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- using System;
- using System.Collections.Generic;
- using MaidStatus;
- using UnityEngine;
- using wf;
- using Yotogis;
- public class YotogiResultManager : WfScreenChildren
- {
- public override void Awake()
- {
- base.Awake();
- this.yotogi_mgr_ = base.GetComponentInParent<YotogiManager>();
- this.common_buttons_ = UTY.GetChildObject(base.root_obj, "CommonPanel", false).GetComponent<YotogiCommonButtons>();
- this.common_buttons_.viwe_reset_btn.gameObject.SetActive(false);
- string path = "SceneYotogi/Common/Prefab/ParameterViewer";
- if (Product.SPP)
- {
- path = "SceneYotogi/Common/Prefab/ParameterViewerWidth";
- }
- GameObject gameObject = Utility.CreatePrefab(base.root_obj, path, true);
- gameObject.transform.SetParent(UTY.GetChildObject(base.root_obj, "ParameterViewer", false).transform, false);
- gameObject.transform.localPosition = new Vector3(0f, 360f, 0f);
- this.paramenter_viewer_ = gameObject.GetComponent<YotogiParameterViewer>();
- this.paramenter_viewer_.SetCostumeButtonVisible(false);
- this.paramenter_viewer_.SetAttributeViewer(UTY.GetChildObject(base.root_obj.transform.parent.gameObject, "AttributeViewer", false).GetComponent<AttributeViewer>());
- this.fluctuation_status_parent_ = UTY.GetChildObject(base.root_obj, "AcquiredParameterViewer/FluctuationOfParameter/FluctuationOfParameterParent", false).GetComponent<UITable>();
- this.acquired_class_parent_ = UTY.GetChildObject(base.root_obj, "AcquiredParameterViewer/YotogiClass/AcquiredSkillParent/Contents/UnitParent", false).GetComponent<UIGrid>();
- this.acquired_skill_parent_ = UTY.GetChildObject(base.root_obj, "AcquiredParameterViewer/AcquiredSkill/AcquiredSkillParent/Contents/UnitParent", false).GetComponent<UIGrid>();
- this.acquired_attribute_parent_ = UTY.GetChildObject(base.root_obj, "AcquiredParameterViewer/AcquiredAttribute/AcquiredAttributeParent", false).GetComponent<UIGrid>();
- this.skill_unit_parent_ = UTY.GetChildObject(base.root_obj, "SkillViewer/SkillUnitParent", false).GetComponent<UIGrid>();
- }
- protected override void OnCall()
- {
- this.yotogi_mgr_.uiVisible = true;
- this.common_buttons_.next_btn.onClick.Clear();
- EventDelegate.Add(this.common_buttons_.next_btn.onClick, new EventDelegate.Callback(this.OnClickNext));
- this.maid_ = this.yotogi_mgr_.maid;
- this.Clear();
- this.paramenter_viewer_.SetMaid(this.maid_);
- this.paramenter_viewer_.UpdateTextCommon();
- this.paramenter_viewer_.UpdateTextParam();
- HashSet<int> hashSet = new HashSet<int>();
- YotogiManager.PlayingSkillData[] play_skill_array = this.yotogi_mgr_.play_skill_array;
- for (int i = 0; i < play_skill_array.Length; i++)
- {
- if (play_skill_array[i].skill_pair.base_data != null && !hashSet.Contains(play_skill_array[i].skill_pair.base_data.id) && play_skill_array[i].skill_pair.base_data.specialConditionType != Skill.Data.SpecialConditionType.Faint && play_skill_array[i].skill_pair.base_data.specialConditionType != Skill.Data.SpecialConditionType.NewType)
- {
- hashSet.Add(play_skill_array[i].skill_pair.base_data.id);
- YotogiSkillUnit yotogiSkillUnit = this.AddSkillUnit(play_skill_array[i].skill_pair);
- int num = play_skill_array[i].skill_pair.skill_data.expSystem.GetTotalExp() - play_skill_array[i].backup_total_exp;
- if (0 < num)
- {
- yotogiSkillUnit.SetExpAnime(play_skill_array[i].backup_total_exp, num, this.AnimeTime);
- }
- if (play_skill_array[i].skill_pair.base_data.specialConditionType == Skill.Data.SpecialConditionType.Drunk)
- {
- GameMain.Instance.CharacterMgr.status.AddHaveTrophy(1130);
- }
- if (play_skill_array[i].skill_pair.base_data.specialConditionType == Skill.Data.SpecialConditionType.Drug)
- {
- GameMain.Instance.CharacterMgr.status.AddHaveTrophy(1140);
- }
- if (play_skill_array[i].skill_pair.base_data.specialConditionType == Skill.Data.SpecialConditionType.Mask)
- {
- GameMain.Instance.CharacterMgr.status.AddHaveTrophy(1150);
- }
- }
- }
- YotogiManager.BackUpStatus backUpStatus = this.yotogi_mgr_.GetBackUpStatus();
- YotogiPlay.Param param = YotogiPlay.Param.Create(this.maid_) - backUpStatus.param;
- this.AddFluctuationStatus("夜伽クラスレベル", param.yotogi_type_level);
- this.AddFluctuationStatus("夜伽クラスEXP", param.yotogi_type_total_exp);
- this.AddFluctuationStatus("奉仕", param.housi);
- this.AddFluctuationStatus("淫欲", param.inyoku);
- this.AddFluctuationStatus("M性", param.m_value);
- this.AddFluctuationStatus("変態", param.hentai);
- this.AddFluctuationStatus("可憐", param.lovely);
- this.AddFluctuationStatus("気品", param.elegance);
- this.AddFluctuationStatus("魅惑", param.charm);
- this.AddFluctuationStatus("指導", param.teach_rate / 10);
- HashSet<int> hashSet2 = new HashSet<int>();
- foreach (int item in this.maid_.status.propensitys.GetKeyArray())
- {
- hashSet2.Add(item);
- }
- foreach (int item2 in backUpStatus.propensity)
- {
- hashSet2.Remove(item2);
- }
- foreach (int id in hashSet2)
- {
- this.AddAcquiredAttribute(Propensity.GetData(id).drawName, Propensity.GetData(id).termName);
- }
- HashSet<int> hashSet3 = new HashSet<int>();
- int[] keyArray2 = this.maid_.status.yotogiClass.datas.GetKeyArray();
- for (int k = 0; k < keyArray2.Length; k++)
- {
- hashSet3.Add(keyArray2[k]);
- }
- foreach (int item3 in backUpStatus.yotogi_class_list)
- {
- hashSet3.Remove(item3);
- }
- foreach (int id2 in hashSet3)
- {
- if (!YotogiClass.IsNTRClass(id2, false))
- {
- this.AddYotogiClass(YotogiClass.GetData(id2).drawName, YotogiClass.GetData(id2).termName);
- }
- }
- HashSet<int> hashSet4 = new HashSet<int>();
- keyArray2 = this.maid_.status.yotogiSkill.datas.GetKeyArray();
- for (int l = 0; l < keyArray2.Length; l++)
- {
- hashSet4.Add(keyArray2[l]);
- }
- foreach (int item4 in backUpStatus.skill_id_list)
- {
- hashSet4.Remove(item4);
- }
- bool lockNTRPlay = GameMain.Instance.CharacterMgr.status.lockNTRPlay;
- foreach (int id3 in hashSet4)
- {
- Skill.Data data = Skill.Get(id3);
- if (data.IsResultDisplay(lockNTRPlay))
- {
- if (data.IsExecSeikeiken(this.maid_.status.seikeiken))
- {
- this.AddAcquiredSkill(data.name, data.termName);
- }
- }
- }
- this.fluctuation_status_parent_.Reposition();
- this.acquired_skill_parent_.Reposition();
- this.acquired_class_parent_.Reposition();
- this.acquired_attribute_parent_.Reposition();
- this.skill_unit_parent_.Reposition();
- this.StartAnime();
- if (this.yotogi_mgr_.is_new_yotogi_mode)
- {
- UTY.GetChildObject(base.root_obj, "SkillViewer", false).SetActive(false);
- }
- GameMain.Instance.CharacterMgr.status.CheckTrophyMaidStatus(this.maid_);
- this.acquired_class_parent_.Reposition();
- Utility.ResetNGUI(UTY.GetChildObject(this.acquired_class_parent_.transform.parent.parent.gameObject, "Contents", false).GetComponent<UIScrollView>());
- }
- public void Clear()
- {
- Action<GameObject> action = delegate(GameObject game_object)
- {
- Transform transform = game_object.transform;
- for (int i = 0; i < transform.childCount; i++)
- {
- UnityEngine.Object.Destroy(transform.GetChild(i).gameObject);
- }
- transform.DetachChildren();
- };
- action(this.fluctuation_status_parent_.gameObject);
- this.fluctuation_status_parent_.Reposition();
- action(this.acquired_skill_parent_.gameObject);
- this.acquired_skill_parent_.Reposition();
- action(this.acquired_class_parent_.gameObject);
- this.acquired_class_parent_.Reposition();
- Utility.ResetNGUI(UTY.GetChildObject(this.acquired_class_parent_.transform.parent.parent.gameObject, "Contents", false).GetComponent<UIScrollView>());
- action(this.acquired_attribute_parent_.gameObject);
- this.acquired_attribute_parent_.Reposition();
- action(this.skill_unit_parent_.gameObject);
- this.skill_unit_parent_.Reposition();
- }
- public void AddFluctuationStatus(string param_name, int value)
- {
- if (14 <= this.fluctuation_status_parent_.transform.childCount || value == 0)
- {
- return;
- }
- GameObject gameObject = Utility.CreatePrefab(this.fluctuation_status_parent_.gameObject, "SceneYotogi/Result/Prefab/FluctuationOfParameterUnit", true);
- FluctuationOfParameterUnit component = gameObject.GetComponent<FluctuationOfParameterUnit>();
- component.AnimeTime = this.AnimeTime;
- component.SetTextName(param_name);
- component.SetTextNameTerm("MaidStatus/" + param_name);
- component.SetTextValue(value);
- component.SetBGVisible((this.fluctuation_status_parent_.transform.childCount + 1) / 2 % 2 == 0);
- this.fluctuation_status_parent_.repositionNow = true;
- }
- public void AddYotogiClass(string name, string termName)
- {
- UIGrid uigrid = this.acquired_class_parent_;
- GameObject gameObject = Utility.CreatePrefab(uigrid.gameObject, "SceneYotogi/Result/Prefab/AcquiredYotogiClassUnit", true);
- AcquiredSkillUnit component = gameObject.GetComponent<AcquiredSkillUnit>();
- component.SetText(name);
- component.SetTerm(termName);
- component.SetBGVisible(uigrid.transform.childCount % 2 != 0);
- uigrid.repositionNow = true;
- }
- public void AddAcquiredSkill(string name, string termName)
- {
- GameObject gameObject = Utility.CreatePrefab(this.acquired_skill_parent_.gameObject, "SceneYotogi/Result/Prefab/AcquiredSkillUnit", true);
- AcquiredSkillUnit component = gameObject.GetComponent<AcquiredSkillUnit>();
- component.SetText(name);
- component.SetTerm(termName);
- component.SetBGVisible(this.acquired_skill_parent_.transform.childCount % 2 != 0);
- this.acquired_skill_parent_.repositionNow = true;
- }
- public void AddAcquiredAttribute(string name, string termName)
- {
- if (5 <= this.acquired_attribute_parent_.transform.childCount)
- {
- return;
- }
- GameObject gameObject = Utility.CreatePrefab(this.acquired_attribute_parent_.gameObject, "SceneYotogi/Result/Prefab/AcquiredAttributeUnit", true);
- AcquiredAttributeUnit component = gameObject.GetComponent<AcquiredAttributeUnit>();
- component.SetText(name);
- component.SetTerm(termName);
- this.acquired_attribute_parent_.repositionNow = true;
- }
- public YotogiSkillUnit AddSkillUnit(Yotogi.SkillDataPair skill_data_pair)
- {
- if (7 <= this.skill_unit_parent_.transform.childCount)
- {
- return null;
- }
- GameObject gameObject = Utility.CreatePrefab(this.skill_unit_parent_.gameObject, "SceneYotogi/SkillSelect/Prefab/YotogiSkillUnit", true);
- UTY.GetChildObject(gameObject, "Button", false).SetActive(false);
- UTY.GetChildObject(gameObject, "Description/BG", false).GetComponent<UISprite>().alpha = 1f;
- YotogiSkillUnit component = gameObject.GetComponent<YotogiSkillUnit>();
- component.SetSkillData(this.maid_, skill_data_pair.base_data, skill_data_pair.skill_data, null, null);
- this.skill_unit_parent_.repositionNow = true;
- return component;
- }
- public void StartAnime()
- {
- Transform transform = this.fluctuation_status_parent_.gameObject.transform;
- for (int i = 0; i < transform.childCount; i++)
- {
- transform.GetChild(i).GetComponent<FluctuationOfParameterUnit>().StartAnime();
- }
- if (!this.yotogi_mgr_.is_new_yotogi_mode)
- {
- transform = this.skill_unit_parent_.gameObject.transform;
- for (int j = 0; j < transform.childCount; j++)
- {
- transform.GetChild(j).GetComponent<YotogiSkillUnit>().StartAnime();
- }
- }
- }
- private void OnClickNext()
- {
- if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.Finish();
- }
- }
- protected override void OnFinish()
- {
- base.OnFinish();
- GameMain.Instance.SoundMgr.VoiceStopAll();
- GameMain.Instance.SoundMgr.StopSe();
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- GameMain.Instance.ScriptMgr.ClearForcExecWaitEvent();
- for (int i = 0; i < characterMgr.GetMaidCount(); i++)
- {
- Maid maid = characterMgr.GetMaid(i);
- if (maid != null)
- {
- maid.FaceAnime("通常", 0f, 0);
- maid.FaceBlend("無し");
- maid.body0.SetMaskMode(TBody.MaskMode.None);
- for (int j = 10; j <= 20; j++)
- {
- maid.body0.MulTexRemove("body", 0, "_MainTex", j);
- maid.body0.MulTexRemove("body", 0, "_ShadowTex", j);
- maid.body0.MulTexRemove("head", 5, "_MainTex", j);
- maid.body0.MulTexRemove("head", 5, "_ShadowTex", j);
- }
- maid.body0.MulTexRemove("body", 0, "_MainTex", 24);
- maid.body0.MulTexRemove("body", 0, "_ShadowTex", 24);
- maid.body0.MulTexProc("body");
- maid.body0.MulTexProc("head");
- }
- }
- this.yotogi_mgr_.ResetWorld();
- }
- protected override void OnFadeEnd()
- {
- bool flag = !this.yotogi_mgr_.IsAllCharaBusy();
- if (flag)
- {
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.SoundMgr.VoiceStopAll();
- this.yotogi_mgr_.UnVisibleMaidAndMan(true, true);
- this.maid_.Visible = true;
- if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.yotogi_mgr_.CallScreen(YotogiManager.CallScreenType.Null.ToString());
- }
- }
- }
- public float AnimeTime = 1.5f;
- private Maid maid_;
- private YotogiManager yotogi_mgr_;
- private YotogiCommonButtons common_buttons_;
- private YotogiParameterViewer paramenter_viewer_;
- private UITable fluctuation_status_parent_;
- private UIGrid acquired_skill_parent_;
- private UIGrid acquired_class_parent_;
- private UIGrid acquired_attribute_parent_;
- private UIGrid skill_unit_parent_;
- }
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