SaveAndLoadCtrl.cs 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using com.workman.cm3d2.button;
  5. using UnityEngine;
  6. public class SaveAndLoadCtrl : BaseCreateViewerCtrl
  7. {
  8. public bool Kasiduki
  9. {
  10. set
  11. {
  12. this.kasiduki = value;
  13. }
  14. }
  15. public bool IsTitleScene
  16. {
  17. get
  18. {
  19. return this.isTitleScene;
  20. }
  21. }
  22. public bool GetIsLoading()
  23. {
  24. return this.isLoading;
  25. }
  26. public void Init(SaveAndLoadMgr saveAndLoadMgr, GameObject goSaveAndLoadPanel)
  27. {
  28. this.m_mgr = saveAndLoadMgr;
  29. this.m_goPanel = goSaveAndLoadPanel;
  30. }
  31. private void InitViewer()
  32. {
  33. this.m_goTitleSave = UTY.GetChildObject(this.m_goPanel, "TitleGroup/TitleSave", false);
  34. this.m_goTitleLoad = UTY.GetChildObject(this.m_goPanel, "TitleGroup/TitleLoad", false);
  35. this.m_listAllButton = new List<ButtonEnable>();
  36. this.m_goDisplaySave = UTY.GetChildObject(this.m_goPanel, "DisplayButtonGroup/DisplaySave", false);
  37. this.m_goDisplayLoad = UTY.GetChildObject(this.m_goPanel, "DisplayButtonGroup/DisplayLoad", false);
  38. BoxCollider component3;
  39. ButtonEnable item;
  40. if (this.isTitleScene)
  41. {
  42. this.m_goDisplaySave.SetActive(false);
  43. this.m_goDisplayLoad.SetActive(false);
  44. }
  45. else
  46. {
  47. UIButton component = this.m_goDisplaySave.GetComponent<UIButton>();
  48. EventDelegate.Add(component.onClick, new EventDelegate.Callback(this.m_mgr.OpenSavePanel));
  49. UIButton component2 = this.m_goDisplayLoad.GetComponent<UIButton>();
  50. EventDelegate.Add(component2.onClick, new EventDelegate.Callback(this.m_mgr.OpenLoadPanel));
  51. component3 = this.m_goDisplaySave.GetComponent<BoxCollider>();
  52. item = new ButtonEnable(component, component3);
  53. this.m_listAllButton.Add(item);
  54. component3 = this.m_goDisplayLoad.GetComponent<BoxCollider>();
  55. item = new ButtonEnable(component2, component3);
  56. this.m_listAllButton.Add(item);
  57. }
  58. this.m_dicPageButton = new Dictionary<SaveAndLoadMgr.PageNo, SaveAndLoadCtrl.PageButton>();
  59. bool flag = false;
  60. IEnumerator enumerator = Enum.GetValues(typeof(SaveAndLoadMgr.PageNo)).GetEnumerator();
  61. try
  62. {
  63. while (enumerator.MoveNext())
  64. {
  65. object obj = enumerator.Current;
  66. SaveAndLoadMgr.PageNo pageNo = (SaveAndLoadMgr.PageNo)obj;
  67. GameObject childObject = UTY.GetChildObject(this.m_goPanel, "PageGroup/PageButtonParent/" + pageNo.ToString(), false);
  68. UIButton component4 = childObject.GetComponent<UIButton>();
  69. EventDelegate.Add(component4.onClick, new EventDelegate.Callback(this.m_mgr.ClickPageNo));
  70. GameObject childObject2 = UTY.GetChildObject(childObject, "SelectCursor", false);
  71. childObject2.SetActive(false);
  72. SaveAndLoadCtrl.PageButton pageButton = new SaveAndLoadCtrl.PageButton();
  73. pageButton.pageNo = pageNo;
  74. pageButton.btnPageNo = component4;
  75. pageButton.selectCursor = childObject2;
  76. this.m_dicPageButton.Add(pageButton.pageNo, pageButton);
  77. component3 = childObject.GetComponent<BoxCollider>();
  78. item = new ButtonEnable(component4, component3);
  79. this.m_listAllButton.Add(item);
  80. if (!flag)
  81. {
  82. this.activeColor = new Color(component4.defaultColor.r, component4.defaultColor.g, component4.defaultColor.b, 1f);
  83. this.inActiveColor = component4.defaultColor;
  84. flag = true;
  85. }
  86. }
  87. }
  88. finally
  89. {
  90. IDisposable disposable;
  91. if ((disposable = (enumerator as IDisposable)) != null)
  92. {
  93. disposable.Dispose();
  94. }
  95. }
  96. GameObject childObject3 = UTY.GetChildObject(this.m_goPanel, "Cancel", false);
  97. UIButton component5 = childObject3.GetComponent<UIButton>();
  98. EventDelegate.Add(component5.onClick, new EventDelegate.Callback(this.m_mgr.CloseSaveAndLoadPanel));
  99. component3 = childObject3.GetComponent<BoxCollider>();
  100. item = new ButtonEnable(component5, component3);
  101. this.m_listAllButton.Add(item);
  102. this.m_unitPrefabPath = "SceneDaily/SaveAndLoad/Prefab/DataUnit";
  103. this.m_goEmptyPrefab = (Resources.Load("SceneDaily/SaveAndLoad/Prefab/EmptyUnit") as GameObject);
  104. this.m_goUnitParent = UTY.GetChildObject(this.m_goPanel, "DataViewer/DataUnitParent", false);
  105. }
  106. public void CreateSaveAndLoadDataViewer(Dictionary<string, SaveAndLoadCtrl.LoadDataUnit> dicData, SaveAndLoadMgr.ViewType viewType)
  107. {
  108. if (!this.m_bInit)
  109. {
  110. this.InitViewer();
  111. this.m_bInit = true;
  112. }
  113. this.m_dicLoadData = dicData;
  114. this.m_selectedViewType = viewType;
  115. base.CreateViewerWhenDataNotExist<string, SaveAndLoadCtrl.LoadDataUnit>(dicData);
  116. bool saveUI = false;
  117. if (viewType != SaveAndLoadMgr.ViewType.Save)
  118. {
  119. if (viewType == SaveAndLoadMgr.ViewType.Load)
  120. {
  121. saveUI = false;
  122. this.isLoading = false;
  123. }
  124. }
  125. else
  126. {
  127. saveUI = true;
  128. }
  129. this.SetSaveUI(saveUI);
  130. this.SetPageButtonActive(this.m_mgr.GetCurrentPageNo());
  131. }
  132. private void SetSaveUI(bool active)
  133. {
  134. this.m_goTitleSave.SetActive(active);
  135. this.m_goTitleLoad.SetActive(!active);
  136. if (!this.isTitleScene)
  137. {
  138. this.m_goDisplaySave.SetActive(!active);
  139. this.m_goDisplayLoad.SetActive(active);
  140. }
  141. }
  142. protected override void SetDataForViewer()
  143. {
  144. foreach (KeyValuePair<string, SaveAndLoadCtrl.LoadDataUnit> keyValuePair in this.m_dicLoadData)
  145. {
  146. string key = keyValuePair.Key;
  147. SaveAndLoadCtrl.LoadDataUnit value = keyValuePair.Value;
  148. GameObject gameObject;
  149. if (value.isEmpty)
  150. {
  151. gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_goEmptyPrefab);
  152. }
  153. else
  154. {
  155. gameObject = UnityEngine.Object.Instantiate<GameObject>(this.m_goUnitPrefab);
  156. }
  157. gameObject.name = key;
  158. base.SetTransformInfo(gameObject);
  159. if (Product.supportMultiLanguage)
  160. {
  161. UIWFPositionStore componentInChildren = gameObject.GetComponentInChildren<UIWFPositionStore>();
  162. if (componentInChildren != null)
  163. {
  164. componentInChildren.Apply();
  165. }
  166. }
  167. GameObject childObject = UTY.GetChildObject(gameObject, "Content/SelectCursor", false);
  168. childObject.SetActive(false);
  169. value.selectCursor = childObject;
  170. UIButton component = gameObject.GetComponent<UIButton>();
  171. value.btnLoadData = component;
  172. EventDelegate.Add(component.onClick, new EventDelegate.Callback(this.m_mgr.ClickSaveOrLoadData));
  173. if (value.isEmpty)
  174. {
  175. if (this.m_selectedViewType == SaveAndLoadMgr.ViewType.Load)
  176. {
  177. component.enabled = false;
  178. gameObject.GetComponent<BoxCollider>().enabled = false;
  179. }
  180. }
  181. else
  182. {
  183. GameObject childObject2 = UTY.GetChildObject(gameObject, "NewLabel", false);
  184. if (value.isLatest)
  185. {
  186. childObject2.SetActive(true);
  187. }
  188. UILabel component2 = UTY.GetChildObject(gameObject, "Content/DataInfo/Date", false).GetComponent<UILabel>();
  189. component2.text = value.createAt;
  190. UILabel component3 = UTY.GetChildObject(gameObject, "Content/DataInfo/LapsedDays/Number", false).GetComponent<UILabel>();
  191. component3.text = value.lapsedDays.ToString();
  192. UILabel component4 = UTY.GetChildObject(gameObject, "Content/DataInfo/Manager/Name", false).GetComponent<UILabel>();
  193. component4.text = value.managerName;
  194. UILabel component5 = UTY.GetChildObject(gameObject, "Content/DataInfo/NumberOfEmployees/Number", false).GetComponent<UILabel>();
  195. component5.text = value.numberOfEmployees.ToString();
  196. GameObject childObject3 = UTY.GetChildObject(gameObject, "Content/Comment/InputField", false);
  197. UIEventTrigger uieventTrigger = childObject3.AddComponent<UIEventTrigger>();
  198. EventDelegate.Add(uieventTrigger.onClick, new EventDelegate.Callback(this.m_mgr.ClickComment));
  199. UIInput component6 = childObject3.GetComponent<UIInput>();
  200. component6.value = value.comment;
  201. component6.name = "Comment_" + key;
  202. value.uiComment = component6;
  203. BoxCollider component7 = gameObject.GetComponent<BoxCollider>();
  204. ButtonEnable item = new ButtonEnable(component, component7);
  205. this.m_listAllButton.Add(item);
  206. EventDelegate.Add(component6.onChange, new EventDelegate.Callback(this.m_mgr.OnChangeComment));
  207. GameObject childObject4 = UTY.GetChildObject(gameObject, "NotUsePanel", false);
  208. if (childObject4 != null)
  209. {
  210. childObject4.SetActive(value.productTypeID != (int)Product.type);
  211. if (childObject4.activeSelf)
  212. {
  213. component7.size = Vector3.zero;
  214. }
  215. }
  216. }
  217. }
  218. }
  219. private void SetPageButtonActive(SaveAndLoadMgr.PageNo pageNo)
  220. {
  221. SaveAndLoadCtrl.PageButton pageButton = null;
  222. if (this.m_dicPageButton.TryGetValue(pageNo, out pageButton))
  223. {
  224. foreach (KeyValuePair<SaveAndLoadMgr.PageNo, SaveAndLoadCtrl.PageButton> keyValuePair in this.m_dicPageButton)
  225. {
  226. SaveAndLoadCtrl.PageButton value = keyValuePair.Value;
  227. if (value.pageNo == pageNo)
  228. {
  229. value.selectCursor.SetActive(true);
  230. value.btnPageNo.defaultColor = this.activeColor;
  231. }
  232. else
  233. {
  234. value.selectCursor.SetActive(false);
  235. value.btnPageNo.defaultColor = this.inActiveColor;
  236. }
  237. }
  238. }
  239. }
  240. public void SaveComment(string commentName, string comment)
  241. {
  242. if (this.MAX_COMMENT_LENGTH < comment.Length)
  243. {
  244. comment = comment.Substring(0, this.MAX_COMMENT_LENGTH);
  245. }
  246. string key = this.ToButtonName(commentName);
  247. SaveAndLoadCtrl.LoadDataUnit loadDataUnitByKey = this.GetLoadDataUnitByKey(key);
  248. GameMain.Instance.SaveDataCommentSave(loadDataUnitByKey.serialNo, comment);
  249. }
  250. private string ToButtonName(string commentName)
  251. {
  252. return commentName.Replace("Comment_", string.Empty);
  253. }
  254. public void SaveAndLoad(SaveAndLoadMgr.ViewType currentView, string buttonName)
  255. {
  256. string messageTerm = string.Empty;
  257. SystemDialog.OnClick f_dgOk = null;
  258. SaveAndLoadCtrl.LoadDataUnit loadDataUnit = null;
  259. if (!this.m_dicLoadData.TryGetValue(buttonName, out loadDataUnit))
  260. {
  261. Debug.LogError(string.Format("不適切なデータがクリックされました。クリックされたデータ名={0}", buttonName));
  262. }
  263. if (currentView != SaveAndLoadMgr.ViewType.Save)
  264. {
  265. if (currentView == SaveAndLoadMgr.ViewType.Load)
  266. {
  267. if (loadDataUnit.isEmpty)
  268. {
  269. return;
  270. }
  271. this.m_loadDataNo = buttonName;
  272. if (this.kasiduki)
  273. {
  274. messageTerm = "Dialog/このエンパイアクラブでゲストモードを開始しますか?";
  275. f_dgOk = new SystemDialog.OnClick(this.LoadDataOnKasizuli);
  276. }
  277. else
  278. {
  279. messageTerm = "Dialog/セーブロード/データをロードしますか?";
  280. f_dgOk = new SystemDialog.OnClick(this.LoadData);
  281. }
  282. }
  283. }
  284. else
  285. {
  286. if (loadDataUnit.isEmpty)
  287. {
  288. messageTerm = "Dialog/セーブロード/データを保存しますか?";
  289. }
  290. else
  291. {
  292. messageTerm = "Dialog/セーブロード/上書きして保存しますが宜しいですか?";
  293. }
  294. this.m_saveDataNo = buttonName;
  295. f_dgOk = new SystemDialog.OnClick(this.SaveData);
  296. }
  297. GameMain.Instance.SysDlg.ShowFromLanguageTerm(messageTerm, null, SystemDialog.TYPE.OK_CANCEL, f_dgOk, new SystemDialog.OnClick(this.CloseDialog));
  298. }
  299. public void SetSaveOrLoadDataActive(string buttonName)
  300. {
  301. SaveAndLoadCtrl.LoadDataUnit loadDataUnit = null;
  302. if (this.m_dicLoadData.TryGetValue(buttonName, out loadDataUnit))
  303. {
  304. foreach (KeyValuePair<string, SaveAndLoadCtrl.LoadDataUnit> keyValuePair in this.m_dicLoadData)
  305. {
  306. string key = keyValuePair.Key;
  307. SaveAndLoadCtrl.LoadDataUnit value = keyValuePair.Value;
  308. if (key == buttonName)
  309. {
  310. value.selectCursor.SetActive(true);
  311. if (value.isEmpty)
  312. {
  313. value.btnLoadData.defaultColor = this.activeColor;
  314. }
  315. }
  316. else
  317. {
  318. value.selectCursor.SetActive(false);
  319. if (value.isEmpty)
  320. {
  321. value.btnLoadData.defaultColor = this.inActiveColor;
  322. }
  323. }
  324. }
  325. }
  326. else
  327. {
  328. Debug.LogError(string.Format("不適切なデータがクリックされました。クリックされたデータ名={0}", buttonName));
  329. }
  330. }
  331. private void SaveData()
  332. {
  333. SaveAndLoadCtrl.LoadDataUnit loadDataUnit = this.m_dicLoadData[this.m_saveDataNo];
  334. string f_strComment = string.Empty;
  335. if (!loadDataUnit.isEmpty)
  336. {
  337. f_strComment = loadDataUnit.uiComment.value;
  338. }
  339. GameMain.Instance.Serialize(loadDataUnit.serialNo, f_strComment);
  340. this.m_mgr.PageUpper();
  341. GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/セーブロード/データが保存されました。", null, SystemDialog.TYPE.OK, new SystemDialog.OnClick(this.CloseDialog), null);
  342. this.m_saveDataNo = string.Empty;
  343. }
  344. public void LoadData()
  345. {
  346. this.SetAllButtonEnable(false);
  347. GameMain.Instance.SysDlg.Close();
  348. int serialNoByKey = this.GetSerialNoByKey(this.m_loadDataNo);
  349. this.isLoading = true;
  350. this.m_loadDataNo = string.Empty;
  351. this.m_mgr.ClosePanelAfterAction<int>(new Func<int, bool>(this.GameStart), serialNoByKey);
  352. DanceSelect.ChallengeDay = 0;
  353. }
  354. private bool GameStart(int loadDataNo)
  355. {
  356. bool result = GameMain.Instance.Deserialize(loadDataNo, false);
  357. GameMain.Instance.CharacterMgr.status.SetFlag("傅きモード", (int)Convert.ToInt16(this.kasiduki));
  358. GameMain.Instance.ScriptMgr.adv_kag.Exec();
  359. return result;
  360. }
  361. private void LoadDataOnKasizuli()
  362. {
  363. GameMain.Instance.SysDlg.Close();
  364. int serialNoByKey = this.GetSerialNoByKey(this.m_loadDataNo);
  365. this.isLoading = true;
  366. this.m_loadDataNo = string.Empty;
  367. this.m_mgr.ClosePanelAfterAction<int>(delegate(int dataNo)
  368. {
  369. bool result = GameMain.Instance.Deserialize(dataNo, false);
  370. this.m_mgr.OpenLoadPanelKasizukiLocal();
  371. return result;
  372. }, serialNoByKey);
  373. }
  374. public void CloseReset()
  375. {
  376. this.m_saveDataNo = (this.m_loadDataNo = string.Empty);
  377. this.SetAllButtonEnable(true);
  378. this.isLoading = false;
  379. UICamera.InputEnable = true;
  380. }
  381. private SaveAndLoadCtrl.LoadDataUnit GetLoadDataUnitByKey(string key)
  382. {
  383. SaveAndLoadCtrl.LoadDataUnit result = null;
  384. if (this.m_dicLoadData.TryGetValue(key, out result))
  385. {
  386. return result;
  387. }
  388. Debug.LogError(string.Format("不適切なキーが指定されました。指定されたキー={0}", key));
  389. return result;
  390. }
  391. private int GetSerialNoByKey(string key)
  392. {
  393. return this.GetLoadDataUnitByKey(key).serialNo;
  394. }
  395. private void CloseDialog()
  396. {
  397. this.m_mgr.SetCurrentActiveData(string.Empty);
  398. GameMain.Instance.SysDlg.Close();
  399. }
  400. public void SetAllButtonEnable(bool enabled)
  401. {
  402. foreach (ButtonEnable buttonEnable in this.m_listAllButton)
  403. {
  404. buttonEnable.SetEnable(enabled);
  405. }
  406. }
  407. public bool ExistData(string buttonName)
  408. {
  409. SaveAndLoadCtrl.LoadDataUnit loadDataUnit = null;
  410. if (this.m_dicLoadData.TryGetValue(buttonName, out loadDataUnit))
  411. {
  412. return !loadDataUnit.isEmpty;
  413. }
  414. Debug.LogError(string.Format("不適切なボタンが右クリックされました。クリックされたボタン名={0}", buttonName));
  415. return false;
  416. }
  417. public void DeleteSaveOrLoadData(string btnName)
  418. {
  419. this.SetSaveOrLoadDataActive(btnName);
  420. SaveAndLoadCtrl.LoadDataUnit loadDataUnit = null;
  421. if (this.m_dicLoadData.TryGetValue(btnName, out loadDataUnit))
  422. {
  423. this.m_deleteSerialNo = loadDataUnit.serialNo;
  424. }
  425. GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/セーブロード/データを削除しますが宜しいですか?", null, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.DeleteData), new SystemDialog.OnClick(this.CloseDialog));
  426. }
  427. private void DeleteData()
  428. {
  429. GameMain.Instance.DeleteSerializeData(this.m_deleteSerialNo);
  430. this.CloseDialog();
  431. this.m_mgr.PageUpper();
  432. }
  433. public void OnDisablePanel()
  434. {
  435. if (this.m_goUnitParent != null)
  436. {
  437. base.DelChildGameObject(this.m_goUnitParent);
  438. }
  439. }
  440. [SerializeField]
  441. private bool isTitleScene;
  442. [SerializeField]
  443. private bool kasiduki;
  444. private SaveAndLoadMgr m_mgr;
  445. private GameObject m_goPanel;
  446. private GameObject m_goTitleSave;
  447. private GameObject m_goTitleLoad;
  448. private GameObject m_goDisplaySave;
  449. private GameObject m_goDisplayLoad;
  450. private GameObject m_goEmptyPrefab;
  451. private Dictionary<SaveAndLoadMgr.PageNo, SaveAndLoadCtrl.PageButton> m_dicPageButton;
  452. private Dictionary<string, SaveAndLoadCtrl.LoadDataUnit> m_dicLoadData;
  453. private List<ButtonEnable> m_listAllButton;
  454. private bool isLoading;
  455. private const string DATA_UNIT_PARENT_PATH = "DataViewer/DataUnitParent";
  456. private const string DATA_UNIT_PREFAB_PATH = "SceneDaily/SaveAndLoad/Prefab/DataUnit";
  457. private const string EMPTY_UNIT_PREFAB_PATH = "SceneDaily/SaveAndLoad/Prefab/EmptyUnit";
  458. private const string PAGE_BUTTON_PARENT_PATH = "PageGroup/PageButtonParent/";
  459. private const string SYSTEM_UI_ROOT_PATH = "__GameMain__/SystemUI Root";
  460. private const string DIALOG_MESSAGE_TO_SAVE_NORMAL = "データを保存しますか?";
  461. private const string DIALOG_MESSAGE_TO_SAVE_OVERWRITE = "上書きして保存しますが宜しいですか?";
  462. private const string DIALOG_MESSAGE_TO_LOAD = "データをロードしますか?";
  463. private const string DIALOG_MESSAGE_TO_LOAD_KASIDUKI = "このエンパイアクラブでゲストモードを開始しますか?";
  464. private const string DIALOG_MESSAGE_RESULT_SAVE = "データが保存されました。";
  465. private const string DIALOG_MESSAGE_RESULT_LOAD = "データをロードしました。";
  466. private const string DIALOG_MESSAGE_TO_DELETE = "データを削除しますが宜しいですか?";
  467. private const string PREFIX_COMMENT = "Comment_";
  468. private Color activeColor;
  469. private Color inActiveColor;
  470. private SaveAndLoadMgr.ViewType m_selectedViewType;
  471. private bool m_bInit;
  472. private string m_saveDataNo;
  473. private string m_loadDataNo;
  474. private int m_deleteSerialNo;
  475. private int MAX_COMMENT_LENGTH = 25;
  476. public class PageButton
  477. {
  478. public SaveAndLoadMgr.PageNo pageNo;
  479. public UIButton btnPageNo;
  480. public GameObject selectCursor;
  481. }
  482. public class LoadDataUnit
  483. {
  484. public int pageNo;
  485. public int serialNo;
  486. public bool isLatest;
  487. public string createAt;
  488. public int lapsedDays;
  489. public string managerName;
  490. public int numberOfEmployees;
  491. public string comment;
  492. public bool isEmpty;
  493. public int nVer;
  494. public int productTypeID;
  495. public GameObject selectCursor;
  496. public UIButton btnLoadData;
  497. public UIInput uiComment;
  498. }
  499. }