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- using System;
- using UnityEngine;
- public class THitSphere
- {
- public int SKRT;
- public int RL;
- public Vector3 wv;
- public Vector3 wv_old;
- public float len;
- public float len_;
- public float lenxlen;
- public float lenxlen_;
- public Transform t;
- public int type;
- public Vector3 vs;
- public string name;
- public string pname;
- public Transform tPtr;
- }
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