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- using System;
- using System.Collections.Generic;
- using System.IO;
- using Kasizuki;
- using UnityEngine;
- public class VRIKGeneralObjectSetter : MonoBehaviour
- {
- private NGUIWindow window
- {
- get
- {
- return this.m_Window = (this.m_Window ?? base.GetComponent<NGUIWindow>());
- }
- }
- private void Awake()
- {
- this.window.OnOpen = new Action(this.OnOpen);
- this.m_FullPathList = OvrIK.UpdateGeneralModelFileList();
- this.CreateList();
- UIButton component = UTY.GetChildObject(this.window.gameObject, "data list window/button reload", false).GetComponent<UIButton>();
- UIButton component2 = UTY.GetChildObject(this.window.gameObject, "data list window/button delete", false).GetComponent<UIButton>();
- EventDelegate.Add(component.onClick, new EventDelegate.Callback(this.OnClickReload));
- EventDelegate.Add(component2.onClick, new EventDelegate.Callback(this.OnClickDelete));
- }
- private void OnOpen()
- {
- }
- private void CreateList()
- {
- List<string> fullPathList = this.m_FullPathList;
- this.m_WindowListData.Show<string, UIButton>(fullPathList, delegate(int index, string path, UIButton button)
- {
- UILabel componentInChildren = button.GetComponentInChildren<UILabel>();
- if (componentInChildren != null)
- {
- componentInChildren.text = Path.GetFileName(path);
- }
- EventDelegate.Add(button.onClick, delegate()
- {
- OvrIK.LoadGeneralModelFile(path);
- });
- });
- Debug.Log("[VRIK_GeneralObjectSetter] 一般オブジェクト一覧の読み込み完了\n要素数 : " + fullPathList.Count);
- }
- private void OnClickReload()
- {
- this.m_FullPathList = OvrIK.UpdateGeneralModelFileList();
- this.CreateList();
- }
- private void OnClickDelete()
- {
- OvrIK.DestroyGeneralModelAll();
- }
- [SerializeField]
- private ListViewerWindow m_WindowListData;
- private NGUIWindow m_Window;
- private List<string> m_FullPathList = new List<string>();
- }
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