DailyCtrl.cs 7.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using com.workman.cm3d2.button;
  4. using PlayerStatus;
  5. using Schedule;
  6. using UnityEngine;
  7. using wf;
  8. public class DailyCtrl : MonoBehaviour
  9. {
  10. public void Init(DailyMgr mgr, GameObject goPanel)
  11. {
  12. this.m_mgr = mgr;
  13. this.m_goPanel = goPanel;
  14. }
  15. public void DisplayViewer(DailyMgr.Daily daily)
  16. {
  17. if (!this.m_bInit)
  18. {
  19. this.m_bInit = true;
  20. foreach (DailyCtrl.ButtonData buttonData in this.menuButtons)
  21. {
  22. EventDelegate.Add(buttonData.button.onClick, new EventDelegate.Callback(this.m_mgr.OnClickMenuButton));
  23. }
  24. }
  25. foreach (DailyCtrl.ButtonData buttonData2 in this.menuButtons)
  26. {
  27. buttonData2.active = true;
  28. }
  29. DailyCtrl.ButtonType[] array3;
  30. if (daily == DailyMgr.Daily.Daytime)
  31. {
  32. if (DailyMgr.IsLegacy)
  33. {
  34. array3 = new DailyCtrl.ButtonType[]
  35. {
  36. DailyCtrl.ButtonType.Dance,
  37. DailyCtrl.ButtonType.FacilityManagement,
  38. DailyCtrl.ButtonType.Casino,
  39. DailyCtrl.ButtonType.Trophy,
  40. DailyCtrl.ButtonType.PhotoMode,
  41. DailyCtrl.ButtonType.DeskCustomize,
  42. DailyCtrl.ButtonType.MyRoomCustom,
  43. DailyCtrl.ButtonType.Casino,
  44. DailyCtrl.ButtonType.Shop,
  45. DailyCtrl.ButtonType.FacilityManagement,
  46. DailyCtrl.ButtonType.LegacyMode,
  47. DailyCtrl.ButtonType.Karaoke,
  48. DailyCtrl.ButtonType.EventScenario,
  49. DailyCtrl.ButtonType.ManEdit,
  50. DailyCtrl.ButtonType.Credit,
  51. DailyCtrl.ButtonType.NPCEdit,
  52. DailyCtrl.ButtonType.PrivateMaidModeSetting
  53. };
  54. }
  55. else
  56. {
  57. array3 = new DailyCtrl.ButtonType[]
  58. {
  59. DailyCtrl.ButtonType.Dance,
  60. DailyCtrl.ButtonType.Casino,
  61. DailyCtrl.ButtonType.CompetitiveShow
  62. };
  63. }
  64. }
  65. else if (DailyMgr.IsLegacy)
  66. {
  67. array3 = new DailyCtrl.ButtonType[]
  68. {
  69. DailyCtrl.ButtonType.Schedule,
  70. DailyCtrl.ButtonType.CompetitiveShow,
  71. DailyCtrl.ButtonType.Trophy,
  72. DailyCtrl.ButtonType.PhotoMode,
  73. DailyCtrl.ButtonType.DeskCustomize,
  74. DailyCtrl.ButtonType.MyRoomCustom,
  75. DailyCtrl.ButtonType.Casino,
  76. DailyCtrl.ButtonType.Shop,
  77. DailyCtrl.ButtonType.FacilityManagement,
  78. DailyCtrl.ButtonType.LegacyMode,
  79. DailyCtrl.ButtonType.Karaoke,
  80. DailyCtrl.ButtonType.EventScenario,
  81. DailyCtrl.ButtonType.ManEdit,
  82. DailyCtrl.ButtonType.Credit,
  83. DailyCtrl.ButtonType.Dance,
  84. DailyCtrl.ButtonType.NPCEdit,
  85. DailyCtrl.ButtonType.PrivateMaidModeSetting
  86. };
  87. }
  88. else
  89. {
  90. array3 = new DailyCtrl.ButtonType[]
  91. {
  92. DailyCtrl.ButtonType.Schedule,
  93. DailyCtrl.ButtonType.CompetitiveShow,
  94. DailyCtrl.ButtonType.LegacyMode
  95. };
  96. }
  97. this.GetMenuButton(DailyCtrl.ButtonType.NPCEdit).active = (!Product.isPublic && PluginData.IsEnabled("GP001"));
  98. this.GetMenuButton(DailyCtrl.ButtonType.PrivateMaidModeSetting).active = PluginData.IsEnabled("GP002");
  99. foreach (DailyCtrl.ButtonType type in array3)
  100. {
  101. this.GetMenuButton(type).active = false;
  102. }
  103. Status status = GameMain.Instance.CharacterMgr.status;
  104. if (!status.isAvailableDance)
  105. {
  106. this.GetMenuButton(DailyCtrl.ButtonType.Dance).active = false;
  107. }
  108. if (!status.isAvailableCompetitiveShow)
  109. {
  110. this.GetMenuButton(DailyCtrl.ButtonType.CompetitiveShow).active = false;
  111. }
  112. if (!status.isAvailableShop)
  113. {
  114. this.GetMenuButton(DailyCtrl.ButtonType.Shop).active = false;
  115. }
  116. if (!KaraokeDataManager.IsExistKaraokeData(false))
  117. {
  118. this.GetMenuButton(DailyCtrl.ButtonType.Karaoke).active = false;
  119. }
  120. this.m_goPanel.SetActive(true);
  121. this.SetAllButtonEnable(true);
  122. if (!CasinoDataMgr.Instance.GetCasinoFacility(true) && !CasinoDataMgr.Instance.GetCasinoFacility(false))
  123. {
  124. this.GetMenuButton(DailyCtrl.ButtonType.Casino).button.isEnabled = false;
  125. }
  126. if (!DailyMgr.IsLegacy && daily == DailyMgr.Daily.Daytime)
  127. {
  128. UIButton button = this.GetMenuButton(DailyCtrl.ButtonType.LegacyMode).button;
  129. if (GameUty.IsEnabledCompatibilityMode && PluginData.IsEnabled("Legacy"))
  130. {
  131. EventDelegate.Add(button.onClick, new EventDelegate.Callback(this.BackUpScheduleSlot));
  132. this.GetMenuButton(DailyCtrl.ButtonType.LegacyMode).button.isEnabled = this.IsEnabledLegacyMode();
  133. }
  134. else
  135. {
  136. this.GetMenuButton(DailyCtrl.ButtonType.LegacyMode).active = false;
  137. }
  138. }
  139. foreach (UITable table in this.m_goPanel.GetComponentsInChildren<UITable>())
  140. {
  141. Utility.ResetNGUI(table);
  142. }
  143. foreach (UIGrid grid in this.m_goPanel.GetComponentsInChildren<UIGrid>())
  144. {
  145. Utility.ResetNGUI(grid);
  146. }
  147. StatusViewer component = UTY.GetChildObject(this.m_goPanel, "StatusViewer", false).GetComponent<StatusViewer>();
  148. component.isEnabledClubNameChangeButton = true;
  149. component.isEnabledMainBusinessChangeButton = false;
  150. if (PluginData.IsEnabled("GP001") && daily == DailyMgr.Daily.Daytime && !DailyMgr.IsLegacy)
  151. {
  152. component.isEnabledGameModeChangeButton = true;
  153. }
  154. else
  155. {
  156. component.isEnabledGameModeChangeButton = false;
  157. }
  158. }
  159. public DailyCtrl.ButtonData GetMenuButton(DailyCtrl.ButtonType type)
  160. {
  161. foreach (DailyCtrl.ButtonData buttonData in this.menuButtons)
  162. {
  163. if (buttonData.type == type)
  164. {
  165. return buttonData;
  166. }
  167. }
  168. return new DailyCtrl.ButtonData
  169. {
  170. button = null,
  171. type = type
  172. };
  173. }
  174. public DailyCtrl.ButtonData GetMenuButton(UIButton button)
  175. {
  176. foreach (DailyCtrl.ButtonData buttonData in this.menuButtons)
  177. {
  178. if (buttonData.button == button)
  179. {
  180. return buttonData;
  181. }
  182. }
  183. return new DailyCtrl.ButtonData
  184. {
  185. button = null,
  186. type = DailyCtrl.ButtonType.Next
  187. };
  188. }
  189. private bool IsEnabledCompetitiveShow()
  190. {
  191. return this.m_mgr.GetCurrentDaily() == DailyMgr.Daily.Daytime && GameMain.Instance.CharacterMgr.status.isAvailableCompetitiveShow;
  192. }
  193. private bool IsEnabledShop()
  194. {
  195. return GameMain.Instance.CharacterMgr.status.isAvailableShop;
  196. }
  197. private bool IsEnabledDance()
  198. {
  199. return this.m_mgr.GetCurrentDaily() == DailyMgr.Daily.Night && GameMain.Instance.CharacterMgr.status.isAvailableDance;
  200. }
  201. private bool IsEnabledVRCom()
  202. {
  203. return this.m_mgr.GetCurrentDaily() == DailyMgr.Daily.Daytime && false;
  204. }
  205. private bool IsEnabledLegacyMode()
  206. {
  207. List<Maid> stockMaidList = GameMain.Instance.CharacterMgr.GetStockMaidList();
  208. bool result = false;
  209. foreach (Maid maid in stockMaidList)
  210. {
  211. if (maid != null && maid.status.isCompatiblePersonality)
  212. {
  213. result = true;
  214. }
  215. }
  216. return result;
  217. }
  218. public void SetAllButtonEnable(bool enable)
  219. {
  220. foreach (DailyCtrl.ButtonData buttonData in this.menuButtons)
  221. {
  222. if (buttonData.button.gameObject.activeSelf)
  223. {
  224. buttonData.button.isEnabled = enable;
  225. }
  226. }
  227. }
  228. public void BackUpScheduleSlot()
  229. {
  230. ScheduleAPI.BackUpScheduleSlot();
  231. }
  232. [SerializeField]
  233. private DailyCtrl.ButtonData[] menuButtons;
  234. private DailyMgr m_mgr;
  235. private Dictionary<DailyCtrl.ButtonType, GameObject> m_dicRank;
  236. private GameObject m_goPanel;
  237. private ButtonEnable m_btnEnable;
  238. private bool m_bInit;
  239. public enum ButtonType
  240. {
  241. Dance,
  242. Schedule,
  243. MaidManagement,
  244. EventScenario,
  245. Shop,
  246. FacilityManagement,
  247. CompetitiveShow,
  248. Casino,
  249. Save,
  250. Load,
  251. Trophy,
  252. FreeMode,
  253. PhotoMode,
  254. DeskCustomize,
  255. ManEdit,
  256. LegacyMode,
  257. Karaoke,
  258. Credit,
  259. Next,
  260. MyRoomCustom,
  261. NPCEdit,
  262. PrivateMaidModeSetting
  263. }
  264. [Serializable]
  265. public class ButtonData
  266. {
  267. public bool active
  268. {
  269. get
  270. {
  271. return this.button.gameObject.activeSelf;
  272. }
  273. set
  274. {
  275. this.button.gameObject.SetActive(value);
  276. }
  277. }
  278. [SerializeField]
  279. public DailyCtrl.ButtonType type;
  280. [SerializeField]
  281. public UIButton button;
  282. }
  283. }