| 12345678910111213141516171819202122 | using System;using System.Collections.Generic;using UnityEngine;[Serializable]public class OVRLipSyncSequence : ScriptableObject{	public OVRLipSync.Frame GetFrameAtTime(float time)	{		OVRLipSync.Frame result = null;		if (time < this.length && this.entries.Count > 0)		{			float num = time / this.length;			result = this.entries[(int)((float)this.entries.Count * num)];		}		return result;	}	public List<OVRLipSync.Frame> entries = new List<OVRLipSync.Frame>();	public float length;}
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