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- using System;
- using UnityEngine;
- using UnityEngine.Events;
- using UnityEngine.UI;
- namespace TriLib.Samples
- {
- public class ErrorDialog : MonoBehaviour
- {
- public static ErrorDialog Instance { get; private set; }
- public string Text
- {
- get
- {
- return this._errorText.text;
- }
- set
- {
- this._errorText.text = value;
- }
- }
- protected void Awake()
- {
- this._okButton.onClick.AddListener(new UnityAction(this.HideDialog));
- ErrorDialog.Instance = this;
- }
- public void ShowDialog(string text)
- {
- this.Text = text;
- this._rendererGameObject.SetActive(true);
- }
- public void HideDialog()
- {
- this._rendererGameObject.SetActive(false);
- }
- [SerializeField]
- private Button _okButton;
- [SerializeField]
- private InputField _errorText;
- [SerializeField]
- private GameObject _rendererGameObject;
- }
- }
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