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- using System;
- using System.Diagnostics;
- using UnityEngine;
- public class SteamVR_GazeTracker : MonoBehaviour
- {
- [DebuggerBrowsable(DebuggerBrowsableState.Never)]
- public event GazeEventHandler GazeOn;
- [DebuggerBrowsable(DebuggerBrowsableState.Never)]
- public event GazeEventHandler GazeOff;
- private void Start()
- {
- }
- public virtual void OnGazeOn(GazeEventArgs e)
- {
- if (this.GazeOn != null)
- {
- this.GazeOn(this, e);
- }
- }
- public virtual void OnGazeOff(GazeEventArgs e)
- {
- if (this.GazeOff != null)
- {
- this.GazeOff(this, e);
- }
- }
- private void Update()
- {
- if (this.hmdTrackedObject == null)
- {
- SteamVR_TrackedObject[] array = UnityEngine.Object.FindObjectsOfType<SteamVR_TrackedObject>();
- foreach (SteamVR_TrackedObject steamVR_TrackedObject in array)
- {
- if (steamVR_TrackedObject.index == SteamVR_TrackedObject.EIndex.Hmd)
- {
- this.hmdTrackedObject = steamVR_TrackedObject.transform;
- break;
- }
- }
- }
- if (this.hmdTrackedObject)
- {
- Ray ray = new Ray(this.hmdTrackedObject.position, this.hmdTrackedObject.forward);
- Plane plane = new Plane(this.hmdTrackedObject.forward, base.transform.position);
- float d = 0f;
- if (plane.Raycast(ray, out d))
- {
- Vector3 a = this.hmdTrackedObject.position + this.hmdTrackedObject.forward * d;
- float num = Vector3.Distance(a, base.transform.position);
- if (num < this.gazeInCutoff && !this.isInGaze)
- {
- this.isInGaze = true;
- GazeEventArgs e;
- e.distance = num;
- this.OnGazeOn(e);
- }
- else if (num >= this.gazeOutCutoff && this.isInGaze)
- {
- this.isInGaze = false;
- GazeEventArgs e2;
- e2.distance = num;
- this.OnGazeOff(e2);
- }
- }
- }
- }
- public bool isInGaze;
- public float gazeInCutoff = 0.15f;
- public float gazeOutCutoff = 0.4f;
- private Transform hmdTrackedObject;
- }
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