.name.Replace("_SM_", string.Empty);
  34. foreach (KeyValuePair<DynamicBoneMgr.BoneType, string> keyValuePair in DynamicBoneMgr.BoneTypeSearchNameDic)
  35. {
  36. DynamicBoneMgr.BoneType key = keyValuePair.Key;
  37. string value = keyValuePair.Value;
  38. Transform transform = this.SearchYureBone(root_object.transform, value, key);
  39. if (transform)
  40. {
  41. if (key != DynamicBoneMgr.BoneType.Hair)
  42. {
  43. if (key != DynamicBoneMgr.BoneType.Skirt)
  44. {
  45. bool flag = mpn.ToString().Contains("acc");
  46. Transform[] array = this.SearchYureBoneList(transform.parent, "_A_yure_", key).ToArray<Transform>();
  47. if (array != null && array.Length > 0)
  48. {
  49. DynamicYureBone dynamicYureBone = root_object.AddComponent<DynamicYureBone>();
  50. dynamicYureBone.Init(this.Body, !flag, array);
  51. this.LoadDynamicYureBoneSetting(dynamicYureBone, text, mpn);
  52. }
  53. }
  54. else
  55. {
  56. Transform parent = transform.parent;
  57. DynamicSkirtBone dynamicSkirtBone = ImportCM.TryLoadDynamicSkirtBone(root_object, parent, text, this.Body);
  58. if (dynamicSkirtBone == null)
  59. {
  60. dynamicSkirtBone = root_object.AddComponent<DynamicSkirtBone>();
  61. this.LoadDefaultBinary("default_skirt.psk", new Action<BinaryReader>(dynamicSkirtBone.SerializeRead));
  62. }
  63. dynamicSkirtBone.InitGameObject(root_object, this.BodySkin, parent);
  64. this.DynamicBoneCompList.Add(dynamicSkirtBone);
  65. }
  66. }
  67. else
  68. {
  69. DynamicYureBone dynamicYureBone2 = root_object.gameObject.AddComponent<DynamicYureBone>();
  70. Transform[] rootbones = this.SearchRootBoneList(transform.parent, "_yure_", key).ToArray<Transform>();
  71. dynamicYureBone2.Init(this.Body, true, rootbones);
  72. this.LoadDynamicYureBoneSetting(dynamicYureBone2, text, mpn);
  73. }
  74. }
  75. }
  76. if (this.DynamicBoneCompList.Count > 0)
  77. {
  78. this.Body.AddDynamicBone(this);
  79. return true;
  80. }
  81. return false;
  82. }
  83. private Transform SearchYureBone(Transform bone_parent, string search_name, DynamicBoneMgr.BoneType bone_type)
  84. {
  85. return bone_parent.SearchChild((Transform bone) => this.IsBoneTypeNameMatch(bone, search_name, bone_type) && !bone.name.Contains("Mune"));
  86. }
  87. private ICollection<Transform> SearchRootBoneList(Transform bone_parent, string search_name, DynamicBoneMgr.BoneType bone_type)
  88. {
  89. HashSet<Transform> hashSet = new HashSet<Transform>();
  90. for (int i = 0; i < bone_parent.childCount; i++)
  91. {
  92. Transform child = bone_parent.GetChild(i);
  93. if (this.IsBoneTypeNameMatch(child, search_name, bone_type))
  94. {
  95. hashSet.Add(child);
  96. }
  97. }
  98. return hashSet;
  99. }
  100. private ICollection<Transform> SearchYureBoneList(Transform bone_parent, string search_name, DynamicBoneMgr.BoneType bone_type)
  101. {
  102. HashSet<Transform> bone_list = new HashSet<Transform>();
  103. Transform transform = bone_parent.SearchChild((Transform child) => this.IsBoneTypeNameMatch(child, search_name, bone_type) && !bone_list.Contains(child));
  104. while (transform)
  105. {
  106. bone_list.Add(transform);
  107. transform = bone_parent.SearchChild((Transform child) => this.IsBoneTypeNameMatch(child, search_name, bone_type) && !bone_list.Contains(child));
  108. }
  109. return bone_list;
  110. }
  111. private bool IsBoneTypeNameMatch(Transform bone, string match_name, DynamicBoneMgr.BoneType bone_type)
  112. {
  113. if (!bone.name.Contains(match_name))
  114. {
  115. return false;
  116. }
  117. if (bone_type == DynamicBoneMgr.BoneType.None)
  118. {
  119. return true;
  120. }
  121. string name = bone.name;
  122. bool flag = name.Contains(DynamicBoneMgr.BoneTypeSearchNameDic[bone_type]);
  123. if (flag)
  124. {
  125. string text = DynamicBoneMgr.BoneTypeSearchNameDic[bone_type];
  126. foreach (KeyValuePair<DynamicBoneMgr.BoneType, string> keyValuePair in DynamicBoneMgr.BoneTypeSearchNameDic)
  127. {
  128. if (bone_type != keyValuePair.Key)
  129. {
  130. if (!text.Contains(keyValuePair.Value) && name.Contains(keyValuePair.Value))
  131. {
  132. return false;
  133. }
  134. }
  135. }
  136. return flag;
  137. }
  138. return flag;
  139. }
  140. private void LoadDynamicYureBoneSetting(DynamicYureBone yure_bone, string parts_name, MPN mpn)
  141. {
  142. string text = parts_name + ".dbconf";
  143. string text2 = parts_name + "_col.dbcol";
  144. if (!GameUty.FileSystem.IsExistentFile(text))
  145. {
  146. text = "default_" + mpn.ToString().ToLower() + ".dbconf";
  147. if (!GameUty.FileSystem.IsExistentFile(text))
  148. {
  149. text = "default_yure.dbconf";
  150. }
  151. this.LoadDefaultBinary(text, new Action<StreamReader>(yure_bone.Load));
  152. }
  153. else
  154. {
  155. this.LoadFile(text, new Action<StreamReader>(yure_bone.Load));
  156. }
  157. if (!GameUty.FileSystem.IsExistentFile(text2))
  158. {
  159. text2 = "default_" + mpn.ToString().ToLower() + "_col.dbcol";
  160. if (!GameUty.FileSystem.IsExistentFile(text2))
  161. {
  162. text2 = "default_yure_col.dbcol";
  163. }
  164. this.LoadDefaultBinary(text2, new Action<StreamReader>(yure_bone.LoadCollider));
  165. }
  166. else
  167. {
  168. this.LoadFile(text2, new Action<StreamReader>(yure_bone.LoadCollider));
  169. }
  170. yure_bone.floorPlaneColider = this.Body.crcHitFloorPlane;
  171. yure_bone.loadConfigFile = text;
  172. yure_bone.loadColliderFile = text2;
  173. this.DynamicBoneCompList.Add(yure_bone);
  174. }
  175. private void LoadFile(string file_name, Action<StreamReader> on_load)
  176. {
  177. using (AFileBase afileBase = GameUty.FileSystem.FileOpen(file_name))
  178. {
  179. if (afileBase.IsValid())
  180. {
  181. byte[] buffer = afileBase.ReadAll();
  182. using (MemoryStream memoryStream = new MemoryStream(buffer))
  183. {
  184. using (StreamReader streamReader = new StreamReader(memoryStream))
  185. {
  186. on_load(streamReader);
  187. }
  188. }
  189. }
  190. else
  191. {
  192. Debug.LogErrorFormat("{0}はありませんでした", new object[]
  193. {
  194. file_name
  195. });
  196. }
  197. }
  198. }
  199. private byte[] GetChacheBinary(string file_name)
  200. {
  201. byte[] array = null;
  202. if (DynamicBoneMgr.DefaultFileNameBinaryPair.ContainsKey(file_name))
  203. {
  204. array = DynamicBoneMgr.DefaultFileNameBinaryPair[file_name];
  205. }
  206. else
  207. {
  208. using (AFileBase afileBase = GameUty.FileSystem.FileOpen(file_name))
  209. {
  210. if (afileBase.IsValid())
  211. {
  212. array = afileBase.ReadAll();
  213. }
  214. }
  215. if (array == null || array.Length == 0)
  216. {
  217. Debug.LogErrorFormat("{0}は存在しません", new object[]
  218. {
  219. file_name
  220. });
  221. }
  222. else
  223. {
  224. DynamicBoneMgr.DefaultFileNameBinaryPair[file_name] = array;
  225. }
  226. }
  227. return array;
  228. }
  229. private void LoadDefaultBinary(string file_name, Action<StreamReader> on_load)
  230. {
  231. byte[] chacheBinary = this.GetChacheBinary(file_name);
  232. using (MemoryStream memoryStream = new MemoryStream(chacheBinary))
  233. {
  234. using (StreamReader streamReader = new StreamReader(memoryStream))
  235. {
  236. on_load(streamReader);
  237. }
  238. }
  239. }
  240. private void LoadDefaultBinary(string file_name, Action<BinaryReader> on_load)
  241. {
  242. byte[] chacheBinary = this.GetChacheBinary(file_name);
  243. using (MemoryStream memoryStream = new MemoryStream(chacheBinary))
  244. {
  245. using (BinaryReader binaryReader = new BinaryReader(memoryStream))
  246. {
  247. on_load(binaryReader);
  248. }
  249. }
  250. }
  251. public void PhysicsReset()
  252. {
  253. foreach (IDynamicBone dynamicBone in this.DynamicBoneCompList)
  254. {
  255. dynamicBone.PhysicsReset();
  256. }
  257. }
  258. public void DynamicUpdate()
  259. {
  260. foreach (IDynamicBone dynamicBone in this.DynamicBoneCompList)
  261. {
  262. dynamicBone.DynamicUpdate();
  263. }
  264. }
  265. private static readonly Dictionary<DynamicBoneMgr.BoneType, string> BoneTypeSearchNameDic = new Dictionary<DynamicBoneMgr.BoneType, string>
  266. {
  267. {
  268. DynamicBoneMgr.BoneType.Hair,
  269. "_yure_hair_"
  270. },
  271. {
  272. DynamicBoneMgr.BoneType.Skirt,
  273. "_yure_skirt_"
  274. },
  275. {
  276. DynamicBoneMgr.BoneType.Other,
  277. "_yure_"
  278. }
  279. };
  280. private TBody Body;
  281. private TBodySkin BodySkin;
  282. private List<IDynamicBone> DynamicBoneCompList = new List<IDynamicBone>();
  283. private static Dictionary<string, byte[]> DefaultFileNameBinaryPair = new Dictionary<string, byte[]>();
  284. private enum BoneType
  285. {
  286. None,
  287. Hair,
  288. Skirt,
  289. Other
  290. }
  291. }