123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class VRMiniGameWanage : MonoBehaviour
- {
- private void Start()
- {
- base.GetComponent<Rigidbody>().maxAngularVelocity = 12.566371f;
- base.GetComponent<Rigidbody>().sleepThreshold = 0.5f;
- this.m_VRController = VRMiniGameManager.Instance.VRController;
- GameObject[] array = GameObject.FindGameObjectsWithTag("MiniGameTarget");
- this.m_TargetObject = array[UnityEngine.Random.Range(0, array.Length - 1)];
- VRMiniGameSetup miniGameSetup = UnityEngine.Object.FindObjectOfType<VRMiniGameSetup>();
- if (miniGameSetup.Is2DMode)
- {
- VRMiniGameGaugeeManager gaugeManager = miniGameSetup.GaugeManager;
- gaugeManager.onMouseClickDownEvent = (VRMiniGameGaugeeManager.OnMouseClickEvent)Delegate.Combine(gaugeManager.onMouseClickDownEvent, new VRMiniGameGaugeeManager.OnMouseClickEvent(delegate(VRMiniGameGaugeeManager manager)
- {
- if (miniGameSetup.GaugeManager.isPlay)
- {
- return;
- }
- if (!this.m_IsGrab)
- {
- return;
- }
- miniGameSetup.GaugeManager.Play();
- }));
- VRMiniGameGaugeeManager gaugeManager2 = miniGameSetup.GaugeManager;
- gaugeManager2.onMouseClickUpEvent = (VRMiniGameGaugeeManager.OnMouseClickEvent)Delegate.Combine(gaugeManager2.onMouseClickUpEvent, new VRMiniGameGaugeeManager.OnMouseClickEvent(delegate(VRMiniGameGaugeeManager manager)
- {
- if (!miniGameSetup.GaugeManager.isPlay)
- {
- return;
- }
- if (!this.m_IsGrab)
- {
- return;
- }
- OvrCamera useCamera = miniGameSetup.UseCamera;
- float num = 0.1f;
- float num2 = 7f;
- float gaugeValue = miniGameSetup.GaugeManager.gaugeValue;
- float d = num + (num2 - num) * gaugeValue;
- Vector3 vector = this.m_VRController.transform.position - useCamera.m_goCenterEye.transform.position;
- vector = (Quaternion.AngleAxis(-30f, useCamera.m_goCenterEye.transform.right) * vector).normalized * d;
- Vector3[] deviationValue = this.GetDeviationValue(this.m_VelocityArray);
- vector += this.CalcThrowVec(deviationValue);
- Vector3[] deviationValue2 = this.GetDeviationValue(this.m_EulerAngleArray);
- Vector3 vector2 = this.CalcThrowVec(deviationValue2);
- vector2 = Vector3.Scale(vector2, this.transform.up);
- this.GrabEnd(vector, vector2);
- miniGameSetup.GaugeManager.Stop();
- }));
- }
- else if (GameMain.Instance.VRDeviceTypeID == GameMain.VRDeviceType.VIVE)
- {
- if (this.m_VRController.HandSide)
- {
- this.m_Pivot.localPosition = new Vector3(0f, -0.01f, -0.02f);
- }
- else
- {
- this.m_Pivot.localPosition = new Vector3(0f, 0.01f, -0.02f);
- }
- this.m_Pivot.localEulerAngles = Vector3.zero;
- }
- else
- {
- this.m_Pivot.localPosition = Vector3.zero;
- }
- }
- private void Update()
- {
- this.m_Particle.transform.rotation = Quaternion.AngleAxis(-90f, Vector3.right);
- if (VRMiniGameManager.Instance.MiniGameState != VRMiniGameManager.VRMiniGameState.Playing)
- {
- return;
- }
- if (this.m_IsRespawn)
- {
- return;
- }
- if (base.transform.position.y < -5f)
- {
- if (this.m_IsJudgeScore)
- {
- Debug.Log("[ ミニゲーム ]投擲したが、奈落に落ちた。");
- this.m_IsJudgeScore = false;
- }
- this.Refresh();
- }
- if (this.m_IsJudgeScore)
- {
- if (base.GetComponent<Rigidbody>().velocity.sqrMagnitude < 1f)
- {
- Transform transform = this.m_ColliderJudgeScore.transform;
- Collider[] array = Physics.OverlapBox(transform.position, transform.lossyScale * 0.5f, transform.rotation);
- bool flag = false;
- for (int i = 0; i < array.Length; i++)
- {
- if (array[i].CompareTag("MiniGameTarget"))
- {
- flag = true;
- break;
- }
- }
- if (flag)
- {
- Debug.Log("[ ミニゲーム ]投擲に成功!!");
- VRMiniGameManager.Instance.score++;
- VRMiniGameManager.Instance.AddQueueVoice(VRMiniGameManager.VoiceType.Hit);
- this.m_IsJudgeScore = false;
- this.m_Particle.Play();
- base.StartCoroutine(this.Coroutine_Refresh(2f));
- }
- }
- if (base.GetComponent<Rigidbody>().IsSleeping())
- {
- VRMiniGameManager.Instance.AddQueueVoice(VRMiniGameManager.VoiceType.Miss);
- Debug.Log("[ ミニゲーム ]投擲したが、失敗した。");
- this.m_IsJudgeScore = false;
- base.StartCoroutine(this.Coroutine_Refresh(2f));
- }
- }
- if (this.m_IsDropped && !this.m_IsJudgeScore && base.GetComponent<Rigidbody>().IsSleeping())
- {
- Debug.Log("[ ミニゲーム ]投擲したが、勢いが弱かった");
- this.m_IsJudgeScore = false;
- base.StartCoroutine(this.Coroutine_Refresh(2f));
- }
- if (!this.m_VRController)
- {
- return;
- }
- if (this.m_IsGrab)
- {
- this.UpdateGrabTransform();
- if (this.m_VRController.GetPressDown(AVRControllerButtons.BTN.TRIGGER))
- {
- base.GetComponent<Rigidbody>().useGravity = false;
- if (this.m_TargetObject == null)
- {
- GameObject[] array2 = GameObject.FindGameObjectsWithTag("MiniGameTarget");
- this.m_TargetObject = array2[UnityEngine.Random.Range(0, array2.Length - 1)];
- }
- }
- if (this.m_VRController.GetPress(AVRControllerButtons.BTN.TRIGGER))
- {
- }
- if (this.m_VRController.GetPressUp(AVRControllerButtons.BTN.TRIGGER))
- {
- Vector3[] deviationValue = this.GetDeviationValue(this.m_VelocityArray);
- Vector3 vector = this.CalcThrowVec(deviationValue);
- vector = Vector3.Scale(vector, base.transform.up);
- Vector3[] deviationValue2 = this.GetDeviationValue(this.m_VelocityArray);
- Vector3 vector2 = this.CalcThrowVec(deviationValue2);
- vector2 *= this.m_Power;
- this.GrabEnd(vector2, vector);
- }
- }
- }
- private void Refresh()
- {
- if (!this.m_IsDropped)
- {
- VRMiniGameManager.VoiceType type = (VRMiniGameManager.VoiceType)Enum.Parse(typeof(VRMiniGameManager.VoiceType), "Remaining" + VRMiniGameManager.Instance.life.ToString());
- VRMiniGameManager.Instance.AddQueueVoice(type);
- }
- if (VRMiniGameManager.Instance.life <= 0)
- {
- VRMiniGameSetup vrminiGameSetup = UnityEngine.Object.FindObjectOfType<VRMiniGameSetup>();
- vrminiGameSetup.GaugeManager.isVisible = false;
- VRMiniGameManager.Instance.Result(delegate
- {
- Debug.Log("輪投げを終了。");
- });
- return;
- }
- Rigidbody component = base.GetComponent<Rigidbody>();
- component.velocity = Vector3.zero;
- component.useGravity = false;
- component.isKinematic = false;
- this.m_IsGrab = true;
- this.m_IsDropped = false;
- this.m_IsRespawn = false;
- this.m_GrabNum = 0;
- for (int i = 0; i < this.m_VelocityArray.Length; i++)
- {
- this.m_VelocityArray[i] = Vector3.zero;
- }
- }
- private IEnumerator Coroutine_Refresh(float tim)
- {
- this.m_IsRespawn = true;
- yield return new WaitForSeconds(tim);
- this.Refresh();
- yield break;
- }
- private void UpdateGrabTransform()
- {
- Transform transform = this.m_VRController.transform;
- Vector3 a = transform.localToWorldMatrix.MultiplyPoint3x4(Vector3.forward * this.m_Magnitude);
- Vector3 vector = a - base.transform.position;
- Vector3 zero = Vector3.zero;
- zero.x = Mathf.DeltaAngle(base.transform.eulerAngles.x, transform.transform.eulerAngles.x);
- zero.y = Mathf.DeltaAngle(base.transform.eulerAngles.y, transform.transform.eulerAngles.y);
- zero.z = Mathf.DeltaAngle(base.transform.eulerAngles.z, transform.transform.eulerAngles.z);
- base.transform.position += vector;
- base.transform.eulerAngles += zero;
- base.GetComponent<Rigidbody>().velocity = Vector3.zero;
- base.GetComponent<Rigidbody>().angularVelocity = Vector3.zero;
- if (vector.magnitude > 1f)
- {
- return;
- }
- this.UpdateVectorArray(this.m_VelocityArray, vector * 60f);
- this.UpdateVectorArray(this.m_EulerAngleArray, zero);
- }
- private void UpdateVectorArray(Vector3[] array, Vector3 vec)
- {
- for (int i = array.Length - 1; i > 0; i--)
- {
- array[i] = array[i - 1];
- }
- array[0] = vec;
- }
- private void GrabEnd(Vector3 Velocity, Vector3 AngularVelocity)
- {
- base.GetComponent<Rigidbody>().useGravity = true;
- this.m_IsGrab = false;
- this.m_GrabNum--;
- if (this.m_GrabNum > 0)
- {
- return;
- }
- if (this.m_IsJudgeScore)
- {
- return;
- }
- if (this.m_TargetObject)
- {
- Vector3 a = this.m_TargetObject.transform.position - base.transform.position;
- float num = -4.905f;
- float y = Velocity.y;
- float num2 = -a.y;
- float num3 = (-y - Mathf.Sqrt(y * y - 4f * num * num2)) / (2f * num);
- if (num3 > 0f)
- {
- Vector3 b = a / num3;
- b.y = Velocity.y;
- float sqrMagnitude = (Velocity - b).sqrMagnitude;
- Debug.DrawLine(base.transform.position, base.transform.position + Velocity, Color.red, 5f);
- Debug.DrawLine(base.transform.position, base.transform.position + b, Color.green, 5f);
- Velocity = Vector3.Lerp(Velocity, b, this.m_DebugPower / sqrMagnitude);
- Debug.DrawLine(base.transform.position, base.transform.position + Velocity, Color.yellow, 5f);
- }
- }
- base.GetComponent<Rigidbody>().AddForce(Velocity, ForceMode.VelocityChange);
- base.GetComponent<Rigidbody>().AddTorque(AngularVelocity, ForceMode.VelocityChange);
- base.GetComponent<Rigidbody>().useGravity = true;
- AudioSource component = base.GetComponent<AudioSource>();
- int num4 = (int)this.m_SoundThreshold.Evaluate(Velocity.magnitude);
- num4 = ((num4 >= 0) ? num4 : 0);
- if (num4 == 0)
- {
- GameMain.Instance.SoundMgr.PlaySe("SE_vr0091.ogg", false);
- }
- else if (num4 == 1)
- {
- GameMain.Instance.SoundMgr.PlaySe("SE_vr0092.ogg", false);
- }
- else if (num4 == 2)
- {
- GameMain.Instance.SoundMgr.PlaySe("SE_vr0093.ogg", false);
- }
- else
- {
- GameMain.Instance.SoundMgr.PlaySe("SE_vr0094.ogg", false);
- }
- if (num4 == 0)
- {
- this.m_IsDropped = true;
- }
- else
- {
- VRMiniGameManager.Instance.life--;
- this.m_IsJudgeScore = true;
- }
- }
- private Vector3 CalcThrowVec(Vector3[] VecArray)
- {
- Vector3 vector = Vector3.zero;
- for (int i = 0; i < VecArray.Length; i++)
- {
- vector += VecArray[i];
- }
- if (VecArray.Length > 0)
- {
- vector /= (float)VecArray.Length;
- }
- Vector3 result = vector;
- if (VecArray.Length > 1)
- {
- result = result.normalized * VecArray[VecArray.Length - 1].magnitude;
- }
- return result;
- }
- private Vector3[] GetDeviationValue(Vector3[] array)
- {
- List<Vector3> list = new List<Vector3>();
- list.Add(array[0]);
- for (int i = 1; i < array.Length; i++)
- {
- if (Vector3.Dot(array[i], array[0]) >= 0f)
- {
- list.Add(array[i]);
- }
- }
- Vector3[] array2 = list.ToArray();
- float[] array3 = new float[array2.Length];
- for (int j = 0; j < array3.Length; j++)
- {
- Vector3 vector = array2[j];
- array3[j] = Mathf.Sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z);
- }
- float num = 0f;
- for (int k = 0; k < array3.Length; k++)
- {
- num += array3[k];
- }
- num /= (float)array3.Length;
- float[] array4 = new float[array3.Length];
- for (int l = 0; l < array4.Length; l++)
- {
- float num2 = num - array3[l];
- array4[l] = num2 * num2;
- }
- float num3 = 0f;
- for (int m = 0; m < array4.Length; m++)
- {
- num3 += array4[m];
- }
- num3 /= (float)array4.Length;
- float num4 = Mathf.Sqrt(num3);
- float[] array5 = new float[array4.Length];
- for (int n = 0; n < array5.Length; n++)
- {
- float num5 = (array3[n] - num) * 10f;
- num5 /= num4;
- num5 = 50f + num5;
- array5[n] = num5;
- }
- list.Clear();
- int num6 = 0;
- for (int num7 = 0; num7 < array5.Length; num7++)
- {
- if (array5[num7] >= 50f)
- {
- list.Add(array2[num7]);
- num6++;
- }
- }
- return list.ToArray();
- }
- private Vector3[] m_VelocityArray = new Vector3[9];
- private Vector3[] m_EulerAngleArray = new Vector3[9];
- [SerializeField]
- [Tooltip("投げた時の力の倍率。")]
- private float m_Power = 1f;
- [SerializeField]
- [Tooltip("掴んだ相手との距離。\nメートル単位で指定。")]
- private float m_Magnitude = 0.1f;
- [SerializeField]
- [Tooltip("スコア判定を行うためのゲームオブジェクト。\nトランスフォームのパラメータがBoxColliderとして働きます。")]
- private GameObject m_ColliderJudgeScore;
- [SerializeField]
- [Range(0f, 1000f)]
- [Tooltip("投げた時にターゲットへ向かう補正の力。")]
- private float m_DebugPower;
- [Space(16f)]
- [SerializeField]
- [Tooltip("投げた時の力を、効果音のインデックスに対応させる。\n横軸:投げる力\n縦軸:対応する効果音のインデックス\n効果音は Sound Throwing が使われます。")]
- private AnimationCurve m_SoundThreshold;
- private bool m_IsJudgeScore;
- private int m_GrabNum;
- private GameObject m_TargetObject;
- [SerializeField]
- private ParticleSystem m_Particle;
- [SerializeField]
- private Transform m_Pivot;
- private AVRControllerButtons m_VRController;
- private bool m_IsGrab = true;
- private bool m_IsDropped;
- private bool m_IsRespawn;
- }
|