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- using System;
- using UnityEngine;
- public class VRCommandMenuDrawManager : VRWfChangeCanvas
- {
- public override void ChangeDeviceMode(GameMain.VRDeviceType devideType)
- {
- this.isVisible = true;
- this.ChangeDrawMode(devideType != GameMain.VRDeviceType.NON);
- if (devideType == GameMain.VRDeviceType.RIFT_TOUCH || devideType == GameMain.VRDeviceType.VIVE)
- {
- this.updateWorldPosition = false;
- }
- else
- {
- this.updateWorldPosition = true;
- }
- }
- public override void ChangeDrawMode(bool worldMode)
- {
- if (worldMode)
- {
- base.renderMode = RenderMode.WorldSpace;
- this.rectTransform.localPosition = Vector3.zero;
- this.rectTransform.localScale = new Vector3(0.0006f, 0.0006f, 1f);
- this.rectTransform.localRotation = Quaternion.identity;
- this.commandImageTransform.anchorMin = new Vector2(0.5f, 0.5f);
- this.commandImageTransform.anchorMax = new Vector2(0.5f, 0.5f);
- this.commandImageTransform.pivot = new Vector2(0.5f, 0.5f);
- this.commandImageTransform.anchoredPosition = new Vector2(-123.7f, 149.9f);
- this.backupPosition = this.commandImageTransform.anchoredPosition;
- }
- else
- {
- base.renderMode = RenderMode.ScreenSpaceOverlay;
- this.rectTransform.localScale = Vector3.one;
- this.rectTransform.localRotation = Quaternion.identity;
- this.commandImageTransform.anchorMin = Vector2.zero;
- this.commandImageTransform.anchorMax = Vector2.zero;
- this.commandImageTransform.pivot = new Vector2(0.5f, 0.5f);
- this.commandImageTransform.anchoredPosition = new Vector2(233f, 101f);
- this.backupPosition = this.commandImageTransform.anchoredPosition;
- }
- }
- protected override void FixedUpdate()
- {
- base.FixedUpdate();
- if (!this.updateWorldPosition)
- {
- this.commandImageTransform.anchoredPosition = this.backupPosition + this.imagePositionOffset;
- this.rectTransform.localRotation = Quaternion.Euler(this.rotationOffset);
- }
- }
- [SerializeField]
- public RectTransform commandImageTransform;
- public Vector2 imagePositionOffset;
- public Vector3 rotationOffset;
- private Vector2 backupPosition;
- }
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