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- using System;
- using System.Collections.Generic;
- using MaidStatus.Old;
- using UnityEngine;
- using wf;
- public class YotogiOldStageSelectManager : WfScreenChildren
- {
- public override void Awake()
- {
- base.Awake();
- this.yotogi_mgr_ = base.GetComponentInParent<YotogiOldManager>();
- this.scroll_view_ = UTY.GetChildObject(base.root_obj, "StageSelectViewer/StageViewer/Contents", false).GetComponent<UIScrollView>();
- }
- protected override void OnCall()
- {
- this.fix_stage_ = false;
- this.maid_ = this.yotogi_mgr_.maid;
- this.maid_.Visible = true;
- this.maid_.AllProcPropSeqStart();
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.SoundMgr.VoiceStopAll();
- GameObject childObject = UTY.GetChildObject(base.root_obj, "StageSelectViewer/StageViewer/Contents/StageUnitParent", false);
- Transform transform = childObject.transform;
- for (int i = 0; i < transform.childCount; i++)
- {
- UnityEngine.Object.Destroy(transform.GetChild(i).gameObject);
- }
- transform.DetachChildren();
- if (this.maid_.status.OldStatus.condition == Condition.Osioki)
- {
- base.SetFadeTime(0f);
- this.fix_stage_ = true;
- base.root_obj.SetActive(false);
- YotogiOldStageSelectManager.SelectStage(YotogiOld.stage_data_list[YotogiOld.Stage.SMル\u30FCム]);
- }
- else
- {
- base.SetFadeTime(0.5f);
- UIButton component = UTY.GetChildObject(base.root_obj, "Ok", false).GetComponent<UIButton>();
- component.onClick.Clear();
- EventDelegate.Add(component.onClick, new EventDelegate.Callback(this.OnClickOK));
- string path = string.Empty;
- List<KeyValuePair<YotogiOld.StageData, bool>> playableStageList = YotogiOld.GetPlayableStageList(99, null);
- path = "SceneYotogi/StageSelect/Prefab/Old/StageUnit";
- YotogiOldStageUnit yotogiOldStageUnit = null;
- for (int j = 0; j < playableStageList.Count; j++)
- {
- GameObject gameObject = Utility.CreatePrefab(childObject, path, true);
- YotogiOldStageUnit component2 = gameObject.GetComponent<YotogiOldStageUnit>();
- component2.SetStageData(playableStageList[j].Key, playableStageList[j].Value);
- component2.SetOnSelectEvent(new YotogiOldStageUnit.OnSelectEvent(this.OnSelectEvent));
- if (yotogiOldStageUnit == null)
- {
- yotogiOldStageUnit = gameObject.GetComponent<YotogiOldStageUnit>();
- }
- }
- childObject.GetComponent<UIGrid>().Reposition();
- this.scroll_view_.ResetPosition();
- childObject.GetComponent<UIWFTabPanel>().UpdateChildren();
- if (yotogiOldStageUnit != null)
- {
- childObject.GetComponent<UIWFTabPanel>().Select(yotogiOldStageUnit.button);
- }
- }
- }
- protected override bool IsCallFadeIn()
- {
- if (this.maid_.IsBusy)
- {
- return false;
- }
- this.maid_.FaceAnime("通常", 0f, 0);
- this.maid_.FaceBlend("無し");
- this.maid_.Visible = false;
- return true;
- }
- public static void SelectStage(YotogiOld.StageData data)
- {
- YotogiOldStageSelectManager.StageName = data.stage_name;
- YotogiOldStageSelectManager.StagePrefab = data.prefab_name;
- }
- private void OnSelectEvent(YotogiOldStageUnit click_unit)
- {
- YotogiOld.StageData stage_data = click_unit.stage_data;
- YotogiOldStageSelectManager.SelectStage(stage_data);
- GameMain.Instance.MainCamera.SetFromScriptOnTarget(stage_data.camera_data.stage_select_camera_center, stage_data.camera_data.stage_select_camera_radius, stage_data.camera_data.stage_select_camera_rotate);
- GameMain.Instance.SoundMgr.PlayBGM(click_unit.stage_data.bgm_file, 1f, true);
- }
- private void OnClickOK()
- {
- if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.Finish();
- }
- }
- protected override void OnFinish()
- {
- base.OnFinish();
- this.maid_.Visible = true;
- if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.yotogi_mgr_.CallScreen(YotogiOldManager.CallScreenType.Null.ToString());
- }
- }
- public override void Update()
- {
- base.Update();
- if (this.fix_stage_ && base.fade_status == WfScreenChildren.FadeStatus.Wait)
- {
- this.Finish();
- }
- }
- protected override void FadeIn()
- {
- base.FadeIn();
- if (this.fix_stage_ && base.fade_status == WfScreenChildren.FadeStatus.Wait)
- {
- this.Finish();
- }
- }
- public static string StageName = string.Empty;
- public static string StagePrefab = string.Empty;
- private Maid maid_;
- private YotogiOldManager yotogi_mgr_;
- private UIScrollView scroll_view_;
- private bool fix_stage_;
- }
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