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- using System;
- using UnityEngine;
- namespace TriLib
- {
- public class NodeData : IDisposable
- {
- public void Dispose()
- {
- this.ParentNodeData = null;
- this.GameObject = null;
- this.Name = null;
- this.Path = null;
- }
- public GameObject GameObject;
- public string Name;
- public IntPtr Node;
- public NodeData ParentNodeData;
- public string Path;
- public int Id;
- }
- }
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