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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class WindowPartsEffectSepia : WindowPartsEffectBase
- {
- public override void Awake()
- {
- base.Awake();
- this.sepia_tone_ = GameMain.Instance.MainCamera.GetComponent<SepiaToneEffect>();
- if (this.sepia_tone_ == null)
- {
- this.sepia_tone_ = GameMain.Instance.MainCamera.gameObject.AddComponent<SepiaToneEffect>();
- if (this.sepia_tone_.shader == null)
- {
- this.sepia_tone_.shader = Shader.Find("Hidden/Sepiatone Effect");
- }
- this.sepia_tone_.enabled = false;
- }
- }
- public override void OnDestroy()
- {
- if (GameMain.Instance == null || GameMain.Instance.MainCamera == null || this.sepia_tone_ == null)
- {
- return;
- }
- UnityEngine.Object.Destroy(this.sepia_tone_);
- this.sepia_tone_ = null;
- }
- public override void Init()
- {
- this.EnabledCheckBox.check = false;
- this.UpdateGui();
- }
- public override void OnSerializeEvent()
- {
- Dictionary<string, Dictionary<string, string>> woldStoreData = this.effect_window_.GetWoldStoreData();
- woldStoreData["Sepia"] = new Dictionary<string, string>();
- Dictionary<string, string> dictionary = woldStoreData["Sepia"];
- dictionary.Add("enabled", base.effect_enabled.ToString());
- }
- public override void OnDeserializeEvent()
- {
- Dictionary<string, Dictionary<string, string>> woldStoreData = this.effect_window_.GetWoldStoreData();
- if (!woldStoreData.ContainsKey("Sepia"))
- {
- WFCheckBox enabledCheckBox = this.EnabledCheckBox;
- bool flag = false;
- base.effect_enabled = flag;
- enabledCheckBox.check = flag;
- }
- else
- {
- Dictionary<string, string> dictionary = woldStoreData["Sepia"];
- base.effect_enabled = bool.Parse(dictionary["enabled"]);
- }
- this.UpdateGui();
- }
- public void UpdateGui()
- {
- this.EnabledCheckBox.check = base.effect_enabled;
- }
- protected override MonoBehaviour effect_object
- {
- get
- {
- return this.sepia_tone_;
- }
- }
- private SepiaToneEffect sepia_tone_;
- }
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