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- using System;
- using UnityEngine;
- [AddComponentMenu("NGUI/Interaction/Button Activate")]
- public class UIButtonActivate : MonoBehaviour
- {
- private void OnClick()
- {
- if (this.target != null)
- {
- NGUITools.SetActive(this.target, this.state);
- }
- }
- public GameObject target;
- public bool state = true;
- }
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