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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using wf;
- public class WindowPartsEffectVignetting : WindowPartsEffectBase
- {
- public override void Awake()
- {
- base.Awake();
- this.vignetting_ = GameMain.Instance.MainCamera.GetComponent<Vignetting>();
- this.backup_intensity_ = this.vignetting_.intensity;
- this.backup_blur_ = this.vignetting_.blur;
- this.backup_blurspread_ = this.vignetting_.blurSpread;
- this.SettingInput.onChangeValue.Add(new Action<WindowPartsInputSliderSet.SliderAndInputSet, float>(this.OnChangetValue));
- }
- public override void OnDestroy()
- {
- if (GameMain.Instance == null || GameMain.Instance.MainCamera == null || this.vignetting_ == null)
- {
- return;
- }
- this.ResetValue();
- base.effect_enabled = false;
- }
- public override void OnChangeEffectEnabled(bool enabled)
- {
- this.SettingInput.enabled = enabled;
- }
- public override void Init()
- {
- this.value_vector_ = new Vector3(this.backup_intensity_, this.backup_blur_, this.backup_blurspread_);
- PhotoSliderAndInput sliderAndInput = this.SettingInput.GetSliderAndInput("intensity");
- PhotoSliderAndInput sliderAndInput2 = this.SettingInput.GetSliderAndInput("blur");
- PhotoSliderAndInput sliderAndInput3 = this.SettingInput.GetSliderAndInput("blurspread");
- sliderAndInput.ResetNum = this.value_vector_.x;
- sliderAndInput2.ResetNum = this.value_vector_.y;
- sliderAndInput3.ResetNum = this.value_vector_.z;
- this.EnabledCheckBox.check = false;
- this.UpdateGui();
- }
- private void ResetValue()
- {
- this.vignetting_.intensity = this.backup_intensity_;
- this.vignetting_.blur = this.backup_blur_;
- this.vignetting_.blurSpread = this.backup_blurspread_;
- base.effect_enabled = false;
- }
- public void OnChangetValue(WindowPartsInputSliderSet.SliderAndInputSet input_object, float val)
- {
- if (input_object.Name == "intensity")
- {
- this.value_vector_.x = val;
- }
- else if (input_object.Name == "blur")
- {
- this.value_vector_.y = val;
- }
- else if (input_object.Name == "blurspread")
- {
- this.value_vector_.z = val;
- }
- this.vignetting_.intensity = this.value_vector_.x;
- this.vignetting_.blur = this.value_vector_.y;
- this.vignetting_.blurSpread = this.value_vector_.z;
- }
- public void UpdateGui()
- {
- PhotoSliderAndInput sliderAndInput = this.SettingInput.GetSliderAndInput("intensity");
- PhotoSliderAndInput sliderAndInput2 = this.SettingInput.GetSliderAndInput("blur");
- PhotoSliderAndInput sliderAndInput3 = this.SettingInput.GetSliderAndInput("blurspread");
- sliderAndInput.value = this.value_vector_.x;
- sliderAndInput2.value = this.value_vector_.y;
- sliderAndInput3.value = this.value_vector_.z;
- this.EnabledCheckBox.check = base.effect_enabled;
- this.OnChangeEffectEnabled(this.EnabledCheckBox.check);
- }
- public override void OnSerializeEvent()
- {
- Dictionary<string, Dictionary<string, string>> woldStoreData = this.effect_window_.GetWoldStoreData();
- woldStoreData["Vignetting"] = new Dictionary<string, string>();
- Dictionary<string, string> dictionary = woldStoreData["Vignetting"];
- dictionary.Add("value_vector", this.value_vector_.ToString("G9"));
- dictionary.Add("enabled", base.effect_enabled.ToString());
- }
- public override void OnDeserializeEvent()
- {
- Dictionary<string, Dictionary<string, string>> woldStoreData = this.effect_window_.GetWoldStoreData();
- if (!woldStoreData.ContainsKey("Vignetting"))
- {
- this.ResetValue();
- this.value_vector_.x = this.vignetting_.intensity;
- this.value_vector_.y = this.vignetting_.blur;
- this.value_vector_.z = this.vignetting_.blurSpread;
- this.EnabledCheckBox.check = base.effect_enabled;
- }
- else
- {
- Dictionary<string, string> dictionary = woldStoreData["Vignetting"];
- this.value_vector_ = Parse.Vector3(dictionary["value_vector"]);
- if (dictionary.ContainsKey("enabled"))
- {
- this.EnabledCheckBox.check = bool.Parse(dictionary["enabled"]);
- }
- else
- {
- this.EnabledCheckBox.check = (woldStoreData.ContainsKey("選択エフェクト") && int.Parse(woldStoreData["選択エフェクト"]["id"]) == 100);
- }
- base.effect_enabled = this.EnabledCheckBox.check;
- this.vignetting_.intensity = this.value_vector_.x;
- this.vignetting_.blur = this.value_vector_.y;
- this.vignetting_.blurSpread = this.value_vector_.z;
- }
- this.OnChangeEffectEnabled(this.EnabledCheckBox.check);
- this.UpdateGui();
- }
- protected override MonoBehaviour effect_object
- {
- get
- {
- return this.vignetting_;
- }
- }
- public WindowPartsInputSliderSet SettingInput;
- private Vignetting vignetting_;
- private float backup_intensity_;
- private float backup_blur_;
- private float backup_blurspread_;
- private Vector3 value_vector_;
- }
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