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- using System;
- using UnityEngine;
- public class WorldTransformAxis : MonoBehaviour
- {
- public Vector2 ScaleMinMax
- {
- get
- {
- return this.ScaleMinMax_;
- }
- set
- {
- this.ScaleMinMax_ = value;
- GameObject[] array = new GameObject[]
- {
- this.XAxisObject,
- this.YAxisObject,
- this.ZAxisObject,
- this.AllAxisObject
- };
- for (int i = 0; i < array.Length; i++)
- {
- if (array[i] != null && array[i].GetComponent<WorldTransformAxis>() != null)
- {
- array[i].GetComponent<WorldTransformAxis>().ScaleMinMax = value;
- }
- }
- }
- }
- public void Awake()
- {
- GameObject[] array = new GameObject[]
- {
- this.XAxisObject,
- this.YAxisObject,
- this.ZAxisObject,
- this.AllAxisObject
- };
- WorldTransformAxis.MoveType[] array2 = new WorldTransformAxis.MoveType[]
- {
- WorldTransformAxis.MoveType.X,
- WorldTransformAxis.MoveType.Y,
- WorldTransformAxis.MoveType.Z,
- WorldTransformAxis.MoveType.All
- };
- for (int i = 0; i < array.Length; i++)
- {
- if (array[i] != null && array[i].GetComponent<WorldTransformAxis>() == null)
- {
- WorldTransformAxis worldTransformAxis = array[i].AddComponent<WorldTransformAxis>();
- worldTransformAxis.move_type_ = array2[i];
- worldTransformAxis.parent_obj_ = this;
- worldTransformAxis.ScaleMinMax = this.ScaleMinMax;
- }
- }
- this.init_position_ = base.transform.localPosition;
- this.init_scale_ = base.transform.localScale;
- this.arrow_mesh_ = base.gameObject.GetComponent<MeshRenderer>();
- }
- public void Update()
- {
- if (this.move_type_ != WorldTransformAxis.MoveType.Null && this.target != null)
- {
- if (NInput.GetMouseButtonDown(0) && !this.is_click_)
- {
- if (UICamera.Raycast(Input.mousePosition) || GizmoRender.control_lock)
- {
- return;
- }
- Ray ray = GameMain.Instance.MainCamera.camera.ScreenPointToRay(Input.mousePosition);
- RaycastHit raycastHit = default(RaycastHit);
- if (!Physics.Raycast(ray, out raycastHit, float.PositiveInfinity, LayerMask.GetMask(new string[]
- {
- LayerMask.LayerToName(base.gameObject.layer)
- })) || raycastHit.transform != base.transform)
- {
- return;
- }
- this.OnMouseDownEvent();
- return;
- }
- else if (this.is_click_)
- {
- if (NInput.GetMouseButton(0))
- {
- this.OnMouseDragEvent();
- return;
- }
- this.is_click_ = (this.parent_obj_.is_drag_ = false);
- GizmoRender.global_control_lock = false;
- }
- }
- if (this.target == null || this.parent_obj_ != null)
- {
- return;
- }
- base.transform.position = this.target.transform.position + this.offset_position_;
- if (GameMain.Instance.VRMode)
- {
- base.transform.rotation = this.target.transform.rotation;
- base.transform.localScale = this.target.transform.localScale;
- }
- }
- private void OnMouseDownEvent()
- {
- Transform transform = this.target.transform;
- GizmoRender.global_control_lock = true;
- this.screen_point_ = Camera.main.WorldToScreenPoint(transform.position);
- float x = Input.mousePosition.x;
- float y = Input.mousePosition.y;
- this.object_offset_ = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(x, y, this.screen_point_.z));
- this.is_click_ = true;
- }
- private void OnMouseDragEvent()
- {
- if (this.move_type_ == WorldTransformAxis.MoveType.Null || this.target == null || !this.is_click_)
- {
- return;
- }
- this.parent_obj_.is_drag_ = true;
- this.is_drag_ = true;
- float x = Input.mousePosition.x;
- float y = Input.mousePosition.y;
- Vector3 position = new Vector3(x, y, this.screen_point_.z);
- Vector3 position2 = Camera.main.ScreenToWorldPoint(position) + this.object_offset_;
- Transform transform = this.target.transform;
- Vector3 position3 = transform.position;
- if (this.move_type_ != WorldTransformAxis.MoveType.All)
- {
- if (this.move_type_ != WorldTransformAxis.MoveType.X)
- {
- position2.x = position3.x;
- }
- if (this.move_type_ != WorldTransformAxis.MoveType.Y)
- {
- position2.y = position3.y;
- }
- if (this.move_type_ != WorldTransformAxis.MoveType.Z)
- {
- position2.z = position3.z;
- }
- }
- transform.position = position2;
- if (this.parent_obj_ != null)
- {
- this.parent_obj_.transform.position = position2;
- }
- else
- {
- base.transform.position = position2;
- }
- }
- public void Apply()
- {
- if (this.target == null || this.target.transform == null)
- {
- return;
- }
- Transform transform = (!(this.parent_obj_ != null)) ? base.transform : this.parent_obj_.transform;
- this.target.transform.position = transform.position;
- this.target.transform.rotation = transform.rotation;
- this.target.transform.localScale = transform.localScale;
- }
- public bool is_drag
- {
- get
- {
- return this.is_drag_;
- }
- }
- public bool is_grip
- {
- get
- {
- return this.is_grip_;
- }
- set
- {
- this.is_grip_ = value;
- if (this.parent_obj_ != null)
- {
- this.parent_obj_.is_grip = value;
- }
- }
- }
- public Vector3 offsetPosition
- {
- get
- {
- return this.offset_position_;
- }
- set
- {
- this.offset_position_ = value;
- }
- }
- public float offsetScale
- {
- get
- {
- return this.offset_scale_;
- }
- set
- {
- this.offset_scale_ = value;
- base.transform.localScale = new Vector3(this.offset_scale_, this.offset_scale_, this.offset_scale_);
- }
- }
- public bool Visible
- {
- get
- {
- return base.gameObject.activeSelf;
- }
- set
- {
- base.gameObject.SetActive(value);
- if (value)
- {
- this.Update();
- }
- }
- }
- public bool VisibleAxisArrow
- {
- get
- {
- return !(this.arrow_mesh_ == null) && this.arrow_mesh_.enabled;
- }
- set
- {
- if (this.arrow_mesh_ == null)
- {
- return;
- }
- this.arrow_mesh_.enabled = value;
- if (this.XAxisObject != null)
- {
- this.XAxisObject.SetActive(value);
- }
- if (this.YAxisObject != null)
- {
- this.YAxisObject.SetActive(value);
- }
- if (this.ZAxisObject != null)
- {
- this.ZAxisObject.SetActive(value);
- }
- }
- }
- private GameObject target
- {
- get
- {
- return (!(this.parent_obj_ != null)) ? this.TargetObject : this.parent_obj_.target;
- }
- }
- public GameObject TargetObject;
- public GameObject XAxisObject;
- public GameObject YAxisObject;
- public GameObject ZAxisObject;
- public GameObject AllAxisObject;
- private Vector2 ScaleMinMax_;
- private bool is_grip_;
- private WorldTransformAxis.MoveType move_type_;
- private Vector3 screen_point_;
- private Vector3 object_offset_;
- private WorldTransformAxis parent_obj_;
- private MeshRenderer arrow_mesh_;
- private Vector3 init_position_;
- private Vector3 init_scale_;
- private Vector3 offset_position_;
- private float offset_scale_;
- private bool is_drag_;
- private bool is_click_;
- private enum MoveType
- {
- Null,
- X,
- Y,
- Z,
- All
- }
- }
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