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- using System;
- using System.Collections;
- using UnityEngine;
- using UnityEngine.Events;
- public class VRHandAttachment : MonoBehaviour
- {
- public VRHandAttachment.OnHandAttachment onAttachment
- {
- get
- {
- return this.m_OnAttachment;
- }
- }
- public AVRController controller
- {
- get
- {
- return this.m_Controller;
- }
- private set
- {
- this.m_Controller = value;
- }
- }
- public bool isLeftHand
- {
- get
- {
- return this.m_IsLeftHand;
- }
- }
- private void Start()
- {
- GameMain.VRDeviceType vrdeviceTypeID = GameMain.Instance.VRDeviceTypeID;
- if (vrdeviceTypeID == GameMain.VRDeviceType.NON || vrdeviceTypeID == GameMain.VRDeviceType.RIFT || vrdeviceTypeID == GameMain.VRDeviceType.FOVE)
- {
- base.gameObject.SetActive(false);
- return;
- }
- this.coFindParent = this.CoroutineFindParent();
- base.StartCoroutine(this.coFindParent);
- }
- private IEnumerator CoroutineFindParent()
- {
- for (int i = 0; i < 4; i++)
- {
- yield return null;
- }
- while (this.controller == null)
- {
- this.controller = ((!this.m_IsLeftHand) ? GameMain.Instance.OvrMgr.ovr_obj.right_controller.controller : GameMain.Instance.OvrMgr.ovr_obj.left_controller.controller);
- yield return null;
- }
- this.HandAttachmentParent();
- yield break;
- }
- private void HandAttachmentParent()
- {
- GameObject gameObject = this.controller.gameObject;
- this.m_AttachmentGameObject.transform.SetParent(gameObject.transform, false);
- if (this.onAttachment != null)
- {
- this.onAttachment.Invoke(this);
- }
- }
- private void OnDisable()
- {
- if (this.m_IsQuittingApplication)
- {
- return;
- }
- if (this.coFindParent != null && this.coFindParent.MoveNext())
- {
- base.StopCoroutine(this.coFindParent);
- }
- }
- private void OnEnable()
- {
- if (this.coFindParent != null && this.coFindParent.MoveNext())
- {
- base.StartCoroutine(this.coFindParent);
- }
- }
- private void OnApplicationQuit()
- {
- this.m_IsQuittingApplication = true;
- }
- [SerializeField]
- private GameObject m_AttachmentGameObject;
- [SerializeField]
- private VRHandAttachment.OnHandAttachment m_OnAttachment = new VRHandAttachment.OnHandAttachment();
- [SerializeField]
- private bool m_IsLeftHand;
- private AVRController m_Controller;
- private IEnumerator coFindParent;
- private bool m_IsQuittingApplication;
- [Serializable]
- public class OnHandAttachment : UnityEvent<VRHandAttachment>
- {
- }
- }
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