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- using System;
- using UnityEngine;
- public class Test_ScriptEvent : MonoBehaviour
- {
- public void StartScript()
- {
- GameMain.Instance.ScriptMgr.LoadAdvScenarioScript(this.m_strScriptFileName, this.m_strScriptLabel);
- GameMain.Instance.ScriptMgr.adv_kag.Exec();
- }
- public string m_strScriptFileName = string.Empty;
- public string m_strScriptLabel = string.Empty;
- }
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