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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using I2.Loc;
- using MaidStatus;
- using UnityEngine;
- using wf;
- using Yotogis;
- public class YotogiSkillSelectManager : WfScreenChildren
- {
- public override void Awake()
- {
- base.Awake();
- this.yotogi_mgr_ = base.GetComponentInParent<YotogiManager>();
- this.common_buttons_ = UTY.GetChildObject(base.root_obj, "CommonPanel", false).GetComponent<YotogiCommonButtons>();
- string path = "SceneYotogi/Common/Prefab/ParameterViewer";
- if (Product.SPP)
- {
- path = "SceneYotogi/Common/Prefab/ParameterViewerWidth";
- }
- GameObject gameObject = Utility.CreatePrefab(base.root_obj, path, true);
- gameObject.transform.localPosition = new Vector3(782f, 449f, 0f);
- this.paramenter_viewer_ = gameObject.GetComponent<YotogiParameterViewer>();
- this.paramenter_viewer_.SetAttributeViewer(UTY.GetChildObject(base.root_obj.transform.parent.gameObject, "AttributeViewer", false).GetComponent<AttributeViewer>());
- EventDelegate.Add(this.paramenter_viewer_.costume_button.onClick, new EventDelegate.Callback(this.OnClickEdit));
- this.skill_container_mgr_ = new YotogiSkillContainerViewer(base.root_obj, this);
- this.skill_container_mgr_.SetOnSkillChangeEvent(new Action<YotogiSkillContainerViewer>(this.OnSkillChangeEvent));
- this.arrow_obj_ = UTY.GetChildObject(base.root_obj, "CategoryViewer/Arrow", false);
- GameObject childObject = UTY.GetChildObject(base.root_obj, "CategoryViewer/Content", false);
- GameObject childObject2 = UTY.GetChildObject(childObject, "CategoryUnitParent", false);
- bool lockNTRPlay = GameMain.Instance.CharacterMgr.status.lockNTRPlay;
- this.category_data_array_ = new YotogiSkillSelectManager.CategoryData[8];
- for (int i = 0; i < this.category_data_array_.Length; i++)
- {
- this.category_data_array_[i].skill_list = new List<YotogiSkillListManager.Data>();
- this.category_data_array_[i].category = (Yotogi.Category)i;
- this.category_data_array_[i].obj = Utility.CreatePrefab(childObject2, "SceneYotogi/SkillSelect/Prefab/CategoryBtn", true);
- this.category_data_array_[i].obj.name = this.category_data_array_[i].category.ToString();
- this.category_data_array_[i].obj.GetComponentInChildren<UILabel>().text = this.category_data_array_[i].obj.name;
- string term = "SceneYotogi/スキルカテゴリー/" + this.category_data_array_[i].obj.name;
- this.category_data_array_[i].obj.GetComponentInChildren<Localize>().SetTerm(term);
- UIWFTabButton component = UTY.GetChildObject(this.category_data_array_[i].obj, "Button", false).GetComponent<UIWFTabButton>();
- EventDelegate eventDelegate = new EventDelegate(this, "OnClickFromCategoryButton");
- EventDelegate.Parameter[] parameters = eventDelegate.parameters;
- parameters[0].value = this.category_data_array_[i].obj;
- parameters[1].value = (Yotogi.Category)i;
- if (lockNTRPlay && (this.category_data_array_[i].category == Yotogi.Category.交換 || this.category_data_array_[i].category == Yotogi.Category.乱交))
- {
- this.category_data_array_[i].obj.SetActive(false);
- }
- component.onClick.Add(eventDelegate);
- }
- this.tab_panel_ = childObject2.GetComponent<UIWFTabPanel>();
- this.tab_panel_.UpdateChildren();
- Utility.ResetNGUI(childObject2.GetComponent<UIGrid>());
- Utility.ResetNGUI(childObject.GetComponent<UIScrollView>());
- childObject.GetComponent<UIPanel>().UpdateAnchors();
- this.conditionSetting.onChangeSelectedTypeEvent = new Action<Skill.Data.SpecialConditionType>(this.CreateSkillButtons);
- }
- protected override bool IsCallFadeIn()
- {
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- Maid man = characterMgr.GetMan(0);
- bool result = false;
- if (!man.IsBusy && !this.maid_.IsBusy)
- {
- man.Visible = false;
- this.maid_.SetPosOffset(Vector3.zero);
- if (YotogiSkillSelectWaitMotion.ApplyMaidGesture(this.maid_, this.setting_stage_data_))
- {
- result = true;
- }
- }
- return result;
- }
- protected override void OnCall()
- {
- this.maid_ = this.yotogi_mgr_.maid;
- this.paramenter_viewer_.SetMaid(this.maid_);
- this.possible_maid_num_ = this.yotogi_mgr_.GetPlayPossibleMaidCount();
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- for (int i = 0; i < characterMgr.GetMaidCount(); i++)
- {
- Maid maid = characterMgr.GetMaid(i);
- if (maid != null && maid != this.maid_ && maid.Visible)
- {
- maid.Visible = false;
- }
- }
- if (!this.yotogi_mgr_.is_new_yotogi_mode)
- {
- uGUITutorialPanel.OpenTutorial("YotogiSkill", null, false);
- GameMain.Instance.SysShortcut.strSceneHelpName = "YotogiSkill";
- }
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.SoundMgr.VoiceStopAll();
- if (YotogiStageSelectManager.SelectedStage != null)
- {
- this.setting_stage_data_ = YotogiStageSelectManager.SelectedStage;
- }
- else
- {
- this.setting_stage_data_ = YotogiStage.GetAllDatas(true)[0];
- }
- GameMain.Instance.SoundMgr.PlayBGM(this.setting_stage_data_.bgmFileName, 1.5f, true);
- this.yotogi_mgr_.CreateBackUpSkillID();
- this.yotogi_mgr_.CreateBackUpYotogiClass();
- this.yotogi_mgr_.fix_skill_level = 0;
- int num = (!GameMain.Instance.CharacterMgr.status.isDaytime) ? 1 : 0;
- GameMain.Instance.BgMgr.ChangeBg(this.setting_stage_data_.prefabName[num]);
- foreach (Skill.Data.SpecialConditionType type in this.conditionSetting.checkBoxTypes)
- {
- bool enabled = false;
- Dictionary<int, YotogiSkillListManager.Data> dictionary = YotogiSkillListManager.CreateDatas(this.maid_.status, true, type);
- foreach (KeyValuePair<int, YotogiSkillListManager.Data> keyValuePair in dictionary)
- {
- YotogiSkillListManager.Data value = keyValuePair.Value;
- if (value.skillData.IsExecStage(this.setting_stage_data_))
- {
- enabled = true;
- break;
- }
- }
- this.conditionSetting.SetTypeCheckBoxEnabled(type, enabled);
- }
- this.maid_.status.currentHp = this.maid_.status.maxHp;
- this.maid_.status.currentMind = this.maid_.status.maxMind;
- this.maid_.status.currentSensual = 0;
- Maid man = characterMgr.GetMan(0);
- man.Visible = true;
- this.maid_.Visible = true;
- man.AllProcPropSeqStart();
- this.maid_.AllProcPropSeqStart();
- this.common_buttons_.next_btn.onClick.Clear();
- EventDelegate.Add(this.common_buttons_.next_btn.onClick, new EventDelegate.Callback(this.OnClickNext));
- this.common_buttons_.viwe_reset_btn.gameObject.SetActive(false);
- this.paramenter_viewer_.SetMaid(this.maid_);
- this.paramenter_viewer_.UpdateTextCommon();
- this.paramenter_viewer_.UpdateTextParam();
- this.skill_container_mgr_.Init(this.maid_);
- this.skill_container_mgr_.SetMaxHp(this.maid_.status.maxHp);
- this.skill_container_mgr_.SetCurrentHp(this.maid_.status.currentHp);
- this.checkBoxStatusLock.check = this.maid_.status.enabledYotogiStatusLock;
- this.checkBoxStatusLock.onClick.Clear();
- this.checkBoxStatusLock.onClick.Add(delegate(WFCheckBox check_box)
- {
- this.maid_.status.enabledYotogiStatusLock = check_box.check;
- });
- GameMain.Instance.TutorialPanel.SetImage(TutorialPanel.ImageSet.Yotogi, false);
- this.conditionSetting.selectedType = Skill.Data.SpecialConditionType.Null;
- }
- public void CreateSkillButtons(Skill.Data.SpecialConditionType type)
- {
- this.OnClickAllReset();
- for (int i = 0; i < this.category_data_array_.Length; i++)
- {
- this.category_data_array_[i].skill_list.Clear();
- }
- Dictionary<int, YotogiSkillListManager.Data> dictionary = YotogiSkillListManager.CreateDatas(this.maid_.status, true, type);
- foreach (KeyValuePair<int, YotogiSkillListManager.Data> keyValuePair in dictionary)
- {
- YotogiSkillListManager.Data value = keyValuePair.Value;
- if (value.skillData.IsExecStage(this.setting_stage_data_))
- {
- this.category_data_array_[(int)value.skillData.category].skill_list.Add(value);
- }
- }
- for (int j = 0; j < this.category_data_array_.Length; j++)
- {
- this.category_data_array_[j].skill_list.Sort((YotogiSkillListManager.Data a, YotogiSkillListManager.Data b) => a.skillData.sortId - b.skillData.sortId);
- if (this.category_data_array_[j].obj != null)
- {
- UIWFTabButton component = UTY.GetChildObject(this.category_data_array_[j].obj, "Button", false).GetComponent<UIWFTabButton>();
- component.SetSelect(false);
- component.isEnabled = (0 < this.category_data_array_[j].skill_list.Count);
- }
- }
- for (int k = 0; k < this.category_data_array_.Length; k++)
- {
- if (0 < this.category_data_array_[k].skill_list.Count && this.category_data_array_[k].obj != null)
- {
- this.tab_panel_.Select(UTY.GetChildObject(this.category_data_array_[k].obj, "Button", false).GetComponent<UIWFTabButton>());
- break;
- }
- }
- }
- private void SetCategorySkill(Yotogi.Category category)
- {
- GameObject childObject = UTY.GetChildObject(base.root_obj, "SkillViewer/Contents", false);
- GameObject childObject2 = UTY.GetChildObject(childObject, "SkillUnitParent", false);
- Transform transform = childObject2.transform;
- this.skill_unit_list_.Clear();
- for (int i = 0; i < transform.childCount; i++)
- {
- UnityEngine.Object.Destroy(transform.GetChild(i).gameObject);
- }
- transform.DetachChildren();
- GameObject childObject3 = UTY.GetChildObject(base.root_obj, "YotogiSkillConditionsPanel", false);
- List<YotogiSkillListManager.Data> skill_list = this.category_data_array_[(int)category].skill_list;
- for (int j = 0; j < skill_list.Count; j++)
- {
- GameObject gameObject = this.CreateNewSkillUnit(childObject2);
- YotogiSkillLockUnit componentInChildren = gameObject.GetComponentInChildren<YotogiSkillLockUnit>();
- YotogiSkillUnit componentInChildren2 = gameObject.GetComponentInChildren<YotogiSkillUnit>();
- componentInChildren2.SetSkillData(this.maid_, skill_list[j].skillData, skill_list[j].maidStatusSkillData, componentInChildren, skill_list[j].conditionDatas);
- componentInChildren2.SetConditionsPanel(childObject3);
- this.skill_unit_list_.Add(componentInChildren2.gameObject);
- }
- Utility.ResetNGUI(childObject2.GetComponent<UIGrid>());
- Utility.ResetNGUI(childObject.GetComponent<UIScrollView>());
- this.OnSkillChangeEvent(this.skill_container_mgr_);
- }
- private void OnClickFromSkillUnit(GameObject game_obj)
- {
- YotogiSkillUnit component = game_obj.GetComponent<YotogiSkillUnit>();
- this.skill_container_mgr_.AddSkill(component.skill_data, component.skill_param_data.lockSkillExp);
- }
- private void OnClickFromCategoryButton(GameObject obj, Yotogi.Category category)
- {
- for (int i = 0; i < this.category_data_array_.Length; i++)
- {
- if (this.category_data_array_[i].category == category)
- {
- this.SetCategorySkill(this.category_data_array_[i].category);
- Vector3 position = this.category_data_array_[i].obj.transform.TransformPoint(new Vector3(0f, 0f, 0f));
- Vector3 local_pos = this.arrow_obj_.transform.parent.InverseTransformPoint(position);
- local_pos.x = this.arrow_obj_.transform.localPosition.x;
- local_pos.y += 18f;
- Hashtable args = TweenHash.EaseOutQuint(TweenHash.Type.Position, local_pos, 0.3f);
- iTween.MoveTo(this.arrow_obj_, args);
- }
- }
- }
- private void OnSkillChangeEvent(YotogiSkillContainerViewer obj)
- {
- Skill.Data[] settingSkillArray = obj.GetSettingSkillArray();
- int num = this.yotogi_mgr_.skill_select_max_hp;
- for (int i = 0; i < settingSkillArray.Length; i++)
- {
- num -= settingSkillArray[i].exec_need_hp;
- }
- bool flag = settingSkillArray.Length != 7 && 0 < num;
- for (int j = 0; j < this.skill_unit_list_.Count; j++)
- {
- YotogiSkillUnit component = this.skill_unit_list_[j].GetComponent<YotogiSkillUnit>();
- Skill.Data skill_data = component.skill_data;
- bool flag2 = flag;
- if ((flag2 && this.possible_maid_num_ < skill_data.player_num) || component.skill_param_data == null)
- {
- flag2 = false;
- }
- if (flag2 && skill_data.ban_id_array != null && 0 < skill_data.ban_id_array.Length)
- {
- for (int k = 0; k < skill_data.ban_id_array.Length; k++)
- {
- for (int l = 0; l < settingSkillArray.Length; l++)
- {
- if (skill_data.ban_id_array[k] == settingSkillArray[l].id)
- {
- flag2 = false;
- break;
- }
- }
- if (!flag2)
- {
- break;
- }
- }
- }
- component.isEnabled = flag2;
- }
- this.skill_container_mgr_.SetCurrentHp(num);
- this.maid_.status.currentHp = num;
- this.paramenter_viewer_.UpdateTextParam();
- this.common_buttons_.next_btn.isEnabled = (0 < settingSkillArray.Length);
- }
- public void SetEditNextLabel(string label)
- {
- this.edit_next_label_ = label;
- }
- public void OnClickAllReset()
- {
- this.skill_container_mgr_.ResetAllSkill();
- }
- public void OnClickAllLockSkillExp()
- {
- foreach (YotogiSkillData yotogiSkillData in this.maid_.status.yotogiSkill.datas.GetValueArray())
- {
- yotogiSkillData.lockSkillExp = true;
- }
- foreach (GameObject gameObject in this.skill_unit_list_)
- {
- YotogiSkillLockUnit componentInChildren = gameObject.transform.parent.GetComponentInChildren<YotogiSkillLockUnit>();
- if (componentInChildren.enabled)
- {
- componentInChildren.checkBox.check = componentInChildren.skillData.lockSkillExp;
- }
- }
- }
- public void OnClickAllUnLockExp()
- {
- foreach (YotogiSkillData yotogiSkillData in this.maid_.status.yotogiSkill.datas.GetValueArray())
- {
- yotogiSkillData.lockSkillExp = false;
- }
- foreach (GameObject gameObject in this.skill_unit_list_)
- {
- YotogiSkillLockUnit componentInChildren = gameObject.transform.parent.GetComponentInChildren<YotogiSkillLockUnit>();
- if (componentInChildren.enabled)
- {
- componentInChildren.checkBox.check = componentInChildren.skillData.lockSkillExp;
- }
- }
- }
- private GameObject CreateNewSkillUnit(GameObject root)
- {
- GameObject gameObject = new GameObject();
- gameObject.transform.SetParent(root.transform, false);
- gameObject.name = "SkillUnit:" + (root.transform.childCount - 1).ToString();
- GameObject gameObject2 = Utility.CreatePrefab(gameObject, "SceneYotogi/SkillSelect/Prefab/YotogiSkillUnit", true);
- EventDelegate eventDelegate = new EventDelegate(this, "OnClickFromSkillUnit");
- EventDelegate.Parameter parameter = eventDelegate.parameters[0];
- parameter.obj = gameObject2;
- GameObject childObject = UTY.GetChildObject(gameObject2, "Button", false);
- childObject.GetComponent<UIButton>().onClick.Add(eventDelegate);
- GameObject gameObject3 = Utility.CreatePrefab(gameObject, "SceneYotogi/SkillSelect/Prefab/YotogiSkillLockUnit", true);
- Vector3 localPosition = gameObject3.transform.localPosition;
- gameObject3.transform.localPosition = new Vector3(230f, localPosition.y, localPosition.z);
- return gameObject;
- }
- private void OnClickEdit()
- {
- if (string.IsNullOrEmpty(this.edit_next_label_))
- {
- return;
- }
- this.yotogi_mgr_.null_mgr.SetNextLabel(this.edit_next_label_);
- this.Finish();
- }
- private void OnClickNext()
- {
- Skill.Data[] settingSkillArray = this.skill_container_mgr_.GetSettingSkillArray();
- bool[] settingSkillLockArray = this.skill_container_mgr_.GetSettingSkillLockArray();
- KeyValuePair<Skill.Data, bool>[] array = new KeyValuePair<Skill.Data, bool>[settingSkillArray.Length];
- for (int i = 0; i < settingSkillArray.Length; i++)
- {
- array[i] = new KeyValuePair<Skill.Data, bool>(settingSkillArray[i], settingSkillLockArray[i]);
- }
- this.yotogi_mgr_.SetPlaySkillArray(array);
- if (this.maid_.status.currentHp <= 0)
- {
- GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/気絶注意", null, SystemDialog.TYPE.OK_CANCEL, delegate
- {
- GameMain.Instance.SysDlg.Close();
- if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.Finish();
- }
- }, null);
- }
- else if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.Finish();
- }
- }
- protected override void OnFinish()
- {
- UIWFTabButton selectButtonObject = this.tab_panel_.GetSelectButtonObject();
- if (selectButtonObject != null)
- {
- selectButtonObject.SetSelect(false);
- }
- GameMain.Instance.CharacterMgr.SetCharaAllPos(Vector3.zero);
- GameMain.Instance.CharacterMgr.SetCharaAllRot(Vector3.zero);
- GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
- GameMain.Instance.ScriptMgr.StopMotionScript();
- if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.yotogi_mgr_.CallScreen(YotogiManager.CallScreenType.Null.ToString());
- }
- }
- [SerializeField]
- public WFCheckBox checkBoxStatusLock;
- [SerializeField]
- public YotogiSkillSelectSpecialCondition conditionSetting;
- private Maid maid_;
- private YotogiManager yotogi_mgr_;
- private YotogiStage.Data setting_stage_data_;
- private YotogiCommonButtons common_buttons_;
- private UIWFTabPanel tab_panel_;
- private GameObject arrow_obj_;
- private YotogiParameterViewer paramenter_viewer_;
- private YotogiSkillSelectManager.CategoryData[] category_data_array_;
- private List<GameObject> skill_unit_list_ = new List<GameObject>();
- private YotogiSkillContainerViewer skill_container_mgr_;
- private string edit_next_label_ = string.Empty;
- private int possible_maid_num_;
- private struct CategoryData
- {
- public GameObject obj;
- public Yotogi.Category category;
- public List<YotogiSkillListManager.Data> skill_list;
- }
- }
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