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- using System;
- using UnityEngine;
- using UnityEngine.UI;
- public class VRMiniGameGaugeeManager : VRWfChangeCanvas
- {
- public bool isPlay { get; private set; }
- public float gaugeValue
- {
- get
- {
- return (this.m_gaugeValue > 1f) ? (1f - (this.m_gaugeValue - 1f)) : this.m_gaugeValue;
- }
- }
- public override void ChangeDrawMode(bool worldMode)
- {
- if (worldMode)
- {
- base.renderMode = RenderMode.WorldSpace;
- this.rectTransform.localScale = new Vector3(0.001f, 0.001f, 0.001f);
- this.rectTransform.rotation = Quaternion.Euler(0f, -90f, 0f);
- this.transPowerGaugeBG.localPosition = new Vector3(-4f, 137.7966f, 786f);
- }
- else
- {
- base.renderMode = RenderMode.ScreenSpaceOverlay;
- this.rectTransform.localScale = Vector3.one;
- this.rectTransform.rotation = Quaternion.identity;
- this.transPowerGaugeBG.localPosition = new Vector3(-413f, -443.3871f, 0f);
- }
- }
- public void Play()
- {
- if (!this.isVisible)
- {
- return;
- }
- this.isPlay = true;
- this.m_gaugeValue = 0f;
- }
- public void Stop()
- {
- this.isPlay = false;
- this.m_gaugeValue = 0f;
- this.spritePowerGauge.fillAmount = 0f;
- }
- private void Update()
- {
- if (this.enabledMouseClickEvent && this.isVisible)
- {
- if (NInput.GetMouseButtonDown(0) && this.onMouseClickDownEvent != null)
- {
- this.onMouseClickDownEvent(this);
- }
- if (NInput.GetMouseButtonUp(0) && this.onMouseClickUpEvent != null)
- {
- this.onMouseClickUpEvent(this);
- }
- }
- if (this.isPlay)
- {
- this.m_gaugeValue += this.addGaugeValue * Time.deltaTime;
- }
- this.m_gaugeValue = Mathf.Clamp(this.m_gaugeValue, 0f, 2f);
- if (this.m_gaugeValue == 2f)
- {
- this.m_gaugeValue = 0f;
- }
- this.spritePowerGauge.fillAmount = ((this.m_gaugeValue > 1f) ? (1f - (this.m_gaugeValue - 1f)) : this.m_gaugeValue);
- }
- [SerializeField]
- [Tooltip("1秒間に加算されるゲージのパワー")]
- private float addGaugeValue = 0.01f;
- [SerializeField]
- [Tooltip("2D用ゲージ背景スプライト")]
- private RectTransform transPowerGaugeBG;
- [SerializeField]
- [Tooltip("2D用ゲージスプライト")]
- private Image spritePowerGauge;
- [NonSerialized]
- public bool enabledMouseClickEvent = true;
- [NonSerialized]
- public VRMiniGameGaugeeManager.OnMouseClickEvent onMouseClickDownEvent;
- [NonSerialized]
- public VRMiniGameGaugeeManager.OnMouseClickEvent onMouseClickUpEvent;
- private float m_gaugeValue;
- public delegate void OnMouseClickEvent(VRMiniGameGaugeeManager thisObject);
- }
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