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- using System;
- using UnityEngine;
- using UnityEngine.UI;
- public class VREventText : MonoBehaviour
- {
- private void Awake()
- {
- this.m_txEventName = base.transform.Find("Canvas/Text").GetComponent<Text>();
- this.m_txGauge = base.transform.Find("Canvas/Gauge").GetComponent<UGuiRule>();
- this.m_txEventName.gameObject.SetActive(this.m_bEnable);
- this.m_txGauge.gameObject.SetActive(this.m_bEnable);
- this.UpdateEnableText();
- }
- public void SetEventName(string f_strEventName)
- {
- this.m_txEventName.text = f_strEventName;
- }
- public void UseGauge(bool f_bUse)
- {
- this.m_txGauge.gameObject.SetActive(f_bUse);
- this.m_bUseGauge = f_bUse;
- }
- public void SetGaugeRate(float f_fRate)
- {
- this.m_txGauge.Range = 1f;
- f_fRate = Mathf.Min(1f, Mathf.Max(f_fRate, 0f));
- this.m_txGauge.Range = 1f - 0.5f * f_fRate;
- }
- public void Show(VREventText.TYPE f_eType, string f_strEventName, float f_fRate = 0f)
- {
- this.m_unTypeFlag |= (uint)f_eType;
- this.SetEventName(f_strEventName);
- this.UseGauge(true);
- this.SetGaugeRate(f_fRate);
- this.UpdateEnableText();
- }
- public void Hide(VREventText.TYPE f_eType)
- {
- this.m_unTypeFlag &= (uint)(~(uint)f_eType);
- this.UpdateEnableText();
- }
- private void UpdateEnableText()
- {
- bool flag = this.m_unTypeFlag != 0u;
- if (this.m_bEnable != flag)
- {
- this.m_txEventName.gameObject.SetActive(flag);
- this.m_txGauge.gameObject.SetActive(flag);
- this.m_bEnable = flag;
- }
- }
- private void Update()
- {
- this.UpdateEnableText();
- }
- private Text m_txEventName;
- private UGuiRule m_txGauge;
- private VREventText.dgCallBackEvent m_dgCallBack;
- private bool m_bUseGauge;
- private uint m_unTypeFlag;
- private bool m_bEnable;
- public delegate void dgCallBackEvent();
- public enum TYPE
- {
- CHOICES = 1,
- GRAB,
- LOOK = 4
- }
- }
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