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- using System;
- using UnityEngine;
- public class SubSlotEditItem : MonoBehaviour
- {
- public bool frameVisible
- {
- get
- {
- return this.frameObject.activeSelf;
- }
- set
- {
- this.frameObject.SetActive(value);
- }
- }
- public SceneEdit.SMenuItem menuItem { get; private set; }
- public Maid maid
- {
- get
- {
- return (!(this.sceneEdit != null)) ? null : this.sceneEdit.maid;
- }
- }
- private void Awake()
- {
- this.button = base.GetComponentInChildren<UIButton>(true);
- EventDelegate.Add(this.button.onClick, new EventDelegate.Callback(this.OnClickEvent));
- this.frameObject = UTY.GetChildObject(base.gameObject, "Frame", false);
- this.frameVisible = false;
- }
- public bool SetItem(string menuFileName)
- {
- if (this.maid.GetSubProp(this.targetMpn, this.sloatNo) != null)
- {
- return false;
- }
- this.maid.SetSubProp(this.targetMpn, this.sloatNo, menuFileName, 0);
- return true;
- }
- public bool SetItem(SceneEdit.SMenuItem menu)
- {
- return this.SetItem(menu.m_strMenuFileName);
- }
- public bool UpdateSloatInformation()
- {
- NDebug.Assert(this.targetMpn != MPN.null_mpn, "MPNの設定がnullです");
- SubProp subProp = this.sceneEdit.maid.GetSubProp(this.targetMpn, this.sloatNo);
- if (subProp == null || !this.sceneEdit.m_menuRidDic.ContainsKey(subProp.nFileNameRID))
- {
- MaidProp prop = this.sceneEdit.maid.GetProp(this.targetMpn);
- if (prop != null && this.sceneEdit.m_menuRidDic.ContainsKey(prop.nFileNameRID))
- {
- this.menuItem = this.sceneEdit.m_menuRidDic[prop.nFileNameRID];
- if (this.menuItem.m_texIconRef != null)
- {
- this.button.normalSprite2D = Sprite.Create(this.menuItem.m_texIconRef, new Rect(0f, 0f, (float)this.menuItem.m_texIconRef.width, (float)this.menuItem.m_texIconRef.height), Vector2.zero);
- }
- }
- this.menuItem = null;
- this.button.isEnabled = false;
- return false;
- }
- this.menuItem = this.sceneEdit.m_menuRidDic[subProp.nFileNameRID];
- if (this.menuItem.m_texIconRef != null)
- {
- this.button.normalSprite2D = Sprite.Create(this.menuItem.m_texIconRef, new Rect(0f, 0f, (float)this.menuItem.m_texIconRef.width, (float)this.menuItem.m_texIconRef.height), Vector2.zero);
- }
- this.button.isEnabled = true;
- return true;
- }
- private void OnClickEvent()
- {
- if (this.onClickEvent != null)
- {
- this.onClickEvent(this);
- }
- }
- public SceneEdit sceneEdit;
- public MPN targetMpn;
- public int sloatNo;
- public Action<SubSlotEditItem> onClickEvent;
- private UIButton button;
- private GameObject frameObject;
- }
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