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- using System;
- using UnityEngine;
- namespace TriLib
- {
- public class MeshData : IDisposable
- {
- public void Dispose()
- {
- this.UnityMesh = null;
- this.SkinnedMeshRenderer = null;
- }
- public SkinnedMeshRenderer SkinnedMeshRenderer;
- public Mesh UnityMesh;
- }
- }
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