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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using wf;
- public class TouchAction_Mgr : PartsMgrBase
- {
- public static TouchAction_Mgr Instance { get; private set; }
- protected override void Start()
- {
- TouchAction_Mgr.Instance = this;
- base.Start();
- int tmpGenericFlag = GameMain.Instance.CMSystem.GetTmpGenericFlag("ダンスOVRカメラタイプ");
- if (!base.IsActive || !GameMain.Instance.VRMode || tmpGenericFlag == 1)
- {
- base.IsActive = false;
- base.gameObject.SetActive(false);
- return;
- }
- base.transform.parent.gameObject.layer = base.gameObject.layer;
- if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.Encore)
- {
- GameMain.Instance.MainCamera.SetPos(this.m_FirstCamPos);
- }
- OvrMgr.OvrObject.Controller left_controller = GameMain.Instance.OvrMgr.ovr_obj.left_controller;
- OvrMgr.OvrObject.Controller right_controller = GameMain.Instance.OvrMgr.ovr_obj.right_controller;
- if (left_controller != null)
- {
- this.m_ControllerInput.Add(left_controller.controller, left_controller.controller_buttons);
- }
- if (right_controller != null)
- {
- this.m_ControllerInput.Add(right_controller.controller, right_controller.controller_buttons);
- }
- this.m_TouchMgr = new VRTouchMgr();
- }
- private IEnumerator ActionCheck()
- {
- Dictionary<AVRControllerButtons, bool> input_exist = new Dictionary<AVRControllerButtons, bool>();
- foreach (AVRControllerButtons key in this.m_ControllerInput.Values)
- {
- input_exist.Add(key, false);
- }
- for (;;)
- {
- yield return null;
- if (!Product.VBA && !RhythmAction_Mgr.Instance.IsPause && RhythmAction_Mgr.Instance.DanceMaid.Count > 1)
- {
- Maid vibeTarget = this.m_VibeTarget;
- if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.RightArrow))
- {
- if (Input.GetKeyDown(KeyCode.LeftArrow) && this.m_MaidUIInfoSet[this.m_VibeTarget].PreviousUIInfo != null)
- {
- this.m_VibeTarget = this.m_MaidUIInfoSet[this.m_VibeTarget].PreviousUIInfo.TargetMaid;
- }
- else if (Input.GetKeyDown(KeyCode.RightArrow) && this.m_MaidUIInfoSet[this.m_VibeTarget].NextUIInfo != null)
- {
- this.m_VibeTarget = this.m_MaidUIInfoSet[this.m_VibeTarget].NextUIInfo.TargetMaid;
- }
- }
- else
- {
- foreach (KeyValuePair<AVRController, AVRControllerButtons> keyValuePair in this.m_ControllerInput)
- {
- AVRController key2 = keyValuePair.Key;
- if (key2.HandDanceMode)
- {
- AVRControllerButtons value = keyValuePair.Value;
- Vector2 axis = value.GetAxis();
- bool flag = Mathf.Abs(axis.x) > 0.25f;
- bool flag2 = false;
- AVRControllerButtons.TYPE type = value.Type;
- if (type != AVRControllerButtons.TYPE.TOUCH)
- {
- if (type == AVRControllerButtons.TYPE.VIVE)
- {
- if (flag && value.GetPressDown(AVRControllerButtons.BTN.STICK_PAD))
- {
- flag2 = true;
- }
- }
- }
- else if (!flag)
- {
- input_exist[value] = false;
- }
- else if (!input_exist[value])
- {
- input_exist[value] = true;
- flag2 = true;
- }
- if (flag2)
- {
- if (axis.x < 0f && this.m_MaidUIInfoSet[this.m_VibeTarget].PreviousUIInfo != null)
- {
- this.m_VibeTarget = this.m_MaidUIInfoSet[this.m_VibeTarget].PreviousUIInfo.TargetMaid;
- }
- else if (axis.x > 0f && this.m_MaidUIInfoSet[this.m_VibeTarget].NextUIInfo != null)
- {
- this.m_VibeTarget = this.m_MaidUIInfoSet[this.m_VibeTarget].NextUIInfo.TargetMaid;
- }
- }
- if (vibeTarget != this.m_VibeTarget)
- {
- break;
- }
- }
- }
- }
- if (vibeTarget != this.m_VibeTarget)
- {
- GameMain.Instance.SoundMgr.PlaySystem(SoundMgr.SeType.Hover);
- this.m_SelectFrame.localPosition = this.m_MaidUIInfoSet[this.m_VibeTarget].UIObj.transform.localPosition;
- }
- }
- foreach (Maid maid in RhythmAction_Mgr.Instance.DanceMaid)
- {
- if (!RhythmAction_Mgr.Instance.IsPause)
- {
- if (!Product.VBA)
- {
- if (maid == this.m_VibeTarget)
- {
- bool flag3 = this.m_ControllerInput.Any((KeyValuePair<AVRController, AVRControllerButtons> e) => e.Key.HandDanceMode && e.Value.GetPressDown(AVRControllerButtons.BTN.TRIGGER));
- if (Input.GetKeyDown(KeyCode.Space) || flag3)
- {
- this.m_ActionParam[maid].IsVibeOn = !this.m_ActionParam[maid].IsVibeOn;
- }
- }
- if (!this.m_ActionParam[maid].m_VibeObj)
- {
- this.m_ActionParam[maid].m_VibeObj = maid.body0.GetSlot(34).obj_tr;
- this.m_ActionParam[maid].VibeAudio.Init(AudioSourceMgr.Type.Se, true, GameMain.Instance.SoundMgr, this.m_ActionParam[maid].m_VibeObj);
- }
- if (GameMain.Instance.MainCamera.IsFadeOut())
- {
- this.m_ActionParam[maid].VibeAudio.audiosource.Pause();
- }
- }
- if (this.m_TouchMgr != null)
- {
- this.m_TouchMgr.FrameStart();
- }
- foreach (KeyValuePair<TouchActionParam.TouchType, TouchActionParam.ActionParam> keyValuePair2 in this.m_ActionParam[maid].TouchParam)
- {
- bool flag4 = false;
- if (keyValuePair2.Key == TouchActionParam.TouchType.セクハラ && !Product.VBA)
- {
- if (this.m_ActionParam[maid].IsVibeOn)
- {
- this.m_MaidUIInfoSet[maid].Icon.color = this.m_VibeOnColor;
- flag4 = true;
- if (!this.m_ActionParam[maid].VibeAudio.isPlay())
- {
- if (!this.m_ActionParam[maid].IsVibeFirst)
- {
- this.m_ActionParam[maid].VibeAudio.LoadPlay("SE020.ogg", 0f, false, true);
- }
- else
- {
- this.m_ActionParam[maid].VibeAudio.audiosource.UnPause();
- }
- this.m_ActionParam[maid].IsVibeFirst = true;
- }
- this.m_MaidUIInfoSet[maid].SexualEffect.gameObject.SetActive(true);
- }
- else
- {
- this.m_ActionParam[maid].VibeAudio.audiosource.Pause();
- this.m_MaidUIInfoSet[maid].SexualEffect.gameObject.SetActive(false);
- this.m_MaidUIInfoSet[maid].Icon.color = Color.white;
- }
- }
- for (int i = 0; i <= 1; i++)
- {
- if (flag4)
- {
- break;
- }
- foreach (VRTouchMgr.ETouchPos etouchPos in this.m_TouchPosList)
- {
- if (this.m_TouchMgr.GetBehaviorTouch((VRTouchMgr.EHand)i, etouchPos, VRTouchMgr.ETouchBehavior.触る, maid.ActiveSlotNo) && this.PosDealingType(keyValuePair2.Key, etouchPos))
- {
- flag4 = true;
- break;
- }
- }
- }
- keyValuePair2.Value.IsTouch = flag4;
- if (keyValuePair2.Value.IsTouch)
- {
- keyValuePair2.Value.TouchTimer += RhythmAction_Mgr.Instance.DanceDeltaTime;
- keyValuePair2.Value.NotTouchTimer = 0f;
- if (keyValuePair2.Value.TouchTimer >= 2f)
- {
- keyValuePair2.Value.TouchTimer = 0f;
- keyValuePair2.Value.Point++;
- }
- }
- else
- {
- keyValuePair2.Value.NotTouchTimer += RhythmAction_Mgr.Instance.DanceDeltaTime;
- if (keyValuePair2.Value.NotTouchTimer >= 3f)
- {
- keyValuePair2.Value.NotTouchTimer = 0f;
- keyValuePair2.Value.Point--;
- if (keyValuePair2.Value.Point < 0)
- {
- keyValuePair2.Value.Point = 0;
- }
- }
- }
- }
- if (this.m_TouchMgr != null)
- {
- this.m_TouchMgr.FrameEnd();
- }
- }
- else if (!Product.VBA)
- {
- this.m_ActionParam[maid].VibeAudio.audiosource.Pause();
- }
- TouchActionParam.TouchType type2 = TouchActionParam.TouchType.セクハラ;
- if (this.m_ActionParam[maid].TouchParam[TouchActionParam.TouchType.セクハラ].Point < this.m_ActionParam[maid].TouchParam[TouchActionParam.TouchType.お邪魔].Point)
- {
- type2 = TouchActionParam.TouchType.お邪魔;
- }
- this.PointFaceChenge(maid, type2, this.m_ActionParam[maid]);
- }
- }
- yield break;
- }
- private bool PosDealingType(TouchActionParam.TouchType type, VRTouchMgr.ETouchPos pos)
- {
- if (type == TouchActionParam.TouchType.セクハラ)
- {
- return this.m_SexualPos.Any((VRTouchMgr.ETouchPos e) => e == pos);
- }
- return this.m_SexualPos.All((VRTouchMgr.ETouchPos e) => e != pos);
- }
- private void PointFaceChenge(Maid maid, TouchActionParam.TouchType type, TouchActionParam param)
- {
- bool flag = type != this.m_ActionParam[maid].NowSetType;
- bool flag2 = this.m_ActionParam[maid].NowUseParam.Point == 0;
- if (flag || flag2)
- {
- this.m_ActionParam[maid].IsEventStart = false;
- if (flag || (!this.m_ActionParam[maid].MotionFaceBlendChange && flag2))
- {
- RhythmAction_Mgr.Instance.SetMaidFaceBlendStop(maid, false);
- }
- if (flag || (!this.m_ActionParam[maid].MotionFaceChange && flag2))
- {
- RhythmAction_Mgr.Instance.SetMaidFaceStop(maid, false);
- }
- this.m_ActionParam[maid].NowSetType = type;
- if (flag2)
- {
- return;
- }
- }
- TouchAction_Mgr.StateTable stateTable = this.m_EachStateTable.SingleOrDefault((TouchAction_Mgr.StateTable e) => e.Type == type);
- int point = this.GetBordarPoint(this.m_ActionParam[maid].NowUseParam, stateTable);
- TouchAction_Mgr.StateTable.ParamSet paramSet = stateTable.PointFacePair.SingleOrDefault((TouchAction_Mgr.StateTable.ParamSet e) => e.Point == point);
- RhythmAction_Mgr.Instance.SetMaidFaceBlendStop(maid, !string.IsNullOrEmpty(paramSet.FaceBlend));
- if (RhythmAction_Mgr.Instance.GetMaidFaceBlendStop(maid))
- {
- this.FaceBlendChange(maid, paramSet.FaceBlend);
- }
- if (!this.m_ActionParam[maid].IsEventStart)
- {
- this.m_ActionParam[maid].IsEventStart = true;
- base.StartCoroutine(this.FaceChangeEvent(this.m_ActionParam[maid], stateTable, maid));
- }
- }
- private void FaceBlendChange(Maid maid, string blend)
- {
- TMorph.AddBlendType addBlendType = TMorph.AddBlendType.None;
- if (blend.IndexOf("頬1") >= 0 || blend.IndexOf("頬1") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Cheek1;
- }
- if (blend.IndexOf("頬2") >= 0 || blend.IndexOf("頬2") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Cheek2;
- }
- if (blend.IndexOf("頬3") >= 0 || blend.IndexOf("頬3") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Cheek3;
- }
- if (blend.IndexOf("涙1") >= 0 || blend.IndexOf("涙1") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Tear1;
- }
- if (blend.IndexOf("涙2") >= 0 || blend.IndexOf("涙2") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Tear2;
- }
- if (blend.IndexOf("涙3") >= 0 || blend.IndexOf("涙3") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Tear3;
- }
- if (blend.IndexOf("赤面") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Blush;
- }
- if (blend.IndexOf("ショック") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.Shock;
- }
- if (blend.IndexOf("玉涙") >= 0)
- {
- addBlendType |= TMorph.AddBlendType.TearBig;
- }
- maid.body0.Face.morph.SetValueOriginalBlendSet(addBlendType);
- maid.FaceBlend("オリジナル");
- }
- private IEnumerator FaceChangeEvent(TouchActionParam param, TouchAction_Mgr.StateTable table, Maid maid)
- {
- float timer = 0f;
- TouchActionParam.ActionParam touch_param = param.NowUseParam;
- int now_point = this.GetBordarPoint(touch_param, table);
- TouchAction_Mgr.StateTable.ParamSet table_param = table.PointFacePair.SingleOrDefault((TouchAction_Mgr.StateTable.ParamSet e) => e.Point == now_point);
- TouchActionParam.TouchType now_type = this.m_ActionParam[maid].NowSetType;
- if (now_type == TouchActionParam.TouchType.セクハラ)
- {
- this.m_MaidUIInfoSet[maid].SexualEffect.gameObject.SetActive(true);
- }
- for (;;)
- {
- if (!RhythmAction_Mgr.Instance.IsPause)
- {
- timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
- }
- if (now_type != this.m_ActionParam[maid].NowSetType)
- {
- break;
- }
- string face = string.Empty;
- if (timer >= 5f)
- {
- timer = 0f;
- if (UnityEngine.Random.Range(0, 100) < table_param.Probability)
- {
- if (table_param.Face.Count<string>() > 0)
- {
- RhythmAction_Mgr.Instance.SetMaidFaceStop(maid, true);
- int num = 0;
- if (table_param.Face.Count<string>() > 1)
- {
- num = UnityEngine.Random.Range(0, table_param.Face.Count<string>());
- }
- face = table_param.Face[num];
- maid.FaceAnime(table_param.Face[num], 1f, 0);
- }
- else
- {
- RhythmAction_Mgr.Instance.SetMaidFaceStop(maid, false);
- }
- }
- else
- {
- RhythmAction_Mgr.Instance.SetMaidFaceStop(maid, false);
- }
- }
- else if (now_point != this.GetBordarPoint(touch_param, table))
- {
- int now_point2 = now_point;
- now_point = this.GetBordarPoint(touch_param, table);
- if (now_point == 0)
- {
- goto Block_10;
- }
- table_param = table.PointFacePair.SingleOrDefault((TouchAction_Mgr.StateTable.ParamSet e) => e.Point == now_point);
- timer = 0f;
- if (now_type == TouchActionParam.TouchType.セクハラ)
- {
- ParticleSystem.EmissionModule emission = this.m_MaidUIInfoSet[maid].SexualEffect.emission;
- ParticleSystem.MinMaxCurve rateOverTime = emission.rateOverTime;
- float num2 = this.m_MaidUIInfoSet[maid].SexualEffect.emission.rateOverTime.constantMax;
- if (now_point2 < now_point)
- {
- num2 *= 2f;
- }
- else
- {
- num2 /= 2f;
- }
- Debug.Log(num2);
- rateOverTime.constantMax = num2;
- emission.rateOverTime = rateOverTime;
- }
- }
- yield return null;
- }
- if (now_type == TouchActionParam.TouchType.セクハラ)
- {
- this.m_MaidUIInfoSet[maid].SexualEffect.gameObject.SetActive(false);
- }
- yield break;
- Block_10:
- if (now_type == TouchActionParam.TouchType.セクハラ)
- {
- this.m_MaidUIInfoSet[maid].SexualEffect.gameObject.SetActive(false);
- }
- yield break;
- yield break;
- }
- private int GetBordarPoint(TouchActionParam.ActionParam touch_param, TouchAction_Mgr.StateTable table)
- {
- int result = 0;
- foreach (TouchAction_Mgr.StateTable.ParamSet paramSet in table.PointFacePair)
- {
- if (touch_param.Point >= paramSet.Point)
- {
- result = paramSet.Point;
- }
- }
- return result;
- }
- public override void StartAction()
- {
- int num = 0;
- TouchAction_Mgr.VibeUIInfo previousUIInfo = null;
- foreach (Maid maid in RhythmAction_Mgr.Instance.DanceMaid)
- {
- if (!this.m_VibeTarget)
- {
- this.m_VibeTarget = maid;
- }
- TouchAction_Mgr.VibeUIInfo vibeUIInfo = new TouchAction_Mgr.VibeUIInfo();
- GameObject gameObject = Utility.CreatePrefab(base.gameObject, "SceneDance/Rhythm_Action/Prefab/" + this.m_IconName, true);
- gameObject.transform.localPosition = Vector3.right * (float)num * this.m_IconSetSpace + Vector3.up * this.m_IconSetSpace / 2f;
- vibeUIInfo.TargetMaid = maid;
- vibeUIInfo.UIObj = gameObject;
- vibeUIInfo.PreviousUIInfo = previousUIInfo;
- if (vibeUIInfo.PreviousUIInfo != null)
- {
- vibeUIInfo.PreviousUIInfo.NextUIInfo = vibeUIInfo;
- }
- vibeUIInfo.Icon = gameObject.transform.Find("IconMask/Icon").GetComponent<UI2DSprite>();
- vibeUIInfo.SexualEffect = gameObject.transform.Find("SexualEffect").GetComponent<ParticleSystem>();
- RhythmAction_Mgr.Instance.AddParticleSystem(vibeUIInfo.SexualEffect);
- vibeUIInfo.SexualEffect.gameObject.SetActive(false);
- Texture2D thumIcon = maid.GetThumIcon();
- if (thumIcon)
- {
- Sprite sprite2D = Sprite.Create(thumIcon, new Rect(0f, 0f, (float)thumIcon.width, (float)thumIcon.height), Vector2.one * 0.5f);
- vibeUIInfo.Icon.sprite2D = sprite2D;
- vibeUIInfo.Icon.width = (int)this.m_IconSetSpace;
- vibeUIInfo.Icon.height = (int)this.m_IconSetSpace;
- }
- this.m_ActionParam.Add(maid, new TouchActionParam());
- if (!Product.VBA)
- {
- GameObject gameObject2 = UnityEngine.Object.Instantiate<GameObject>(GameObject.Find("AudioSe(Clone)"));
- this.m_ActionParam[maid].VibeAudio = gameObject2.GetComponent<AudioSourceMgr>();
- this.m_ActionParam[maid].VibeAudio.name = "VibeSE";
- MaidColliderCollect.AddCollider(maid, MaidColliderCollect.ColliderType.Touch);
- maid.SetProp(MPN.accvag, "accVag_VibePink_I_.menu", 0, true, false);
- maid.AllProcPropSeqStart();
- num++;
- this.m_MaidUIInfoSet.Add(maid, vibeUIInfo);
- previousUIInfo = vibeUIInfo;
- }
- }
- this.m_SelectFrame.gameObject.SetActive(!Product.VBA);
- base.StartCoroutine(this.ActionCheck());
- }
- public override void EndAction()
- {
- base.StopAllCoroutines();
- if (!Product.VBA)
- {
- foreach (Maid maid in RhythmAction_Mgr.Instance.DanceMaid)
- {
- UnityEngine.Object.Destroy(this.m_ActionParam[maid].VibeAudio.gameObject);
- MaidColliderCollect.RemoveColliderAll(maid);
- maid.ResetProp(MPN.accvag, true);
- maid.AllProcProp();
- maid.FaceBlend("無し");
- }
- }
- }
- public bool IsMaidTouch()
- {
- return this.m_ActionParam.Values.Any((TouchActionParam maid) => maid.DoTouchAction());
- }
- public TouchActionParam GetTouchParam(Maid maid)
- {
- return this.m_ActionParam[maid];
- }
- private const float m_TouchPointTime = 2f;
- private const float m_NotTouchTime = 3f;
- private const float m_FaceChangeTime = 5f;
- private const float m_EffectEmitRate = 2f;
- private Dictionary<Maid, TouchActionParam> m_ActionParam = new Dictionary<Maid, TouchActionParam>();
- [SerializeField]
- [Header("タッチ箇所一覧")]
- private List<VRTouchMgr.ETouchPos> m_TouchPosList = new List<VRTouchMgr.ETouchPos>
- {
- VRTouchMgr.ETouchPos.頭頂部,
- VRTouchMgr.ETouchPos.髪の毛,
- VRTouchMgr.ETouchPos.胸,
- VRTouchMgr.ETouchPos.お腹,
- VRTouchMgr.ETouchPos.手,
- VRTouchMgr.ETouchPos.お尻,
- VRTouchMgr.ETouchPos.腿,
- VRTouchMgr.ETouchPos.リボン,
- VRTouchMgr.ETouchPos.スカ\u30FCト
- };
- private VRTouchMgr m_TouchMgr;
- [SerializeField]
- [Header("アンコールライブ時のカメラの初期位置")]
- private Vector3 m_FirstCamPos;
- private Dictionary<Maid, TouchAction_Mgr.VibeUIInfo> m_MaidUIInfoSet = new Dictionary<Maid, TouchAction_Mgr.VibeUIInfo>();
- private Maid m_VibeTarget;
- [SerializeField]
- [Header("アイコン選択UI")]
- private Transform m_SelectFrame;
- [SerializeField]
- [Header("アイコン設置間隔")]
- private float m_IconSetSpace = 100f;
- [SerializeField]
- [Header("アイコン名")]
- private string m_IconName = "VibeMaidIcon";
- [SerializeField]
- [Header("バイブOn時のアイコンの色")]
- private Color m_VibeOnColor = Color.red;
- [SerializeField]
- [Header("セクハラに該当するタッチ箇所")]
- private VRTouchMgr.ETouchPos[] m_SexualPos;
- [SerializeField]
- [Header("各種状態テーブル")]
- private TouchAction_Mgr.StateTable[] m_EachStateTable;
- private Dictionary<AVRController, AVRControllerButtons> m_ControllerInput = new Dictionary<AVRController, AVRControllerButtons>();
- private class VibeUIInfo
- {
- public Maid TargetMaid;
- public GameObject UIObj;
- public UI2DSprite Icon;
- public ParticleSystem SexualEffect;
- public TouchAction_Mgr.VibeUIInfo PreviousUIInfo;
- public TouchAction_Mgr.VibeUIInfo NextUIInfo;
- }
- [Serializable]
- private class StateTable
- {
- [Header("状態")]
- public TouchActionParam.TouchType Type;
- [Header("ポイントごとの表情変更設定")]
- public TouchAction_Mgr.StateTable.ParamSet[] PointFacePair;
- [Serializable]
- public class ParamSet
- {
- [Header("表情変更開始ポイント")]
- public int Point;
- [Header("表情ブレンド")]
- public string FaceBlend;
- [Header("表情変更確率")]
- public int Probability;
- [Header("表情リスト")]
- public string[] Face;
- }
- }
- }
|