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- using System;
- using UnityEngine;
- public class THp
- {
- public static string check_BONE = "無し";
- public Vector3 v;
- public Vector3 vTGT;
- public Vector3 v_old;
- public Vector3 g;
- public float len;
- public float lenxlen;
- public Transform t;
- public Transform t_oya;
- public Quaternion defQ;
- public Quaternion invQ;
- public Vector3 vec_up;
- public Vector3 defLclPos_child;
- public bool Secchi;
- public bool boUmari;
- public float rotRev;
- public float SegLength;
- public Vector3 vone;
- public float mae;
- public float MST;
- public float PairLength;
- public THp PrevSeg;
- public float WideCircleLen;
- public float SoftTgtG;
- public float SoftPer;
- public Vector3 sk2to3Vec = Vector3.one;
- }
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