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- using System;
- using System.Diagnostics;
- using UnityEngine;
- namespace wf
- {
- public class StopWatch
- {
- public StopWatch()
- {
- this.sw = new Stopwatch();
- this.sw.Start();
- }
- public void Stop(string text)
- {
- int num = this.Stop();
- UnityEngine.Debug.Log(string.Concat(new object[]
- {
- text,
- " : ",
- num,
- "ms"
- }));
- }
- public int Stop()
- {
- this.sw.Stop();
- long elapsedMilliseconds = this.sw.ElapsedMilliseconds;
- return (int)elapsedMilliseconds;
- }
- private Stopwatch sw;
- }
- }
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