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- using System;
- using MaidStatus;
- using UnityEngine;
- public class YotogiSkillLockUnit : MonoBehaviour
- {
- public YotogiSkillData skillData { get; private set; }
- public new bool enabled
- {
- get
- {
- return this.checkBox.enabled;
- }
- set
- {
- if (!value)
- {
- this.checkBox.check = false;
- }
- this.checkBox.enabled = value;
- if (value)
- {
- this.checkBox.CheckMarkOffObject.GetComponent<UISprite>().color = new Color(1f, 1f, 1f, 0.5f);
- }
- else
- {
- this.checkBox.CheckMarkOffObject.GetComponent<UISprite>().color = new Color(0.5f, 0.5f, 0.5f, 0.5f);
- }
- }
- }
- public void Awake()
- {
- NDebug.AssertNull(this.checkBox);
- this.checkBox.onClick.Add(new Action<WFCheckBox>(this.OnClickCheckBox));
- }
- public void SetSkillData(YotogiSkillData skillData)
- {
- this.skillData = skillData;
- if (skillData == null)
- {
- WFCheckBox wfcheckBox = this.checkBox;
- bool flag = false;
- this.checkBox.check = flag;
- wfcheckBox.enabled = flag;
- this.checkBox.CheckMarkOffObject.GetComponent<UISprite>().color = new Color(0.5f, 0.5f, 0.5f, 0.5f);
- return;
- }
- this.checkBox.check = skillData.lockSkillExp;
- }
- public void OnClickCheckBox(WFCheckBox checkBox)
- {
- this.skillData.lockSkillExp = checkBox.check;
- }
- [SerializeField]
- public WFCheckBox checkBox;
- }
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