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- using System;
- using UnityEngine;
- public class UI_ScreenFitPos : UI_ScreenFitBase
- {
- protected override void Start()
- {
- base.Start();
- }
- protected override void Update()
- {
- base.Update();
- }
- protected override void FitAction()
- {
- Vector3 zero = Vector3.zero;
- if (this.m_UIFitType == UI_ScreenFitPos.FitType.HorizontalLeft)
- {
- zero.x = 0f;
- }
- else if (this.m_UIFitType == UI_ScreenFitPos.FitType.HorizontalRight)
- {
- zero.x = (float)Screen.width;
- }
- else if (this.m_UIFitType == UI_ScreenFitPos.FitType.VerticalBottom)
- {
- zero.y = 0f;
- }
- else if (this.m_UIFitType == UI_ScreenFitPos.FitType.VerticalTop)
- {
- zero.y = (float)Screen.height;
- }
- Vector3 vector = UI_ScreenFitBase.PointToScreenPos(zero);
- if (this.m_UIFitType == UI_ScreenFitPos.FitType.HorizontalLeft || this.m_UIFitType == UI_ScreenFitPos.FitType.HorizontalRight)
- {
- base.transform.localPosition = new Vector3(vector.x, base.transform.localPosition.y, 0f);
- }
- else
- {
- base.transform.localPosition = new Vector3(base.transform.localPosition.x, vector.y, 0f);
- }
- }
- [SerializeField]
- private UI_ScreenFitPos.FitType m_UIFitType = UI_ScreenFitPos.FitType.HorizontalLeft;
- private enum FitType
- {
- HorizontalRight,
- HorizontalLeft,
- VerticalTop,
- VerticalBottom
- }
- }
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